2. Background/Research
The Research
Dani - Education Background
Augmented Reality (Squire)
WOW (Steinkuehler)
Augmented Reality (Squire)
New Media Literacies (Jenkins et al.)
Games+Learning+Society
WOW (Steinkuehler)
New Media Literacies (Jenkins et al.)
Matthew - Education Background
Dissertation (Herro)
Games+Learning+Society
Whitepapers, Reports & Trends
3. The world we live in
The Reality
Technology, digital media and
game-like tools, thinking or
environments is pervasive.
4. ~The Appeal ~
K-12
Business
Video game-designers
Military
Journalism
Academia
Healthcare Industry
Sports
12. control + ownership
understanding who you are so you can serve others
allows you to take risks
supports productivity
makes challenge feel comfortable
20. creative activities (13)
Perceptions of learning:
game design and process (10), technical skills (9),
complexity of games (9), teamwork (6), history of
games (5)
What they’d suggest or change:
choose their own partners (9), play more video games
(5), remove HTML game....technically
difficult.....purchase better graphic cards
21. What, if anything, do you think you’ve
learned?
so far I’ve learned a lot about programming (Kodu) and the ‘behind the
scenes’ of how a game is created. It helped me to start thinking in more o
Process: how to design a game 15 ‘how’ when I play a game.
I’ve learned the basic fundamentals to designing a game.
I actually learned a lot from this class, even stuff i already knew I am now
excelled in and know more about that certain thing. Some things I learned
the history of games/insight into are programming, history of certain games, how to make my own board
video game industry 13 game and many more.
I’ve learned the progress that gaming has made through history.
how to program games and new aspects of games I never really thought
about before
coding or programming 14 massive amounts of info on programming and the science behind making
games and insight into the video-game industry
I’ve learned how to program a game, i.e. Kodu
how to use Kodu 9 Loads about Kodu and programming in general.
the Kodu program, google docs
I’ve learned how to apply the technology skills I have learned and use them
the
when I work with Kodu or even creating your own board game.
how to apply technical skills 5 I’ve learned how to use many different programs, not all for game
designing, such as Kodu, Photoshop, Sony Vegas, Google Apps, and
33. Job outlook 2008-2018
48% increase in computer science majors
Skills per Employers Potential Jobs
• Mobile app development
• creativity • Analyzing LARGE data sets
• critical thinking • Usability, design and architecture of internet space
• collaboration • Movie industry - digital signal processing, editing an
conversion
• visualization
• Games and entertainment programming
• innovation
• Government - internet security
• Web, software, hardware engineer
34. What kind of future do game design skills
offer?
apps, film-making, robotics, finance, linguistics,
game-design, theatre/music to restore paintings,
cyber-security, artificial intelligence, MRI’s
35. Media and Game-based
Futures
Real-world problems
Social and cultural contexts
Simulation
Visual-programming
Collaboration
Blurring of reality/fantasy