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Open P2P Design
                              Enabling Design 2.0 through Open
                              Processes, Systems, Tools and
                              Projects

                              Massimo Menichinelli
                              Roger Pitiot


Day 02:
Introduction to
                      November 20th-23rd 2009
Open P2P Design:      IDAS, Seoul
Platform, Tools and   http://www.workshop.colab-design.org/
Process



                        http://openp2pdesign.org
01.
What is Open P2P Design?
Where do openp2pdesign.org and Open P2P Design come
from?

* March 2005
* a young student started his master degree thesis in
  industrial design (actually it became service design soon)
* Design researchers were studying Design+Locality:
           * Spark! Design and Locality (Europe)
          http://www2.uiah.fi/virtu/spark/index.html
          * Me.Design (Italy)
          http://www.sistemadesignitalia.it/sdi/ricerche/medesign/index.php



--> How can we design projects for a locality and its
    community?
--> How can we enable the participation of a community in
    the design process?
Designing Open Collaborative projects: Thinkcycle
http://www.thinkcycle.org (now closed)
http://web.media.mit.edu/~nitin/thesis/




 Source: http://www.thinkcycle.org




This is... Open
Design!
Facilitating a P2P system: Open Health by RED (British Design
Council)
http://www.designcouncil.info/mt/RED/




 Source: http://www.designcouncil.info/mt/RED/




This is... P2P
Service Design!
April 2006, Master Degree Thesis:

Reti Collaborative.
Il design per una auto-organizzazione
Open Peer-to-Peer
(Collaborative Networks.
Design for an Open Peer-to-Peer
self-organization)

Tutor: Ezio Manzini
Politecnico di Milano, Faculty of Design

You can download it here:
http://www.scribd.com/openp2pdesign
What is Open P2P Design?

           Open Design (design of an open project)
           +
           P2P Design (design of a peer-to-peer system)
           =
           the co-design of Open P2P social systems



A promising way to design
with/for a Community and
its Locality
Open Design is:
        --> Design and Open a design project (product,
        graphic, web, interaction ) for a community


        Open P2P Design:
        --> Co-Design and Enabling of a Collaborative
        Activity with/for a community


We use Open and P2P
processes to co-design Open
and P2P organizational forms
A Collaborative Activity is:
         * an activity
         * done through collaboration
         * not a product! But rather a service
         * it can be anything, from writing an encyclopedia
          to making beer to Design!


Open Design is a
Collaborative Activity!
Where should we use Open P2P Design?

* works well where there are active participants

* within an organization (community, enterprise, public
  institution), for its own processes
     --> Open Innovation, Enterprise 2.0, Open Government, …

* when an organization (community, enterprise, public
  institution) enables another one
     --> Open Marketplaces, Open Innovation, Enterprise 2.0,
     Open Government, …

* for community-based services / businesses

* for Open Design projects
Why Open P2P Design?

* mass-collaboration/crowdsourcing/distributed creativity force
  a change in the role of designers

--> designers become enablers of distributed creativity
Why Open P2P Design?


* it's about mass collaboration-based or community-based
 activities (and Open Design is an example)

--> designers can find a role even outside design projects
Why Open P2P Design?


* communities generate innovations as the outcome of
  collaborative activities

--> a designer becomes an enabler of innovation and change
What does Open P2P Design do?

    an open design process +
    a collaborative activity self-organized by a community

    But we are going to use it in an easier way:
    * we already know the design activity
    * we don't really need to co-design it
    * but we can organize it anyway


We won't use for Co-design        It's easier! :-)
but for Metadesign
What we design with Open P2P Design?

* not the community itself and its complexity (social network)
* but first the platform (artifacts, rules, roles): all the elements
  that once shared enable then the emergence of a:
* collaborative activity (and then the emergence and self-
  organization of the community)
First the platform, then the collaborative activity

The platform is:
* dynamic and shared in the social network
* what we can easily design before actually co-designing
* necessary in the design process, where it's developed further
02.
What is the Source code of
Open P2P Design?
Where does Open P2P Design come from?

Open Source Software +
Activity Theory +
Service Design (+ Activity Theory) +
Action Planning +
Social Network Analysis +
...
What is the Source Code of Open P2P Design?

( Community Activity Analysis +
Social Network Analysis + )

Open Design Activity Analysis +
Participation Matrix +
System Map +
Offering Map +
Motivation Matrix +
Blueprint +
Storyboard +
...
What we are going to do today?

Participation Matrix +
Community Analysis redesign +
System Map +
Motivation Matrix +
01. What about the process of Open P2P Design?

* analysis of the existing community, activity and platform
* concept design of a collaborative activity
* distribution/sharing/discussion of the concept
* parallel and iterative co-design of the collaborative activity and
  building of the platform
* self-organization


--> shaped by knowledge, reputation and participation
01. What about the process of Open P2P Design?
02. Let's describe briefly the Open Design activity, starting
         from the Community Analysis!

         Some questions about it:
         * subject (the community)
         * object (of the activity)
         * rules
         * roles (division of labour)
         * artefacts (material, immaterial, cognitive)
         * larger community (with which interacts)
         * participation:
                   * top-down
                   * bottom-up
                   * marketplace
         * reputation levels

In order to understand
how the open design
activity will work
03. System Map
http://www.mepss.nl/index.php?p=tool&l4=W21



The System Map is very useful to visualize and design
interactions and flows between people. Its elements are:

* material flows

* information flows

* financial flows

* roles
* border of the system
                                For designing interactions
                                as flows
03. System Map
04. Offering Map
http://www.mepss.nl/index.php?p=tool&l4=W23
http://www.servicedesigntools.org/tools/38



The map that shows the whole structure of the Open Design
Activity:

* Activity
* Actions
* Operations




In order to visualize
the design activity
04. Offering Map
05. Motivation Matrix
http://www.servicedesigntools.org/tools/20


The Motivation Matrix is useful for analysing and visualizing
motivations and the interactions between the roles of the Open
Design activity




                                                                           In order to understand
                                                                           interactions as
                                                                           motivations
                  Source: http://www.sustainable-everyday.net/lolacases/
05. Motivation Matrix
06. Blueprint of the Open Design activity
       http://www.servicedesigntools.org/tools/35



       The Blueprint is useful to visualize and design processes and
       details of the Open Design activity only if we have a place
       where participants actually meet to do it. It's useful when it's
       happening within an organization (Enterprise, Public
       Administration, ...)

       * actions of the roles inside and outside
       * users, front office, back office, support processes
       * time



In order to design interactions in
time
06. Blueprint of the Open Design activity
07. Storyboard
    http://en.wikipedia.org/wiki/Storyboard
    http://www.servicedesigntools.org/tools/13



    Storyboards are graphic organizers such as a series of
    illustrations or images displayed in sequence for the purpose
    of pre-visualizing a motion picture, animation, motion graphic
    or interactive media sequence, including website interactivity.




In order to visualize the
interactions as a story
07. Storyboard




             Source: http://www.flickr.com/photos/ninga/473316247/
What we are going to do today?

Participation Matrix +
Community Analysis redesign +
System Map +
Motivation Matrix +
Any questions or comments?
Thank you!

                                Massimo Menichinelli



Follow and join us!

info@openp2pdesign.org
openp2pdesign.org
twitter.com/openp2pdesign
stores.lulu.com/openp2pdesign

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IDAS Workshop: 02 What Is Open P2P Design

  • 1. Open P2P Design Enabling Design 2.0 through Open Processes, Systems, Tools and Projects Massimo Menichinelli Roger Pitiot Day 02: Introduction to November 20th-23rd 2009 Open P2P Design: IDAS, Seoul Platform, Tools and http://www.workshop.colab-design.org/ Process http://openp2pdesign.org
  • 2. 01. What is Open P2P Design?
  • 3. Where do openp2pdesign.org and Open P2P Design come from? * March 2005 * a young student started his master degree thesis in industrial design (actually it became service design soon) * Design researchers were studying Design+Locality: * Spark! Design and Locality (Europe) http://www2.uiah.fi/virtu/spark/index.html * Me.Design (Italy) http://www.sistemadesignitalia.it/sdi/ricerche/medesign/index.php --> How can we design projects for a locality and its community? --> How can we enable the participation of a community in the design process?
  • 4. Designing Open Collaborative projects: Thinkcycle http://www.thinkcycle.org (now closed) http://web.media.mit.edu/~nitin/thesis/ Source: http://www.thinkcycle.org This is... Open Design!
  • 5. Facilitating a P2P system: Open Health by RED (British Design Council) http://www.designcouncil.info/mt/RED/ Source: http://www.designcouncil.info/mt/RED/ This is... P2P Service Design!
  • 6. April 2006, Master Degree Thesis: Reti Collaborative. Il design per una auto-organizzazione Open Peer-to-Peer (Collaborative Networks. Design for an Open Peer-to-Peer self-organization) Tutor: Ezio Manzini Politecnico di Milano, Faculty of Design You can download it here: http://www.scribd.com/openp2pdesign
  • 7. What is Open P2P Design? Open Design (design of an open project) + P2P Design (design of a peer-to-peer system) = the co-design of Open P2P social systems A promising way to design with/for a Community and its Locality
  • 8. Open Design is: --> Design and Open a design project (product, graphic, web, interaction ) for a community Open P2P Design: --> Co-Design and Enabling of a Collaborative Activity with/for a community We use Open and P2P processes to co-design Open and P2P organizational forms
  • 9. A Collaborative Activity is: * an activity * done through collaboration * not a product! But rather a service * it can be anything, from writing an encyclopedia to making beer to Design! Open Design is a Collaborative Activity!
  • 10. Where should we use Open P2P Design? * works well where there are active participants * within an organization (community, enterprise, public institution), for its own processes --> Open Innovation, Enterprise 2.0, Open Government, … * when an organization (community, enterprise, public institution) enables another one --> Open Marketplaces, Open Innovation, Enterprise 2.0, Open Government, … * for community-based services / businesses * for Open Design projects
  • 11. Why Open P2P Design? * mass-collaboration/crowdsourcing/distributed creativity force a change in the role of designers --> designers become enablers of distributed creativity
  • 12. Why Open P2P Design? * it's about mass collaboration-based or community-based activities (and Open Design is an example) --> designers can find a role even outside design projects
  • 13. Why Open P2P Design? * communities generate innovations as the outcome of collaborative activities --> a designer becomes an enabler of innovation and change
  • 14. What does Open P2P Design do? an open design process + a collaborative activity self-organized by a community But we are going to use it in an easier way: * we already know the design activity * we don't really need to co-design it * but we can organize it anyway We won't use for Co-design It's easier! :-) but for Metadesign
  • 15. What we design with Open P2P Design? * not the community itself and its complexity (social network) * but first the platform (artifacts, rules, roles): all the elements that once shared enable then the emergence of a: * collaborative activity (and then the emergence and self- organization of the community)
  • 16. First the platform, then the collaborative activity The platform is: * dynamic and shared in the social network * what we can easily design before actually co-designing * necessary in the design process, where it's developed further
  • 17. 02. What is the Source code of Open P2P Design?
  • 18. Where does Open P2P Design come from? Open Source Software + Activity Theory + Service Design (+ Activity Theory) + Action Planning + Social Network Analysis + ...
  • 19. What is the Source Code of Open P2P Design? ( Community Activity Analysis + Social Network Analysis + ) Open Design Activity Analysis + Participation Matrix + System Map + Offering Map + Motivation Matrix + Blueprint + Storyboard + ...
  • 20. What we are going to do today? Participation Matrix + Community Analysis redesign + System Map + Motivation Matrix +
  • 21. 01. What about the process of Open P2P Design? * analysis of the existing community, activity and platform * concept design of a collaborative activity * distribution/sharing/discussion of the concept * parallel and iterative co-design of the collaborative activity and building of the platform * self-organization --> shaped by knowledge, reputation and participation
  • 22. 01. What about the process of Open P2P Design?
  • 23. 02. Let's describe briefly the Open Design activity, starting from the Community Analysis! Some questions about it: * subject (the community) * object (of the activity) * rules * roles (division of labour) * artefacts (material, immaterial, cognitive) * larger community (with which interacts) * participation: * top-down * bottom-up * marketplace * reputation levels In order to understand how the open design activity will work
  • 24. 03. System Map http://www.mepss.nl/index.php?p=tool&l4=W21 The System Map is very useful to visualize and design interactions and flows between people. Its elements are: * material flows * information flows * financial flows * roles * border of the system For designing interactions as flows
  • 26. 04. Offering Map http://www.mepss.nl/index.php?p=tool&l4=W23 http://www.servicedesigntools.org/tools/38 The map that shows the whole structure of the Open Design Activity: * Activity * Actions * Operations In order to visualize the design activity
  • 28. 05. Motivation Matrix http://www.servicedesigntools.org/tools/20 The Motivation Matrix is useful for analysing and visualizing motivations and the interactions between the roles of the Open Design activity In order to understand interactions as motivations Source: http://www.sustainable-everyday.net/lolacases/
  • 30. 06. Blueprint of the Open Design activity http://www.servicedesigntools.org/tools/35 The Blueprint is useful to visualize and design processes and details of the Open Design activity only if we have a place where participants actually meet to do it. It's useful when it's happening within an organization (Enterprise, Public Administration, ...) * actions of the roles inside and outside * users, front office, back office, support processes * time In order to design interactions in time
  • 31. 06. Blueprint of the Open Design activity
  • 32. 07. Storyboard http://en.wikipedia.org/wiki/Storyboard http://www.servicedesigntools.org/tools/13 Storyboards are graphic organizers such as a series of illustrations or images displayed in sequence for the purpose of pre-visualizing a motion picture, animation, motion graphic or interactive media sequence, including website interactivity. In order to visualize the interactions as a story
  • 33. 07. Storyboard Source: http://www.flickr.com/photos/ninga/473316247/
  • 34. What we are going to do today? Participation Matrix + Community Analysis redesign + System Map + Motivation Matrix +
  • 35. Any questions or comments?
  • 36. Thank you! Massimo Menichinelli Follow and join us! info@openp2pdesign.org openp2pdesign.org twitter.com/openp2pdesign stores.lulu.com/openp2pdesign