Optimizing Looney Tunes WoM for mobile devices. The document discusses optimization techniques for memory, CPU, and best practices for mobile games. It provides an overview of the game studio Aquiris and their work optimizing Looney Tunes: World of Mayhem. Profiling tools like the Unity Profiler and Instruments are recommended to identify issues like unused assets taking up memory, uncompressed textures, and loading too many objects at once. Suggested optimizations include asset budgeting, caching frequently used data, keeping draw calls low, and prioritizing tests on low-end devices.