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Main Memory Management
C. P. Divate
Chapter 8: Memory Management
• Background
• Swapping
• Contiguous Memory Allocation
• Segmentation
• Paging
• Structure of the Page Table
• Example: The Intel 32 and 64-bit Architectures
• Example: ARM Architecture
Objectives
• To provide a detailed description of various ways of
organizing memory hardware
• To discuss various memory-management techniques,
including paging and segmentation
• To provide a detailed description of the Intel Pentium,
which supports both pure segmentation and
segmentation with paging
Background
• Program must be brought (from disk) into memory
and placed within a process for it to be run
• Main memory and registers are only storage CPU can
access directly
• Memory unit only sees a stream of addresses + read
requests, or address + data and write requests
• Register access in one CPU clock (or less)
• Main memory can take many cycles, causing a stall
• Cache sits between main memory and CPU registers
• Protection of memory required to ensure correct
operation
Base and Limit Registers
• A pair of base and limit registers define the logical address
space
• CPU must check every memory access generated in user
mode to be sure it is between base and limit for that user
Hardware Address Protection
Address Binding
• Programs on disk, ready to be brought into memory to execute form an input
queue
• Without support, must be loaded into address 0000
• Inconvenient to have first user process physical address always at 0000
• How can it not be?
• Further, addresses represented in different ways at different stages of a program’s
life
• Source code addresses usually symbolic
• Compiled code addresses bind to relocatable addresses
• i.e. “14 bytes from beginning of this module”
• Linker or loader will bind relocatable addresses to absolute addresses
• i.e. 74014
• Each binding maps one address space to another
BindingofInstructionsandDatatoMemory
• Address binding of instructions and data to memory addresses
can happen at three different stages
• Compile time: If memory location known a priori, absolute
code can be generated; must recompile code if starting location
changes
• Load time: Must generate relocatable code if memory location
is not known at compile time
• Execution time: Binding delayed until run time if the process
can be moved during its execution from one memory segment
to another
• Need hardware support for address maps (e.g., base and limit
registers)
MultistepProcessingofaUserProgram
Logical vs. Physical Address
Space
• The concept of a logical address space that is bound to a
separate physical address space is central to proper
memory management
• Logical address – generated by the CPU; also referred to as
virtual address
• Physical address – address seen by the memory unit
• Logical and physical addresses are the same in compile-
time and load-time address-binding schemes; logical
(virtual) and physical addresses differ in execution-time
address-binding scheme
• Logical address space is the set of all logical addresses
generated by a program
• Physical address space is the set of all physical addresses
generated by a program
Memory-Management Unit
(MMU)
• Hardware device that at run time maps virtual to physical
address
• Many methods possible, covered in the rest of this
chapter
• To start, consider simple scheme where the value in the
relocation register is added to every address generated
by a user process at the time it is sent to memory
• Base register now called relocation register
• MS-DOS on Intel 80x86 used 4 relocation registers
• The user program deals with logical addresses; it never
sees the real physical addresses
• Execution-time binding occurs when reference is made to
location in memory
• Logical address bound to physical addresses
Dynamicrelocationusingarelocationregister
 Routine is not loaded until it is
called
 Better memory-space utilization;
unused routine is never loaded
 All routines kept on disk in
relocatable load format
 Useful when large amounts of
code are needed to handle
infrequently occurring cases
 No special support from the
operating system is required
 Implemented through program
design
 OS can help by providing libraries
to implement dynamic loading
Dynamic Linking
• Static linking – system libraries and program code
combined by the loader into the binary program image
• Dynamic linking –linking postponed until execution time
• Small piece of code, stub, used to locate the appropriate
memory-resident library routine
• Stub replaces itself with the address of the routine, and
executes the routine
• Operating system checks if routine is in processes’
memory address
• If not in address space, add to address space
• Dynamic linking is particularly useful for libraries
• System also known as shared libraries
• Consider applicability to patching system libraries
• Versioning may be needed
Swapping
• A process can be swapped temporarily out of memory to
a backing store, and then brought back into memory for
continued execution
• Total physical memory space of processes can exceed
physical memory
• Backing store – fast disk large enough to accommodate
copies of all memory images for all users; must provide
direct access to these memory images
• Roll out, roll in – swapping variant used for priority-
based scheduling algorithms; lower-priority process is
swapped out so higher-priority process can be loaded
and executed
• Major part of swap time is transfer time; total transfer
time is directly proportional to the amount of memory
swapped
• System maintains a ready queue of ready-to-run
processes which have memory images on disk
Swapping (Cont.)
• Does the swapped out process need to swap back in to
same physical addresses?
• Depends on address binding method
• Plus consider pending I/O to / from process memory space
• Modified versions of swapping are found on many systems
(i.e., UNIX, Linux, and Windows)
• Swapping normally disabled
• Started if more than threshold amount of memory allocated
• Disabled again once memory demand reduced below
threshold
Schematic View of Swapping
ContextSwitchTimeincludingSwapping
• If next processes to be put on CPU is not in memory,
need to swap out a process and swap in target process
• Context switch time can then be very high
• 100MB process swapping to hard disk with transfer rate
of 50MB/sec
• Swap out time of 2000 ms
• Plus swap in of same sized process
• Total context switch swapping component time of 4000ms
(4 seconds)
• Can reduce if reduce size of memory swapped – by
knowing how much memory really being used
• System calls to inform OS of memory use via
request_memory() and release_memory()
ContextSwitchTimeandSwapping(Cont.)
• Other constraints as well on swapping
• Pending I/O – can’t swap out as I/O would occur to wrong
process
• Or always transfer I/O to kernel space, then to I/O device
• Known as double buffering, adds overhead
• Standard swapping not used in modern operating systems
• But modified version common
• Swap only when free memory extremely low
Swapping on Mobile Systems
• Not typically supported
• Flash memory based
• Small amount of space
• Limited number of write cycles
• Poor throughput between flash memory and CPU on mobile platform
• Instead use other methods to free memory if low
• iOS asks apps to voluntarily relinquish allocated memory
• Read-only data thrown out and reloaded from flash if needed
• Failure to free can result in termination
• Android terminates apps if low free memory, but first writes
application state to flash for fast restart
• Both OSes support paging as discussed below
Contiguous Allocation
• Main memory must support both OS and user processes
• Limited resource, must allocate efficiently
• Contiguous allocation is one early method
• Main memory usually into two partitions:
• Resident operating system, usually held in low memory with
interrupt vector
• User processes then held in high memory
• Each process contained in single contiguous section of
memory
Contiguous Allocation (Cont.)
• Relocation registers used to protect user processes from
each other, and from changing operating-system code and
data
• Base register contains value of smallest physical address
• Limit register contains range of logical addresses – each logical
address must be less than the limit register
• MMU maps logical address dynamically
• Can then allow actions such as kernel code being transient
and kernel changing size
HardwareSupportforRelocationandLimitRegisters
Multiple-partition allocation
• Multiple-partition allocation
• Degree of multiprogramming limited by number of partitions
• Variable-partition sizes for efficiency (sized to a given process’ needs)
• Hole – block of available memory; holes of various size are scattered throughout
memory
• When a process arrives, it is allocated memory from a hole large enough to
accommodate it
• Process exiting frees its partition, adjacent free partitions combined
• Operating system maintains information about:
a) allocated partitions b) free partitions (hole)
Dynamic Storage-Allocation
Problem
• First-fit: Allocate the first hole that is big enough
• Best-fit: Allocate the smallest hole that is big enough;
must search entire list, unless ordered by size
• Produces the smallest leftover hole
• Worst-fit: Allocate the largest hole; must also search
entire list
• Produces the largest leftover hole
How to satisfy a request of size n from a list of free holes?
First-fit and best-fit better than worst-fit in terms of speed and storage
utilization
Fragmentation
• External Fragmentation – total memory space exists to
satisfy a request, but it is not contiguous
• Internal Fragmentation – allocated memory may be
slightly larger than requested memory; this size
difference is memory internal to a partition, but not
being used
• First fit analysis reveals that given N blocks allocated,
0.5 N blocks lost to fragmentation
• 1/3 may be unusable -> 50-percent rule
Fragmentation (Cont.)
• Reduce external fragmentation by compaction
• Shuffle memory contents to place all free memory
together in one large block
• Compaction is possible only if relocation is dynamic, and is
done at execution time
• I/O problem
• Latch job in memory while it is involved in I/O
• Do I/O only into OS buffers
• Now consider that backing store has same
fragmentation problems
Segmentation
• Memory-management scheme that supports user view of
memory
• A program is a collection of segments
• A segment is a logical unit such as:
main program
procedure
function
method
object
local variables, global variables
common block
stack
symbol table
arrays
User’s View of a Program
Logical View of Segmentation
1
3
2
4
1
4
2
3
user space physical memory space
Segmentation Architecture
• Logical address consists of a two tuple:
<segment-number, offset>,
• Segment table – maps two-dimensional physical
addresses; each table entry has:
• base – contains the starting physical address where the
segments reside in memory
• limit – specifies the length of the segment
• Segment-table base register (STBR) points to the segment
table’s location in memory
• Segment-table length register (STLR) indicates number of
segments used by a program;
segment number s is legal if s < STLR
Segmentation Architecture
(Cont.)
• Protection
• With each entry in segment table associate:
• validation bit = 0  illegal segment
• read/write/execute privileges
• Protection bits associated with segments; code sharing
occurs at segment level
• Since segments vary in length, memory allocation is a
dynamic storage-allocation problem
• A segmentation example is shown in the following
diagram
Segmentation Hardware
Paging
• Physical address space of a process can be
noncontiguous; process is allocated physical memory
whenever the latter is available
• Avoids external fragmentation
• Avoids problem of varying sized memory chunks
• Divide physical memory into fixed-sized blocks called
frames
• Size is power of 2, between 512 bytes and 16 Mbytes
• Divide logical memory into blocks of same size called
pages
• Keep track of all free frames
• To run a program of size N pages, need to find N free
frames and load program
• Set up a page table to translate logical to physical
addresses
Address Translation Scheme
• Address generated by CPU is divided into:
• Page number (p) – used as an index into a page table which
contains base address of each page in physical memory
• Page offset (d) – combined with base address to define the
physical memory address that is sent to the memory unit
• For given logical address space 2m and page size 2n
page number page offset
p d
m -n n
Paging Hardware
PagingModelofLogicaland PhysicalMemory
Paging Example
n=2 and m=4 32-byte memory and 4-byte pages
Paging (Cont.)
• Calculating internal fragmentation
• Page size = 2,048 bytes
• Process size = 72,766 bytes
• 35 pages + 1,086 bytes
• Internal fragmentation of 2,048 - 1,086 = 962 bytes
• Worst case fragmentation = 1 frame – 1 byte
• On average fragmentation = 1 / 2 frame size
• So small frame sizes desirable?
• But each page table entry takes memory to track
• Page sizes growing over time
• Solaris supports two page sizes – 8 KB and 4 MB
• Process view and physical memory now very different
• By implementation process can only access its own memory
Free Frames
Before allocation After allocation
Implementation of Page Table
• Page table is kept in main memory
• Page-table base register (PTBR) points to the page
table
• Page-table length register (PTLR) indicates size of the
page table
• In this scheme every data/instruction access requires
two memory accesses
• One for the page table and one for the data / instruction
• The two memory access problem can be solved by the
use of a special fast-lookup hardware cache called
associative memory or translation look-aside buffers
(TLBs)
Implementation of Page Table (Cont.)
• Some TLBs store address-space identifiers (ASIDs) in
each TLB entry – uniquely identifies each process to
provide address-space protection for that process
• Otherwise need to flush at every context switch
• TLBs typically small (64 to 1,024 entries)
• On a TLB miss, value is loaded into the TLB for faster
access next time
• Replacement policies must be considered
• Some entries can be wired down for permanent fast
access
Associative Memory
• Associative memory – parallel search
• Address translation (p, d)
• If p is in associative register, get frame # out
• Otherwise get frame # from page table in memory
Page # Frame #
Paging Hardware With TLB
Effective Access Time
• Associative Lookup =  time unit
• Can be < 10% of memory access time
• Hit ratio = 
• Hit ratio – percentage of times that a page number is found in the
associative registers; ratio related to number of associative
registers
• Consider  = 80%,  = 20ns for TLB search, 100ns for memory
access
• Effective Access Time (EAT)
EAT = (1 + )  + (2 + )(1 – )
= 2 +  – 
• Consider  = 80%,  = 20ns for TLB search, 100ns for memory
access
• EAT = 0.80 x 100 + 0.20 x 200 = 120ns
• Consider more realistic hit ratio ->  = 99%,  = 20ns for TLB
search, 100ns for memory access
• EAT = 0.99 x 100 + 0.01 x 200 = 101ns
Memory Protection
• Memory protection implemented by associating
protection bit with each frame to indicate if read-only or
read-write access is allowed
• Can also add more bits to indicate page execute-only, and
so on
• Valid-invalid bit attached to each entry in the page
table:
• “valid” indicates that the associated page is in the process’
logical address space, and is thus a legal page
• “invalid” indicates that the page is not in the process’
logical address space
• Or use page-table length register (PTLR)
• Any violations result in a trap to the kernel
Valid(v)orInvalid(i)BitInAPageTable
Shared Pages
• Shared code
• One copy of read-only (reentrant) code shared among
processes (i.e., text editors, compilers, window systems)
• Similar to multiple threads sharing the same process space
• Also useful for interprocess communication if sharing of
read-write pages is allowed
• Private code and data
• Each process keeps a separate copy of the code and data
• The pages for the private code and data can appear
anywhere in the logical address space
Shared Pages Example
Structure of the Page Table
• Memory structures for paging can get huge using straight-
forward methods
• Consider a 32-bit logical address space as on modern
computers
• Page size of 4 KB (212)
• Page table would have 1 million entries (232 / 212)
• If each entry is 4 bytes -> 4 MB of physical address space /
memory for page table alone
• That amount of memory used to cost a lot
• Don’t want to allocate that contiguously in main memory
• Hierarchical Paging
• Hashed Page Tables
• Inverted Page Tables
Hierarchical Page Tables
• Break up the logical address space into multiple
page tables
• A simple technique is a two-level page table
• We then page the page table
Two-Level Page-Table Scheme
Two-Level Paging Example
• A logical address (on 32-bit machine with 1K page size) is
divided into:
• a page number consisting of 22 bits
• a page offset consisting of 10 bits
• Since the page table is paged, the page number is further
divided into:
• a 12-bit page number
• a 10-bit page offset
• Thus, a logical address is as follows:
• where p1 is an index into the outer page table, and p2 is the
displacement within the page of the inner page table
• Known as forward-mapped page table
Address-Translation Scheme
64-bit Logical Address Space
• Even two-level paging scheme not sufficient
• If page size is 4 KB (212)
• Then page table has 252 entries
• If two level scheme, inner page tables could be 210 4-byte entries
• Address would look like
• Outer page table has 242 entries or 244 bytes
• One solution is to add a 2nd outer page table
• But in the following example the 2nd outer page table is still 234 bytes
in size
• And possibly 4 memory access to get to one physical memory location
Three-level Paging Scheme
Hashed Page Tables
• Common in address spaces > 32 bits
• The virtual page number is hashed into a page table
• This page table contains a chain of elements hashing to the same
location
• Each element contains (1) the virtual page number (2) the
value of the mapped page frame (3) a pointer to the next
element
• Virtual page numbers are compared in this chain searching for
a match
• If a match is found, the corresponding physical frame is extracted
• Variation for 64-bit addresses is clustered page tables
• Similar to hashed but each entry refers to several pages (such as
16) rather than 1
• Especially useful for sparse address spaces (where memory
references are non-contiguous and scattered)
Hashed Page Table
Inverted Page Table
• Rather than each process having a page table and
keeping track of all possible logical pages, track all
physical pages
• One entry for each real page of memory
• Entry consists of the virtual address of the page stored in
that real memory location, with information about the
process that owns that page
• Decreases memory needed to store each page table, but
increases time needed to search the table when a page
reference occurs
• Use hash table to limit the search to one — or at most a
few — page-table entries
• TLB can accelerate access
• But how to implement shared memory?
• One mapping of a virtual address to the shared physical
Inverted Page Table
Architecture
Oracle SPARC Solaris
• Consider modern, 64-bit operating system example with
tightly integrated HW
• Goals are efficiency, low overhead
• Based on hashing, but more complex
• Two hash tables
• One kernel and one for all user processes
• Each maps memory addresses from virtual to physical memory
• Each entry represents a contiguous area of mapped virtual
memory,
• More efficient than having a separate hash-table entry for each
page
• Each entry has base address and span (indicating the number
of pages the entry represents)
Oracle SPARC Solaris (Cont.)
• TLB holds translation table entries (TTEs) for fast hardware
lookups
• A cache of TTEs reside in a translation storage buffer (TSB)
• Includes an entry per recently accessed page
• Virtual address reference causes TLB search
• If miss, hardware walks the in-memory TSB looking for the TTE
corresponding to the address
• If match found, the CPU copies the TSB entry into the TLB and
translation completes
• If no match found, kernel interrupted to search the hash table
• The kernel then creates a TTE from the appropriate hash table and stores
it in the TSB, Interrupt handler returns control to the MMU, which
completes the address translation.
Example:TheIntel32and64-bitArchitectures
• Dominant industry chips
• Pentium CPUs are 32-bit and called IA-32 architecture
• Current Intel CPUs are 64-bit and called IA-64 architecture
• Many variations in the chips, cover the main ideas here
Example:TheIntelIA-32 Architecture
• Supports both segmentation and segmentation with
paging
• Each segment can be 4 GB
• Up to 16 K segments per process
• Divided into two partitions
• First partition of up to 8 K segments are private to process
(kept in local descriptor table (LDT))
• Second partition of up to 8K segments shared among all
processes (kept in global descriptor table (GDT))
Example:TheIntelIA-32Architecture(Cont.)
• CPU generates logical address
• Selector given to segmentation unit
• Which produces linear addresses
• Linear address given to paging unit
• Which generates physical address in main memory
• Paging units form equivalent of MMU
• Pages sizes can be 4 KB or 4 MB
LogicaltoPhysicalAddressTranslationinIA-32
Intel IA-32 Segmentation
Intel IA-32 Paging Architecture
Intel IA-32 Page Address
Extensions
 32-bit address limits led Intel to create page address extension (PAE),
allowing 32-bit apps access to more than 4GB of memory space
 Paging went to a 3-level scheme
 Top two bits refer to a page directory pointer table
 Page-directory and page-table entries moved to 64-bits in size
 Net effect is increasing address space to 36 bits – 64GB of physical
memory
Intel x86-64
 Current generation Intel x86 architecture
 64 bits is ginormous (> 16 exabytes)
 In practice only implement 48 bit addressing
 Page sizes of 4 KB, 2 MB, 1 GB
 Four levels of paging hierarchy
 Can also use PAE so virtual addresses are 48 bits and physical
addresses are 52 bits
Example: ARM Architecture
 Dominant mobile platform chip
(Apple iOS and Google Android
devices for example)
 Modern, energy efficient, 32-bit
CPU
 4 KB and 16 KB pages
 1 MB and 16 MB pages (termed
sections)
 One-level paging for sections, two-
level for smaller pages
 Two levels of TLBs
 Outer level has two micro
TLBs (one data, one
instruction)
 Inner is single main TLB
 First inner is checked, on
miss outers are checked,
and on miss page table
walk performed by CPU
outer page inner page offset
4-KB
or
16-KB
page
1-MB
or
16-MB
section
32 bits
End of Chapter

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Operating systems- Main Memory Management

  • 2. Chapter 8: Memory Management • Background • Swapping • Contiguous Memory Allocation • Segmentation • Paging • Structure of the Page Table • Example: The Intel 32 and 64-bit Architectures • Example: ARM Architecture
  • 3. Objectives • To provide a detailed description of various ways of organizing memory hardware • To discuss various memory-management techniques, including paging and segmentation • To provide a detailed description of the Intel Pentium, which supports both pure segmentation and segmentation with paging
  • 4. Background • Program must be brought (from disk) into memory and placed within a process for it to be run • Main memory and registers are only storage CPU can access directly • Memory unit only sees a stream of addresses + read requests, or address + data and write requests • Register access in one CPU clock (or less) • Main memory can take many cycles, causing a stall • Cache sits between main memory and CPU registers • Protection of memory required to ensure correct operation
  • 5. Base and Limit Registers • A pair of base and limit registers define the logical address space • CPU must check every memory access generated in user mode to be sure it is between base and limit for that user
  • 7. Address Binding • Programs on disk, ready to be brought into memory to execute form an input queue • Without support, must be loaded into address 0000 • Inconvenient to have first user process physical address always at 0000 • How can it not be? • Further, addresses represented in different ways at different stages of a program’s life • Source code addresses usually symbolic • Compiled code addresses bind to relocatable addresses • i.e. “14 bytes from beginning of this module” • Linker or loader will bind relocatable addresses to absolute addresses • i.e. 74014 • Each binding maps one address space to another
  • 8. BindingofInstructionsandDatatoMemory • Address binding of instructions and data to memory addresses can happen at three different stages • Compile time: If memory location known a priori, absolute code can be generated; must recompile code if starting location changes • Load time: Must generate relocatable code if memory location is not known at compile time • Execution time: Binding delayed until run time if the process can be moved during its execution from one memory segment to another • Need hardware support for address maps (e.g., base and limit registers)
  • 10. Logical vs. Physical Address Space • The concept of a logical address space that is bound to a separate physical address space is central to proper memory management • Logical address – generated by the CPU; also referred to as virtual address • Physical address – address seen by the memory unit • Logical and physical addresses are the same in compile- time and load-time address-binding schemes; logical (virtual) and physical addresses differ in execution-time address-binding scheme • Logical address space is the set of all logical addresses generated by a program • Physical address space is the set of all physical addresses generated by a program
  • 11. Memory-Management Unit (MMU) • Hardware device that at run time maps virtual to physical address • Many methods possible, covered in the rest of this chapter • To start, consider simple scheme where the value in the relocation register is added to every address generated by a user process at the time it is sent to memory • Base register now called relocation register • MS-DOS on Intel 80x86 used 4 relocation registers • The user program deals with logical addresses; it never sees the real physical addresses • Execution-time binding occurs when reference is made to location in memory • Logical address bound to physical addresses
  • 12. Dynamicrelocationusingarelocationregister  Routine is not loaded until it is called  Better memory-space utilization; unused routine is never loaded  All routines kept on disk in relocatable load format  Useful when large amounts of code are needed to handle infrequently occurring cases  No special support from the operating system is required  Implemented through program design  OS can help by providing libraries to implement dynamic loading
  • 13. Dynamic Linking • Static linking – system libraries and program code combined by the loader into the binary program image • Dynamic linking –linking postponed until execution time • Small piece of code, stub, used to locate the appropriate memory-resident library routine • Stub replaces itself with the address of the routine, and executes the routine • Operating system checks if routine is in processes’ memory address • If not in address space, add to address space • Dynamic linking is particularly useful for libraries • System also known as shared libraries • Consider applicability to patching system libraries • Versioning may be needed
  • 14. Swapping • A process can be swapped temporarily out of memory to a backing store, and then brought back into memory for continued execution • Total physical memory space of processes can exceed physical memory • Backing store – fast disk large enough to accommodate copies of all memory images for all users; must provide direct access to these memory images • Roll out, roll in – swapping variant used for priority- based scheduling algorithms; lower-priority process is swapped out so higher-priority process can be loaded and executed • Major part of swap time is transfer time; total transfer time is directly proportional to the amount of memory swapped • System maintains a ready queue of ready-to-run processes which have memory images on disk
  • 15. Swapping (Cont.) • Does the swapped out process need to swap back in to same physical addresses? • Depends on address binding method • Plus consider pending I/O to / from process memory space • Modified versions of swapping are found on many systems (i.e., UNIX, Linux, and Windows) • Swapping normally disabled • Started if more than threshold amount of memory allocated • Disabled again once memory demand reduced below threshold
  • 16. Schematic View of Swapping
  • 17. ContextSwitchTimeincludingSwapping • If next processes to be put on CPU is not in memory, need to swap out a process and swap in target process • Context switch time can then be very high • 100MB process swapping to hard disk with transfer rate of 50MB/sec • Swap out time of 2000 ms • Plus swap in of same sized process • Total context switch swapping component time of 4000ms (4 seconds) • Can reduce if reduce size of memory swapped – by knowing how much memory really being used • System calls to inform OS of memory use via request_memory() and release_memory()
  • 18. ContextSwitchTimeandSwapping(Cont.) • Other constraints as well on swapping • Pending I/O – can’t swap out as I/O would occur to wrong process • Or always transfer I/O to kernel space, then to I/O device • Known as double buffering, adds overhead • Standard swapping not used in modern operating systems • But modified version common • Swap only when free memory extremely low
  • 19. Swapping on Mobile Systems • Not typically supported • Flash memory based • Small amount of space • Limited number of write cycles • Poor throughput between flash memory and CPU on mobile platform • Instead use other methods to free memory if low • iOS asks apps to voluntarily relinquish allocated memory • Read-only data thrown out and reloaded from flash if needed • Failure to free can result in termination • Android terminates apps if low free memory, but first writes application state to flash for fast restart • Both OSes support paging as discussed below
  • 20. Contiguous Allocation • Main memory must support both OS and user processes • Limited resource, must allocate efficiently • Contiguous allocation is one early method • Main memory usually into two partitions: • Resident operating system, usually held in low memory with interrupt vector • User processes then held in high memory • Each process contained in single contiguous section of memory
  • 21. Contiguous Allocation (Cont.) • Relocation registers used to protect user processes from each other, and from changing operating-system code and data • Base register contains value of smallest physical address • Limit register contains range of logical addresses – each logical address must be less than the limit register • MMU maps logical address dynamically • Can then allow actions such as kernel code being transient and kernel changing size
  • 23. Multiple-partition allocation • Multiple-partition allocation • Degree of multiprogramming limited by number of partitions • Variable-partition sizes for efficiency (sized to a given process’ needs) • Hole – block of available memory; holes of various size are scattered throughout memory • When a process arrives, it is allocated memory from a hole large enough to accommodate it • Process exiting frees its partition, adjacent free partitions combined • Operating system maintains information about: a) allocated partitions b) free partitions (hole)
  • 24. Dynamic Storage-Allocation Problem • First-fit: Allocate the first hole that is big enough • Best-fit: Allocate the smallest hole that is big enough; must search entire list, unless ordered by size • Produces the smallest leftover hole • Worst-fit: Allocate the largest hole; must also search entire list • Produces the largest leftover hole How to satisfy a request of size n from a list of free holes? First-fit and best-fit better than worst-fit in terms of speed and storage utilization
  • 25. Fragmentation • External Fragmentation – total memory space exists to satisfy a request, but it is not contiguous • Internal Fragmentation – allocated memory may be slightly larger than requested memory; this size difference is memory internal to a partition, but not being used • First fit analysis reveals that given N blocks allocated, 0.5 N blocks lost to fragmentation • 1/3 may be unusable -> 50-percent rule
  • 26. Fragmentation (Cont.) • Reduce external fragmentation by compaction • Shuffle memory contents to place all free memory together in one large block • Compaction is possible only if relocation is dynamic, and is done at execution time • I/O problem • Latch job in memory while it is involved in I/O • Do I/O only into OS buffers • Now consider that backing store has same fragmentation problems
  • 27. Segmentation • Memory-management scheme that supports user view of memory • A program is a collection of segments • A segment is a logical unit such as: main program procedure function method object local variables, global variables common block stack symbol table arrays
  • 28. User’s View of a Program
  • 29. Logical View of Segmentation 1 3 2 4 1 4 2 3 user space physical memory space
  • 30. Segmentation Architecture • Logical address consists of a two tuple: <segment-number, offset>, • Segment table – maps two-dimensional physical addresses; each table entry has: • base – contains the starting physical address where the segments reside in memory • limit – specifies the length of the segment • Segment-table base register (STBR) points to the segment table’s location in memory • Segment-table length register (STLR) indicates number of segments used by a program; segment number s is legal if s < STLR
  • 31. Segmentation Architecture (Cont.) • Protection • With each entry in segment table associate: • validation bit = 0  illegal segment • read/write/execute privileges • Protection bits associated with segments; code sharing occurs at segment level • Since segments vary in length, memory allocation is a dynamic storage-allocation problem • A segmentation example is shown in the following diagram
  • 33. Paging • Physical address space of a process can be noncontiguous; process is allocated physical memory whenever the latter is available • Avoids external fragmentation • Avoids problem of varying sized memory chunks • Divide physical memory into fixed-sized blocks called frames • Size is power of 2, between 512 bytes and 16 Mbytes • Divide logical memory into blocks of same size called pages • Keep track of all free frames • To run a program of size N pages, need to find N free frames and load program • Set up a page table to translate logical to physical addresses
  • 34. Address Translation Scheme • Address generated by CPU is divided into: • Page number (p) – used as an index into a page table which contains base address of each page in physical memory • Page offset (d) – combined with base address to define the physical memory address that is sent to the memory unit • For given logical address space 2m and page size 2n page number page offset p d m -n n
  • 37. Paging Example n=2 and m=4 32-byte memory and 4-byte pages
  • 38. Paging (Cont.) • Calculating internal fragmentation • Page size = 2,048 bytes • Process size = 72,766 bytes • 35 pages + 1,086 bytes • Internal fragmentation of 2,048 - 1,086 = 962 bytes • Worst case fragmentation = 1 frame – 1 byte • On average fragmentation = 1 / 2 frame size • So small frame sizes desirable? • But each page table entry takes memory to track • Page sizes growing over time • Solaris supports two page sizes – 8 KB and 4 MB • Process view and physical memory now very different • By implementation process can only access its own memory
  • 39. Free Frames Before allocation After allocation
  • 40. Implementation of Page Table • Page table is kept in main memory • Page-table base register (PTBR) points to the page table • Page-table length register (PTLR) indicates size of the page table • In this scheme every data/instruction access requires two memory accesses • One for the page table and one for the data / instruction • The two memory access problem can be solved by the use of a special fast-lookup hardware cache called associative memory or translation look-aside buffers (TLBs)
  • 41. Implementation of Page Table (Cont.) • Some TLBs store address-space identifiers (ASIDs) in each TLB entry – uniquely identifies each process to provide address-space protection for that process • Otherwise need to flush at every context switch • TLBs typically small (64 to 1,024 entries) • On a TLB miss, value is loaded into the TLB for faster access next time • Replacement policies must be considered • Some entries can be wired down for permanent fast access
  • 42. Associative Memory • Associative memory – parallel search • Address translation (p, d) • If p is in associative register, get frame # out • Otherwise get frame # from page table in memory Page # Frame #
  • 44. Effective Access Time • Associative Lookup =  time unit • Can be < 10% of memory access time • Hit ratio =  • Hit ratio – percentage of times that a page number is found in the associative registers; ratio related to number of associative registers • Consider  = 80%,  = 20ns for TLB search, 100ns for memory access • Effective Access Time (EAT) EAT = (1 + )  + (2 + )(1 – ) = 2 +  –  • Consider  = 80%,  = 20ns for TLB search, 100ns for memory access • EAT = 0.80 x 100 + 0.20 x 200 = 120ns • Consider more realistic hit ratio ->  = 99%,  = 20ns for TLB search, 100ns for memory access • EAT = 0.99 x 100 + 0.01 x 200 = 101ns
  • 45. Memory Protection • Memory protection implemented by associating protection bit with each frame to indicate if read-only or read-write access is allowed • Can also add more bits to indicate page execute-only, and so on • Valid-invalid bit attached to each entry in the page table: • “valid” indicates that the associated page is in the process’ logical address space, and is thus a legal page • “invalid” indicates that the page is not in the process’ logical address space • Or use page-table length register (PTLR) • Any violations result in a trap to the kernel
  • 47. Shared Pages • Shared code • One copy of read-only (reentrant) code shared among processes (i.e., text editors, compilers, window systems) • Similar to multiple threads sharing the same process space • Also useful for interprocess communication if sharing of read-write pages is allowed • Private code and data • Each process keeps a separate copy of the code and data • The pages for the private code and data can appear anywhere in the logical address space
  • 49. Structure of the Page Table • Memory structures for paging can get huge using straight- forward methods • Consider a 32-bit logical address space as on modern computers • Page size of 4 KB (212) • Page table would have 1 million entries (232 / 212) • If each entry is 4 bytes -> 4 MB of physical address space / memory for page table alone • That amount of memory used to cost a lot • Don’t want to allocate that contiguously in main memory • Hierarchical Paging • Hashed Page Tables • Inverted Page Tables
  • 50. Hierarchical Page Tables • Break up the logical address space into multiple page tables • A simple technique is a two-level page table • We then page the page table
  • 52. Two-Level Paging Example • A logical address (on 32-bit machine with 1K page size) is divided into: • a page number consisting of 22 bits • a page offset consisting of 10 bits • Since the page table is paged, the page number is further divided into: • a 12-bit page number • a 10-bit page offset • Thus, a logical address is as follows: • where p1 is an index into the outer page table, and p2 is the displacement within the page of the inner page table • Known as forward-mapped page table
  • 54. 64-bit Logical Address Space • Even two-level paging scheme not sufficient • If page size is 4 KB (212) • Then page table has 252 entries • If two level scheme, inner page tables could be 210 4-byte entries • Address would look like • Outer page table has 242 entries or 244 bytes • One solution is to add a 2nd outer page table • But in the following example the 2nd outer page table is still 234 bytes in size • And possibly 4 memory access to get to one physical memory location
  • 56. Hashed Page Tables • Common in address spaces > 32 bits • The virtual page number is hashed into a page table • This page table contains a chain of elements hashing to the same location • Each element contains (1) the virtual page number (2) the value of the mapped page frame (3) a pointer to the next element • Virtual page numbers are compared in this chain searching for a match • If a match is found, the corresponding physical frame is extracted • Variation for 64-bit addresses is clustered page tables • Similar to hashed but each entry refers to several pages (such as 16) rather than 1 • Especially useful for sparse address spaces (where memory references are non-contiguous and scattered)
  • 58. Inverted Page Table • Rather than each process having a page table and keeping track of all possible logical pages, track all physical pages • One entry for each real page of memory • Entry consists of the virtual address of the page stored in that real memory location, with information about the process that owns that page • Decreases memory needed to store each page table, but increases time needed to search the table when a page reference occurs • Use hash table to limit the search to one — or at most a few — page-table entries • TLB can accelerate access • But how to implement shared memory? • One mapping of a virtual address to the shared physical
  • 60. Oracle SPARC Solaris • Consider modern, 64-bit operating system example with tightly integrated HW • Goals are efficiency, low overhead • Based on hashing, but more complex • Two hash tables • One kernel and one for all user processes • Each maps memory addresses from virtual to physical memory • Each entry represents a contiguous area of mapped virtual memory, • More efficient than having a separate hash-table entry for each page • Each entry has base address and span (indicating the number of pages the entry represents)
  • 61. Oracle SPARC Solaris (Cont.) • TLB holds translation table entries (TTEs) for fast hardware lookups • A cache of TTEs reside in a translation storage buffer (TSB) • Includes an entry per recently accessed page • Virtual address reference causes TLB search • If miss, hardware walks the in-memory TSB looking for the TTE corresponding to the address • If match found, the CPU copies the TSB entry into the TLB and translation completes • If no match found, kernel interrupted to search the hash table • The kernel then creates a TTE from the appropriate hash table and stores it in the TSB, Interrupt handler returns control to the MMU, which completes the address translation.
  • 62. Example:TheIntel32and64-bitArchitectures • Dominant industry chips • Pentium CPUs are 32-bit and called IA-32 architecture • Current Intel CPUs are 64-bit and called IA-64 architecture • Many variations in the chips, cover the main ideas here
  • 63. Example:TheIntelIA-32 Architecture • Supports both segmentation and segmentation with paging • Each segment can be 4 GB • Up to 16 K segments per process • Divided into two partitions • First partition of up to 8 K segments are private to process (kept in local descriptor table (LDT)) • Second partition of up to 8K segments shared among all processes (kept in global descriptor table (GDT))
  • 64. Example:TheIntelIA-32Architecture(Cont.) • CPU generates logical address • Selector given to segmentation unit • Which produces linear addresses • Linear address given to paging unit • Which generates physical address in main memory • Paging units form equivalent of MMU • Pages sizes can be 4 KB or 4 MB
  • 67. Intel IA-32 Paging Architecture
  • 68. Intel IA-32 Page Address Extensions  32-bit address limits led Intel to create page address extension (PAE), allowing 32-bit apps access to more than 4GB of memory space  Paging went to a 3-level scheme  Top two bits refer to a page directory pointer table  Page-directory and page-table entries moved to 64-bits in size  Net effect is increasing address space to 36 bits – 64GB of physical memory
  • 69. Intel x86-64  Current generation Intel x86 architecture  64 bits is ginormous (> 16 exabytes)  In practice only implement 48 bit addressing  Page sizes of 4 KB, 2 MB, 1 GB  Four levels of paging hierarchy  Can also use PAE so virtual addresses are 48 bits and physical addresses are 52 bits
  • 70. Example: ARM Architecture  Dominant mobile platform chip (Apple iOS and Google Android devices for example)  Modern, energy efficient, 32-bit CPU  4 KB and 16 KB pages  1 MB and 16 MB pages (termed sections)  One-level paging for sections, two- level for smaller pages  Two levels of TLBs  Outer level has two micro TLBs (one data, one instruction)  Inner is single main TLB  First inner is checked, on miss outers are checked, and on miss page table walk performed by CPU outer page inner page offset 4-KB or 16-KB page 1-MB or 16-MB section 32 bits