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ONLINE RESOURCES
ABOUT ME
Name: Hannah Sharen C. Jabido
Group: Group 2 – Last Reporter
Class: BPED 3
TOPIC 1
WHAT IS ONLINE
RESOURCES?
• In ICT (Information and Communications
Technology) context, online resources refer
to any type of digital data or information that
is accessible over the internet.
TOPIC 1
www.zanasyra.com
TOPIC 2
• This can include everything from social media platforms,
search engine results, online news articles, websites, and
applications, to digital databases and libraries.
• Online resources offer a vast and diverse pool of information
that can be accessed from anywhere with an internet
connection. They are an essential tool in ICT as they provide a
platform for information sharing, communication, collaboration,
and educational purposes.
TOPIC 1
www.zanasyra.com
TOPIC 2
TYPES OF ONLINE
RESOURCES
• Web pages: These are the most common type of online
resource and are created using HTML or other web
technologies to display text, images, animations, and other
media
TOPIC 1
www.zanasyra.com
• Blogs: These are personal websites where users can share
their thoughts, experiences, and opinions with others in a more
informal format than a traditional web page.
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www.zanasyra.com
TOPIC 2
www.zanasyra.com
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• Forums: These are online communities where users can
participate in discussions related to a specific topic or theme.
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www.zanasyra.com
TOPIC 2
www.zanasyra.com
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• Wikis: These are collaborative websites where users can
create and edit content in a structured format, often with the
goal of creating an encyclopedia-like resource.
TOPIC 1
www.zanasyra.com
TOPIC 2
www.zanasyra.com
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• Podcasts: These are audio or video files that are available for
download or streaming over the Internet, often containing
interviews, commentaries, or other types of content.
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www.zanasyra.com
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www.zanasyra.com
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• E-books: These are electronic books that can be accessed
and read on computers or tablet devices.
TOPIC 1
www.zanasyra.com
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www.zanasyra.com
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• Apps: These are specialized programs that can be
downloaded and installed on smartphones or tablet devices to
provide specific functions or services, such as navigation,
social media, or fitness tracking.
TOPIC 1
www.zanasyra.com
TOPIC 2
• Cloud services: These are online storage and computing
resources that can be accessed over the Internet from any
device with an Internet connection, allowing users to store,
edit, and share files, as well as run applications or perform
other activities.
TOPIC 1
www.zanasyra.com
TOPIC 2
• Virtual worlds: These are immersive online environments that
allow users to interact with each other and virtual objects in a
virtual world, often using avatars that represent a user’s
identity.
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www.zanasyra.com
TOPIC 2
www.zanasyra.com
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TOPIC 3
• Educational Technology (EdTech) refers to the application of
technology and digital tools in the field of education, including
everything from online courses, interactive learning materials,
mobile learning, and computer-based assessments.
• It aims to enhance the teaching and learning process, improve
student engagement, and increase access to educational
resources.
EDUCATIONAL TECHNOLOGY & MOBILE
LEARNING
TOPIC 1
www.zanasyra.com
TOPIC 2
• Online Courses
• Educational Software
• learning Management Systems
• Intelligent Tutoring Systems
Example:
TOPIC 1
www.zanasyra.com
TOPIC 2
www.zanasyra.com
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• Mobile learning (M-learning) refers to educational practices
that use smartphones, tablets and other mobile devices as a
platform for learning. It includes the use of educational apps,
online learning platforms, and mobile-friendly educational
websites and resources.
• M-learning provides learners with the flexibility to access
educational materials and resources anytime, anywhere, and
can be a powerful tool for improving student outcomes and
closing educational gaps.
TOPIC 1
www.zanasyra.com
TOPIC 2
• Educational Apps
• Online Textbooks
• Flashcards
• Interactive Learning Games
Example:
TOPIC 1
www.zanasyra.com
TOPIC 2
www.zanasyra.com
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• GDCP (Galway Drug & Community Project)
NINJAS 24 is a voluntary community-based program
that provides a range of health and social services for
young people aged 12 to 24 in Galway, Ireland.
GDCP NINJAS 24 GREAT
EDUCATIONAL TOOLS
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www.zanasyra.com
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www.zanasyra.com
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• The program is run by a team of experienced professionals and
volunteers who work closely with young people and their families to
provide support and advice on a range of issues, including substance
use, mental health, housing, education, and employment.
• The program operates 24 hours a day, seven days a week and is
available to all young people who need support, regardless of their
background or circumstances.
GDCP NINJAS 24 GREAT
EDUCATIONAL TOOLS
TOPIC 1
www.zanasyra.com
TOPIC 2
GDCP NINJAS 24 involves the use of technology for a number of their
services. These may include:
1. The use of an online booking system for counseling and therapy services,
to make it easier for young people to access support.
2. The use of online communication tools, such as social media and email, to
communicate with young people and provide support.
3. The use of a bespoke digital platform to manage referrals and track
information for young people receiving support.
TOPIC 1
www.zanasyra.com
TOPIC 2
4. The use of online tools, such as video conferencing, to facilitate remote
counseling and support sessions for young people who are unable to attend
face-to-face appointments
5. The use of an app to support young people who are experiencing mental
health issues, such as anxiety and depression, by providing a range of
psychological self-help tools and resources
6. The use of online training and educational resources, such as webinars
and e-learning programs, to provide training and awareness-raising sessions
for parents and carers of young people
TOPIC 1
www.zanasyra.com
TOPIC 2
7. The use of online platforms to provide support and advice for young
people who are experiencing problems with substance use, by providing
access to online support groups and online counselling sessions.
GDCF NINJAs 24 recognizes the importance of technology in meeting the
needs of young people and has made it a priority to use technology to
improve the delivery of their services.
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www.zanasyra.com
TOPIC 2
www.zanasyra.com
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TOPIC 3
• National Geographic(.)com is a comprehensive online destination that
offers a wide range of resources for readers who are interested in
exploring the world and its cultures.
• The website covers a wide range of topics, including nature, science,
culture, geography, and history, and features high-quality photographs,
videos, and writing that showcase the world’s natural wonders and cultural
legacies. Readers can explore stories on topics ranging from the latest
news and research in science to the cultural and natural histories of
specific regions or communities.
NATIONAL GEOGRAPHIC (.) COM
TOPIC 1
www.zanasyra.com
TOPIC 2
Here are some of the features and offerings of the website:
1. Stories and articles: The website features a variety of articles, stories, and
features that cover topics such as nature, science, culture, history, and
geography. These articles are written by National Geographic journalists and
experts and are accompanied by high-quality photographs and videos that
help bring the stories to life.
TOPIC 1
www.zanasyra.com
TOPIC 2
2. Photos and videos: The website also features a large collection of
stunning photographs and videos that showcase the world’s natural wonders
and cultural legacies. These images and videos are often taken by National
Geographic photographers and can be viewed in high resolution, allowing
readers to explore the world in unprecedented detail.
3. Maps and data: National Geographic offers a wealth of maps and data that
provide readers with a deeper understanding of the world they live in. These
resources can be useful for students, researchers, or anyone who wants to
better understand the world around them.
TOPIC 1
www.zanasyra.com
TOPIC 2
4. Explorations and Expeditions: National Geographic also offers a variety of
explorations and expeditions that readers can follow along with. These
explorations cover a wide range of topics, including the natural world,
cultures, and human journeys. They often involve experts and researchers
who are on the cutting edge of their fields.
5. Learning resources: National Geographic offers a range of learning
resources for students and educators who are interested in exploring the
world from a scientific, cultural, or historical perspective. These resources
include worksheets, lesson plans, and educational games that can be used
in the classroom or at home.
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www.zanasyra.com
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www.zanasyra.com
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TOPIC 3
• K to 12 resources are a comprehensive set of learning materials
that cover the entire spectrum of education from kindergarten
through 12th grade. These resources are designed to provide
teachers and students with the information, skills, and tools they
need to succeed in all aspects of their educational journey, from
the early years of elementary school to the advanced academic
courses available in high school.
K to 12 RESOURCES
TOPIC 1
www.zanasyra.com
TOPIC 2
www.zanasyra.com
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• K to 12 resources include learning materials for all subject areas, including math, science,
language arts, social studies, and the arts. They range from basic comprehension
materials for young learners to more advanced, challenging courses for older students.
Many K to 12 resources also include interactive elements, such as games, videos, and
simulations, to make the learning experience more engaging and effective.
• K to 12 resources can be accessed through a variety of channels, including print
textbooks, online learning platforms, and classroom-based teaching materials. Many
schools and districts use K to 12 resources to supplement their regular curriculum to
ensure that students are well prepared for the next level of education and beyond.
K to 12 RESOURCES
TOPIC 1
www.zanasyra.com
TOPIC 2
www.zanasyra.com
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• FUNbrain is an online educational platform designed to help students
develop their reading and comprehension skills. The platform features a
wide variety of interactive and engaging activities, including games,
puzzles, and trivia quizzes, that are designed to make learning fun and
exciting.
• FUNbrain also offers a library of e-books that students can access and
read online. In addition, FUNbrain uses artificial intelligence to personalize
the learning experience for each student by adapting the content and
activities to their individual reading level and learning needs.
FUNBRAIN
TOPIC 1
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TOPIC 3
• FUNbrain is an online educational platform designed to help students
develop their reading and comprehension skills. The platform features a
wide variety of interactive and engaging activities, including games,
puzzles, and trivia quizzes, that are designed to make learning fun and
exciting.
• FUNbrain also offers a library of e-books that students can access and
read online. In addition, FUNbrain uses artificial intelligence to personalize
the learning experience for each student by adapting the content and
activities to their individual reading level and learning needs.
FUNBRAIN
Thank you for
listening!!!
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www.zanasyra.com
TOPIC 4
pICTURE pICTURE pICTURE

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Online Resources - PowerPoint Presentation

  • 2. ABOUT ME Name: Hannah Sharen C. Jabido Group: Group 2 – Last Reporter Class: BPED 3
  • 3. TOPIC 1 WHAT IS ONLINE RESOURCES? • In ICT (Information and Communications Technology) context, online resources refer to any type of digital data or information that is accessible over the internet.
  • 4. TOPIC 1 www.zanasyra.com TOPIC 2 • This can include everything from social media platforms, search engine results, online news articles, websites, and applications, to digital databases and libraries. • Online resources offer a vast and diverse pool of information that can be accessed from anywhere with an internet connection. They are an essential tool in ICT as they provide a platform for information sharing, communication, collaboration, and educational purposes.
  • 5. TOPIC 1 www.zanasyra.com TOPIC 2 TYPES OF ONLINE RESOURCES • Web pages: These are the most common type of online resource and are created using HTML or other web technologies to display text, images, animations, and other media
  • 6. TOPIC 1 www.zanasyra.com • Blogs: These are personal websites where users can share their thoughts, experiences, and opinions with others in a more informal format than a traditional web page.
  • 7. TOPIC 1 www.zanasyra.com TOPIC 2 www.zanasyra.com 0 0.5 1 1.5 2 2.5 3 3.5 4 4.5 5 2019 2020 2021 Series 1 Series 2 Series 3 SUBTITTLE TOPIC 3 • Forums: These are online communities where users can participate in discussions related to a specific topic or theme.
  • 8. TOPIC 1 www.zanasyra.com TOPIC 2 www.zanasyra.com 0 0.5 1 1.5 2 2.5 3 3.5 4 4.5 5 2019 2020 2021 Series 1 Series 2 Series 3 SUBTITTLE TOPIC 3 • Wikis: These are collaborative websites where users can create and edit content in a structured format, often with the goal of creating an encyclopedia-like resource.
  • 9. TOPIC 1 www.zanasyra.com TOPIC 2 www.zanasyra.com 0 0.5 1 1.5 2 2.5 3 3.5 4 4.5 5 2019 2020 2021 Series 1 Series 2 Series 3 SUBTITTLE TOPIC 3 • Podcasts: These are audio or video files that are available for download or streaming over the Internet, often containing interviews, commentaries, or other types of content.
  • 10. TOPIC 1 www.zanasyra.com TOPIC 2 www.zanasyra.com 0 0.5 1 1.5 2 2.5 3 3.5 4 4.5 5 2019 2020 2021 Series 1 Series 2 Series 3 SUBTITTLE TOPIC 3 • E-books: These are electronic books that can be accessed and read on computers or tablet devices.
  • 11. TOPIC 1 www.zanasyra.com TOPIC 2 www.zanasyra.com 0 0.5 1 1.5 2 2.5 3 3.5 4 4.5 5 2019 2020 2021 Series 1 Series 2 Series 3 SUBTITTLE TOPIC 3 • Apps: These are specialized programs that can be downloaded and installed on smartphones or tablet devices to provide specific functions or services, such as navigation, social media, or fitness tracking.
  • 12. TOPIC 1 www.zanasyra.com TOPIC 2 • Cloud services: These are online storage and computing resources that can be accessed over the Internet from any device with an Internet connection, allowing users to store, edit, and share files, as well as run applications or perform other activities.
  • 13. TOPIC 1 www.zanasyra.com TOPIC 2 • Virtual worlds: These are immersive online environments that allow users to interact with each other and virtual objects in a virtual world, often using avatars that represent a user’s identity.
  • 14. TOPIC 1 www.zanasyra.com TOPIC 2 www.zanasyra.com 0 0.5 1 1.5 2 2.5 3 3.5 4 4.5 5 2019 2020 2021 Series 1 Series 2 Series 3 SUBTITTLE TOPIC 3 • Educational Technology (EdTech) refers to the application of technology and digital tools in the field of education, including everything from online courses, interactive learning materials, mobile learning, and computer-based assessments. • It aims to enhance the teaching and learning process, improve student engagement, and increase access to educational resources. EDUCATIONAL TECHNOLOGY & MOBILE LEARNING
  • 15. TOPIC 1 www.zanasyra.com TOPIC 2 • Online Courses • Educational Software • learning Management Systems • Intelligent Tutoring Systems Example:
  • 16. TOPIC 1 www.zanasyra.com TOPIC 2 www.zanasyra.com 0 0.5 1 1.5 2 2.5 3 3.5 4 4.5 5 2019 2020 2021 Series 1 Series 2 Series 3 SUBTITTLE TOPIC 3 • Mobile learning (M-learning) refers to educational practices that use smartphones, tablets and other mobile devices as a platform for learning. It includes the use of educational apps, online learning platforms, and mobile-friendly educational websites and resources. • M-learning provides learners with the flexibility to access educational materials and resources anytime, anywhere, and can be a powerful tool for improving student outcomes and closing educational gaps.
  • 17. TOPIC 1 www.zanasyra.com TOPIC 2 • Educational Apps • Online Textbooks • Flashcards • Interactive Learning Games Example:
  • 18. TOPIC 1 www.zanasyra.com TOPIC 2 www.zanasyra.com 0 0.5 1 1.5 2 2.5 3 3.5 4 4.5 5 2019 2020 2021 Series 1 Series 2 Series 3 SUBTITTLE TOPIC 3 • GDCP (Galway Drug & Community Project) NINJAS 24 is a voluntary community-based program that provides a range of health and social services for young people aged 12 to 24 in Galway, Ireland. GDCP NINJAS 24 GREAT EDUCATIONAL TOOLS
  • 19. TOPIC 1 www.zanasyra.com TOPIC 2 www.zanasyra.com 0 0.5 1 1.5 2 2.5 3 3.5 4 4.5 5 2019 2020 2021 Series 1 Series 2 Series 3 SUBTITTLE TOPIC 3 • The program is run by a team of experienced professionals and volunteers who work closely with young people and their families to provide support and advice on a range of issues, including substance use, mental health, housing, education, and employment. • The program operates 24 hours a day, seven days a week and is available to all young people who need support, regardless of their background or circumstances. GDCP NINJAS 24 GREAT EDUCATIONAL TOOLS
  • 20. TOPIC 1 www.zanasyra.com TOPIC 2 GDCP NINJAS 24 involves the use of technology for a number of their services. These may include: 1. The use of an online booking system for counseling and therapy services, to make it easier for young people to access support. 2. The use of online communication tools, such as social media and email, to communicate with young people and provide support. 3. The use of a bespoke digital platform to manage referrals and track information for young people receiving support.
  • 21. TOPIC 1 www.zanasyra.com TOPIC 2 4. The use of online tools, such as video conferencing, to facilitate remote counseling and support sessions for young people who are unable to attend face-to-face appointments 5. The use of an app to support young people who are experiencing mental health issues, such as anxiety and depression, by providing a range of psychological self-help tools and resources 6. The use of online training and educational resources, such as webinars and e-learning programs, to provide training and awareness-raising sessions for parents and carers of young people
  • 22. TOPIC 1 www.zanasyra.com TOPIC 2 7. The use of online platforms to provide support and advice for young people who are experiencing problems with substance use, by providing access to online support groups and online counselling sessions. GDCF NINJAs 24 recognizes the importance of technology in meeting the needs of young people and has made it a priority to use technology to improve the delivery of their services.
  • 23. TOPIC 1 www.zanasyra.com TOPIC 2 www.zanasyra.com 0 0.5 1 1.5 2 2.5 3 3.5 4 4.5 5 2019 2020 2021 Series 1 Series 2 Series 3 SUBTITTLE TOPIC 3 • National Geographic(.)com is a comprehensive online destination that offers a wide range of resources for readers who are interested in exploring the world and its cultures. • The website covers a wide range of topics, including nature, science, culture, geography, and history, and features high-quality photographs, videos, and writing that showcase the world’s natural wonders and cultural legacies. Readers can explore stories on topics ranging from the latest news and research in science to the cultural and natural histories of specific regions or communities. NATIONAL GEOGRAPHIC (.) COM
  • 24. TOPIC 1 www.zanasyra.com TOPIC 2 Here are some of the features and offerings of the website: 1. Stories and articles: The website features a variety of articles, stories, and features that cover topics such as nature, science, culture, history, and geography. These articles are written by National Geographic journalists and experts and are accompanied by high-quality photographs and videos that help bring the stories to life.
  • 25. TOPIC 1 www.zanasyra.com TOPIC 2 2. Photos and videos: The website also features a large collection of stunning photographs and videos that showcase the world’s natural wonders and cultural legacies. These images and videos are often taken by National Geographic photographers and can be viewed in high resolution, allowing readers to explore the world in unprecedented detail. 3. Maps and data: National Geographic offers a wealth of maps and data that provide readers with a deeper understanding of the world they live in. These resources can be useful for students, researchers, or anyone who wants to better understand the world around them.
  • 26. TOPIC 1 www.zanasyra.com TOPIC 2 4. Explorations and Expeditions: National Geographic also offers a variety of explorations and expeditions that readers can follow along with. These explorations cover a wide range of topics, including the natural world, cultures, and human journeys. They often involve experts and researchers who are on the cutting edge of their fields. 5. Learning resources: National Geographic offers a range of learning resources for students and educators who are interested in exploring the world from a scientific, cultural, or historical perspective. These resources include worksheets, lesson plans, and educational games that can be used in the classroom or at home.
  • 27. TOPIC 1 www.zanasyra.com TOPIC 2 www.zanasyra.com 0 0.5 1 1.5 2 2.5 3 3.5 4 4.5 5 2019 2020 2021 Series 1 Series 2 Series 3 SUBTITTLE TOPIC 3 • K to 12 resources are a comprehensive set of learning materials that cover the entire spectrum of education from kindergarten through 12th grade. These resources are designed to provide teachers and students with the information, skills, and tools they need to succeed in all aspects of their educational journey, from the early years of elementary school to the advanced academic courses available in high school. K to 12 RESOURCES
  • 28. TOPIC 1 www.zanasyra.com TOPIC 2 www.zanasyra.com 0 0.5 1 1.5 2 2.5 3 3.5 4 4.5 5 2019 2020 2021 Series 1 Series 2 Series 3 SUBTITTLE TOPIC 3 • K to 12 resources include learning materials for all subject areas, including math, science, language arts, social studies, and the arts. They range from basic comprehension materials for young learners to more advanced, challenging courses for older students. Many K to 12 resources also include interactive elements, such as games, videos, and simulations, to make the learning experience more engaging and effective. • K to 12 resources can be accessed through a variety of channels, including print textbooks, online learning platforms, and classroom-based teaching materials. Many schools and districts use K to 12 resources to supplement their regular curriculum to ensure that students are well prepared for the next level of education and beyond. K to 12 RESOURCES
  • 29. TOPIC 1 www.zanasyra.com TOPIC 2 www.zanasyra.com 0 0.5 1 1.5 2 2.5 3 3.5 4 4.5 5 2019 2020 2021 Series 1 Series 2 Series 3 SUBTITTLE TOPIC 3 • FUNbrain is an online educational platform designed to help students develop their reading and comprehension skills. The platform features a wide variety of interactive and engaging activities, including games, puzzles, and trivia quizzes, that are designed to make learning fun and exciting. • FUNbrain also offers a library of e-books that students can access and read online. In addition, FUNbrain uses artificial intelligence to personalize the learning experience for each student by adapting the content and activities to their individual reading level and learning needs. FUNBRAIN
  • 30. TOPIC 1 www.zanasyra.com TOPIC 2 www.zanasyra.com 0 0.5 1 1.5 2 2.5 3 3.5 4 4.5 5 2019 2020 2021 Series 1 Series 2 Series 3 SUBTITTLE TOPIC 3 • FUNbrain is an online educational platform designed to help students develop their reading and comprehension skills. The platform features a wide variety of interactive and engaging activities, including games, puzzles, and trivia quizzes, that are designed to make learning fun and exciting. • FUNbrain also offers a library of e-books that students can access and read online. In addition, FUNbrain uses artificial intelligence to personalize the learning experience for each student by adapting the content and activities to their individual reading level and learning needs. FUNBRAIN
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  • 33. TOPIC 1 www.zanasyra.com TOPIC 2 www.zanasyra.com 0 0.5 1 1.5 2 2.5 3 3.5 4 4.5 5 2019 2020 2021 Series 1 Series 2 Series 3 SUBTITTLE TOPIC 3 www.zanasyra.com TEXT TEXT TEXT text text text text text text text text text text text text text text text text text text text text text text text text
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