SlideShare a Scribd company logo
Museums and
Digital Technologies
What’s happening in U.S. museums in 2016
A little context
Four trends that are
accelerating change
in U.S. museums:
1) indoor navigation and
location-based services,
2) new ways of seeing: 360
& 3D video/AR/MR/VR
3) external pressure to
change - grassroots
initiatives.
4) internal pressure to
evolve - digital
transformation
Indoor navigation
Giving people what they want, based on where they are
The Holy Grail
Your phone is able to
provide you with content
relevant to where you are in
the museum, without you
telling it, or punching in a
number, or scanning a QR
code, or…
An early win
The Museum of Old and
New Art (MONA)
Hobart, Australia, 2011
Universal
distribution +
brute force Wifi
This year’s success
story
San Francisco Museum of Modern Art
(SFMOMA) & Detour
San Francisco, USA
A huge critical success
The recipe for
success?
• Unusual content
• Choice of content
• Up-to-date content
• An indoor map that really
works
new ways of seeing
The brave new worlds of 360º, 3D, AR, MR, VR
Why?
Platforms are pushing it – for now.
360º video: Not quite ready, but very exciting
The bad news:
It’s still in the hobbyist stage
More bad news:
It’s not yet supported in all browsers
Chrome Safari
The results:
Hopefully you’ll see something when you click on the video
VR: From fad to fixture?
Still 5-10 years from
mainstream adoption
And let’s not forget big screens!
National World War II Museum
External pressure
to change
The network effect and grassroots initiatives
#hashtag activism
The modern Internet gives individuals great ability to make their
voices heard in ways that were impossible in the last century.
The “signal boost” that can happen when like-minded individuals
share content and spread it through their personal networks can
cause ideas to spread rapidly.
The # sign has become an important part of everyday life.
Examples of hashtag campaigns
Social issues:
#svegliamuseo – “Wake up, museums!”
Campaign to shame Italian museums into
paying more attention to digital
#DropBP – Campaign to get the British
Museum to drop British Petroleum as a
sponsor
#MuseumWorkersSpeak – Campaign to
highlight and change unfair labor practices in
museums.
#museumsrespondtoferguson – Campaign to
mobilize American museums against violence
against African-Americans.
Awareness raising:
#askacurator
#empty___ (#emptymet, #emptymfa, etc…)
#InstaSwap (London, NYC, LA, etc…)
#historichousecrush
Another example: Drinking About Museums
• Informal, unofficial
• No central authority
• No membership rules
• Leverages social media
The network organizational model
“The shift from hierarchical
organizational structures to
networked ones is the
dominant theme of the
current era.”
Catherine Bracy, at the Museum
Computer Network 2016 conference
20th century organization
21st century organization
Network organization
The challenges of the network model
An example:
Museumhive
• An informal, community-
centered gathering,
• A hybrid structure which involves
members who come and go,
• Participation is wide,
• The barrier to entry is as low as
we can make it,
• There is a tangible outcome to
the effort
The network changes how we perceive
everything
“Art is nothing important.
Where its important is
where it connects people
to people, and people to
events, and people to
things. It’s a social
network of objects.” 
David Newbury, Museum Computer
Network 2016 conference
An example: CODE | WORDS
What was the rationale?
A peer-organized response to a perceived lack of
informed discourse around issues of theory and digital
technologies within the museum space.
How it worked
Rob Stein me Suse Cairns
+ +
Museum professionals PhD student
We talked a lot about wanting to affect change
We talked more, with peers all over the world
We organized a group around ideas
• Making the value statement for museums in a digital age - How can museums
measure what’s important and not just what’s easy?
• Digital curation - What does it mean to collect and preserve digital media, art, and
information?
• The politics of new technologies - New takes on power, audience, and authority.
• Dialogue and discourse in museums - Who’s talking and who’s listening?
• Creativity, innovation, and technology - Is there a relationship between the three
that’s unique to museums?
• Eschewing both techno-fetishism and techno-fandom. - Technology can’t solve all the
problems in the world, or the museum.
Used free tools to spread the word
What did it generate?
• A collection of essays on Medium (a free-to-use publishing platform)
https://medium.com/code-words-technology-and-theory-in-the-museum
• >50,000 views to date
• Several conference presentations and collaborations
• And a book!
And it goes on…
CODE | WORDS v2.0
Internal pressure
to evolve
Digital transformation
The tension between strategy and culture
“You need to know
what you’re doing
digitally. You need to
have a convincing
story. We call this story
a strategy.”
Visser/Richardson
Strategists know that digital media touches
every aspect of a modern museum
Pragmatists know that culture
is more important than strategy
‘A digital culture will get you
through a time without a digital
strategy much more than a digital
strategy will get you through a
time without a digital culture”
-Nick Poole
“Culture is the manifestation of values.”
-Jan Gunnarson
What are the obstacles?
An example: What this looks like at PEM
Staff contributers to the PEM blog
Amy Curtis
Annie Lundsten
Austen Barron Bailly
Barbara Pero Kampas
Becky Vitale
Caitlin Lowrie
Carla Galfano
Caryn M. Boehm
Catherine Robertson
Chip Van Dyke
Claire Blechman
Craig Tuminaro
Dan Finamore
Dave O'Ryan
David Thibodeau
Delia Faria
Dinah Cardin
Doneeca Thurston
Ed Rodley
Edie Shimel
Ellen Soares
Elliot Isen
Emily Fry
Eric Wolin
Gail Spilsbury
Gavin Andrews
Gordon Wilkins
Janet Blyberg
Janey Winchell
Jay Finney
Jim Olson
Juliette Fritsch
Karen Kramer
Kathy Fredrickson
Katie Theodoros
Kerry Schneider
Kurt Weidman
Leanne Schild
Linnea DiPillo
Lisa Incatasciato
Lisa Kosan
Lucille Wymer
Lynda Hartigan
Lynne Francis-Lunn
Maddie Kropa
Martine Malengret-
Bardosh
Matthew Del Grosso
Meg Winikates
Melissa Woods
Michelle Moon
Mimi Leveque
Nicole Polletta
Paula Richter
Penny Bigmore
Rebecca Bednarz
Sarah Jennette
Shoshana Resnikoff
Sidney Berger
Siri Schoonderbeek
Sona Datta
Susan Flynn
Susanna Brougham
Victoria Glazomitsky
Walter Silver
Whitney Van Dyke
The goal: build
digital literacy
Working in digital spaces – Social media
platforms, Wikipedia, Google Art Project
Professional development – Vital for staff to
understand enough about the digital realm
to make informed decisions
Cultural transformation – Incorporating
digital in existing processes rather than
developing separate ones.
Staff empowerment – Opportunity for staff
to demonstrate digital skills they have
What does a 21st century curator look
like?
They expose the inner workings of the
museum, through their own unique lenses
The goal? 100% participation
• All the curators establish social media presences
• Move on to executive leadership
• Continue to encourage all staff to participate as they see fit. This is not a mandate, but
a request.
In closing…
"Creating culture is always more
rewarding than consuming it."
–Mihaly Csikszentmihályi
Вопросы?/Questions?
Спасибо! / Thank you!
Ed Rodley
Peabody Essex Museum (www.pem.org)
Tel: +1 978 542-1849
Email: ed_rodley@pem.org
Social Media: @erodley

More Related Content

What's hot

If not for the lib 5
If not for the lib 5If not for the lib 5
If not for the lib 5
Stephen Abram
 
ONLINE REVOLUTION QUALITATIVE RESEARCH
ONLINE REVOLUTION QUALITATIVE RESEARCHONLINE REVOLUTION QUALITATIVE RESEARCH
ONLINE REVOLUTION QUALITATIVE RESEARCH
Liz Van Patten
 
TASB Future of Libraries and Technology
TASB Future of Libraries and TechnologyTASB Future of Libraries and Technology
TASB Future of Libraries and Technology
technolibrary
 
TASB Future of Libraries Presentation
TASB Future of Libraries PresentationTASB Future of Libraries Presentation
TASB Future of Libraries Presentation
technolibrary
 
Cefpi Southern Region
Cefpi Southern RegionCefpi Southern Region
Cefpi Southern Region
technolibrary
 
Social Media Training for Staff
Social Media Training for StaffSocial Media Training for Staff
Social Media Training for Staff
Devon Akmon
 

What's hot (20)

Situation Dänemark
Situation Dänemark Situation Dänemark
Situation Dänemark
 
Exploring the "Search" in FamilySearch
Exploring the "Search" in FamilySearchExploring the "Search" in FamilySearch
Exploring the "Search" in FamilySearch
 
If not for the lib 5
If not for the lib 5If not for the lib 5
If not for the lib 5
 
J2 shani evenstein_glam_wiki
J2 shani evenstein_glam_wikiJ2 shani evenstein_glam_wiki
J2 shani evenstein_glam_wiki
 
ARC 211: American Diversity and Design: Anika French
ARC 211: American Diversity and Design: Anika FrenchARC 211: American Diversity and Design: Anika French
ARC 211: American Diversity and Design: Anika French
 
GenY Panel Presentation
GenY Panel PresentationGenY Panel Presentation
GenY Panel Presentation
 
Beyond the Search in FamilySearch
Beyond the Search in FamilySearchBeyond the Search in FamilySearch
Beyond the Search in FamilySearch
 
ONLINE REVOLUTION QUALITATIVE RESEARCH
ONLINE REVOLUTION QUALITATIVE RESEARCHONLINE REVOLUTION QUALITATIVE RESEARCH
ONLINE REVOLUTION QUALITATIVE RESEARCH
 
Closing the Digital Skills Gap
Closing the Digital Skills GapClosing the Digital Skills Gap
Closing the Digital Skills Gap
 
TASB Future of Libraries and Technology
TASB Future of Libraries and TechnologyTASB Future of Libraries and Technology
TASB Future of Libraries and Technology
 
Wikipedian-in-Residence at the Metropolitan New York Library Council: Thought...
Wikipedian-in-Residence at the Metropolitan New York Library Council: Thought...Wikipedian-in-Residence at the Metropolitan New York Library Council: Thought...
Wikipedian-in-Residence at the Metropolitan New York Library Council: Thought...
 
TASB Future of Libraries Presentation
TASB Future of Libraries PresentationTASB Future of Libraries Presentation
TASB Future of Libraries Presentation
 
Digitalstorytelling and education: an introduction
Digitalstorytelling and education: an introductionDigitalstorytelling and education: an introduction
Digitalstorytelling and education: an introduction
 
Social Media and Museums
Social Media and MuseumsSocial Media and Museums
Social Media and Museums
 
Cefpi Southern Region
Cefpi Southern RegionCefpi Southern Region
Cefpi Southern Region
 
Social Media Training for Staff
Social Media Training for StaffSocial Media Training for Staff
Social Media Training for Staff
 
Introduction to e resources city update
Introduction to e resources city updateIntroduction to e resources city update
Introduction to e resources city update
 
Electronic Resources
Electronic ResourcesElectronic Resources
Electronic Resources
 
The Connected Library
The Connected LibraryThe Connected Library
The Connected Library
 
Archives in an Online World Creating LSE Digital Library
Archives in an Online WorldCreating LSE Digital LibraryArchives in an Online WorldCreating LSE Digital Library
Archives in an Online World Creating LSE Digital Library
 

Viewers also liked

Viewers also liked (9)

родли
родлиродли
родли
 
2016.12.10 HSE lecture public
2016.12.10 HSE lecture public2016.12.10 HSE lecture public
2016.12.10 HSE lecture public
 
Afternoon at the Museum: UX in Nontraditional Settings
Afternoon at the Museum: UX in Nontraditional SettingsAfternoon at the Museum: UX in Nontraditional Settings
Afternoon at the Museum: UX in Nontraditional Settings
 
Aki Puustinen and Jukka sormunen - FinEduVR at Mindtrek 2016
Aki Puustinen and Jukka sormunen - FinEduVR at Mindtrek 2016Aki Puustinen and Jukka sormunen - FinEduVR at Mindtrek 2016
Aki Puustinen and Jukka sormunen - FinEduVR at Mindtrek 2016
 
VR for monuments and sites: how to make it work
VR for monuments and sites: how to make it workVR for monuments and sites: how to make it work
VR for monuments and sites: how to make it work
 
A Rubric for Assessing the UX of Online Museum Collections: Preliminary Findi...
A Rubric for Assessing the UX of Online Museum Collections: Preliminary Findi...A Rubric for Assessing the UX of Online Museum Collections: Preliminary Findi...
A Rubric for Assessing the UX of Online Museum Collections: Preliminary Findi...
 
Aligning Your Organization's Strategic Direction, Roadmaps, and Technology, A...
Aligning Your Organization's Strategic Direction, Roadmaps, and Technology, A...Aligning Your Organization's Strategic Direction, Roadmaps, and Technology, A...
Aligning Your Organization's Strategic Direction, Roadmaps, and Technology, A...
 
Redesigning Museums for Good
Redesigning Museums for Good Redesigning Museums for Good
Redesigning Museums for Good
 
User Experience Design Considerations for Multi-Museum Collaborations
User Experience Design Considerations for Multi-Museum CollaborationsUser Experience Design Considerations for Multi-Museum Collaborations
User Experience Design Considerations for Multi-Museum Collaborations
 

Similar to 2016.12.07 Jewish Museum lecture

Kathryn eccles digital humanities
Kathryn eccles   digital humanitiesKathryn eccles   digital humanities
Kathryn eccles digital humanities
oiisdp
 
Miscellaneous Info: The Digital Past, Present, Future
Miscellaneous Info: The Digital Past, Present, FutureMiscellaneous Info: The Digital Past, Present, Future
Miscellaneous Info: The Digital Past, Present, Future
Lee Cafferata
 
20130610 ubuviri-ciencia20-eng
20130610 ubuviri-ciencia20-eng20130610 ubuviri-ciencia20-eng
20130610 ubuviri-ciencia20-eng
Miquel Duran
 
Spark Fest Twin Digital Humanities Plenary
Spark Fest Twin Digital Humanities PlenarySpark Fest Twin Digital Humanities Plenary
Spark Fest Twin Digital Humanities Plenary
Mark Tebeau
 
Njtesol 09: Maps Math Music Media
Njtesol 09: Maps Math Music MediaNjtesol 09: Maps Math Music Media
Njtesol 09: Maps Math Music Media
Melda Yildiz
 

Similar to 2016.12.07 Jewish Museum lecture (20)

Museums and Digital Technologies
Museums and Digital TechnologiesMuseums and Digital Technologies
Museums and Digital Technologies
 
What If You Could Start Over?
What If You Could Start Over? What If You Could Start Over?
What If You Could Start Over?
 
Kathryn eccles digital humanities
Kathryn eccles   digital humanitiesKathryn eccles   digital humanities
Kathryn eccles digital humanities
 
Paul Gough: Keynote Speech
Paul Gough: Keynote SpeechPaul Gough: Keynote Speech
Paul Gough: Keynote Speech
 
Curriculum Innovation #UOSM2008 Intro
Curriculum Innovation #UOSM2008 Intro Curriculum Innovation #UOSM2008 Intro
Curriculum Innovation #UOSM2008 Intro
 
Miscellaneous Info: The Digital Past, Present, Future
Miscellaneous Info: The Digital Past, Present, FutureMiscellaneous Info: The Digital Past, Present, Future
Miscellaneous Info: The Digital Past, Present, Future
 
Mtholyoke
MtholyokeMtholyoke
Mtholyoke
 
Digital Culture and the Shaking Hand of Change
Digital Culture and the Shaking Hand of ChangeDigital Culture and the Shaking Hand of Change
Digital Culture and the Shaking Hand of Change
 
20130610 ubuviri-ciencia20-eng
20130610 ubuviri-ciencia20-eng20130610 ubuviri-ciencia20-eng
20130610 ubuviri-ciencia20-eng
 
The Museum Experience as Digital First
The Museum Experience as Digital FirstThe Museum Experience as Digital First
The Museum Experience as Digital First
 
Virtual Museum of Educational Technology
Virtual Museum of Educational TechnologyVirtual Museum of Educational Technology
Virtual Museum of Educational Technology
 
Spark Fest Twin Digital Humanities Plenary
Spark Fest Twin Digital Humanities PlenarySpark Fest Twin Digital Humanities Plenary
Spark Fest Twin Digital Humanities Plenary
 
Four Corners of the Big Tent
Four Corners of the Big TentFour Corners of the Big Tent
Four Corners of the Big Tent
 
Internet Freedom Festival Recap, 2016
Internet Freedom Festival Recap, 2016Internet Freedom Festival Recap, 2016
Internet Freedom Festival Recap, 2016
 
Njtesol 09: Maps Math Music Media
Njtesol 09: Maps Math Music MediaNjtesol 09: Maps Math Music Media
Njtesol 09: Maps Math Music Media
 
Decolonizing the Digital Humanities
Decolonizing the Digital HumanitiesDecolonizing the Digital Humanities
Decolonizing the Digital Humanities
 
Ic20152 - Relevant references in science dissemination
Ic20152 - Relevant references in science disseminationIc20152 - Relevant references in science dissemination
Ic20152 - Relevant references in science dissemination
 
Bridging the Gap: Youth Information Online
Bridging the Gap: Youth Information OnlineBridging the Gap: Youth Information Online
Bridging the Gap: Youth Information Online
 
F.Blin IFLA Trend Report English_dk
F.Blin IFLA Trend Report English_dkF.Blin IFLA Trend Report English_dk
F.Blin IFLA Trend Report English_dk
 
Introduction to online ethnography
Introduction to online ethnographyIntroduction to online ethnography
Introduction to online ethnography
 

More from Ed Rodley

Looking Down vs. Looking Around: Process design for mobile experiences
Looking Down vs. Looking Around: Process design for mobile experiencesLooking Down vs. Looking Around: Process design for mobile experiences
Looking Down vs. Looking Around: Process design for mobile experiences
Ed Rodley
 

More from Ed Rodley (14)

Designing for Engagement in 2023
Designing for Engagement in 2023Designing for Engagement in 2023
Designing for Engagement in 2023
 
Creating Engaging Experiences in a Digital Age
Creating Engaging Experiences in a Digital AgeCreating Engaging Experiences in a Digital Age
Creating Engaging Experiences in a Digital Age
 
The Future of Playing with the Past: New Opportunities in Interpreting Cultur...
The Future of Playing with the Past: New Opportunities in Interpreting Cultur...The Future of Playing with the Past: New Opportunities in Interpreting Cultur...
The Future of Playing with the Past: New Opportunities in Interpreting Cultur...
 
Pushing at the Margins: Intentional Innovation for Managers
Pushing at the Margins: Intentional Innovation for ManagersPushing at the Margins: Intentional Innovation for Managers
Pushing at the Margins: Intentional Innovation for Managers
 
MCN 2015 Ignite: What We Talk About When We Talk About Digital
MCN 2015 Ignite: What We Talk About When We Talk About DigitalMCN 2015 Ignite: What We Talk About When We Talk About Digital
MCN 2015 Ignite: What We Talk About When We Talk About Digital
 
NMC Future of Museums Virtual Conference - Crowdsourcing
NMC Future of Museums Virtual Conference - CrowdsourcingNMC Future of Museums Virtual Conference - Crowdsourcing
NMC Future of Museums Virtual Conference - Crowdsourcing
 
Defining Open Authority in Museums
Defining Open Authority in MuseumsDefining Open Authority in Museums
Defining Open Authority in Museums
 
After You've Opened Pandora's Box
After You've Opened Pandora's BoxAfter You've Opened Pandora's Box
After You've Opened Pandora's Box
 
Immersion in Museums
Immersion in MuseumsImmersion in Museums
Immersion in Museums
 
PEM Twitter talk
PEM Twitter talkPEM Twitter talk
PEM Twitter talk
 
New Media, Cthulu, & the Adjacent Possible
New Media, Cthulu, & the Adjacent PossibleNew Media, Cthulu, & the Adjacent Possible
New Media, Cthulu, & the Adjacent Possible
 
MCN 2012 Blog session
MCN 2012 Blog sessionMCN 2012 Blog session
MCN 2012 Blog session
 
Matching the Media to the Message
Matching the Media to the MessageMatching the Media to the Message
Matching the Media to the Message
 
Looking Down vs. Looking Around: Process design for mobile experiences
Looking Down vs. Looking Around: Process design for mobile experiencesLooking Down vs. Looking Around: Process design for mobile experiences
Looking Down vs. Looking Around: Process design for mobile experiences
 

Recently uploaded

Recently uploaded (20)

Jose-Rizal-and-Philippine-Nationalism-National-Symbol-2.pptx
Jose-Rizal-and-Philippine-Nationalism-National-Symbol-2.pptxJose-Rizal-and-Philippine-Nationalism-National-Symbol-2.pptx
Jose-Rizal-and-Philippine-Nationalism-National-Symbol-2.pptx
 
Salient features of Environment protection Act 1986.pptx
Salient features of Environment protection Act 1986.pptxSalient features of Environment protection Act 1986.pptx
Salient features of Environment protection Act 1986.pptx
 
The Art Pastor's Guide to Sabbath | Steve Thomason
The Art Pastor's Guide to Sabbath | Steve ThomasonThe Art Pastor's Guide to Sabbath | Steve Thomason
The Art Pastor's Guide to Sabbath | Steve Thomason
 
INU_CAPSTONEDESIGN_비밀번호486_업로드용 발표자료.pdf
INU_CAPSTONEDESIGN_비밀번호486_업로드용 발표자료.pdfINU_CAPSTONEDESIGN_비밀번호486_업로드용 발표자료.pdf
INU_CAPSTONEDESIGN_비밀번호486_업로드용 발표자료.pdf
 
Students, digital devices and success - Andreas Schleicher - 27 May 2024..pptx
Students, digital devices and success - Andreas Schleicher - 27 May 2024..pptxStudents, digital devices and success - Andreas Schleicher - 27 May 2024..pptx
Students, digital devices and success - Andreas Schleicher - 27 May 2024..pptx
 
Introduction to Quality Improvement Essentials
Introduction to Quality Improvement EssentialsIntroduction to Quality Improvement Essentials
Introduction to Quality Improvement Essentials
 
[GDSC YCCE] Build with AI Online Presentation
[GDSC YCCE] Build with AI Online Presentation[GDSC YCCE] Build with AI Online Presentation
[GDSC YCCE] Build with AI Online Presentation
 
Gyanartha SciBizTech Quiz slideshare.pptx
Gyanartha SciBizTech Quiz slideshare.pptxGyanartha SciBizTech Quiz slideshare.pptx
Gyanartha SciBizTech Quiz slideshare.pptx
 
Basic_QTL_Marker-assisted_Selection_Sourabh.ppt
Basic_QTL_Marker-assisted_Selection_Sourabh.pptBasic_QTL_Marker-assisted_Selection_Sourabh.ppt
Basic_QTL_Marker-assisted_Selection_Sourabh.ppt
 
Open Educational Resources Primer PowerPoint
Open Educational Resources Primer PowerPointOpen Educational Resources Primer PowerPoint
Open Educational Resources Primer PowerPoint
 
How to the fix Attribute Error in odoo 17
How to the fix Attribute Error in odoo 17How to the fix Attribute Error in odoo 17
How to the fix Attribute Error in odoo 17
 
The Benefits and Challenges of Open Educational Resources
The Benefits and Challenges of Open Educational ResourcesThe Benefits and Challenges of Open Educational Resources
The Benefits and Challenges of Open Educational Resources
 
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
 
2024_Student Session 2_ Set Plan Preparation.pptx
2024_Student Session 2_ Set Plan Preparation.pptx2024_Student Session 2_ Set Plan Preparation.pptx
2024_Student Session 2_ Set Plan Preparation.pptx
 
Research Methods in Psychology | Cambridge AS Level | Cambridge Assessment In...
Research Methods in Psychology | Cambridge AS Level | Cambridge Assessment In...Research Methods in Psychology | Cambridge AS Level | Cambridge Assessment In...
Research Methods in Psychology | Cambridge AS Level | Cambridge Assessment In...
 
UNIT – IV_PCI Complaints: Complaints and evaluation of complaints, Handling o...
UNIT – IV_PCI Complaints: Complaints and evaluation of complaints, Handling o...UNIT – IV_PCI Complaints: Complaints and evaluation of complaints, Handling o...
UNIT – IV_PCI Complaints: Complaints and evaluation of complaints, Handling o...
 
Mattingly "AI & Prompt Design: Limitations and Solutions with LLMs"
Mattingly "AI & Prompt Design: Limitations and Solutions with LLMs"Mattingly "AI & Prompt Design: Limitations and Solutions with LLMs"
Mattingly "AI & Prompt Design: Limitations and Solutions with LLMs"
 
Danh sách HSG Bộ môn cấp trường - Cấp THPT.pdf
Danh sách HSG Bộ môn cấp trường - Cấp THPT.pdfDanh sách HSG Bộ môn cấp trường - Cấp THPT.pdf
Danh sách HSG Bộ môn cấp trường - Cấp THPT.pdf
 
Pragya Champions Chalice 2024 Prelims & Finals Q/A set, General Quiz
Pragya Champions Chalice 2024 Prelims & Finals Q/A set, General QuizPragya Champions Chalice 2024 Prelims & Finals Q/A set, General Quiz
Pragya Champions Chalice 2024 Prelims & Finals Q/A set, General Quiz
 
slides CapTechTalks Webinar May 2024 Alexander Perry.pptx
slides CapTechTalks Webinar May 2024 Alexander Perry.pptxslides CapTechTalks Webinar May 2024 Alexander Perry.pptx
slides CapTechTalks Webinar May 2024 Alexander Perry.pptx
 

2016.12.07 Jewish Museum lecture

  • 1. Museums and Digital Technologies What’s happening in U.S. museums in 2016
  • 3.
  • 4.
  • 5.
  • 6.
  • 7. Four trends that are accelerating change in U.S. museums: 1) indoor navigation and location-based services, 2) new ways of seeing: 360 & 3D video/AR/MR/VR 3) external pressure to change - grassroots initiatives. 4) internal pressure to evolve - digital transformation
  • 8. Indoor navigation Giving people what they want, based on where they are
  • 9. The Holy Grail Your phone is able to provide you with content relevant to where you are in the museum, without you telling it, or punching in a number, or scanning a QR code, or…
  • 10. An early win The Museum of Old and New Art (MONA) Hobart, Australia, 2011
  • 12. This year’s success story San Francisco Museum of Modern Art (SFMOMA) & Detour San Francisco, USA
  • 13. A huge critical success
  • 14. The recipe for success? • Unusual content • Choice of content • Up-to-date content • An indoor map that really works
  • 15. new ways of seeing The brave new worlds of 360º, 3D, AR, MR, VR
  • 16. Why? Platforms are pushing it – for now.
  • 17. 360º video: Not quite ready, but very exciting
  • 18. The bad news: It’s still in the hobbyist stage
  • 19. More bad news: It’s not yet supported in all browsers Chrome Safari
  • 20. The results: Hopefully you’ll see something when you click on the video
  • 21. VR: From fad to fixture?
  • 22.
  • 23. Still 5-10 years from mainstream adoption
  • 24.
  • 25.
  • 26.
  • 27. And let’s not forget big screens!
  • 28.
  • 29.
  • 30. National World War II Museum
  • 31. External pressure to change The network effect and grassroots initiatives
  • 32. #hashtag activism The modern Internet gives individuals great ability to make their voices heard in ways that were impossible in the last century. The “signal boost” that can happen when like-minded individuals share content and spread it through their personal networks can cause ideas to spread rapidly. The # sign has become an important part of everyday life.
  • 33. Examples of hashtag campaigns Social issues: #svegliamuseo – “Wake up, museums!” Campaign to shame Italian museums into paying more attention to digital #DropBP – Campaign to get the British Museum to drop British Petroleum as a sponsor #MuseumWorkersSpeak – Campaign to highlight and change unfair labor practices in museums. #museumsrespondtoferguson – Campaign to mobilize American museums against violence against African-Americans. Awareness raising: #askacurator #empty___ (#emptymet, #emptymfa, etc…) #InstaSwap (London, NYC, LA, etc…) #historichousecrush
  • 34. Another example: Drinking About Museums • Informal, unofficial • No central authority • No membership rules • Leverages social media
  • 35.
  • 36. The network organizational model “The shift from hierarchical organizational structures to networked ones is the dominant theme of the current era.” Catherine Bracy, at the Museum Computer Network 2016 conference
  • 40. The challenges of the network model
  • 41. An example: Museumhive • An informal, community- centered gathering, • A hybrid structure which involves members who come and go, • Participation is wide, • The barrier to entry is as low as we can make it, • There is a tangible outcome to the effort
  • 42. The network changes how we perceive everything “Art is nothing important. Where its important is where it connects people to people, and people to events, and people to things. It’s a social network of objects.”  David Newbury, Museum Computer Network 2016 conference
  • 43. An example: CODE | WORDS
  • 44. What was the rationale? A peer-organized response to a perceived lack of informed discourse around issues of theory and digital technologies within the museum space.
  • 45. How it worked Rob Stein me Suse Cairns + + Museum professionals PhD student We talked a lot about wanting to affect change We talked more, with peers all over the world
  • 46. We organized a group around ideas • Making the value statement for museums in a digital age - How can museums measure what’s important and not just what’s easy? • Digital curation - What does it mean to collect and preserve digital media, art, and information? • The politics of new technologies - New takes on power, audience, and authority. • Dialogue and discourse in museums - Who’s talking and who’s listening? • Creativity, innovation, and technology - Is there a relationship between the three that’s unique to museums? • Eschewing both techno-fetishism and techno-fandom. - Technology can’t solve all the problems in the world, or the museum.
  • 47. Used free tools to spread the word
  • 48. What did it generate? • A collection of essays on Medium (a free-to-use publishing platform) https://medium.com/code-words-technology-and-theory-in-the-museum • >50,000 views to date • Several conference presentations and collaborations • And a book!
  • 49. And it goes on… CODE | WORDS v2.0
  • 51. The tension between strategy and culture
  • 52. “You need to know what you’re doing digitally. You need to have a convincing story. We call this story a strategy.” Visser/Richardson Strategists know that digital media touches every aspect of a modern museum
  • 53. Pragmatists know that culture is more important than strategy ‘A digital culture will get you through a time without a digital strategy much more than a digital strategy will get you through a time without a digital culture” -Nick Poole
  • 54. “Culture is the manifestation of values.” -Jan Gunnarson
  • 55. What are the obstacles?
  • 56. An example: What this looks like at PEM
  • 57. Staff contributers to the PEM blog Amy Curtis Annie Lundsten Austen Barron Bailly Barbara Pero Kampas Becky Vitale Caitlin Lowrie Carla Galfano Caryn M. Boehm Catherine Robertson Chip Van Dyke Claire Blechman Craig Tuminaro Dan Finamore Dave O'Ryan David Thibodeau Delia Faria Dinah Cardin Doneeca Thurston Ed Rodley Edie Shimel Ellen Soares Elliot Isen Emily Fry Eric Wolin Gail Spilsbury Gavin Andrews Gordon Wilkins Janet Blyberg Janey Winchell Jay Finney Jim Olson Juliette Fritsch Karen Kramer Kathy Fredrickson Katie Theodoros Kerry Schneider Kurt Weidman Leanne Schild Linnea DiPillo Lisa Incatasciato Lisa Kosan Lucille Wymer Lynda Hartigan Lynne Francis-Lunn Maddie Kropa Martine Malengret- Bardosh Matthew Del Grosso Meg Winikates Melissa Woods Michelle Moon Mimi Leveque Nicole Polletta Paula Richter Penny Bigmore Rebecca Bednarz Sarah Jennette Shoshana Resnikoff Sidney Berger Siri Schoonderbeek Sona Datta Susan Flynn Susanna Brougham Victoria Glazomitsky Walter Silver Whitney Van Dyke
  • 58. The goal: build digital literacy Working in digital spaces – Social media platforms, Wikipedia, Google Art Project Professional development – Vital for staff to understand enough about the digital realm to make informed decisions Cultural transformation – Incorporating digital in existing processes rather than developing separate ones. Staff empowerment – Opportunity for staff to demonstrate digital skills they have
  • 59. What does a 21st century curator look like?
  • 60. They expose the inner workings of the museum, through their own unique lenses
  • 61. The goal? 100% participation • All the curators establish social media presences • Move on to executive leadership • Continue to encourage all staff to participate as they see fit. This is not a mandate, but a request.
  • 63. "Creating culture is always more rewarding than consuming it." –Mihaly Csikszentmihályi
  • 65. Спасибо! / Thank you! Ed Rodley Peabody Essex Museum (www.pem.org) Tel: +1 978 542-1849 Email: ed_rodley@pem.org Social Media: @erodley

Editor's Notes

  1. Good day! My name is Ed Rodley. I work at the Peabody Essex Museum in the city of Salem, Massachusetts. Today, I’d like to talk about four digital trends affecting US museums: indoor navigation and location-based services, new ways of seeing: 360 & 3D video/AR/MR/VR. external pressure to change - grassroot initiatives. internal pressure to evolve - digital transformation
  2. But first, a little context about where I’m coming from…
  3. I work at the Peabody Essex Museum, or PEM as we usually call it. The Peabody Essex Museum is in Salem, MA in the northeastern corner of the US, the part referred to as “New England.” Salem is about 15 miles north of Boston, and 200 miles northeast of New York City.
  4. PEM is the oldest continuously-operating museum in the country, tracing its founding back to 1799. At the beginning of the 19th century, Salem merchants and ship captains made enormous fortunes in trade with Asia, and brought back objects from their travels around the world. So much wealth that in 1800, Salem was the largest port in the United States, ahead of Boston, New York, or Philadelphia. It was home to the first millionaire in America, too.
  5. For it’s first two centuries, PEM was at various times a museum of curiosities, a natural history museum, a local history history museum and a research library. In 1993, PEM became a museum of art and culture, and its collecting shifted to include a strong emphasis on contemporary art in addition to its historic collections. So, PEM is an interesting mix of old and new with particularly strong collections of maritime history, Asian, South Asian, and Native American art, a major research library, and two dozen historic houses from the 17th, 18th and 19th centuries. So, that’s PEM.
  6. I work in the Integrated Media department at PEM. We are responsible for all visitor-oriented digital media at the museum. I spend a lot of time trying to keep up with what’s going on in the digital realm, and today, I’d like to talk about four digital trends affecting US museums. Two of them are technologies, and two of them are human responses to technologies. The technologies are: indoor navigation and location-based services, new ways of seeing: 360 & 3D video/AR/MR/VR. And the human responses are: external pressures to change – the network, and grassroots initiatives internal pressures to evolve – institutional culture shifts
  7. Here’s something I’ve heard various museum directors say for at least the last twenty years, if not longer. “Wouldn’t it be great if there was a way for us to deliver content to visitors right where they are standing, that was customized to their wants and needs? They’d never get lost again and they’d always have access to relevant content!” I heard this when portable computers first came out, then when PDAs like the PalmPilot and Newton came out. Nowadays when a substantial portion of visitors to American museums have smartphones in their pockets, it seems even logical that we should be able to harness this latent ability. Indoor navigation and location-based services are right on the verge of transforming how we think about delivering information to museum visitors.
  8. “The blue dot” that tells you where you are has become a standard feature of modern mobile phone use. The fact that the technology phones use to determine location only works outdoors is mysterious at best to most users. Bringing that kind of location awareness inside has, up until now, been a huge technical issue. Solving that problem opens up untold possibilities.
  9. Arguably the first glimpse of what a location-aware museum might look like, and how it might differ from traditional museums, is the Museum of Old and New Art (MONA) in Hobart, Australia. A new, private museum, built by millionaire collector David Walsh, it has no labels at all. Visitors are given an iPod and headphones with their ticket and all the interpretation is delivered through the device. Text, audio, video, music, and the ability to share whether you love or hate any piece in the museum.
  10. It works because the museum is built around the idea of everyone having the device. Technically, it works through a series of clever design choices to overcome Wifi’s poor location-finding capability. The museum uses a fairly sparse display style and serves you up a list of thumbnails of everything within 5-6 meters, so you have a list of 5-10 images you swipe through to find the work you’re interested in.
  11. Since 2011, the technology in phones has only improved and developers have figured out ways to use Wifi to determine location indoors. The San Francisco Museum of Modern Art recently reopened and as part of its new, expanded presence, premiered an app created by a company called Detour, which actually delivers. It can tell you where you are inside and out. It delivers content tailored to your location and interests, and by all accounts is reliable, and popular.
  12. A bit of hyperbole, perhaps but you get the idea. It’s a big deal.
  13. SFMOMA has a long history of producing great multimedia content. This app allowed them to build on the work they’d already done, and expand their repetoire. They commissioned local celebrities, artists, and others to give tours of the collection. So, you can not only hear curators, but local artists, sports figures, and others known to the local audience.
  14. It’s hard to overstate how important video is becoming, espcecially in places as visually oriented as museums. I was recently at a meeting of museum social media professionals at Harvard University. Their Director of Digital Strategy asked the group of about 25 people how many of their museums were producing video for online consumption. A couple raised their hands. He said “The rest of you probably want to start. Tomorrow.” Video is big.
  15. Most social media platforms are skewing the reach of content with video in them, at lest for the time being. When you’re a museum trying to get people to look at your content, anything that guarantees you greater reach without having to pay is worth investigating.
  16. I won’t get into the technical details about 360º video and VR, and focus instead on what it’s like to work with. Our experiments this year have been with 360º over 3D video, and I’ll explain why. Spherical video, creating video that depicts an entire field of view that the user can steer within, has been around for awhile. This year, though, it’s really taken off in terms of adoption by major media and social media platforms. Our 360 experiments were a direct result of Facebook’s decision to push video content more than it does any other kind of content. Video = more people see it.
  17. 360 is still in that annoying hobbyist stage of development. If you know a lot about video and computers, you can do really interesting things. If you don’t… it’s hard. It’s needs a lot of tending, it’s prone to failure, and it’s impossible to tell what you’re getting. The picture on the left is our AV producer trying to make sure that all 9 cameras have turned on. Since the GoPro was not designed to operate in clusters, there’s no reliable way to get a bunch of them to act in unison. So, you have to make sure all the lights have come on, and then run out of the shot, then click a noisemaker so that you have a sound you can use to sync all the 9 video streams. You also can’t preview it at all. It’s like 1940 again. You have shoot, then go back to the office, look at what you shot and hope it came out.
  18. It’s also in that awkward phase where it hasn’t been universally adopted. Some browsers will play it fine, some won’t. One format has yet to win out and become the standard. It’s a mess.
  19. But when it works, it’s pretty amazing. You are there in a way you can’t be with traditional video. We haven’t even launched our first 360 video, and we’re committing to creating multiple other projects. [ask Chip to make video public] So, click on Steven and hopefully the video will load from YouTube. [if it works] So you can see it looks like regular video. Now put the cursor somewhere on the screen, click and drag. Voila! Your field of view moves! You can look all around, up in the sky, and pretty much anywhere other than straight. That’s where the the tripod was and therefore no camera. [if it doesn’t work] And… that’s one of the challenges with 360, and with so many other new technologies. And that’s a reason why it’s good to have really clear, specific measures of success for these kinds of experiments. For 360 video, the immersive nature of it, and the fact that it works on specific platforms we’re interested in makes it a good tool to add to our toolkit.
  20. Max Anderson’s Ignite talk at MCN 2014 gave a hilarious description of what museum directors hear when people tell them about new digital technology projects; that it means “rapidly obsolete distractions.” Digital equals an over-hyped, over-mrketed solution looking for a problem to solve. Virtual Reality, or VR is probably the grandfather of all over hyped technologies. How many of you feel like you understand what VR is? VR, virtual reality, is used to describe technologies that replace one of your sensory inputs, usually, but not always sight, with a computer-generated input that uses your body to let you navigate in a virtual space. Rather than pointing and clicking, you turn your head, move your limbs, and things happen in that virtual reality.
  21. This year, however, we’ve seen VR turn into consumer products. Samsung, Facebook, Google and others have all launched VR viewers, betting that the market for these devices is going to be huge. The trouble is that there is, as yet, very little decent content to display on these gadgets. [if mostly yes] Good. VR, or virtual reality, has been around long enough that it’s already been through the hype, and is just this year starting to come out of the trough of disappointment. Despite this, Gartner still thinks it’s 5-10 years away from mainstream adoption.
  22. The Gartner company publishes a lot on emerging technologies and how they’re viewed. For several years they’ve been publishing what they call “The Hype Cycle”. It’s the tendency of new technologies to excite interest beyond their value, get over sold by enthusiasts, face a terrible backlash where everybody disparages them, and then eventually find their place in society.
  23. One of the probems with new video formats is that there several different kinds of viewing experiences you can have that employ simliar devices. You could be looking at a computer-generated scene like in a video game, or you could be looking at 3D video, like this scene from Lake Baikal. The work to create these different kinds of experiences is totally different, though the user experience is the same; you put on a headset and look around.
  24. The dream for museums and heritage sites in general is that these immersive experiences can become educational and aesthetic ones. Google Expeditions is a good example of one of the pioneers in this. You can not explore the Museum of Cosmonautics virtually, but you can learn about the museum and its displays as though you were physically there.
  25. And let’s not forget old-fashioned methods like big, big screens. This news headline from last week promoting the new Museum of the Bible in Washington D.C. spends a great deal of time talking about the technologies that will be used in the new building, including…
  26. A theater with projections on not only a huge screen, but all the walls and ceiling. Talk about immersive.
  27. The National World War II Museum in New Orleans spent several million dollars on a 50 minute long big screen presentation that tells the story of America’s involvement in WWII.
  28. One digital trend that has been changing the field is the success of non-institutional or “grassroots” initiatives aimed at the museum field. The ability of digital media platforms to amplify voices has been being used with great effect on both small and large scales to effect change. I’ll mention three; hashtag activism, podcasts, and blogs, and then share a personal example.
  29. The abilty to rally people around a cause has been greatly simpified by the Internet. In the 20th century, an American might write a letter to the editor of the local newspaper to raise a complaint. Now, they do it on Facebook, or Twitter. The # hashtag has become an important way to organize and mobilize people around social issues.
  30. Museums have already been feeling this for the past few years. Efforts like #svegliamuseo in Itlay, and #DropBP in the UK have been very successful at focusing public attention on museums’ (real or perceived) shortcomings. In the US, #museumsrespondtoferguson has gained substantial visibility and enough credibility as a forum for discussing race in museum practice that many of its organizers were part of a series of meetings at the 2016 AAM conference, the national museum conference, devoted to issues around race. Issues that had traditionally failed to get onto the agenda of conferences. It has been joined this year by #MuseumWorkersSpeak, which draws attention to issues around workers’ rights and labor issues. And both show no sign of going away. Paying attention to what hashtags are trending in the workplace will become a standard part of museum practice. There is also this interesting phenomenon of more “feel-good”, awareness raising hashtags, which generally originate outside of a single museum and become regional, national, or global events. Hastags like #askacurator have grown to include museums all over the world. The idea of an #InstaSwap, where museums in the same city give their Instagram accounts to another museum for a day, have been copied several times over. Most of these happen outside of the normal channels of command and control, partly because of how social media is still seen as a fringe environment, and partly because they happen at a speed that requires most museums to short-circuit their usual decision making process, so as not to “miss out” on the fun.
  31. An informal gathering of people connected with museums to explore new community-centered visions for museums. We intend to create a new hybrid structure, Museumhive, that generates socially relevant content through a series of informal, engaging meetups and Google Hangouts. Like a hive, the structure involves a community, members who come and go and take part in building the hive. Participation is wide, the barrier to entry is as low as we can make it, and there is a tangible outcome to the effort – digital publications all on the theme of "The Distributed Museum"
  32. An informal gathering of people connected with museums to explore new community-centered visions for museums. We intend to create a new hybrid structure, Museumhive, that generates socially relevant content through a series of informal, engaging meetups and Google Hangouts. Like a hive, the structure involves a community, members who come and go and take part in building the hive. Participation is wide, the barrier to entry is as low as we can make it, and there is a tangible outcome to the effort – digital publications all on the theme of "The Distributed Museum"
  33. You might say that the digital realm is just another human society that is geographically dispersed and embodied differently, via devices. But the digital realm feels different to me. If it resembled any form of life, the digital realm looks more like an amoeba than a human society. So I’d like to propose some other ways we might be digital. Image: Social_Network_Analysis_Visualization.png courtesy of Wikipedia
  34. Here are Bracy’s steps for networked organizations work with audiences, both in person and online. How many of these are challenging for museums?
  35. An informal gathering of people connected with museums to explore new community-centered visions for museums. We intend to create a new hybrid structure, Museumhive, that generates socially relevant content through a series of informal, engaging meetups and Google Hangouts. Like a hive, the structure involves a community, members who come and go and take part in building the hive. Participation is wide, the barrier to entry is as low as we can make it, and there is a tangible outcome to the effort – digital publications all on the theme of "The Distributed Museum"
  36. So I use this as an example of the kind of visibility one can achieve in the digital realm, without any institutional buy-in, or even knowledge. In 2014 I was having separate conversations with a couple of colleagues about the lack of things to read for those of us interested in progressive practice in museums.
  37. We saw a need, and decided to fill it ourselves, without asking anyone for permission first.
  38. Rob, Suse, and I talked a ton, plotted, and drafted a statement, and then tried to encourage others to join us. Boy did I spend a lot of time on Google Hangouts that year! Lots of time…
  39. This time around, for the next experiment, the CODE | WORDS collective decided to explore what an old-fashioned correspondence could look like in the digital age by engaging pairs of authors from around the world to write to each other about topics of mutual interest. This being the 21st century though, they’ve exchanged emails, sent audio files, handwritten letters, and who knows what else will happen before we’re done?
  40. And so the last trend I want to discuss is the extent to which dealing with social media has penetrated the everyday work of the museum, well beyond those are typically “in charge” of social media. No longer the sole domain of the Marketing department, social media, and digital engagement in general, is moving into the mainstream of what a 21st century professional does.
  41. “Culture eats strategy for breakfast.” -Peter Drucker
  42. **CULTURE is the manifestation of VALUES*** Values have a tendency to be bullshit --- translating them into a culture, actually acting on those values, is the really challenging part. “Culture is the manifestation of values.” -Jan Gunnarson
  43. Lack of staff time Lack of funding Lack of technical skills Shifting management thinking away from a series of fixed cost projects to a program of ongoing development “Over 60 per cent of UK arts and cultural organisations report that they are constrained in their digital activities by a lack of staff time and funding, and over 40 per cent report a lack of technical skills such as data analysis and database management” From Digital Culture: How arts and cultural organisations in England use technology
  44. Here’s one of the things I’m proudest of from my time at PEM. When we launched our blog two years ago, the common wisdom was that nobody would write for it. Who had time? It wasn’t their job! They didn’t know how to write for the web! The typical responses to new things. Since then, the social media team has spent a lot of time and energy providing professional development for our colleagues, which was certainly not in my job description! But it’s been vital to our success online. Nobody learned any of this stuff in school, and museums are places where people pride themselves on expertise. So trying to make our museum a place where continuous staff development takes place is a core part of my professional practice now.
  45. So what does digital literacy look like in real life?
  46. Here’s an example of one of our major efforts of 2016 – getting all our curators to post on Instagram. They all have smartphones, they all take pictures of things that interest them. All they needed was a little help, a bit of pushing, and permission from the institution.
  47. And the results speak for themselves. Each account is a reflection of their own unique view of the museum, and the interchange that happens between them is a precious commodity that the world can now look in on. When folks go on about ”post-critical museology” or “the distributed museum”, here’s a glimpse of what that can look like.
  48. And that wraps up the formal part of my talk. I'm happy to answer any questions you might have. This presentation will also be up on Slideshare, so don't feel like you need to have taken perfect notes.
  49. Спасибо!