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Games and Learning
Research, Practice and the “Future”
Background/Research
    The Research
         Dani - Education Background
           Augmented Reality (Squire)
              WOW (Steinkuehler)
    Augmented Reality (Squire)
        New Media Literacies (Jenkins et al.)
            Games+Learning+Society
      WOW (Steinkuehler)
 New Media Literacies (Jenkins et al.)
      Matthew - Education Background

       Dissertation (Herro)
     Games+Learning+Society
  Whitepapers, Reports & Trends
The world we live in
 The Reality

 Technology, digital media and
 game-like tools, thinking or
 environments is pervasive.
~The Appeal ~
        K-12
      Business
Video game-designers
       Military
     Journalism
      Academia
 Healthcare Industry
       Sports
Game play or game
    design?

       Both
Principles of Good Games - for players
    and designers to consider (Gee)
Identity
Interaction
Production
Risk-Taking
Challenge
control + ownership
understanding who you are so you can serve others
             allows you to take risks
              supports productivity
         makes challenge feel comfortable
education
Identity
      Interaction
      Production
      Risk Taking
    Customization
Well-ordered problems
   System-thinking
Distributed knowledge
• ARIS + TED Talks - (iPod Touch)

• Blackboard + Google Apps (Docs, Sites, Forms)

• Scratch, Kodu

• PhotoShop

• Elluminate or Skype

• YouTube, HTML
• Designing a board game




       First Iteration - Board Game
• Programming in Kodu




      Second design - Programming in
                  Kodu
Designing a mobile
game - ARIS
creative activities (13)

Perceptions of learning:
game design and process (10), technical skills (9),
complexity of games (9), teamwork (6), history of
games (5)

What they’d suggest or change:
choose their own partners (9), play more video games
(5), remove HTML game....technically
difficult.....purchase better graphic cards
What, if anything, do you think you’ve
                    learned?
                                         so far I’ve learned a lot about programming (Kodu) and the ‘behind the
                                         scenes’ of how a game is created. It helped me to start thinking in more o
Process: how to design a game       15   ‘how’ when I play a game.
                                         I’ve learned the basic fundamentals to designing a game.



                                         I actually learned a lot from this class, even stuff i already knew I am now
                                         excelled in and know more about that certain thing. Some things I learned
the history of games/insight into        are programming, history of certain games, how to make my own board
      video game industry           13   game and many more.

                                         I’ve learned the progress that gaming has made through history.


                                         how to program games and new aspects of games I never really thought
                                         about before
    coding or programming           14   massive amounts of info on programming and the science behind making
                                         games and insight into the video-game industry

                                         I’ve learned how to program a game, i.e. Kodu
       how to use Kodu              9    Loads about Kodu and programming in general.
                                         the Kodu program, google docs


                                         I’ve learned how to apply the technology skills I have learned and use them
                                                                                                                the
                                         when I work with Kodu or even creating your own board game.
  how to apply technical skills     5    I’ve learned how to use many different programs, not all for game
                                         designing, such as Kodu, Photoshop, Sony Vegas, Google Apps, and
Utility of games?
DML and Gaming Labs
purpose: interdisciplinary
research, blueprints of spaces
Job outlook 2008-2018
       48% increase in computer science majors

    Skills per Employers            Potential Jobs

                           •   Mobile app development

•    creativity            •   Analyzing LARGE data sets

•    critical thinking     •   Usability, design and architecture of internet space

•    collaboration         •   Movie industry - digital signal processing, editing an
                               conversion
•    visualization
                           •   Games and entertainment programming
•    innovation
                           •   Government - internet security

                           •   Web, software, hardware engineer
What kind of future do game design skills
                  offer?

 apps, film-making, robotics, finance, linguistics,
game-design, theatre/music to restore paintings,
   cyber-security, artificial intelligence, MRI’s
Media and Game-based
       Futures
    Real-world problems
 Social and cultural contexts
          Simulation
     Visual-programming
        Collaboration
  Blurring of reality/fantasy
http://www.nobelprize.org/educational/medi
         cine/mri/game/index.html

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Games and Learning Research, Practice and the "Future

  • 1. Games and Learning Research, Practice and the “Future”
  • 2. Background/Research The Research Dani - Education Background Augmented Reality (Squire) WOW (Steinkuehler) Augmented Reality (Squire) New Media Literacies (Jenkins et al.) Games+Learning+Society WOW (Steinkuehler) New Media Literacies (Jenkins et al.) Matthew - Education Background Dissertation (Herro) Games+Learning+Society Whitepapers, Reports & Trends
  • 3. The world we live in The Reality Technology, digital media and game-like tools, thinking or environments is pervasive.
  • 4. ~The Appeal ~ K-12 Business Video game-designers Military Journalism Academia Healthcare Industry Sports
  • 5. Game play or game design? Both
  • 6. Principles of Good Games - for players and designers to consider (Gee)
  • 12. control + ownership understanding who you are so you can serve others allows you to take risks supports productivity makes challenge feel comfortable
  • 14.
  • 15. Identity Interaction Production Risk Taking Customization Well-ordered problems System-thinking Distributed knowledge
  • 16. • ARIS + TED Talks - (iPod Touch) • Blackboard + Google Apps (Docs, Sites, Forms) • Scratch, Kodu • PhotoShop • Elluminate or Skype • YouTube, HTML
  • 17. • Designing a board game First Iteration - Board Game
  • 18. • Programming in Kodu Second design - Programming in Kodu
  • 20. creative activities (13) Perceptions of learning: game design and process (10), technical skills (9), complexity of games (9), teamwork (6), history of games (5) What they’d suggest or change: choose their own partners (9), play more video games (5), remove HTML game....technically difficult.....purchase better graphic cards
  • 21. What, if anything, do you think you’ve learned? so far I’ve learned a lot about programming (Kodu) and the ‘behind the scenes’ of how a game is created. It helped me to start thinking in more o Process: how to design a game 15 ‘how’ when I play a game. I’ve learned the basic fundamentals to designing a game. I actually learned a lot from this class, even stuff i already knew I am now excelled in and know more about that certain thing. Some things I learned the history of games/insight into are programming, history of certain games, how to make my own board video game industry 13 game and many more. I’ve learned the progress that gaming has made through history. how to program games and new aspects of games I never really thought about before coding or programming 14 massive amounts of info on programming and the science behind making games and insight into the video-game industry I’ve learned how to program a game, i.e. Kodu how to use Kodu 9 Loads about Kodu and programming in general. the Kodu program, google docs I’ve learned how to apply the technology skills I have learned and use them the when I work with Kodu or even creating your own board game. how to apply technical skills 5 I’ve learned how to use many different programs, not all for game designing, such as Kodu, Photoshop, Sony Vegas, Google Apps, and
  • 23.
  • 25.
  • 26.
  • 27.
  • 28.
  • 29.
  • 30.
  • 31.
  • 33. Job outlook 2008-2018 48% increase in computer science majors Skills per Employers Potential Jobs • Mobile app development • creativity • Analyzing LARGE data sets • critical thinking • Usability, design and architecture of internet space • collaboration • Movie industry - digital signal processing, editing an conversion • visualization • Games and entertainment programming • innovation • Government - internet security • Web, software, hardware engineer
  • 34. What kind of future do game design skills offer? apps, film-making, robotics, finance, linguistics, game-design, theatre/music to restore paintings, cyber-security, artificial intelligence, MRI’s
  • 35. Media and Game-based Futures Real-world problems Social and cultural contexts Simulation Visual-programming Collaboration Blurring of reality/fantasy
  • 36. http://www.nobelprize.org/educational/medi cine/mri/game/index.html