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City of Littleton
17 September 2008
Scott Brown
Agenda
 Introduction, agenda review
 Overview of BIS services
 Overview of Second Life
 Sun Microsystems background and involvement in
  Second Life
 Break
 Tour of Sun spaces
 Considerations and barriers
 Wrap-up and planning for next time
Why virtual worlds?
 Long-standing interest
 Interactive, social environment
 “Next web”?
 New and emerging technologies
What is Second Life?
 Internet-based 3D virtual environment
  created by Linden Labs
 Users have avatars (called “Residents”
  within the universe) and can explore, learn,
  socialize, conduct business, participate in
  individual and group activities
 Linden Labs only provides the
  infrastructure; the entire contents are
  created and owned by its residents
 Second Life is not a game
How did Sun get here?
 Unique corporate characteristics
 Executive leadership and mandate
Why virtual worlds for Sun?
   Virtual worlds hold great potential
     Education, collaboration, eco-responsibility, global reach
   These environments are:
     Non- threatening
     Great ways to enhance and encourage knowledge
      sharing
     Very dynamic and engaging
   Sun customers, partners and those interested in Sun
    are in-world looking for Sun
   People are here – it's a high-touch environment
   Conversations are more open and honest
   Community develops at a more rapid rate
How is Sun currently using
Second Life?
   Create awareness of our products and
    solutions
   Creation of communities
   Leverage ongoing marketing activities
   Experimenting with limited in-world support
   Sun Museum – showcase Sun's history
   Employee usage
Sun Open House in Second Life


   • Over 600 new Sun employee avatars added
   •14 Sun executives participated
   • Several hundred participants in Second Life
   during the course of the Open House
   • Over 1700 webstream viewers
   • Participation from over 40 countries
Pilot for New Hire
   Sun Learning Services partnered with internal
    sales team and HR
   Intern New Hire activities in Second Life
     Introduce them to Sun in SL
     Enable them to learn about Sun as a company
     Create a community space for them

   Learning games
     Bots to help with FAQs
     Quest to help learn about Sun as a company – Sun Mission
      books and team oriented
     Phrase Invaders

   Interaction and learning
What’s coming?
 Second    Life and Wonderland learning
  activities
 In-world pre & post sales support
 New solutions area and vertical
  markets area
 More events and opportunities for
  collaboration and communications
 More in-world “chats”
Sun’s SL mission statement
Sun conduct guidelines
   Be aware of those around you in the Sun areas –
    they could be customers and prospects
   Remain active if you're in the Sun areas
   Remember to set your avatar to Busy or Away when
    you're busy or away (under World menu)
   Practice flying in the Sandbox area
   Move away from Sun areas to change
    clothes/appearance
   If you're new, before teleporting to the main Sun
    space, IM the Sun Employee group to see if
    someone can meet you
   Use the Sun mentors in Second Life for help: simply
    send an IM to the Sun employee group and
    someone will respond
Break
Tour of Sun spaces
Sun employee areas
How does Second Life work?
   Download Second Life's software package onto your
    computer
       Currently clients for Windows, Mac OSX, Linux & Solaris x86
       Launch SL software and log in there – not on secondlife.com
   Must have a broadband Internet connection of some sort
       Cable, DSL, etc. - Dialup will not work
   Must have a fairly powerful computer and connection
       Windows XP 2000, XP, or Vista
       800MHz Pentium III or Athlon, or better; 256MB memory or better; nVidia
        GeForce 2, GeForce 4mx, or better video card ATI Radeon 8500, 9250, or
        better
       For Mac, Mac OS X 10.3.9 or better; 1 GHz G4 or better; 512MB memory or
        better
       Linux system requirements also available on Second Life site
       These are MINIMUM requirements; RECOMMEND even more power than
        this
       See http://secondlife.com/corporate/sysreqs.php for full requirements
Once you’re in…
   Communicate by instant messaging
     Voice available, but you need headset for this

   Move through Second Life by using your
    arrow keys, flying and teleporting to
    different locations
Benefits: discussion
 Global audience
 Eco-responsible alternative
 Leading edge
 Serendipity
 Others?
Considerations: discussion
 Technology barriers
 Time commitments and constraints
 Shift in thinking about virtual worlds
 What kind of space(s) do you want?
 Shift and evolution of virtual worlds
 Others?
Learnings
 Think differently about learning, training,
  connecting in Second Life – it’s a virtual
  tool, but not simply a replication of a
  physical space
 Events are a great entry point into
  Second Life
 The technology is still evolving
 Effective participation requires a
  committed team effort
Getting ready to meet in-world
   Create your avatar
     http://join.secondlife.com
     Launch SL software and log in there – not on
      secondlife.com
     Send me your avatar name: scott_r_brown@comcast.net

   Get in-world and play around – a lot
     Second Life takes getting used to - learn how to move, fly,
      teleport
Gov 2.0 event in Second Life
   http://tinyurl.com/gov20
     Gov 2.0 and Beyond: 19 September 2009
      8am - 11:45am ET (6am - 9:45am Mountain)
      http://sla-divisions.typepad.com/sla_in_second_life/2008/09/gov-20-and-beyo.html
     IRMC Government Center (in Second Life)
      http://slurl.com/secondlife/IRMC%20GovCenter%201/4/3/30
     Federal Consortium for Virtual Worlds website
      (w/Quicktime streaming video)
      http://www.ndu.edu/irmc/fedconsortium_broadcast.html
     IRM College website Government 2.0 page
      http://www.ndu.edu/irmc/anniv_symposia.html
What’s next?
Resources: Sun and other
companies in SL
   Virtual Worlds at Sun blog
     http://blogs.sun.com/vw
 Search for Sun Microsystems and other
  companies in SL Search > Places and
  visit
 Cisco Virtual Worlds blog
     http://blogs.cisco.com/virtualworlds
Resources: Islands in SL
   Real Life Government/Examples in SL
       http://wiki.secondlife.com/wiki/Real_Life_Government_in_Second_Life_Examples

   Alliance Virtual Library: Info Island
     http://slurl.com/secondlife/Info%20Island/128/128/33/

   Sun Microsystems Main Pavilion
     http://slurl.com/secondlife/Sun%20Microsystems%201/12
        8/80/71/
Resources: Groups,
listservs, newsletters, etc.
   Virtual Worlds News
     http://www.virtualworldsnews.com/

   Clever Zebra: events, news, etc.
     http://cleverzebra.com/list
   Google Groups: Real Life Government in
    Second Life
       http://groups.google.com/group/real-life-government-in-second-life?lnk=srg

   Virtual Worlds BusinessCast
     http://www.virtualworldsbusinesscast.com/
Resources: Groups,
listservs, newsletters, etc.
 Caleb    Booker’s blog
   http://www.calebbooker.com/blog/
   http://www.calebbooker.com/blog/category/business/

 Also,
      search for “small business” in
  Second Life
Resources: Second Life
   System requirements
     http://secondlife.com/support/sysreqs.php
   Build your own SLURL
     http://slurl.com/build.php
IBM
Cisco

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Second Life for business, part 1

  • 1. City of Littleton 17 September 2008 Scott Brown
  • 2. Agenda  Introduction, agenda review  Overview of BIS services  Overview of Second Life  Sun Microsystems background and involvement in Second Life  Break  Tour of Sun spaces  Considerations and barriers  Wrap-up and planning for next time
  • 3. Why virtual worlds?  Long-standing interest  Interactive, social environment  “Next web”?  New and emerging technologies
  • 4. What is Second Life?  Internet-based 3D virtual environment created by Linden Labs  Users have avatars (called “Residents” within the universe) and can explore, learn, socialize, conduct business, participate in individual and group activities  Linden Labs only provides the infrastructure; the entire contents are created and owned by its residents  Second Life is not a game
  • 5. How did Sun get here?  Unique corporate characteristics  Executive leadership and mandate
  • 6. Why virtual worlds for Sun?  Virtual worlds hold great potential  Education, collaboration, eco-responsibility, global reach  These environments are:  Non- threatening  Great ways to enhance and encourage knowledge sharing  Very dynamic and engaging  Sun customers, partners and those interested in Sun are in-world looking for Sun  People are here – it's a high-touch environment  Conversations are more open and honest  Community develops at a more rapid rate
  • 7. How is Sun currently using Second Life?  Create awareness of our products and solutions  Creation of communities  Leverage ongoing marketing activities  Experimenting with limited in-world support  Sun Museum – showcase Sun's history  Employee usage
  • 8. Sun Open House in Second Life • Over 600 new Sun employee avatars added •14 Sun executives participated • Several hundred participants in Second Life during the course of the Open House • Over 1700 webstream viewers • Participation from over 40 countries
  • 9. Pilot for New Hire  Sun Learning Services partnered with internal sales team and HR  Intern New Hire activities in Second Life  Introduce them to Sun in SL  Enable them to learn about Sun as a company  Create a community space for them  Learning games  Bots to help with FAQs  Quest to help learn about Sun as a company – Sun Mission books and team oriented  Phrase Invaders  Interaction and learning
  • 10. What’s coming?  Second Life and Wonderland learning activities  In-world pre & post sales support  New solutions area and vertical markets area  More events and opportunities for collaboration and communications  More in-world “chats”
  • 11. Sun’s SL mission statement
  • 12. Sun conduct guidelines  Be aware of those around you in the Sun areas – they could be customers and prospects  Remain active if you're in the Sun areas  Remember to set your avatar to Busy or Away when you're busy or away (under World menu)  Practice flying in the Sandbox area  Move away from Sun areas to change clothes/appearance  If you're new, before teleporting to the main Sun space, IM the Sun Employee group to see if someone can meet you  Use the Sun mentors in Second Life for help: simply send an IM to the Sun employee group and someone will respond
  • 13. Break
  • 14. Tour of Sun spaces
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  • 21. How does Second Life work?  Download Second Life's software package onto your computer  Currently clients for Windows, Mac OSX, Linux & Solaris x86  Launch SL software and log in there – not on secondlife.com  Must have a broadband Internet connection of some sort  Cable, DSL, etc. - Dialup will not work  Must have a fairly powerful computer and connection  Windows XP 2000, XP, or Vista  800MHz Pentium III or Athlon, or better; 256MB memory or better; nVidia GeForce 2, GeForce 4mx, or better video card ATI Radeon 8500, 9250, or better  For Mac, Mac OS X 10.3.9 or better; 1 GHz G4 or better; 512MB memory or better  Linux system requirements also available on Second Life site  These are MINIMUM requirements; RECOMMEND even more power than this  See http://secondlife.com/corporate/sysreqs.php for full requirements
  • 22. Once you’re in…  Communicate by instant messaging  Voice available, but you need headset for this  Move through Second Life by using your arrow keys, flying and teleporting to different locations
  • 23. Benefits: discussion  Global audience  Eco-responsible alternative  Leading edge  Serendipity  Others?
  • 24. Considerations: discussion  Technology barriers  Time commitments and constraints  Shift in thinking about virtual worlds  What kind of space(s) do you want?  Shift and evolution of virtual worlds  Others?
  • 25. Learnings  Think differently about learning, training, connecting in Second Life – it’s a virtual tool, but not simply a replication of a physical space  Events are a great entry point into Second Life  The technology is still evolving  Effective participation requires a committed team effort
  • 26. Getting ready to meet in-world  Create your avatar  http://join.secondlife.com  Launch SL software and log in there – not on secondlife.com  Send me your avatar name: scott_r_brown@comcast.net  Get in-world and play around – a lot  Second Life takes getting used to - learn how to move, fly, teleport
  • 27. Gov 2.0 event in Second Life  http://tinyurl.com/gov20  Gov 2.0 and Beyond: 19 September 2009 8am - 11:45am ET (6am - 9:45am Mountain) http://sla-divisions.typepad.com/sla_in_second_life/2008/09/gov-20-and-beyo.html  IRMC Government Center (in Second Life) http://slurl.com/secondlife/IRMC%20GovCenter%201/4/3/30  Federal Consortium for Virtual Worlds website (w/Quicktime streaming video) http://www.ndu.edu/irmc/fedconsortium_broadcast.html  IRM College website Government 2.0 page http://www.ndu.edu/irmc/anniv_symposia.html
  • 29. Resources: Sun and other companies in SL  Virtual Worlds at Sun blog  http://blogs.sun.com/vw  Search for Sun Microsystems and other companies in SL Search > Places and visit  Cisco Virtual Worlds blog  http://blogs.cisco.com/virtualworlds
  • 30. Resources: Islands in SL  Real Life Government/Examples in SL  http://wiki.secondlife.com/wiki/Real_Life_Government_in_Second_Life_Examples  Alliance Virtual Library: Info Island  http://slurl.com/secondlife/Info%20Island/128/128/33/  Sun Microsystems Main Pavilion  http://slurl.com/secondlife/Sun%20Microsystems%201/12 8/80/71/
  • 31. Resources: Groups, listservs, newsletters, etc.  Virtual Worlds News  http://www.virtualworldsnews.com/  Clever Zebra: events, news, etc.  http://cleverzebra.com/list  Google Groups: Real Life Government in Second Life  http://groups.google.com/group/real-life-government-in-second-life?lnk=srg  Virtual Worlds BusinessCast  http://www.virtualworldsbusinesscast.com/
  • 32. Resources: Groups, listservs, newsletters, etc.  Caleb Booker’s blog  http://www.calebbooker.com/blog/  http://www.calebbooker.com/blog/category/business/  Also, search for “small business” in Second Life
  • 33. Resources: Second Life  System requirements  http://secondlife.com/support/sysreqs.php  Build your own SLURL  http://slurl.com/build.php
  • 34. IBM
  • 35. Cisco