Presentation held at ECT Forum 09, 23.9.2009 in Helsinki Fair Centre.
The presentation is based on my experiences from VinCo research project funded by MIDE, the Multidisciplinary Institute of Digitalisation and Energy in Helsinki University of Technology.
Discussion: Digital Identity, Online Presence, and ScholarshipCatherine Cronin
Discussion with students and staff in the College of Medicine, NUI Galway, 4th June 2013. As an advocate of connected learning and open education, I was invited to speak with medical students and staff about issues surrounding digital identity and online presence as students, educators, and professionals. These slides were used simply as a prompt for our discussion -- many thanks to all for a stimulating session!
Designing Relevance, Nokia and Face Open Innovation project @ Esomar BerlinPulsar Platform
How can a brand secure relevance in a changing market place? This case study goes into detail about Face's work with Nokia as part of their Relevance Program.
The paper shows how a complex organization can respond to the challenges of rapid exponential change through open and agile approaches like co-creation, crowd-sourcing, social media analysis and online research communities.
Francesco D’Orazio (FACE) and Tom Crawford (Nokia) presented "Designing relevance - How open and agile research methodologies can help complex organizations respond to change and stay relevant" at the Esomar Online Research conference in Berlin, October 2010.
Francesco also presented this at the Esomar On-Line Research:The Evolution Continues conference in Milan.
In the last 30 years, the desktop metaphor has become the standard user interface for workstations, with
its pros (e.g., ease of learning) and cons (e.g., interaction constraints for skilled users, lack of context
awareness). In this tutorial we present itsme, an initiative to create the next-generation workstation –
especially designed for users who think that what they do holds value. Much of what we present derives
from CSCW research, while Interaction Design research shapes the project, as well as the involvement of
a wide and heterogeneous community of contributing people. The early design phases of the project led to
the definition of a new metaphor for personal computing, called ‘stories and venues’. The metaphor is
being adopted for the development of a radically new front-end for the Linux operating system.
The tutorial illustrates (through the itsme case) how CSCW research can drive the design and
development of an innovative project
A presentation slide for ServDes 2012 conference in Espoo, Helsinki.
My reflection on engaging with homeless people during co-design practice at Homeless SMS.
This presentations gives on overview of the EXPERIMEDIA facility. The talk highlights the value of the facility to Future Internet researchers and the types of research that is expected. An overview of the Smart Venues offered by the facility is described including how each addresses stakeholders, scale, technology and of course user experience through culturally diverse environments. Initial information on the open call is provided.
Presentation to Knowledge Innovation Network, University of Warwick 2009-12-03 focuses on the organizational aspects of successfully crowdsourcing ideas and creating value from collective intelligence in, across and beyond the enterprise
Sustainable development and its effects on the tourism industry Ilyas Bouhad
This thesis will explore the way sustainable tourism can help destinations develop while
respecting the local population and the overall principles of sustainable development.
Discussion: Digital Identity, Online Presence, and ScholarshipCatherine Cronin
Discussion with students and staff in the College of Medicine, NUI Galway, 4th June 2013. As an advocate of connected learning and open education, I was invited to speak with medical students and staff about issues surrounding digital identity and online presence as students, educators, and professionals. These slides were used simply as a prompt for our discussion -- many thanks to all for a stimulating session!
Designing Relevance, Nokia and Face Open Innovation project @ Esomar BerlinPulsar Platform
How can a brand secure relevance in a changing market place? This case study goes into detail about Face's work with Nokia as part of their Relevance Program.
The paper shows how a complex organization can respond to the challenges of rapid exponential change through open and agile approaches like co-creation, crowd-sourcing, social media analysis and online research communities.
Francesco D’Orazio (FACE) and Tom Crawford (Nokia) presented "Designing relevance - How open and agile research methodologies can help complex organizations respond to change and stay relevant" at the Esomar Online Research conference in Berlin, October 2010.
Francesco also presented this at the Esomar On-Line Research:The Evolution Continues conference in Milan.
In the last 30 years, the desktop metaphor has become the standard user interface for workstations, with
its pros (e.g., ease of learning) and cons (e.g., interaction constraints for skilled users, lack of context
awareness). In this tutorial we present itsme, an initiative to create the next-generation workstation –
especially designed for users who think that what they do holds value. Much of what we present derives
from CSCW research, while Interaction Design research shapes the project, as well as the involvement of
a wide and heterogeneous community of contributing people. The early design phases of the project led to
the definition of a new metaphor for personal computing, called ‘stories and venues’. The metaphor is
being adopted for the development of a radically new front-end for the Linux operating system.
The tutorial illustrates (through the itsme case) how CSCW research can drive the design and
development of an innovative project
A presentation slide for ServDes 2012 conference in Espoo, Helsinki.
My reflection on engaging with homeless people during co-design practice at Homeless SMS.
This presentations gives on overview of the EXPERIMEDIA facility. The talk highlights the value of the facility to Future Internet researchers and the types of research that is expected. An overview of the Smart Venues offered by the facility is described including how each addresses stakeholders, scale, technology and of course user experience through culturally diverse environments. Initial information on the open call is provided.
Presentation to Knowledge Innovation Network, University of Warwick 2009-12-03 focuses on the organizational aspects of successfully crowdsourcing ideas and creating value from collective intelligence in, across and beyond the enterprise
Sustainable development and its effects on the tourism industry Ilyas Bouhad
This thesis will explore the way sustainable tourism can help destinations develop while
respecting the local population and the overall principles of sustainable development.
What is collaboration? Here I present both a definition of collaboration and a model for how to think about collaboration. This gives us a framework for how to improve the way we collaborate.
This presentation explores how teacher collaboration can become an effective schoolwide practice to accommodate the needs of diverse English Language learners (ELLs) and to help all students meet national and state learning standards. In addition, a co-teaching approach to instruction is showcased in conjunction with
various co-teaching models for ELLs.
This presentation attempts to place virtual worlds and immersive games within the larger metaverse, provide a look at the planning and pedagogy behind their use and then provides examples of pedagogy in action in virtual worlds. Let me know if you think it succeeded. If you plan to embed or use this at a presentation, please let me know in the comments.
Virtual Reality in Online Graduate Instruction: A Seven Year OverviewAlexandra M. Pickett
This presentation highlights seven years of integrating virtual reality into online education courses to build community, share work, create virtual conferences and poster sessions, and develop collaborative projects. A new course has students beginning to design their own complex virtual environments. Suggestions on effective virtual usage to be shared too.
http://cotecommunity.open.suny.edu/group/vr
Presentation from 'Future Technology' strand at the CDE’s Research and Innovation in Distance Education and eLearning conference, held at Senate House London on 1 November 2013. Conducted by Dr Clare Sansom (Birkbeck College, University of London).
Virtual Worlds Explorations and Implications is a keynote address for the Association for Information Technology Professionals (AITP). These slides discuss business and IT concerns, virtual worlds statistics and provide visual examples from Second Life.
Content and photos by Cynthia Calongne. Licensed under a Creative Commons Share Alike with Attribution License.
First of a two part workshop on MUVEs in education given at the Open Classroom Conference, Stockholm, October 2007. Further details available at http://warburton.typepad .com
A presentation for Enriching Scholarship 2008 about trends in virtual worlds and applications of Second Life to academic and professional productivity.
Second Life in Education especially in MinnesotaAnn Treacy
A Presentation for the Blandin Foundation 2008 Broadband Conference, Connecting Communities: Making the Net Work in Minnesota.
Presenters: Joe Shultheis, E-Learning Services Coordinator, Century College, AND Warren Schaeffer, St. Paul College
OpenSim: A New Alternative to Second LifeFleep Tuque
Summary: This session will give an overview of OpenSim, an open source multi-platform, multi-user 3D application server that can be used as an alternative to SecondLife. For campuses looking to develop a simulated "world" for teaching and learning, or for those looking for an alternative to SecondLife.
Presenter: Chris Collins, University of Cincinnati
Chris Collins (SL: Fleep Tuque) is an IT Analyst in the UCit Instructional & Research Computing department at the University of Cincinnati. She currently manages the campus-wide podcasting and Second Life projects at the University of Cincinnati, and serves as the Second Life Ambassador for the Ohio Learning Network. Chris blogs about technology, education, and the metaverse at http://fleeptuque.com.
Keynote Address for CACTA 2012 in Colorado Springs, CO on February 8, 2012. Presented by Cynthia Calongne, aka Lyr Lobo in Second Life and Inworldz, Cynthia Calongne in MOSES. Includes research on MOSES, Virtual Harmony, and simulations that are being ported to Unity3D for mobile use.
Enhancing innovation through virtual worldsRobin Teigland
My presentation in February 2011 to students in the Mastering Innovation Class at the McCombs School of Business at UT at Austin. www.knowledgenetworking.org.
Introduction to AI for Nonprofits with Tapp NetworkTechSoup
Dive into the world of AI! Experts Jon Hill and Tareq Monaur will guide you through AI's role in enhancing nonprofit websites and basic marketing strategies, making it easy to understand and apply.
June 3, 2024 Anti-Semitism Letter Sent to MIT President Kornbluth and MIT Cor...Levi Shapiro
Letter from the Congress of the United States regarding Anti-Semitism sent June 3rd to MIT President Sally Kornbluth, MIT Corp Chair, Mark Gorenberg
Dear Dr. Kornbluth and Mr. Gorenberg,
The US House of Representatives is deeply concerned by ongoing and pervasive acts of antisemitic
harassment and intimidation at the Massachusetts Institute of Technology (MIT). Failing to act decisively to ensure a safe learning environment for all students would be a grave dereliction of your responsibilities as President of MIT and Chair of the MIT Corporation.
This Congress will not stand idly by and allow an environment hostile to Jewish students to persist. The House believes that your institution is in violation of Title VI of the Civil Rights Act, and the inability or
unwillingness to rectify this violation through action requires accountability.
Postsecondary education is a unique opportunity for students to learn and have their ideas and beliefs challenged. However, universities receiving hundreds of millions of federal funds annually have denied
students that opportunity and have been hijacked to become venues for the promotion of terrorism, antisemitic harassment and intimidation, unlawful encampments, and in some cases, assaults and riots.
The House of Representatives will not countenance the use of federal funds to indoctrinate students into hateful, antisemitic, anti-American supporters of terrorism. Investigations into campus antisemitism by the Committee on Education and the Workforce and the Committee on Ways and Means have been expanded into a Congress-wide probe across all relevant jurisdictions to address this national crisis. The undersigned Committees will conduct oversight into the use of federal funds at MIT and its learning environment under authorities granted to each Committee.
• The Committee on Education and the Workforce has been investigating your institution since December 7, 2023. The Committee has broad jurisdiction over postsecondary education, including its compliance with Title VI of the Civil Rights Act, campus safety concerns over disruptions to the learning environment, and the awarding of federal student aid under the Higher Education Act.
• The Committee on Oversight and Accountability is investigating the sources of funding and other support flowing to groups espousing pro-Hamas propaganda and engaged in antisemitic harassment and intimidation of students. The Committee on Oversight and Accountability is the principal oversight committee of the US House of Representatives and has broad authority to investigate “any matter” at “any time” under House Rule X.
• The Committee on Ways and Means has been investigating several universities since November 15, 2023, when the Committee held a hearing entitled From Ivory Towers to Dark Corners: Investigating the Nexus Between Antisemitism, Tax-Exempt Universities, and Terror Financing. The Committee followed the hearing with letters to those institutions on January 10, 202
How to Make a Field invisible in Odoo 17Celine George
It is possible to hide or invisible some fields in odoo. Commonly using “invisible” attribute in the field definition to invisible the fields. This slide will show how to make a field invisible in odoo 17.
Model Attribute Check Company Auto PropertyCeline George
In Odoo, the multi-company feature allows you to manage multiple companies within a single Odoo database instance. Each company can have its own configurations while still sharing common resources such as products, customers, and suppliers.
A workshop hosted by the South African Journal of Science aimed at postgraduate students and early career researchers with little or no experience in writing and publishing journal articles.
Biological screening of herbal drugs: Introduction and Need for
Phyto-Pharmacological Screening, New Strategies for evaluating
Natural Products, In vitro evaluation techniques for Antioxidants, Antimicrobial and Anticancer drugs. In vivo evaluation techniques
for Anti-inflammatory, Antiulcer, Anticancer, Wound healing, Antidiabetic, Hepatoprotective, Cardio protective, Diuretics and
Antifertility, Toxicity studies as per OECD guidelines
2024.06.01 Introducing a competency framework for languag learning materials ...Sandy Millin
http://sandymillin.wordpress.com/iateflwebinar2024
Published classroom materials form the basis of syllabuses, drive teacher professional development, and have a potentially huge influence on learners, teachers and education systems. All teachers also create their own materials, whether a few sentences on a blackboard, a highly-structured fully-realised online course, or anything in between. Despite this, the knowledge and skills needed to create effective language learning materials are rarely part of teacher training, and are mostly learnt by trial and error.
Knowledge and skills frameworks, generally called competency frameworks, for ELT teachers, trainers and managers have existed for a few years now. However, until I created one for my MA dissertation, there wasn’t one drawing together what we need to know and do to be able to effectively produce language learning materials.
This webinar will introduce you to my framework, highlighting the key competencies I identified from my research. It will also show how anybody involved in language teaching (any language, not just English!), teacher training, managing schools or developing language learning materials can benefit from using the framework.
Operation “Blue Star” is the only event in the history of Independent India where the state went into war with its own people. Even after about 40 years it is not clear if it was culmination of states anger over people of the region, a political game of power or start of dictatorial chapter in the democratic setup.
The people of Punjab felt alienated from main stream due to denial of their just demands during a long democratic struggle since independence. As it happen all over the word, it led to militant struggle with great loss of lives of military, police and civilian personnel. Killing of Indira Gandhi and massacre of innocent Sikhs in Delhi and other India cities was also associated with this movement.
Thesis Statement for students diagnonsed withADHD.ppt
Second Life as a platform for collaboration and teaching
1. Second Life as a platform for
collaboration and teaching
BIT Research Centre
Teemu Surakka
teemu.surakka@tkk.fi
+358 50 381 9787
Presentation held at ECT Forum 09, 23.9.2009 in Helsinki Fair Centre.
2. Agenda
Background – Vinco project
What kind of Virtual Environments (VEs) we are looking into
Why we chose Second Life
Initial results of the project
Experiences
New trends
3. Project participants
Research Manager Researcher Professor
Anu Sivunen Marko Hakonen Matti Vartiainen
Researcher Researcher
Teemu Surakka Sami Ahma-aho
4. Vinco Project
The research project studies how collaboration and
communication in global distributed teams and in fully virtual
environments can enhance business and innovation.
Virtual environments are 3D environments, where users can
change flexibly their avatars = Second Life in this project.
Dynamics of communication and innovative, value-adding
collaboration in fully virtual settings beyond computer game
research are yet not extensively studied.
This study explores the interfaces between virtual and
traditional environments and investigates virtual worlds as
centers for collaboration and business.
5. What are virtual worlds?
One definition: A synchronous, persistent network of people, represented
by avatar, facilitated by computers. -- Mark Bell
7. OpenSim based Virtual Worlds
realXtend - Beneath The Waves
By: Ludocraft
Source:
http://www.ludocraft.com/images.html
OpenSim screenshot
By: Sean Dague
Source:
http://opensimulator.org/wiki/Media
8. CryEngine2 based Virtual Worlds
Preview Cry Engine Screenshots
By: Mindark
Source:
http://www.mindark.com/press/image-
gallery/
Blue Mars screenshots
By: Avatar Reality
Source: http://www.avatar-
reality.com/newsroom/gallery.html
9. What is Second Life?
Source: “Virtual World, Real Change”
by John Lester (Pathfinder Linden)
Community and Education Manager
Linden Lab. Presentation in “Games
for Change” conference June 28, 2006.
A world where anyone can create anything.
A world full of real people.
A world of high emotional bandwidth.
A world shared.
10. Vinco Project – initial results
Collaboration: Four basic notions of the current VE research
1. Scholars tend to assume that real-life behavioral norms of group work
apply also in VEs.
How about uniqueness of the new environment?
2. There is a lack of considering VEs as potential platform for distributed
work teams.
Search for potential gains for distributed teams.
3. The scope on groups in current research has a strong focus on micro-
level phenomena, like personal distance.
Why not study also, for instance leadership or trust.
4. There is a lack of covering (meta)theories of group processes.
More emphasis on theoretical integration.
Business: Three reasons to do business research in VE
1. The social and economic patterns of human interactions seem to
translate to VEs [Castronova 2005]
2. Possibility to research many aspects of business that are difficult or
impossible in real life settings
3. Diverse and growing economy
11. Experiences – professional use
Professional use is currently:
Meetings – for example therapeutic sessions for
people suffering from Asperger’s Syndrome
Learning and Training – for example StatoilHydro’s
safety training environment
Collaborative Work – focus on reducing travel costs,
hopefully not just Powerpoint
Operational Applications – Data visualization and
simulation
12. Experiences – professional use, cont.
Companies are concerned / interested about:
Multiple platforms / interoperability
Connections to HRM / KM solutions
Low entry barrier for employees
Confidentiality
Robust communication
Source: “Strangers In A Strange Land:
IBM’s Exploration of Virtual Worlds”
by Craig Becker & Jessica Qin / IBM.
Presentation in “New Ventures
and Leadership in Virtual Worlds”
conference 2.4.2009.
13. Experiences – professional use, cont.
Source: “Overview of Virtual Worlds” by Eilif Trondsen / SRIC-BI.
Presentation in Tekes seminar on Virtual Spaces and Places for Work and Learning 19.1.2009
14. Second Life -> 2.0
Synchronous in-world web browsing
Document sharing
A new enterprise portal
Avatar phone numbers
A new viewer
Mesh imports
18. Experiences from educational uses – stigmergy
Source: “Virtual Worlds in Online Education: Are You Ready to Teach in Second Life?” by Cynthia
Calongne / Colorado Technical University. Presentation in TELECOOP 2007 April 11-13, 2007
19. Experiences from educational uses – interactive builds
Source: “Virtual Worlds in Online Education: Are You Ready to Teach in Second Life?” by Cynthia
Calongne / Colorado Technical University. Presentation in TELECOOP 2007 April 11-13, 2007
20. Experiences from educational uses – active community
Source: “Virtual Worlds in Online Education: Are You Ready to Teach in Second Life?” by Cynthia
Calongne / Colorado Technical University. Presentation in TELECOOP 2007 April 11-13, 2007
23. Experiences from educational uses – economy
Second Life economy
Source: https://blogs.secondlife.com/community/features/blog/2009/08/12/the-second-life-economy-
second-quarter-2009-in-detail
24. Experiences from educational uses
Educators are currently concerned about:
Not knowing what we don’t know
Bandwidth / firewalls
Costs
Learning Curve
Adults and teens
Source: “Make ‘em a deal!: Making
Explicit Learning Bargains with Students
Learning in Virtual Worlds” by Sarah
“Intellagirl” Robbins, Ball State University.
Presentation in “Oppiminen eri
maailmoissa” seminar 6.7.2009.
25. New trends
@ Work
Prototyping and experimentation – for example
branding in hotel rooms
Team building and socialization – especially in
distributed work
Focus groups
Talent discovery and recruiting – for example TMP
Worldwide, Manpower
@ Education
Virtual Business Exercise
26. Virtual Business Exercise – try your skills as a virtual
entrepreneur and compete with your peers – for free!
Do you have a business idea that you want to test in virtual world?
Or do you just want to know what Second Life is really about?
For more information: http://www.vincoproject.net/virtualbusiness/
27. Final Plans Funeral Home
Final resting place for your avatars that have moved to the next life.
Final Plans Funeral Home offers their clientele a place for remembrance and if needed
the funeral procedures for the avatar that is passing on.
28. More information
Public sources used in this presentation:
http://www.fredcavazza.net/
Qwaq: http://www.qwaq.com/products/qwaq_forums.php
RealXtend: http://www.ludocraft.com/images.html
OpenSim: http://opensimulator.org/wiki/Media
Entropia Universe: http://www.mindark.com/press/image-gallery/
Blue Mars: http://www.avatar-reality.com/newsroom/gallery.html
Second Life: http://secondlife.com/ ja
https://blogs.secondlife.com/community/features/blog/2009/08/12/the-second-life-
economy--second-quarter-2009-in-detail
“Virtual World, Real Change” by John Lester: http://zero.hastypastry.net/pathfinder/
“Strangers In A Strange Land: IBM’s Exploration of Virtual Worlds” by Craig Becker:
http://www.mccombs.utexas.edu/virtual-worlds-conference/keynotes.asp
“Overview of Virtual Worlds” by Eilif Trondsen:
http://www.videonet.fi/tekes/20090119/2/
“Virtual Worlds in Online Education: Are You Ready to Teach in Second Life?” by
Cynthia Calongne: http://www.slideworld.org/viewslides.aspx/Conference-Materials-
ppt-115577
“Make ‘em a deal!: Making Explicit Learning Bargains with Students Learning in
Virtual Worlds” by Sarah “Intellagirl” Robbins: http://toisessamaailmassa.fi/ohjelma/
http://www.vmwork.net/vinco/