7 Critical Skills Students Need for their Future1. Critical Thinking and Problem Solving Skills2. Collaboration and Leading with Influence3. Agility and Adaptability4. Initiative and Entrepreneurialism5. Effective Oral and Written Communication6. Accessing and Analyzing Information7. Curiosity and Imagination Source: The Global Achievement Gap, Dr. Tony Wagner
Culture of Schooling ≠ Culture of Innovation Schools Innovation• Individual Achievement • TEAMWORK is Key!• Disciplinary Teaching • Inter-disciplinary Solutions• Avoid Failure and Risk • Fail Early, Fail Often!• Passive Consumption - ‘F’ is the new ‘A’• Extrinsic Rewards • Requires Creating – ‘carrots and sticks’ • Instrinsic Motivation, – Interest, Passion, and Purpose
To what extent are you and your school/districtimplementing or evaluating STEM programs? • Just seeing what its all about.1 – Interested • We have just begun exploring the integration of2 – Evaluating STEM programs into our curriculum • We are in the process of developing our3 – Planning STEM program. • We were just named a STEM school. I am excited4 – Beginning about learning more about integrating STEM into all areas of the curriculum. • We are a STEM school and are always in5 – Implementing the middle of an integrated STEM project
Depth of Knowledge FrameworkSource: Webb’s Depth of Knowledge,
STEM Education Objectives • Science – Analyzing problems systematically – Inquiry process • Technology – As a means of communication – To model and test learning • Engineering Process – Prototype ->Test -> Debug -> Redesign • Math – Language of science and technology – Iteration and conditionals – Coordinates, variables, and random numbersSolve a problem using the tools (technology) and resources (science and math) available
Primary Research• Online Survey of >800 STEM Education Professionals• Interviews with Leaders from >30 STEM Initiatives• Immersion experience within 5 unique STEM programs
Investigate Community Educational Survey Research PotentialEconomic Funding Analysis Program Sources Goals
Focus Program Rollout Teacher Training (PD) Lab Design InterdisciplinaryTeacher DesignTraining PD Curriculum and Instruction Curriculum / Reform Lab Design Goals / Eval Design Advisory Board
Collaborate“Theres a lot of people out there who care and want to do the right thing: thebusinesses, they know the skills that they need for their employees, but hey dontknow how to talk to the schools,. The schools know what they need to do to passtheir state tests, but they dont know how to talk to businesses.” – Cindy Moss,Charlotte Mecklenburg Schools, 18th largest in US
STEM Advisory Committee• Intel • Oregon DOE• Nike • Chamber of• Microsoft Commerce• Vernier • City of Hillsboro• OMSI• Audubon Society • OUS• Oregon Zoo • PCC • CCC Assemble a core group of partners invested in the education of students in your community. (3-4 organizations from each category)
EnrichSource: http://www.upf.edu/pcstacademy/_docs/The_95x_solution.pdfThe 95 Percent Solution, John H. Falk and Lynn D. Dierking
Camp Invention A WEEKLONG SUMMER ENRICHMENT program for children entering grades one through six The Camp Invention program instills vital 21st century life skills such as problem-solving and teamwork through hands-on fun!!!!
Toy Challenge Competition•A national toy design challenge for 5th-8th graders.•A chance for teams of imaginative kids to create a new toy or game.Toys are a great way to learn about science, engineering, and the designprocess! As girls and boys create a toy or game, they experience engineeringas a fun, creative, collaborative process, relevant to everyday life.When they form their own plans and come to their own conclusions, studentsnot only retain what they’ve learned better, but they also feel moreempowered, motivated and fulfilled.
FIRST Lego LeagueFIRST LEGO League (FLL) is a global programcreated to get children excited about scienceand technology. A hands-on program for ages9 to 16 (9 to 14 in the U.S. and Canada), FLLuses Challenges based on real world scientificproblems to engage children in research,problem solving, and engineering. Each yearly Challenge has two parts, the Project and the Robot Game. Working in teams of three to ten children and guided by at least one adult coach, teams: •Build an autonomous robot to carry out pre- designed missions in 2 minutes and 30 second •Analyze, research, and invent a solution to a real world problem
Design• Engineering is Elementary• Project Lead the Way• Grand Challenges of Engineering• Computer Programming / Game Design• Making / Tinkering
Innovative approach to STEM Education Engineering’s Grand Challenges
The Power of Making Caine’s Arcade, Los Angeles, CA
Barriers to STEM Participation Attitudes and Knowledge and Perceptions Performance Science andAttitude Use of Test Enroll in Out of Confidence Mathtowards STEM career Math and scores in Higher School in STEM content andMath and awareness Science in Math and Level STEM activities process Science Daily Life Science classes activities knowledge
Gender Equity in STEM• Abilities are expandable• Critical feedback to develop skills• Provide role models• Encourage more live experimentation in classroom• Visual spatial skills training Source: http://www.ed.gov/, Encouraging Girls in Math and Science, D. Halpern Ph.D.