2. Inefficient Slide
● 100500+ years of gamedev experience
○ Delivery Director, Head of Production, CTO, Team Lead,
Project Manager, Developer, Artist,
● Tons of projects under NDA and even more projects under the
do_not_even_mention kind of NDA.
● Mentoring of artists and development of developers.
● Hundreds of interviews conducted and visited.
● Heard of various technologies and fancy words like:
○ С# С++ .Net Python Lua Pascal English Ukrainian
○ 3dmax Maya Photoshop Excel Notepad
○ Unity Unreal Quake Dota Solitaire
● Had developed own game engine when it was still popular needed
● Fun, proactive, energetic (with redbull), nice to hang around with
professional non-smoker video game developer person.
Some randomphoto --->
3. About meOlder daughter is testing the game during optimization iteration.
(efficient slide)
5. GTA V, 2013
Production: 1000 people, 4 years
Around 250 hours of gameplay
Video Game
an effective method to evoke emotions.
Zork, 1978
Production: 3 people for 1 year.
Around 7 hours gameplay
6. Where the efficiency really is?
● Idea?
Design / Narrative / Visuals
● People?
Team / Seniority / Experience
● Production?
Time to market / MVP / Hell
● Runtime performance?
Current Hardware / Future Hardware
● Market performance?
Retention/ LTV / ROI
● ...