This document discusses mobile optimization techniques for games. It describes how the company Nordeus optimized their flagship soccer management game Top Eleven for mobile. Techniques discussed include scene loading time, draw calls, batching, instancing, profiling, deserialization, instantiation, and transform hierarchies. Specific optimizations for mobile like static batching, tiling, billboards, and moving objects are also covered. The document emphasizes measuring performance, iterative improvement, and that there is no single best solution.