The challenges posed by the complexity of our times requires the Design discipline to understand the many complex relationships behind the social, business, technology and territory dimensions of each project. Such nature of complex systems lays not only inside design projects, but also inside the design processes that generate them, and the ability of organizing them through meta-design approaches is becoming strategic. Since the turn of the century, the design discipline has increasingly moved its scope from single users to local and online communities, from isolated projects to system of solutions. This shift has brought researchers and practitioners to investigate tools and strategies to enable mass- scale interactions by adopting several models and tools coming from software development and web-based technologies: Open Source, P2P, DDD (Diffuse, Distributed, and Decentralized) systems. This influence has matured over the years, and if we observed in the past how such systemic models can be applied in the design practice (part 1), we are facing now a new phase where Design will have an increasing role in enabling such systems through the analysis, visualization and design of their collaborative tools, platforms, processes and organizations (part 2). This scope falls into the Meta-Design domain, where designers build environments for the collaborative design of open processes and their resulting organizations (part 3). In this paper, we address this phenomena by elaborating the Open Meta-Design framework (part 4), that provides a way for designing open, collaborative and distributed processes (including those in the professional design domain). The paper positions the framework among current meta-design and design approaches and develops its features of modeling, analysis, management and visualization of processes. This framework is based on four dimensions: conceptual (describing the philosophy, context and limitations of the approach), data (describing the ontology of design processes), design (visualizing designing processes) and software (managing the connections between the ontology and the visualization, the data and design dimensions). We believe that such a framework could potentially facilitate the participation and the creation of open, collaborative and distributed processes, enabling therefore more relevant interactions for communities. As a conclusion, the paper provides a roadmap for developing and testing the Open Meta-Design framework, and therefore evaluating its relevance in supporting complex projects (part 5).
My presentation for the third day at the Open P2P Design workshop organized with Roger Pitiot at IDAS in Singapore.
http://www.workshop.colab-design.org/
"Open and collaborative design processes. Meta-Design, ontologies and platforms within the Maker Movement"
Doctoral defense @Aalto University 11.11.2020
Custos: Professor Lily Diaz-Kommonen, Aalto University, Department of Media, Aalto Media Lab
Opponent: Professor Elisa Giaccardi, Delft University of Technology, The Netherlands
The emergence of the Maker Movement has taken place in the context of a design practice and research that is now open, peer-to-peer, diffuse, distributed, decentralized; activity-based; meta-designed; ontologically-defined; locally-bounded but globally-networked and community-centered. For many years the author participated and worked in the Maker Movement, with a special focus on its usage of digital platforms and digital fabrication tools for collaboratively designing and manufacturing digital and physical artifacts as Open Design projects. The author’s main focus in practice and research as a meta-designer was in understanding how can participants in distributed systems collaboratively work together through tools and platforms for the designing and managing of collaborative processes. The main research question of this dissertation is: How can we support and integrate the research and practice of meta-designers in analyzing, designing and sharing open and collaborative design and making processes within open, peer-to-peer and distributed systems?
Press release: https://www.aalto.fi/en/events/defense-in-the-field-of-new-media-msc-massimo-menichinelli
Video: https://youtu.be/ZYSCcIG0Q6k
Dissertation: http://urn.fi/URN:ISBN:978-952-64-0091-4
The challenges posed by the complexity of our times requires the Design discipline to understand the many complex relationships behind the social, business, technology and territory dimensions of each project. Such nature of complex systems lays not only inside design projects, but also inside the design processes that generate them, and the ability of organizing them through meta-design approaches is becoming strategic. Since the turn of the century, the design discipline has increasingly moved its scope from single users to local and online communities, from isolated projects to system of solutions. This shift has brought researchers and practitioners to investigate tools and strategies to enable mass- scale interactions by adopting several models and tools coming from software development and web-based technologies: Open Source, P2P, DDD (Diffuse, Distributed, and Decentralized) systems. This influence has matured over the years, and if we observed in the past how such systemic models can be applied in the design practice (part 1), we are facing now a new phase where Design will have an increasing role in enabling such systems through the analysis, visualization and design of their collaborative tools, platforms, processes and organizations (part 2). This scope falls into the Meta-Design domain, where designers build environments for the collaborative design of open processes and their resulting organizations (part 3). In this paper, we address this phenomena by elaborating the Open Meta-Design framework (part 4), that provides a way for designing open, collaborative and distributed processes (including those in the professional design domain). The paper positions the framework among current meta-design and design approaches and develops its features of modeling, analysis, management and visualization of processes. This framework is based on four dimensions: conceptual (describing the philosophy, context and limitations of the approach), data (describing the ontology of design processes), design (visualizing designing processes) and software (managing the connections between the ontology and the visualization, the data and design dimensions). We believe that such a framework could potentially facilitate the participation and the creation of open, collaborative and distributed processes, enabling therefore more relevant interactions for communities. As a conclusion, the paper provides a roadmap for developing and testing the Open Meta-Design framework, and therefore evaluating its relevance in supporting complex projects (part 5).
My presentation for the third day at the Open P2P Design workshop organized with Roger Pitiot at IDAS in Singapore.
http://www.workshop.colab-design.org/
"Open and collaborative design processes. Meta-Design, ontologies and platforms within the Maker Movement"
Doctoral defense @Aalto University 11.11.2020
Custos: Professor Lily Diaz-Kommonen, Aalto University, Department of Media, Aalto Media Lab
Opponent: Professor Elisa Giaccardi, Delft University of Technology, The Netherlands
The emergence of the Maker Movement has taken place in the context of a design practice and research that is now open, peer-to-peer, diffuse, distributed, decentralized; activity-based; meta-designed; ontologically-defined; locally-bounded but globally-networked and community-centered. For many years the author participated and worked in the Maker Movement, with a special focus on its usage of digital platforms and digital fabrication tools for collaboratively designing and manufacturing digital and physical artifacts as Open Design projects. The author’s main focus in practice and research as a meta-designer was in understanding how can participants in distributed systems collaboratively work together through tools and platforms for the designing and managing of collaborative processes. The main research question of this dissertation is: How can we support and integrate the research and practice of meta-designers in analyzing, designing and sharing open and collaborative design and making processes within open, peer-to-peer and distributed systems?
Press release: https://www.aalto.fi/en/events/defense-in-the-field-of-new-media-msc-massimo-menichinelli
Video: https://youtu.be/ZYSCcIG0Q6k
Dissertation: http://urn.fi/URN:ISBN:978-952-64-0091-4
We need Metadesign and Strategic Design projects in order to build the tools, processes and systems we need for really working Open Design Projects.
Media Ecologies & Post-Industrial Production Conference, Manchester 03/11/09
http://www.espach.salford.ac.uk/sssi/p2p/
My presentation for the third day at the Open P2P Design workshop organized with Roger Pitiot at IDAS in Singapore.
http://www.workshop.colab-design.org/
For Information about technology and the Future technology
to read the article click links given below
https://www.informationtechnologys.world
https://bit.ly/3oUiNlr
openp2pdesign.org. Metadesign and Strategic Design For Open Design Projects. ...Massimo Menichinelli
Keynote Speech at Open 2009
Media Lab Helsinki Doctor of Arts Symposium
5th–6th November at Media Lab
University of Art and Design Helsinki
http://opensymposium.net/2009/
Operationalisation of Collaboration Sunbelt 2015Dawn Foster
The operationalisation of collaboration: in search of a definition and its consequences on
analysis
Collaboration has been defined in numerous ways. Researchers interested in collaboration at the
individual or organizational level need to pay special attention to the adoption of a specific definition, as
this is likely to have major implications for the research design and outcomes. With respect to
collaboration within open source software projects, this presentation has two objectives. Firstly, this
presentation will investigate a wide variety of definitions of collaboration from the existing literature.
Secondly, the presentation will look at theoretically informed selection of a definition. Throughout the
presentation, specific emphasis will be put on the implications of adoption of several definitions of
collaboration for the application of Social Network Analysis to the study of open source software,
particularly considering data collection and analysis. Open source software is developed in the open
where anyone can view the source code and anyone with the knowledge to do so can contribute to the
project. Because people from around the world work on these projects together using online tools, it is
a relevant setting for studying collaboration. An interesting aspect of open source collaboration is that
private resources from individuals and organizations are used to develop software that is released as a
public good. Social Network Analysis can be used to understand the network relationships between the
individuals who develop this software. Given the interest in collaboration from researchers from different
backgrounds and disciplines, similar research is likely to produce considerations to stimulate further
thoughts about definitions of collaboration in several domains and research settings.
Open P2P Design: A Metadesign methodology for Open Design Projects @IaacMassimo Menichinelli
Presentation about Open P2P Design applied to Open Design projects at the Institute for Advanced Architecture of Catalonia,
Barcelona
01-02-10
http://www.iaac.net/
http://www.iaacblog.com/2010/02/s2-open-source-design-5/
This talk seeks to introduce the CHAOSS -Community Health Analytics for Open Source Projects- to the InnerSource practitioners. Metrics and KPIs are of importance for the InnerSource Commons as seen in the several talks and discussions during the last summits.
CHAOSS was born in 2017 under the Linux Foundation umbrella and this is a hub of OSS projects and organizations participating in the definition of metrics of interest for Open Source projects.
As active members of CHAOSS, there are some lessons learnt when dealing with those metrics and KPIs, either at the theoretical definition and from a software implementation that might be worth exploring across the InnerSource ecosystem.
This talk will bring this discussion and how to potentially build bridges between both
The environmental value of the Maker movementMAKE-IT
Presentation of the paper: "The environmental value of the Maker movement". The aim of this paper is to explore the environmental value of the Maker movement, which is driving digital
fabrication into the mainstream. Makers are inspiring each other to create smart solutions for all types of
individual needs, and address societal and environmental challenges at the same time. They share their
creative ideas and solutions in collaborative workspaces and Maker fairs or on social media platforms. Is this
grassroots innovation the beginning of the next industrial revolution? In the framework of a case study analysis
based on ten different Maker initiatives across Europe, 39 interviews were conducted with Makers and Maker
initiatives managers evaluating core questions such as possible environmental impact, value chains and
energy efficient behaviours. The paper investigates if the Maker movement is to be considered a valuable
resource in tackling most of the 17 Sustainable Development Goals, e.g. clean water and sanitation,
affordable and clean energy, responsible consumption and production.
We need Metadesign and Strategic Design projects in order to build the tools, processes and systems we need for really working Open Design Projects.
Media Ecologies & Post-Industrial Production Conference, Manchester 03/11/09
http://www.espach.salford.ac.uk/sssi/p2p/
My presentation for the third day at the Open P2P Design workshop organized with Roger Pitiot at IDAS in Singapore.
http://www.workshop.colab-design.org/
For Information about technology and the Future technology
to read the article click links given below
https://www.informationtechnologys.world
https://bit.ly/3oUiNlr
openp2pdesign.org. Metadesign and Strategic Design For Open Design Projects. ...Massimo Menichinelli
Keynote Speech at Open 2009
Media Lab Helsinki Doctor of Arts Symposium
5th–6th November at Media Lab
University of Art and Design Helsinki
http://opensymposium.net/2009/
Operationalisation of Collaboration Sunbelt 2015Dawn Foster
The operationalisation of collaboration: in search of a definition and its consequences on
analysis
Collaboration has been defined in numerous ways. Researchers interested in collaboration at the
individual or organizational level need to pay special attention to the adoption of a specific definition, as
this is likely to have major implications for the research design and outcomes. With respect to
collaboration within open source software projects, this presentation has two objectives. Firstly, this
presentation will investigate a wide variety of definitions of collaboration from the existing literature.
Secondly, the presentation will look at theoretically informed selection of a definition. Throughout the
presentation, specific emphasis will be put on the implications of adoption of several definitions of
collaboration for the application of Social Network Analysis to the study of open source software,
particularly considering data collection and analysis. Open source software is developed in the open
where anyone can view the source code and anyone with the knowledge to do so can contribute to the
project. Because people from around the world work on these projects together using online tools, it is
a relevant setting for studying collaboration. An interesting aspect of open source collaboration is that
private resources from individuals and organizations are used to develop software that is released as a
public good. Social Network Analysis can be used to understand the network relationships between the
individuals who develop this software. Given the interest in collaboration from researchers from different
backgrounds and disciplines, similar research is likely to produce considerations to stimulate further
thoughts about definitions of collaboration in several domains and research settings.
Open P2P Design: A Metadesign methodology for Open Design Projects @IaacMassimo Menichinelli
Presentation about Open P2P Design applied to Open Design projects at the Institute for Advanced Architecture of Catalonia,
Barcelona
01-02-10
http://www.iaac.net/
http://www.iaacblog.com/2010/02/s2-open-source-design-5/
This talk seeks to introduce the CHAOSS -Community Health Analytics for Open Source Projects- to the InnerSource practitioners. Metrics and KPIs are of importance for the InnerSource Commons as seen in the several talks and discussions during the last summits.
CHAOSS was born in 2017 under the Linux Foundation umbrella and this is a hub of OSS projects and organizations participating in the definition of metrics of interest for Open Source projects.
As active members of CHAOSS, there are some lessons learnt when dealing with those metrics and KPIs, either at the theoretical definition and from a software implementation that might be worth exploring across the InnerSource ecosystem.
This talk will bring this discussion and how to potentially build bridges between both
The environmental value of the Maker movementMAKE-IT
Presentation of the paper: "The environmental value of the Maker movement". The aim of this paper is to explore the environmental value of the Maker movement, which is driving digital
fabrication into the mainstream. Makers are inspiring each other to create smart solutions for all types of
individual needs, and address societal and environmental challenges at the same time. They share their
creative ideas and solutions in collaborative workspaces and Maker fairs or on social media platforms. Is this
grassroots innovation the beginning of the next industrial revolution? In the framework of a case study analysis
based on ten different Maker initiatives across Europe, 39 interviews were conducted with Makers and Maker
initiatives managers evaluating core questions such as possible environmental impact, value chains and
energy efficient behaviours. The paper investigates if the Maker movement is to be considered a valuable
resource in tackling most of the 17 Sustainable Development Goals, e.g. clean water and sanitation,
affordable and clean energy, responsible consumption and production.
DSI4EU: Shaping the Future of Digital Social Innovation in EuropeMAKE-IT
Presented by David Langley at:
DSI4EU: Shaping the Future of Digital Social Innovation in Europe
29 June 2016
Headquarters of DG Connect
Brussels, Belgium
Labour versus labour. Rethinking work in a digital societyMAKE-IT
Presented by Jeremy Millard at:
Triennale XX1
New Craft
Labour versus labour. Rethinking work in a digital society.
27-28 aprile 2016 Fabbrica del Vapore
Via Giulio Procaccini 4, Milano
Program: http://www.fondazionebassetti.org/it/focus/2016/03/labour_versus_labour_rethinkin.html
Can AI do good? at 'offtheCanvas' India HCI preludeAlan Dix
Invited talk at 'offtheCanvas' IndiaHCI prelude, 29th June 2024.
https://www.alandix.com/academic/talks/offtheCanvas-IndiaHCI2024/
The world is being changed fundamentally by AI and we are constantly faced with newspaper headlines about its harmful effects. However, there is also the potential to both ameliorate theses harms and use the new abilities of AI to transform society for the good. Can you make the difference?
Technoblade The Legacy of a Minecraft Legend.Techno Merch
Technoblade, born Alex on June 1, 1999, was a legendary Minecraft YouTuber known for his sharp wit and exceptional PvP skills. Starting his channel in 2013, he gained nearly 11 million subscribers. His private battle with metastatic sarcoma ended in June 2022, but his enduring legacy continues to inspire millions.
Connect Conference 2022: Passive House - Economic and Environmental Solution...TE Studio
Passive House: The Economic and Environmental Solution for Sustainable Real Estate. Lecture by Tim Eian of TE Studio Passive House Design in November 2022 in Minneapolis.
- The Built Environment
- Let's imagine the perfect building
- The Passive House standard
- Why Passive House targets
- Clean Energy Plans?!
- How does Passive House compare and fit in?
- The business case for Passive House real estate
- Tools to quantify the value of Passive House
- What can I do?
- Resources
PDF SubmissionDigital Marketing Institute in NoidaPoojaSaini954651
https://www.safalta.com/online-digital-marketing/advance-digital-marketing-training-in-noidaTop Digital Marketing Institute in Noida: Boost Your Career Fast
[3:29 am, 30/05/2024] +91 83818 43552: Safalta Digital Marketing Institute in Noida also provides advanced classes for individuals seeking to develop their expertise and skills in this field. These classes, led by industry experts with vast experience, focus on specific aspects of digital marketing such as advanced SEO strategies, sophisticated content creation techniques, and data-driven analytics.
Book Formatting: Quality Control Checks for DesignersConfidence Ago
This presentation was made to help designers who work in publishing houses or format books for printing ensure quality.
Quality control is vital to every industry. This is why every department in a company need create a method they use in ensuring quality. This, perhaps, will not only improve the quality of products and bring errors to the barest minimum, but take it to a near perfect finish.
It is beyond a moot point that a good book will somewhat be judged by its cover, but the content of the book remains king. No matter how beautiful the cover, if the quality of writing or presentation is off, that will be a reason for readers not to come back to the book or recommend it.
So, this presentation points designers to some important things that may be missed by an editor that they could eventually discover and call the attention of the editor.
A data-driven approach for understanding Open Design @ Design For Next
1. A data-driven approach for understanding
Open Design. Mapping social interactions
in collaborative processes on GitHub
Massimo Menichinelli
IAAC | Fab City Research Lab
Aalto University – School of Art, Design and Architecture – Department of Media – Media Lab
Helsinki
SUPSI – Department for Environment Constructions and Design
massimo@fablabbcn.org – massimo.menichinelli@aalto.f
2. Introduction
1. Trend: development and adoption of digital technologies
in the Design field
2. Context: Open Design + Maker Movement + Digital
Platforms = collaborative design processes for digital
content + manufacturing
3. Target: Designer / researcher as reflective practitioner
4. Scope: A software library and a data-driven approach for
understanding design-related cases, not case-studies
3. Introduction
5. Research questions:
1. how could the analysis of social interactions over time on
such platforms improve the understanding of design-
related collaborative processes?
6. Goals:
1. advance our understanding of how platforms connects and
influence makers and designers in their collaborative work
on Open Design
2. provide support to the activity of Maker and Design
researcher and reflective practitioners
4. Overview of the paper
1. the intersections of platforms, makers and designers (section 1-2)
2. existing approaches in understanding social interactions in GitHub and
related tools and platforms (section 2)
3. a proposal of a software library for analysing networks of social
interactions over time on GitHub (section 2)
4. its application to three cases (section 3) of
1. discussing the nature and concepts of Open Design (section 3.2)
2. teaching Open Design to interaction design students (section 3.3)
3. the development of a Maker platform for laboratories and for Open
Design project development (section 3.4)
5. conclusions regarding the results obtained, the limits of the research and
potential future directions for improving it (section 4)
5. 1. Open Design: the Design discipline started adopting the tools
and principles from Open Source and P2P software development
community, opening the design processes, documentations and
outcomes to digitally-enabled communities.
2. Maker movement: a loose global movement of individuals who
focus on making physical projects but with a digital layer and
digital tools, often with collaborative processes and the sharing of
the digital files or documentation. Makers often meet and work in
globally-networked laboratories such as Fab Labs, Makerspaces
and Hackerspaces that provide access to a local and global
community of like-minded actors and to several digital fabrication
technologies able to manufacture easily and locally digital
projects.
Context: Open Design + Maker movement
6. 1. Digital businesses with ecosystems, partnerships and
communities where it is easy for providers and users to
participate
2. Long tails, exchange of goods and services (multisided
platforms)
3. Features, (big) data, ability to scale
4. Influence on society, politics, economy, knowledge
5. A source of data for understanding phenomena (and
their impact on them)
6. Used by makers and designers
Platforms
7. Git / GitHub
Versions of a project managed by multiple authors.
Source:https://github.com/fablabbcn/fablabs/commits/master
8. Git / GitHub
Issue assignment and comments for discussing the project.
Source: https://github.com/fablabbcn/fablabs/issues/assigned/ceritium
9. Analysis of platforms (GitHub)
Previous literature:
1. Analyses of Git (and other version control systems) projects
2. Analyses of projects hosted on several platforms
3. Analyses of projects hosted on GitHub
Mostly social network analysis methods in order to understand
latent organizations, community structure, team dynamics,
participation of developers and project evolution
10. A software for analysis of platforms (GitHub)
1.Social network analysis of
interactions over time
2.Free / Open Source and easy to use:
pip install platform_analysis
3.Can be used for analysis,
visualization, and inside
platforms
4.Python data science ecosystem
5.Git / GitHub (and other version
control systems) projects
6.Can be expanded to more
platforms = more dimensions of a
project can be analysed
Source: https://pypi.python.org/pypi/platform_analysis/0.20 - https://github.com/openp2pdesign/platform_analysis
13. Data format
[{
"@node": "Content id",
"date": "Content creation date",
"msg": "Content title or body",
"author": {
"#text": "User name",
"@email": "User e-mail",
"avatar_url": "User avatar URL on GitHub"
}
}]
14. Type of analyses
1. A graph of interactions among users (a social network analysis):
1. centrality of users (degree, betweenness, closeness,
eigenvector, …)
2. users who produced commits, or just online comments
3. community structure
2.a plot of interactions over time among users (a time series
analysis):
1. all interactions
2. interactions split by type
3. interactions split by user
15. Example: 3 cases
1. Discussing the nature and concepts of Open Design
2. Teaching Open Design to interaction design students
3. The development of a platform for Maker laboratories
and Open Design projects
16. Example: #01 Defining Open Design
Source: https://2012.okfestival.org - https://github.com/OpenDesign-WorkingGroup/Open-Design-Definition
30. Conclusions
This approach is useful for understanding:
1. the process of a project
2. the interactions that constitute the process
3. the kind of work done in the process
4. the influence and importance of specific actors on the
process
5. the amount of participation in the process
31. 1.Large scale research = more insights about the impact of platforms on maker
and designer activities
2.Small scale research = insights related to the specific projects
3.Custom interactive visualizations tools for exploring all the available data
4.Refine data extraction and analysis for all the features of Git and GitHub
5.Compare interactions with the overall individual activity that is not
collaborative, in order to understand the balance between autonomous
work and collaborative one.
6.Integrate with more version control systems tools and social media platforms
7.Combine it with qualitative methods like interviews, in order to understand
not just the activity of a project as a whole, but also the experience of each
participant
Limitations / Future research