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The Online Revolution
in Qualitative Research
Liz Van Patten
Consumer Advisory Panels
October 27, 2011
All contents © 2011 Liz Van Patten
Agenda
• Mainstream
meets broadband
• Landline to
mobile
• Digital town
square
Mainstream Meets Broadband
Once upon a time …
In-person methods
• Since the 1950’s
• Focus groups
• In-depth interviews & ethnographies
• Same place, same time
• Verbal communication
– Other activities as tools
o Projectives
o Collages
o Journals
Web = online text-based methods
• Since the early 1990’s
• Adaptations of web-based tools
• Real-time “chat” online focus groups
– Same time
– Same web location
• Asynchronous online “bulletin board” forums
– Different times
– Same web location
Online solves problems
• Tough recruits
• Geographic distances
• Sensitive topics
• Group dynamics management
• No travel costs
Threaded
responses
Moderator
question
Asynchronous bulletin board
Text-based methods have limits
• No facial expressions
• No body language
• Internet required
• Typing required
• Concerns about identity
Then things got interesting …
In-person
Online FGs
Virtual world
FGs
Email
discussions
Video focus
groups
Multimedia
platforms
Blogs &
journals
Video blogs &
journals
Bulletin
boards
Immersive
research
Digital
ethnographies
Extended
panels
Video bulletin
boards
In-person → text → video
Web-based video focus groups
• Real-time video-conference focus groups
– Same time, participant’s location
– Webcams provided
• Chat and other tools (Adobe Connect)
• Body language, facial expressions
• Not text-dependent
• One to six participants
• Recorded
Web-based video focus group
Webcam
conference
Whiteboard
stimulus
display
Multi-
function
chat
Uses for video focus groups
• Top-of-mind, verbatim responses
• Visual cues, seeing faces and gestures
• Stimulus-based research
• Usability projects
Multimedia platforms
• Asynchronous
• Combine video, photos, text
• “Whiteboard” can show any type of stimulus
Uses for multimedia platforms
• “Deep dives”
• Longitudinal studies
• Product testing
• Ad testing
• Ethnography
• Video reports
Immersive research
• Capture experiences as they happen
• Combines blogging, bulletin boards, video, images
• Mix of individual activities and discussion
– Journals
– Photo exercises
– Discussions
• Extended time allows more in-depth exploration
Breakfast on the go
I was called into work Sunday
morning the 14th
unexpectedly and had about
30 minutes to get ready. I
grabbed breakfast at [c-store]
on the way, it was around
10am. I ate while I was
driving. I bought a sausage,
egg and cheese biscut. I took
the sausage out though
because I don't eat meat. I
also bought a Dasani water.
The [c-store] was on my way
to work, I wanted a hot
breakfast and it was less
expensive than going to
McDonald's.
Brand exploration
Digital ethnography
• Consumer keeps detailed video journals
• Follow-up probing via text
• Used to understand behavior in natural
environment
Activities in the car
Uses for immersive research
• Category “deep dives”
• Understand consumers’ lives
• Finding “white space”
• Test concepts/products in real-life situations
In-person
Online FGs
Virtual world
FGs
Email
discussions
Video focus
groups
Multimedia
platforms
Blogs &
journals
Video blogs &
journals
Bulletin
boards
Immersive
research
Digital
ethnographies
Extended
panels
Video bulletin
boards
In-person → text → video
Landline to Mobile
Mobile is changing everything …
Phone focus
groups & IDIs
Phone/Internet
hybrids
Multimedia
platforms
Mobile (text)
research
Immersive
research
Smartphones,
cameras &
video
Blogs & vlogs
Social networks
Apps
Landline → mobile → text
• Phones used when in-person was not practical
– Phone-depths
– Phone focus groups
– Phone/Internet hybrids
• Challenges:
– Control group dynamics
– Show stimulus
Landline phone methods
Some stats
• 4 billion mobile phones in use worldwide
– 3 in 4 are SMS text enabled
– 1 in 4 are smartphones
• 6.5 trillion text messages worldwide in 2010
Source: Digitalbuzz
Mobile messaging research
• Questions asked/answered by SMS
• Real-time information
• Real-place information
• Up to 4-6 times a day
• Limits:
– 160 characters
– Hard to show stimulus
Auto-recorded responses
Spreadsheet or online forum
Question: If you've made a purchase in the last few hours, please let us know how you
paid for it (cash, check, credit card) and why you chose that payment method.
Fri 24/04 11:49 AM Jack Train ticket, paid with cash due to the amount of purchase three dollars
Fri 24/04 11:49 AM Michelle I paid a copay at drs office with visa checking card. I dont usully have cash
Fri 24/04 11:32 AM Simon Debit bc I am out of cash
Thu 23/04 1:29 PM Michelle Some special food I need for aliquid diet. bought at food lion with visa ceck
Thu 23/04 12:34 PMJack Debit card, no cash available
Thu 23/04 12:33 PMJack Debit card
Fri 24/04 1:30 PM Donna None.
Fri 24/04 8:27 AM Samuel didnt
Fri 24/04 8:25 AM Samuel Paid for parking last night - cash - small amtrak so made sense
Fri 24/04 8:00 AM Simon Used my debit card bc it was just a few bucks so not worth writing a check
Thu 23/04 9:46 PM Donna Paid for dinner in a restaurant with cash. I had the money on me and prefer
Thu 23/04 8:06 PM Jack Debit card, no cash and convenient
Uses for mobile messaging research
• Teens to 20’s
• Input during an activity (shopping, eating, TV)
• Tracking behavior away from home
• Lead-in to online discussion
• Anonymity
This methodology creates an almost
magic level of anonymity. Many
participants felt they could be 100%
honest because they were texting back
to someone they’d never meet or
interact with.
Word of the Year (2010)
“App” - noun, an abbreviated form of
application, a software program for a computer
or phone operating system
*Source: American Dialect Society
Smartphones are a game-changer
• 500,000 apps and counting
• Games
• Social networks
• Weather, maps, news, music
• GPS and location-based marketing
• Survey and ethnography apps
*Source: http://148apps.biz/app-store-metrics/
Phone focus
groups & IDIs
Phone/Internet
hybrids
Multimedia
platforms
Mobile (text)
research
Immersive
research
Smartphones,
cameras &
video
Blogs & vlogs
Social networks
Apps
Landline → mobile → text
Digital Town Square
Internet
Search
Usenets &
Message
boards
Organic
communities
Social
networking
sites
Online
research
communities
Blogs
Micro-
blogging sites
Online
qualitative
Internet → Search → Social networking
The power of groups …
Facebook stats
• >800 million active users
• >50% log in every day
• Average user has 130 friends
• >75% of users are outside the US
*Source: facebook, October 2011
Facebook mobile
• >350 million users access thru
mobile devices
• Mobile users twice as active
as non-mobile users
*Source: facebook, October 2011
Twitter stats
• 200,000,000 tweets per day
• 165,000,000 registered users
• Half use Twitter mobile
• 6 in 10 located outside the US
*Source: Twitter
Social networking sites
Community Sites
Facebook
LinkedIn
Foursquare
Yelp
Bebo (Europe)
Orkut (S. America/Asia)
Friendster (Asia)
Social Video/Images
YouTube
Vimeo
Livestream
Flickr
Social Bookmarking/News
Delicious
StumbleUpon
Digg
Reddit
Microblogging
Twitter
Jaiku
Tumblr
Social media monitoring
• New channel for information flow
• New ways to follow the conversation
• Brand monitoring
• Access to user profiles
– Access to users’ peers
Real-time crowdsource search
What are others saying?
How are they saying it?
Free tools to facilitate listening
Tools for social media monitoring
• TweetDeck
• HootSuite
• TwitteRel
• BlogPulse
• QuantCast
Best uses of social media monitoring
• Listening to the buzz
• Looking for trends
• Data mining
• “Kindling” for other qualitative methods
• Listening to tonality for advertising
• Locating early adaptors
• Web scraping – sentiment analysis
Market research online communities
MROCs will shock the qualitative
market research world. They provide
cheaper, faster, and newer types of
insights that today’s traditional
qualitative research modes, such as
focus groups, don’t currently provide.
*Source: Will Web 2.0 Transform Market Research?, Brad Bortner, Forrester Research, April 2008
Online research communities
• Social networking meets market research
– Group of consumers
– Common interests
– Participate online
– Secure site
Online research communities
• 200 to 400 members
– Targeted, invited
• Months, even years
• Branded (sometimes)
• Private, secure sites
• Professional moderators
• Variety of ways to interact
Extremely flexible
• Focus on single topic or explore multiple issues
• Combine methods/techniques
• Change/adapt mid-course
Best uses of online communities
• Trend spotting
• Early concept development
• Testing social media strategy
• Exploring attitudes and behavior
• Product innovation
• Directional insights
• Testing language
Benefits of online communities
• Deeper, unexpected insights
• Speed
• Collaboration
• Cost
Internet
Search
Usenets &
Message
boards
Organic
communities
Social
networking
sites
Online insight
communities
Blogs
Micro-
blogging sites
Online
qualitative
Internet → Search → Social networking
What’s next?
• Mainstream
meets broadband
• Landline to
mobile
• Digital town
square
• Gamification!
• Use of game design techniques to engage audiences
• Encourages people to perform chores they consider
boring (e.g., surveys)
Gamification
Liz Van Patten
Consumer Advisory Panels
Lvanpatten@aol.com
631-283-7842

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ONLINE REVOLUTION QUALITATIVE RESEARCH

  • 1. The Online Revolution in Qualitative Research Liz Van Patten Consumer Advisory Panels October 27, 2011 All contents © 2011 Liz Van Patten
  • 2. Agenda • Mainstream meets broadband • Landline to mobile • Digital town square
  • 4. Once upon a time …
  • 5. In-person methods • Since the 1950’s • Focus groups • In-depth interviews & ethnographies • Same place, same time • Verbal communication – Other activities as tools o Projectives o Collages o Journals
  • 6. Web = online text-based methods • Since the early 1990’s • Adaptations of web-based tools • Real-time “chat” online focus groups – Same time – Same web location • Asynchronous online “bulletin board” forums – Different times – Same web location
  • 7. Online solves problems • Tough recruits • Geographic distances • Sensitive topics • Group dynamics management • No travel costs
  • 9. Text-based methods have limits • No facial expressions • No body language • Internet required • Typing required • Concerns about identity
  • 10. Then things got interesting …
  • 11. In-person Online FGs Virtual world FGs Email discussions Video focus groups Multimedia platforms Blogs & journals Video blogs & journals Bulletin boards Immersive research Digital ethnographies Extended panels Video bulletin boards In-person → text → video
  • 12. Web-based video focus groups • Real-time video-conference focus groups – Same time, participant’s location – Webcams provided • Chat and other tools (Adobe Connect) • Body language, facial expressions • Not text-dependent • One to six participants • Recorded
  • 13. Web-based video focus group Webcam conference Whiteboard stimulus display Multi- function chat
  • 14. Uses for video focus groups • Top-of-mind, verbatim responses • Visual cues, seeing faces and gestures • Stimulus-based research • Usability projects
  • 15. Multimedia platforms • Asynchronous • Combine video, photos, text • “Whiteboard” can show any type of stimulus
  • 16.
  • 17.
  • 18.
  • 19. Uses for multimedia platforms • “Deep dives” • Longitudinal studies • Product testing • Ad testing • Ethnography • Video reports
  • 20. Immersive research • Capture experiences as they happen • Combines blogging, bulletin boards, video, images • Mix of individual activities and discussion – Journals – Photo exercises – Discussions • Extended time allows more in-depth exploration
  • 21. Breakfast on the go I was called into work Sunday morning the 14th unexpectedly and had about 30 minutes to get ready. I grabbed breakfast at [c-store] on the way, it was around 10am. I ate while I was driving. I bought a sausage, egg and cheese biscut. I took the sausage out though because I don't eat meat. I also bought a Dasani water. The [c-store] was on my way to work, I wanted a hot breakfast and it was less expensive than going to McDonald's.
  • 23. Digital ethnography • Consumer keeps detailed video journals • Follow-up probing via text • Used to understand behavior in natural environment
  • 25. Uses for immersive research • Category “deep dives” • Understand consumers’ lives • Finding “white space” • Test concepts/products in real-life situations
  • 26. In-person Online FGs Virtual world FGs Email discussions Video focus groups Multimedia platforms Blogs & journals Video blogs & journals Bulletin boards Immersive research Digital ethnographies Extended panels Video bulletin boards In-person → text → video
  • 28. Mobile is changing everything …
  • 29. Phone focus groups & IDIs Phone/Internet hybrids Multimedia platforms Mobile (text) research Immersive research Smartphones, cameras & video Blogs & vlogs Social networks Apps Landline → mobile → text
  • 30. • Phones used when in-person was not practical – Phone-depths – Phone focus groups – Phone/Internet hybrids • Challenges: – Control group dynamics – Show stimulus Landline phone methods
  • 31. Some stats • 4 billion mobile phones in use worldwide – 3 in 4 are SMS text enabled – 1 in 4 are smartphones • 6.5 trillion text messages worldwide in 2010 Source: Digitalbuzz
  • 32. Mobile messaging research • Questions asked/answered by SMS • Real-time information • Real-place information • Up to 4-6 times a day • Limits: – 160 characters – Hard to show stimulus
  • 33. Auto-recorded responses Spreadsheet or online forum Question: If you've made a purchase in the last few hours, please let us know how you paid for it (cash, check, credit card) and why you chose that payment method. Fri 24/04 11:49 AM Jack Train ticket, paid with cash due to the amount of purchase three dollars Fri 24/04 11:49 AM Michelle I paid a copay at drs office with visa checking card. I dont usully have cash Fri 24/04 11:32 AM Simon Debit bc I am out of cash Thu 23/04 1:29 PM Michelle Some special food I need for aliquid diet. bought at food lion with visa ceck Thu 23/04 12:34 PMJack Debit card, no cash available Thu 23/04 12:33 PMJack Debit card Fri 24/04 1:30 PM Donna None. Fri 24/04 8:27 AM Samuel didnt Fri 24/04 8:25 AM Samuel Paid for parking last night - cash - small amtrak so made sense Fri 24/04 8:00 AM Simon Used my debit card bc it was just a few bucks so not worth writing a check Thu 23/04 9:46 PM Donna Paid for dinner in a restaurant with cash. I had the money on me and prefer Thu 23/04 8:06 PM Jack Debit card, no cash and convenient
  • 34. Uses for mobile messaging research • Teens to 20’s • Input during an activity (shopping, eating, TV) • Tracking behavior away from home • Lead-in to online discussion • Anonymity This methodology creates an almost magic level of anonymity. Many participants felt they could be 100% honest because they were texting back to someone they’d never meet or interact with.
  • 35. Word of the Year (2010) “App” - noun, an abbreviated form of application, a software program for a computer or phone operating system *Source: American Dialect Society
  • 36. Smartphones are a game-changer • 500,000 apps and counting • Games • Social networks • Weather, maps, news, music • GPS and location-based marketing • Survey and ethnography apps *Source: http://148apps.biz/app-store-metrics/
  • 37. Phone focus groups & IDIs Phone/Internet hybrids Multimedia platforms Mobile (text) research Immersive research Smartphones, cameras & video Blogs & vlogs Social networks Apps Landline → mobile → text
  • 40. The power of groups …
  • 41. Facebook stats • >800 million active users • >50% log in every day • Average user has 130 friends • >75% of users are outside the US *Source: facebook, October 2011
  • 42. Facebook mobile • >350 million users access thru mobile devices • Mobile users twice as active as non-mobile users *Source: facebook, October 2011
  • 43. Twitter stats • 200,000,000 tweets per day • 165,000,000 registered users • Half use Twitter mobile • 6 in 10 located outside the US *Source: Twitter
  • 44. Social networking sites Community Sites Facebook LinkedIn Foursquare Yelp Bebo (Europe) Orkut (S. America/Asia) Friendster (Asia) Social Video/Images YouTube Vimeo Livestream Flickr Social Bookmarking/News Delicious StumbleUpon Digg Reddit Microblogging Twitter Jaiku Tumblr
  • 45. Social media monitoring • New channel for information flow • New ways to follow the conversation • Brand monitoring • Access to user profiles – Access to users’ peers
  • 47. What are others saying?
  • 48. How are they saying it?
  • 49. Free tools to facilitate listening
  • 50. Tools for social media monitoring • TweetDeck • HootSuite • TwitteRel • BlogPulse • QuantCast
  • 51. Best uses of social media monitoring • Listening to the buzz • Looking for trends • Data mining • “Kindling” for other qualitative methods • Listening to tonality for advertising • Locating early adaptors • Web scraping – sentiment analysis
  • 52. Market research online communities MROCs will shock the qualitative market research world. They provide cheaper, faster, and newer types of insights that today’s traditional qualitative research modes, such as focus groups, don’t currently provide. *Source: Will Web 2.0 Transform Market Research?, Brad Bortner, Forrester Research, April 2008
  • 53. Online research communities • Social networking meets market research – Group of consumers – Common interests – Participate online – Secure site
  • 54. Online research communities • 200 to 400 members – Targeted, invited • Months, even years • Branded (sometimes) • Private, secure sites • Professional moderators • Variety of ways to interact
  • 55. Extremely flexible • Focus on single topic or explore multiple issues • Combine methods/techniques • Change/adapt mid-course
  • 56. Best uses of online communities • Trend spotting • Early concept development • Testing social media strategy • Exploring attitudes and behavior • Product innovation • Directional insights • Testing language
  • 57. Benefits of online communities • Deeper, unexpected insights • Speed • Collaboration • Cost
  • 59. What’s next? • Mainstream meets broadband • Landline to mobile • Digital town square • Gamification!
  • 60. • Use of game design techniques to engage audiences • Encourages people to perform chores they consider boring (e.g., surveys) Gamification
  • 61. Liz Van Patten Consumer Advisory Panels Lvanpatten@aol.com 631-283-7842

Editor's Notes

  1. Online Immersive Research: rich, in-the-moment Self reported ethnography (blogs, vlogs) Mobile Devices: respondents use text messaging to share experiences Webcam Discussions: streaming video for seeing faces Hybrid
  2. Online Immersive Research: rich, in-the-moment Self reported ethnography (blogs, vlogs) Mobile Devices: respondents use text messaging to share experiences Webcam Discussions: streaming video for seeing faces Hybrid
  3. Online Immersive Research: rich, in-the-moment Self reported ethnography (blogs, vlogs) Mobile Devices: respondents use text messaging to share experiences Webcam Discussions: streaming video for seeing faces Hybrid
  4. Bulletin boards or chat Surveys, mobile surveys Newsletters Messaging, email Upload photos/videos Hybrid designs
  5. Getting the best of what qualitative research can offer Deep dives Intense probing More group interaction Clearer understanding of perceptions, attitudes, behaviors Benefits include: A captive audience Bonding with brand champions And creating new ones Larger sample for some segmenting Opportunity to explore multiple issues, including: Behaviors, attitudes and motivations Perceptions (GMI and competitors) Branding Product gaps Websites and Internet tools Marketing communications Messaging And more!
  6. Getting the best of what qualitative research can offer Deep dives Intense probing More group interaction Clearer understanding of perceptions, attitudes, behaviors Benefits include: A captive audience Bonding with brand champions And creating new ones Larger sample for some segmenting Opportunity to explore multiple issues, including: Behaviors, attitudes and motivations Perceptions (GMI and competitors) Branding Product gaps Websites and Internet tools Marketing communications Messaging And more!