Summary: This session will give an overview of OpenSim, an open source multi-platform, multi-user 3D application server that can be used as an alternative to SecondLife. For campuses looking to develop a simulated "world" for teaching and learning, or for those looking for an alternative to SecondLife.
Presenter: Chris Collins, University of Cincinnati
Chris Collins (SL: Fleep Tuque) is an IT Analyst in the UCit Instructional & Research Computing department at the University of Cincinnati. She currently manages the campus-wide podcasting and Second Life projects at the University of Cincinnati, and serves as the Second Life Ambassador for the Ohio Learning Network. Chris blogs about technology, education, and the metaverse at http://fleeptuque.com.
A brief, half hour presentation for the School of Dentistry Bootcamp series, reduced from a 2 hour session taught in Second Life during Enriching Scholarship 2008.
Talk on "Community Led Activities" given at JISC Emerge online event on 7 June 2007.
See http://www.ukoln.ac.uk/web-focus/events/online/emerge-2007-06/
Web 2.0: Opportunity Or Threat For IT Support Staff?lisbk
Slides used in a talk on "Web 2.0: Opportunity Or Threat For IT Support Staff?" given by Brian Kelly, UKOLN at the UCISA SDG 2007 conference.
See http://www.ukoln.ac.uk/web-focus/events/conferences/ucisa-sdg-2007/
Part 2 in our series of Research in Second Life workshops presents examples from education and scientific research in a virtual world. CTU doctoral class projects and Ramapo\'s Suffern Middle School class activities are also highlighted. The research links are included from current and past research presentations.
A lot of talk about the future of the internet sounds almost hippie-spiritual or faux-philosophical. The Internet is not the same as the world-wide-web. But the Internet-of-Things and the Semantic Web - all parts of Web 3.0, are beginning to be very important to our learning environments. Here is a summary of key features, ranging from access, creativity, and information architecture.
Invited talk to Simon Fraser University on "Open Source Maturity and Suitability" aka how to choose the 'right' open source project for you. Presented May 2005
Presentation given by Kathleen Ludewig Omollo for the kick-off of the Ann Arbor Data Dive and analysis of African Health OER Network content and contacts.
A brief, half hour presentation for the School of Dentistry Bootcamp series, reduced from a 2 hour session taught in Second Life during Enriching Scholarship 2008.
Talk on "Community Led Activities" given at JISC Emerge online event on 7 June 2007.
See http://www.ukoln.ac.uk/web-focus/events/online/emerge-2007-06/
Web 2.0: Opportunity Or Threat For IT Support Staff?lisbk
Slides used in a talk on "Web 2.0: Opportunity Or Threat For IT Support Staff?" given by Brian Kelly, UKOLN at the UCISA SDG 2007 conference.
See http://www.ukoln.ac.uk/web-focus/events/conferences/ucisa-sdg-2007/
Part 2 in our series of Research in Second Life workshops presents examples from education and scientific research in a virtual world. CTU doctoral class projects and Ramapo\'s Suffern Middle School class activities are also highlighted. The research links are included from current and past research presentations.
A lot of talk about the future of the internet sounds almost hippie-spiritual or faux-philosophical. The Internet is not the same as the world-wide-web. But the Internet-of-Things and the Semantic Web - all parts of Web 3.0, are beginning to be very important to our learning environments. Here is a summary of key features, ranging from access, creativity, and information architecture.
Invited talk to Simon Fraser University on "Open Source Maturity and Suitability" aka how to choose the 'right' open source project for you. Presented May 2005
Presentation given by Kathleen Ludewig Omollo for the kick-off of the Ann Arbor Data Dive and analysis of African Health OER Network content and contacts.
Social Media: Are you maximising its potential? #AHEIAJoyce Seitzinger
Invited Speaker presentation at the Australian Higher Educational Industrial Association (AHEIA) conference in Sydney, 17 May 2013.
This audience consisted mainly of HR managers in higher education organisations, so I aimed to show the rise of the networked academic and the advantages of networked practices by employees, and ask them if/how the organisation's policies enable or support those networked practitioners.
CC BY University of Michigan, given by Kathleen Omollo in Addis Ababa, Ethiopia to ob/gyn residents and faculty at St. Paul Hospital Millennium Medical College
The 'Higher Education in a Web 2.0 World' Report: Implications For IT Service...guest6d8f50
Slides from talk on "The 'Higher Education in a Web 2.0 World' Report: Implications For IT Service Departments" given in the BUCS seminar room on 8 June 2009.
See http://www.ukoln.ac.uk/web-focus/events/seminars/bucs-200906/
Social software presentation for the Children's and Teen Committees of the Merrimack Valley Library Consortium (MVLC) on Tuesday, May 22, 2007 at 11:30a.
Tools highlighted include blogs, wikis, array of 'casting options, games, social networking and bookmarking. Application of tools will depend on goals, but most tools can be used for patrons, librarians, or both.
What if Web 2.0 Really Does Change Everything?lisbk
Slides for a talk on "What if Web 2.0 Really Does Change Everything?" given by Brian Kelly, UKOLN at the UCISA CISG 2009 conference on 18-20 November 2009.
See http://www.ukoln.ac.uk/web-focus/events/conferences/ucisa-cisg-2009/
Slides for a talk on "Demystifying the Social Web" given by Brian Kelly, UKOLN at the Readeast's "R-e-@ding: reaching out to readers in a digital world" Conference held in Flitwick on 26 November 2009.
See http://www.ukoln.ac.uk/cultural-heritage/events/readeast-2009/
Mobile Technologies: Why Library Staff Should be Interestedlisbk
Slides for a talk on "Mobile Technologies: Why Library Staff Should be Interested" given by Brian Kelly, UKOLN at a seminar for University of Bath Library staff on 21 March 2011.
See http://www.ukoln.ac.uk/web-focus/events/seminars/bath-library-2011-03/
Social Media: Are you maximising its potential? #AHEIAJoyce Seitzinger
Invited Speaker presentation at the Australian Higher Educational Industrial Association (AHEIA) conference in Sydney, 17 May 2013.
This audience consisted mainly of HR managers in higher education organisations, so I aimed to show the rise of the networked academic and the advantages of networked practices by employees, and ask them if/how the organisation's policies enable or support those networked practitioners.
CC BY University of Michigan, given by Kathleen Omollo in Addis Ababa, Ethiopia to ob/gyn residents and faculty at St. Paul Hospital Millennium Medical College
The 'Higher Education in a Web 2.0 World' Report: Implications For IT Service...guest6d8f50
Slides from talk on "The 'Higher Education in a Web 2.0 World' Report: Implications For IT Service Departments" given in the BUCS seminar room on 8 June 2009.
See http://www.ukoln.ac.uk/web-focus/events/seminars/bucs-200906/
Social software presentation for the Children's and Teen Committees of the Merrimack Valley Library Consortium (MVLC) on Tuesday, May 22, 2007 at 11:30a.
Tools highlighted include blogs, wikis, array of 'casting options, games, social networking and bookmarking. Application of tools will depend on goals, but most tools can be used for patrons, librarians, or both.
What if Web 2.0 Really Does Change Everything?lisbk
Slides for a talk on "What if Web 2.0 Really Does Change Everything?" given by Brian Kelly, UKOLN at the UCISA CISG 2009 conference on 18-20 November 2009.
See http://www.ukoln.ac.uk/web-focus/events/conferences/ucisa-cisg-2009/
Slides for a talk on "Demystifying the Social Web" given by Brian Kelly, UKOLN at the Readeast's "R-e-@ding: reaching out to readers in a digital world" Conference held in Flitwick on 26 November 2009.
See http://www.ukoln.ac.uk/cultural-heritage/events/readeast-2009/
Mobile Technologies: Why Library Staff Should be Interestedlisbk
Slides for a talk on "Mobile Technologies: Why Library Staff Should be Interested" given by Brian Kelly, UKOLN at a seminar for University of Bath Library staff on 21 March 2011.
See http://www.ukoln.ac.uk/web-focus/events/seminars/bath-library-2011-03/
Vortrag "WordPress Professional II" von Sebastian Blum
Vortrag WordPress Professional II
Seit Jahren betreiben wir eine große WordPress-Multi-Installation mit über 50 Domains, gehostet auf einem ausfallsicheren Server-Cluster mit vielen selbstentwickelten Plugins & Themes.
Dieses Know-How möchten wir mit Euch teilen und geben im Vortrag tiefe Einblicke in die folgenden zwei Themengebiete:
WordPress Sicherheit – Wie sichere ich meine Installation ab und was sollte ich beachten?
Learnings aus Themes & Plugins – Wie baue ich eine zukunftssichere und wartbare WordPress-Anwendung auf?
Dada la importancia que han adquirido las Citocinas en la inmunoterapia de varias patologias, en esta presentación se destaca lo importante y esencial que debe conocer un bacteriólogo en formación o en ejercicio profesional.
MOSES Broken Tablet Newsletter is the official newsletter of the MOSES Community, approved for public distribution by ARL-STTC and published semi-annually.
MOSES (Military Open Simulator Enterprise Strategy) Community is a professional, online networking group researching the ability of OpenSimulator platforms to provide independent, high-security, high-performance access to three-dimensional, online, interactive virtual environments. Backgrounds include military, technology, government, education, industry, and arts.
Second Life as a platform for collaboration and teachingTeemu Surakka
Presentation held at ECT Forum 09, 23.9.2009 in Helsinki Fair Centre.
The presentation is based on my experiences from VinCo research project funded by MIDE, the Multidisciplinary Institute of Digitalisation and Energy in Helsinki University of Technology.
a brief field guide to the ecology of tools, services and activities that could contribute to Personal Learning Environments. Talk by Mike Malloch to the Workplace PLEs seminar, London Knowledge Lab, Nov 1 2006
David W. Deeds : AACE Presentation : 3D Internet ClassroomDavid W. Deeds
"Web 3.0: The 3D Internet Classroom" by David W. Deeds, IT Teacher/Manager, Changchun American International School, China. Presented at the Association for the Advancement of Computing in Education (AACE) Global Learn Asia Pacific 2010 Conference in Penang, Malaysia, May 18. Category: Games-Based Learning.
Integration data models, Learning Layers project meeting in BremenVladimir Tomberg
Report on process of building common semantic core for data from several Learning Layers applications for an integrated solution supported by Social Semantic Server
SUNY Purchase and SUNY Delhi have begun a shared services project, where Purchase College provide Mahara ePortfolios to Delhi faculty and students through their Moodle LMS, while Delhi provides OpenMeetings and Big Blue Button meeting services to Purchase faculty and students through their Moodle system. This presentation reports on our work so far, focusing on the web meetings integration.
SUNY Technology Conference 2013 ("Services in the Cloud: To the Cloud and Beyond"), Lake Placid NY, 22 May 2013
Second Life in Education especially in MinnesotaAnn Treacy
A Presentation for the Blandin Foundation 2008 Broadband Conference, Connecting Communities: Making the Net Work in Minnesota.
Presenters: Joe Shultheis, E-Learning Services Coordinator, Century College, AND Warren Schaeffer, St. Paul College
The Future for Educational Resource Repositories in a Web 2.0 Worldlisbk
Slides for a talk on "The Future for Educational Resource Repositories in a Web 2.0 World" given by Brian Kelly, UKOLN at an Edspaces workshop held at the University of Southampton on 4 November 2009.
See http://www.ukoln.ac.uk/web-focus/events/workshops/edspace-2009/
Future NDLW Power Point Template Elluminate Fridayvideoreg
Future of Learning: Web 2.0, Gaming and Mobile learning
Sponsored & Hosted by: Elluminate, Inc. (http://www.elluminate.com/)
This webinar will explore the new undiscovered learning environment and how it is changing the way the world learns and interacts in a global multi-billion dollar education and training market. Specific areas of interest may focus on game-based learning, videoconferencing, virtual animation, mobile learning, simulation, social networking, blended learning and Web 2.0 technologies.
Workshop by Rebecca Galley & Nick Freear at the Staff & Educational Development Association (SEDA) annual conference, 17-18 November 2011. We talked about the open-source CloudEngine project, and it's relation to the JISC OULDI project.
Similar to OpenSim: A New Alternative to Second Life (20)
Alternative Viewers for Second Life & OpenSimFleep Tuque
Overview of the most popular third party viewers for accessing Second Life & OpenSim, including Imprudence aka Kokua, Hippo, Kirsten's Viewer, Phoenix, Radegast, Pocket Metaverse, and Mobile Grid.
Installing OpenSim (Diva Distro) to Create Your Own Private Sim SandboxFleep Tuque
Slides from the Ohio Learning Network Second Life Monthly Meetup - November 2010: Installing OpenSim (Diva Distro) to Create Your Own Private Sim Sandbox
Panel: Virtual Self-Governance
How do communities govern themselves in virtual worlds? What do members want from virtual communities, and how are those things provided? How much do national laws and policies actually affect virtual self-governance? What tools are needed that we don’t have yet? How do the platforms enable or hinder effective community governance?
moderating:
John Carter McKnight, Adjunct Professor of Law, Arizona State University Sandra Day O’Connor College of Law
Rose Springvale, Attorney, former Sultana, Al-Andalus Sims in Second Life
Kim Smith, COO, World2Worlds, Inc.
Chris Collins, Project Manager, University of Cincinnatti in Second Life
Jamie Palisades, Former Chancellor, Confederation of Democratic Simulators, Second Life
http://lst.law.asu.edu/VWGC/index.html
Panel: Virtual Self-Governance
How do communities govern themselves in virtual worlds? What do members want from virtual communities, and how are those things provided? How much do national laws and policies actually affect virtual self-governance? What tools are needed that we don't have yet? How do the platforms enable or hinder effective community governance?
moderating:
John Carter McKnight, Adjunct Professor of Law, Arizona State University Sandra Day O'Connor College of Law
Rose Springvale, Attorney, former Sultana, Al-Andalus Sims in Second Life
Kim Smith, COO, World2Worlds, Inc.
Chris Collins, Project Manager, University of Cincinnatti in Second Life
Jamie Palisades, Former Chancellor, Confederation of Democratic Simulators, Second Life
http://lst.law.asu.edu/VWGC/index.html
Governance in Virtual Worlds 2010: Politics of Virtual Engagement in Higher ...Fleep Tuque
Keynote Panel - The Politics of Virtual Engagement
What are the implications of virtual worlds for education, work and governance? Why are these spaces engaging, and can the engagement of entertainment be transferred to "serious" virtual contexts? What if anything gets lost in translation? What are the dangers of virtual engagement for the public sphere?
John Jainschigg, Executive Director, Internet & Community Lab, Ziff Davis Enterprise
John Carter McKnight, Adjunct Professor of Law, Arizona State University Sandra Day O'Connor College of Law
Chris Collins, Project Manager, University of Cincinnatti in Second Life
Craig Cunningham, Educational Philosopher and Technologist, National-Louis University, Chicago
http://lst.law.asu.edu/VWGC/index.html
ISTE Presentation - Second Life Viewer 2.0: Exciting Upgrade for Educators! ...Fleep Tuque
Second Life Viewer 2.0 - Exciting Upgrade for Educators!
The new Second Life Viewer 2.0 recently released for beta testing represents a radical shift in the user interface of Second Life. Will it ease the entry to virtual worlds for students, teachers, and administrators? What do experienced Second Life users need to know to reduce the "unlearning" curve? How will the long awaited html-on-a-prim "Shared Media" affect teaching and learning? When will Viewer 2.0 become the default interface for Second Life? Join us for a lively discussion about Viewer 2.0 with Chris Collins (SL: Fleep Tuque), project manager for the University of Cincinnati's Second Life campus and Second Life Ambassador of the Ohio Learning Network, a consortium of 80 colleges and universities in Ohio. To fully participate in the discussion, attendees are encouraged to download and install the new viewer at http://secondlife.com/beta-viewer/ prior to the session.
Chilbo Community Annual Resident Census 2009Fleep Tuque
The Chilbo Community in Second Life conducts an annual census of its residents, this slideshow shows the results of our 2009 census. For more information about the Chilbo Community, see http://chilbo.org.
Chilbo Community Annual Land Census 2009Fleep Tuque
The Chilbo Community in Second Life conducts an annual census of all group owned land. This slideshow reports the results of our 2009 Land Census. For more information about the Chilbo Community, see http://chilbo.org.
The Women of Chilbo - Chris Collins (Second Life: Fleep Tuque)
Instructional & Research Computing, University of Cincinnati
Given at the "Virtual Praxis: A Conference on Women's Community in Second Life" on November 15, 2008. URL: http://people.cohums.ohio-state.edu/collingwood7/minerva/conference.html
Pitching Second Life to Educators - 15 minutesFleep Tuque
Bare bones presentation about why educational institutions should be exploring virtual worlds like Second Life. Can be expanded if more time is available
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All of this illustrated with link prediction over knowledge graphs, but the argument is general.
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https://alandix.com/academic/papers/synergy2024-epistemic/
As machine learning integrates deeper into human-computer interactions, the concept of epistemic interaction emerges, aiming to refine these interactions to enhance system adaptability. This approach encourages minor, intentional adjustments in user behaviour to enrich the data available for system learning. This paper introduces epistemic interaction within the context of human-system communication, illustrating how deliberate interaction design can improve system understanding and adaptation. Through concrete examples, we demonstrate the potential of epistemic interaction to significantly advance human-computer interaction by leveraging intuitive human communication strategies to inform system design and functionality, offering a novel pathway for enriching user-system engagements.
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LF Energy Webinar: Electrical Grid Modelling and Simulation Through PowSyBl -...DanBrown980551
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Dev Dives: Train smarter, not harder – active learning and UiPath LLMs for do...UiPathCommunity
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From Siloed Products to Connected Ecosystem: Building a Sustainable and Scala...
OpenSim: A New Alternative to Second Life
1. OPENSIM: A NEW ALTERNATIVE TO SECOND LIFE Chris M. Collins (SL/OS: Fleep Tuque) Project Manager, University of Cincinnati Second Life Project Second Life Ambassador, Ohio Learning Network UCit Instructional & Research Computing University of Cincinnati [email_address] TeachU ~ Ohio Learning Network ~ April 2011
2. Today’s Learning Objectives Why did educators start exploring Second Life? What did we learn about using the platform for education? Is OpenSim a good alternative? What is it and how does it work? How do I participate in the USO Grid pilot?
5. Horizon Report & EDUCAUSE Virtual worlds convey a sense of presence lacking in other media. Virtual worlds can be used to create very effective learning spaces . Source: http://horizon.nmc.org/wiki/Main_Page
6. Evolution of the Web Web 1.0 Text Based “ Flat” Web 1990s Web 2.0 Text + A/V “ Social” Web 2000’s Web 3D Places, not pages “ Virtual” Web 2010’s
7. Photo credit: Sean Dreilinger, Creative Commons License – http://flickr.com/photos/seandreilinger/2187892869/
29. Second Life Revenue Model 1 “Region” = 64 acres of virtual land Max of 15,000 objects per region
30. Ohio Colleges & Universities in Second Life * Private schools ** State funded consortium Institution Regions Institution Regions Bowling Green State University 4 Miami University 1 Case Western Reserve University* 7 Shawnee State University 3 College of Mount St. Joseph* 3 University of Akron 1 Kent State University 2 University of Cincinnati 3 Ohio University 7 Wright State University 2 Ohio State University 3 Ohio Learning Network** 1 Owens Community College 1 Total 38 Regions in Second Life
31.
32. Who really owns the content in a “walled garden”? Photo courtesy mattbuck4950 http://www.flickr.com/photos/mattbuck007/2600161891/ Who really owns the content In a “walled garden” model?
33.
34. Investment is tied to single platform Backing up a campus of thousands of objects is not an option in Second Life, moving it to OpenSim is extremely difficult, if possible at all (licensing, IP, ownership).
35. Linden Lab privately held company Sources: Daily Finance http://www.dailyfinance.com/story/second-life-owner-linden-lab-to-lay-off-30-of-its-workers/19509989 / Develop https://www.develop-online.net/news/35229/Second-Life-CEO-walks-amid-layoffs The Journal http://thejournal.com/articles/2010/11/03/linden-lab-to-end-second-life-educational-discounts.aspx
36. Pros and Cons of Second Life Pros Cons 24/7 virtual campus presence – great for distance learning, outreach, marketing Increasing Costs – Linden Lab cancelled educational discount program Higher retention in DL programs – Students feel more connected and engaged Lack of Content Portability – Hard to share or collaborate, content and investment is “stuck” in Second Life Improved learning outcomes – Simulations and roleplays increase learning No Transparency – Private company is not accountable to educators, very little leverage for changes we need Unique affordances no other platform provides - prototypes, data visualizations, meetings and conferences “feel” immersive Slow development cycle – Innovation has slowed (mesh) , major bugs yet to be addressed (group chat) Cost savings on physical infrastructure – Substantially reduces costs of meetings, conferences and potentially classrooms Uncertain Future – Seem to be moving towards more “social” uses of platform, less focus on enterprise use
38. Brief History of the Web Web 1.0 Text Based “ Flat” Web 1990s Web 2.0 Text + A/V “ Social” Web 2000’s Web 3D Places, not pages “ Virtual” Web 2010’s Apache Web Server
39. Brief History of the Web Web 1.0 Text Based “ Flat” Web 1990s Web 2.0 Text + A/V “ Social” Web 2000’s Web 3D Places, not pages “ Virtual” Web 2010’s Apache Web Server Opensim World Server?
41. Open Source Simulator Software Image source: Clark-Casey, Justin. (2010) “Scaling OpenSimulator: An Examination of Possible Architectures for an Internet-Scale Virtual Environment Network”. http://justincc.org/downloads/docs/justincc-dissertation.pdf
45. Pros and Cons of Second Life X Pros Cons 24/7 virtual campus presence – great for distance learning, outreach, marketing Increasing Costs – Linden Lab cancelled educational discount program Higher retention in DL programs – Students feel more connected and engaged Lack of Content Portability – Hard to share or collaborate, content and investment is “stuck” in Second Life Improved learning outcomes – Simulations and roleplays increase learning No Transparency – Private company is not accountable to educators, very little leverage for changes we need Unique affordances no other platform provides - prototypes, data visualizations, meetings and conferences “feel” immersive Slow development cycle – Innovation has slowed (mesh) , major bugs yet to be addressed (group chat) Cost savings on physical infrastructure – Substantially reduces costs of meetings, conferences and potentially classrooms Uncertain Future – Seem to be moving towards more “social” uses of platform, less focus on enterprise use
46. University System of Ohio OpenSim Grid USO Grid School 1: Hosted Region School 2: Hosted Region School 3: Self-Hosted Region School 4: Hosted Region School 6: Self-Hosted Region School 5: Hosted Region
47.
48. OpenSim – Portable XML Assets Can pack whole regions into a single .OAR file that can be Imported into any OpenSim system! Can pack user inventory into a single .IAR file that can be Imported into any OpenSim system!
49. University System of Ohio OpenSim Grid – Mixed Model Self-Hosted = Simulators run on school’s own hardware, but optionally accessible to the entire grid. USO Grid School 1: Hosted Region School 2: Hosted Region School 3: Self-Hosted Region School 4: Hosted Region School 6: Self-Hosted Region School 5: Hosted Region School 6: Self-Hosted Private Region School 1: Hosted Private Region
50. Major Companies contributing to OpenSim development Image source: http://nwn.blogs.com/nwn/2010/09/intel-science-sim-breakthrough.html
51. Grids Popping Up Globally Image source: http://immersive-worlds-tool-ranking.grouply.com/message/323
52. Integration with Moodle Image source: http://immersive-worlds-tool-ranking.grouply.com/message/323 No Blackboard integration… … Yet!
53. Important Caveats! Issues with OpenSim OpenSim is in ALPHA stage – frequent updates mean things change often and sometimes radically. Not all features we’ve come to expect in Second Life work well or exist yet in OpenSim. Much of the content we’ve bought/used in Second Life will NOT be transferrable. OpenSim doesn’t have a well established content marketplace yet – have to make much of what we need. User community is still relatively small, miss some of the social aspects of Second Life with its plethora of places, people, and activities. But this will come in time!
54. USO Grid in Planning Phase April 2011 June 2011 August 2011 Currently testing system architecture options for scalability Working with OLN and OARnet to run USO Grid on Virtual Machines (hosted at OARnet) Goal: Grid Services up and running, test hosted and self-hosted config options Select institutions for pilot phase Goal: Regions ready for 2011-12 academic year for pilot institutions 0.7.1 release expected in Fall/Winter 2011 (?)
55. Pilot Participants & Testers Needed! University System of Ohio institutions are invited to participate! Email: [email_address]
57. OPENSIM: A NEW ALTERNATIVE TO SECOND LIFE Chris M. Collins (SL/OS: Fleep Tuque) Project Manager, University of Cincinnati Second Life Project Second Life Ambassador, Ohio Learning Network UCit Instructional & Research Computing University of Cincinnati [email_address] TeachU ~ Ohio Learning Network ~ April 2011