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Oculus rift
1.
2. Overview
• What is Oculus Rift
• Early invention in VR field
• How Oculus Rift works
• Versions
o Developer Versions
o Consumer Version
• Comparison
• Adoption
• Problems
• Conclusion
3. Oculus Rift
• The Oculus Rift is a virtual reality
headset that could revolutionize
the way we play video games and
consume media
4. The Company
• Oculus VR was founded by Palmer Luckey and Brendan
Iribe, self-described virtual reality enthusiasts and
hardware geeks.
• Vision: Immersive virtual reality technology that's
wearable and affordable.
• Facebook purchased oculus on March 25th, 2014 for $2
billion dollars
5. Early invention in VR field
• Sensorama by Morton Heilig in 1962
o Displayed stereoscopic 3D images in a
wide-frame view.
oSupplied stereo sound
6. Early invention in VR field
• Sword Of Damocles by Ivan Sutherland in
1968
oFirst virtual reality head-mounted display
o Supported head tracking
7. How it works
• It uses a 7 inch LCD display screen with a
resolution of 1280 by 800 pixels.
• Screen is divided into 640 by 800 pixels per
eye, with a fixed distance between lens
centers.
• User can view the screen through two lens
cup.
9. How it works[continued]
• A control box is used to hook the headset up
to your computer.
• Control box includes HDMI port, mini USB
port, DVI pot and DC power connection port.
• Control box also contains five buttons for
controlling contrast, brightness and power.
11. Developer Version
• In August 2012, Oculus announced the "d-kit
1" version of the Oculus Rift.
• In March 2014, Oculus announced the
upcoming D-kit 2 (DK2) which they expected
to begin shipping in July 2014.
12. Consumer Version
• A consumer version of the Rift is in
development, which will be aimed at a
general market and feature improved
components.
• Improved positional tracking, higher
resolution, and wireless operation are some
of the features under consideration.
13. Who benefits?
• Gamers
• Companies of all sorts
• Oculus Rift can be a platform for many
different experiences (e.g. stadium seating,
classes all over the world, face-to-face
interaction without physically being there)
• Individuals that lack mobility
14. Comparison
DEVELOPER KIT 1 DEVELOPER KIT 2
CONSUMER
KIT(expexted
specifications)
Used a 5.6 inch screen. Used a 7 inch screen. 7 inch screen.
Resolution 1280x800 Resolution 960x1080 Resolution 1920x1080
250 Hz reality tracker 1000 Hz reality tracker 1000 Hz reality tracker
Weight: 289g Weight: 379g 470g
High persistence Low persistence Low persistence
High Latency Low latency Low latency
LCD display OLED display OLED display
15. Adoption
• Several titles are playable on the Rift.
• Games currently with full or partial support
include:
• Skyrim
• Portal 2
• Half Life 2
• Bioshock
16. Problems
• Resolution is currently too low.
• Not glasses friendly yet.
• Heavy weight design.
• Users experiences motion sickness.
• Eye Strain issues
• Headache
17. Conclusion
• Oculus Rift enhance the gameplay
experience of the users.
• Oculus Rift helps user to experience games
in 3–d.