This document provides information about the Oculus Rift S virtual reality headset. It discusses the history of VR technology, describes the parts and functions of the Rift S and its controllers. The document also provides the system specifications, recommended PC requirements, safety issues, advantages and disadvantages of VR headsets. It aims to give an overview of the Rift S VR headset and provide details about its technical specifications and improvements over previous Oculus models.
Learn more about VR controllers and the XR Input Mapping system in our VR Mini-Degree: https://academy.zenva.com/product/unity-game-development-mini-degree/?zva_src=slideshare-unitesydney2019
VR, the ability to experience and be present in worlds that don't exist is certainly a super exciting field
Using hand controllers is one of the main ways in which we can interact with these virtual worlds.
But the VR ecosystem is very fragmented. Until very recently, your options as a developer were to focus on just one platform using their native SDK, or to embark in a cross-platform hell where you were at the mercy of frameworks that were not always well maintained
But that's all changed for good in Unity 2019.1 thanks to the new XR input mapping, which gives you an easy way to access all buttons in all the main controllers.
In this presentation we are going to introduce the new xr input mapping system and we are going to develop 4 basic controller interactions that will be useful in a wide variety of scenarios:
- grabbing
- using
- throwing
- selecting
Google Glass is a wearable glass that have many function that can ease our life. It is developed by Google X with the mission of producing a ubiquitous computer. It is smaller, easy to wear, very useful that's why it is very popular in USA. So, in this Power point of Google Glass have all information that anyone needed to define a product with excellent creative work in it.
NVIDIA’s new flagship GeForce GTX 1080 is the most advanced gaming GPU ever created and the ultimate gaming platform. NVIDIA CEO Jen-Hsun Huang describes the unprecedented performance, power efficiency, and gaming experiences—driven by the new NVIDIA Pascal architecture. http://www.geforce.com/hardware/10series/geforce-gtx-1080
The Glass Class, Lecture 2. History of Wearable computing. Taught by Mark Billinghurst on February 17th 2014. The second lecture of the Glass Class on Google Glass programming. This lecture provides an overview of the history of wearable computing and Google
The BBC micro:bit is a pocket-sized computer that lets you get creative with digital technology. You can code, customize, and control your micro:bit from anywhere! You can use your micro:bit for all sorts of unique creations, from robots to musical instruments and more.
The micro:bit is the most recent project by the BBC in an effort to bring computer science education and STEM topics to every student in the United Kingdom. It is an open development board that works in sync with other onboard hardware components to get you started down the path of programming hardware.
At half the size of a credit card, you will be surprised at the amount of hardware each board is equipped with, including 25 red LED lights that can flash messages. There are two programmable buttons that can be used to control games or pause and skip songs on a playlist. The micro:bit can even detect motion and tell you which direction you’re heading. It can also use Bluetooth Low Energy (BLE) to interact with other devices and the Internet.
The micro:bit features an embedded compass, accelerometer, mobile, and web-based programming capabilities. It is compatible with a number of online code editors across a number of different languages. This guide will focus on MakeCode, a block or JavaScript-based environment that was developed by Microsoft.
Learn more about VR controllers and the XR Input Mapping system in our VR Mini-Degree: https://academy.zenva.com/product/unity-game-development-mini-degree/?zva_src=slideshare-unitesydney2019
VR, the ability to experience and be present in worlds that don't exist is certainly a super exciting field
Using hand controllers is one of the main ways in which we can interact with these virtual worlds.
But the VR ecosystem is very fragmented. Until very recently, your options as a developer were to focus on just one platform using their native SDK, or to embark in a cross-platform hell where you were at the mercy of frameworks that were not always well maintained
But that's all changed for good in Unity 2019.1 thanks to the new XR input mapping, which gives you an easy way to access all buttons in all the main controllers.
In this presentation we are going to introduce the new xr input mapping system and we are going to develop 4 basic controller interactions that will be useful in a wide variety of scenarios:
- grabbing
- using
- throwing
- selecting
Google Glass is a wearable glass that have many function that can ease our life. It is developed by Google X with the mission of producing a ubiquitous computer. It is smaller, easy to wear, very useful that's why it is very popular in USA. So, in this Power point of Google Glass have all information that anyone needed to define a product with excellent creative work in it.
NVIDIA’s new flagship GeForce GTX 1080 is the most advanced gaming GPU ever created and the ultimate gaming platform. NVIDIA CEO Jen-Hsun Huang describes the unprecedented performance, power efficiency, and gaming experiences—driven by the new NVIDIA Pascal architecture. http://www.geforce.com/hardware/10series/geforce-gtx-1080
The Glass Class, Lecture 2. History of Wearable computing. Taught by Mark Billinghurst on February 17th 2014. The second lecture of the Glass Class on Google Glass programming. This lecture provides an overview of the history of wearable computing and Google
The BBC micro:bit is a pocket-sized computer that lets you get creative with digital technology. You can code, customize, and control your micro:bit from anywhere! You can use your micro:bit for all sorts of unique creations, from robots to musical instruments and more.
The micro:bit is the most recent project by the BBC in an effort to bring computer science education and STEM topics to every student in the United Kingdom. It is an open development board that works in sync with other onboard hardware components to get you started down the path of programming hardware.
At half the size of a credit card, you will be surprised at the amount of hardware each board is equipped with, including 25 red LED lights that can flash messages. There are two programmable buttons that can be used to control games or pause and skip songs on a playlist. The micro:bit can even detect motion and tell you which direction you’re heading. It can also use Bluetooth Low Energy (BLE) to interact with other devices and the Internet.
The micro:bit features an embedded compass, accelerometer, mobile, and web-based programming capabilities. It is compatible with a number of online code editors across a number of different languages. This guide will focus on MakeCode, a block or JavaScript-based environment that was developed by Microsoft.
The Rift is a virtual reality head-mounted display developed by Oculus VR. It was initially proposed in a Kick starter campaign, during which Oculus VR.
The simulation aspect of the Oculus Rift can be put to use as a tool for training. It's one of the more obvious non-gaming applications for the device, mostly because non-VR simulations already exist in many fields, but the quality of simulation is what's important here.
Aslam.o.aliakum!
i am shakaib ashraf this topic is for my students who want to do presentation on virtual reality
introduction
types of virtual reality
how virtual reality works
these topics are available in this presentation
pray for me
thankyou
Oculus insight building the best vr aaron daviesMary Chan
The rapid growth of the VR industry has brought to light new opportunities. Best Practices are emerging to guide developers in creating experiences which will thrill and excite them, while at the same time providing a safe and comfortable VR interaction. Find out what works, why VR is important, and learn of the important actions you can take to deliver the highest quality consumer grade VR interaction possible.
Free Catalog Download, Published Date: 2018.5.25, Owatch Latest Product categories: VR Theme Park, 9D VR Chair, VR Cinema/Simulator, 9D Virtual reality. We're the leading supplier of VR Game machine manufacturer in China
More details:
www.stekiamusement.com
DevOps and Testing slides at DASA ConnectKari Kakkonen
My and Rik Marselis slides at 30.5.2024 DASA Connect conference. We discuss about what is testing, then what is agile testing and finally what is Testing in DevOps. Finally we had lovely workshop with the participants trying to find out different ways to think about quality and testing in different parts of the DevOps infinity loop.
GDG Cloud Southlake #33: Boule & Rebala: Effective AppSec in SDLC using Deplo...James Anderson
Effective Application Security in Software Delivery lifecycle using Deployment Firewall and DBOM
The modern software delivery process (or the CI/CD process) includes many tools, distributed teams, open-source code, and cloud platforms. Constant focus on speed to release software to market, along with the traditional slow and manual security checks has caused gaps in continuous security as an important piece in the software supply chain. Today organizations feel more susceptible to external and internal cyber threats due to the vast attack surface in their applications supply chain and the lack of end-to-end governance and risk management.
The software team must secure its software delivery process to avoid vulnerability and security breaches. This needs to be achieved with existing tool chains and without extensive rework of the delivery processes. This talk will present strategies and techniques for providing visibility into the true risk of the existing vulnerabilities, preventing the introduction of security issues in the software, resolving vulnerabilities in production environments quickly, and capturing the deployment bill of materials (DBOM).
Speakers:
Bob Boule
Robert Boule is a technology enthusiast with PASSION for technology and making things work along with a knack for helping others understand how things work. He comes with around 20 years of solution engineering experience in application security, software continuous delivery, and SaaS platforms. He is known for his dynamic presentations in CI/CD and application security integrated in software delivery lifecycle.
Gopinath Rebala
Gopinath Rebala is the CTO of OpsMx, where he has overall responsibility for the machine learning and data processing architectures for Secure Software Delivery. Gopi also has a strong connection with our customers, leading design and architecture for strategic implementations. Gopi is a frequent speaker and well-known leader in continuous delivery and integrating security into software delivery.
Epistemic Interaction - tuning interfaces to provide information for AI supportAlan Dix
Paper presented at SYNERGY workshop at AVI 2024, Genoa, Italy. 3rd June 2024
https://alandix.com/academic/papers/synergy2024-epistemic/
As machine learning integrates deeper into human-computer interactions, the concept of epistemic interaction emerges, aiming to refine these interactions to enhance system adaptability. This approach encourages minor, intentional adjustments in user behaviour to enrich the data available for system learning. This paper introduces epistemic interaction within the context of human-system communication, illustrating how deliberate interaction design can improve system understanding and adaptation. Through concrete examples, we demonstrate the potential of epistemic interaction to significantly advance human-computer interaction by leveraging intuitive human communication strategies to inform system design and functionality, offering a novel pathway for enriching user-system engagements.
Slack (or Teams) Automation for Bonterra Impact Management (fka Social Soluti...Jeffrey Haguewood
Sidekick Solutions uses Bonterra Impact Management (fka Social Solutions Apricot) and automation solutions to integrate data for business workflows.
We believe integration and automation are essential to user experience and the promise of efficient work through technology. Automation is the critical ingredient to realizing that full vision. We develop integration products and services for Bonterra Case Management software to support the deployment of automations for a variety of use cases.
This video focuses on the notifications, alerts, and approval requests using Slack for Bonterra Impact Management. The solutions covered in this webinar can also be deployed for Microsoft Teams.
Interested in deploying notification automations for Bonterra Impact Management? Contact us at sales@sidekicksolutionsllc.com to discuss next steps.
"Impact of front-end architecture on development cost", Viktor TurskyiFwdays
I have heard many times that architecture is not important for the front-end. Also, many times I have seen how developers implement features on the front-end just following the standard rules for a framework and think that this is enough to successfully launch the project, and then the project fails. How to prevent this and what approach to choose? I have launched dozens of complex projects and during the talk we will analyze which approaches have worked for me and which have not.
UiPath Test Automation using UiPath Test Suite series, part 4DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 4. In this session, we will cover Test Manager overview along with SAP heatmap.
The UiPath Test Manager overview with SAP heatmap webinar offers a concise yet comprehensive exploration of the role of a Test Manager within SAP environments, coupled with the utilization of heatmaps for effective testing strategies.
Participants will gain insights into the responsibilities, challenges, and best practices associated with test management in SAP projects. Additionally, the webinar delves into the significance of heatmaps as a visual aid for identifying testing priorities, areas of risk, and resource allocation within SAP landscapes. Through this session, attendees can expect to enhance their understanding of test management principles while learning practical approaches to optimize testing processes in SAP environments using heatmap visualization techniques
What will you get from this session?
1. Insights into SAP testing best practices
2. Heatmap utilization for testing
3. Optimization of testing processes
4. Demo
Topics covered:
Execution from the test manager
Orchestrator execution result
Defect reporting
SAP heatmap example with demo
Speaker:
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
PHP Frameworks: I want to break free (IPC Berlin 2024)Ralf Eggert
In this presentation, we examine the challenges and limitations of relying too heavily on PHP frameworks in web development. We discuss the history of PHP and its frameworks to understand how this dependence has evolved. The focus will be on providing concrete tips and strategies to reduce reliance on these frameworks, based on real-world examples and practical considerations. The goal is to equip developers with the skills and knowledge to create more flexible and future-proof web applications. We'll explore the importance of maintaining autonomy in a rapidly changing tech landscape and how to make informed decisions in PHP development.
This talk is aimed at encouraging a more independent approach to using PHP frameworks, moving towards a more flexible and future-proof approach to PHP development.
Accelerate your Kubernetes clusters with Varnish CachingThijs Feryn
A presentation about the usage and availability of Varnish on Kubernetes. This talk explores the capabilities of Varnish caching and shows how to use the Varnish Helm chart to deploy it to Kubernetes.
This presentation was delivered at K8SUG Singapore. See https://feryn.eu/presentations/accelerate-your-kubernetes-clusters-with-varnish-caching-k8sug-singapore-28-2024 for more details.
Let's dive deeper into the world of ODC! Ricardo Alves (OutSystems) will join us to tell all about the new Data Fabric. After that, Sezen de Bruijn (OutSystems) will get into the details on how to best design a sturdy architecture within ODC.
Builder.ai Founder Sachin Dev Duggal's Strategic Approach to Create an Innova...Ramesh Iyer
In today's fast-changing business world, Companies that adapt and embrace new ideas often need help to keep up with the competition. However, fostering a culture of innovation takes much work. It takes vision, leadership and willingness to take risks in the right proportion. Sachin Dev Duggal, co-founder of Builder.ai, has perfected the art of this balance, creating a company culture where creativity and growth are nurtured at each stage.
2. PRODUCT DEFINITION
•Virtual reality (VR) is a simulated experience that can
be similar to or completely different from the real
world.
•Application of virtual reality can include entertainment
and educational purposes.
•Distinct type of VR style technology include
augmented reality and mixed reality.
5. HISTORY
1962
Morton Heilig
• Sensorama
• Need high cost to build and too heavy
1979
Eric Howlett
• Nasa Ames
• Just for NASA research and not
for sale
NASA AMES
SENSORAMA
1992
Dr Louis Rosenberg
• Virtual Fixture System
• System for U.S Air force only
VIRTUAL FIXTURE
6. HISTORY
2010
Palmer Luckey
• Prototype Oculus Rift
• Only capable for rotational tracking
2019
Palmer Luckey
• Oculus Rift S
2016
Palmer Luckey
• Oculus Rift Cv 1
• Low resolution and frame rate for image
PROTOTYPE OCULUS RIFT
OCULUS RIFT CV 1
OCULUS RIFT S
13. PRODUCT IMPROVEMENT
Be more faster and easier to setup
Improve design and comfortability
Make wireless
Make own audio headset
Make more fun game and video
15. SPECIFICATION OF OCULUS
RIFT S
Display resolution: 1,280 × 1,440 per eye
Display type: LCD
Field of view (FOV): slightly larger than Rift CV 1
Pupilary distance (IPD) Adjustment : only via software
Tracking: inside-out with 5 cameras ( 2 on the front, 1 on the left, 1 on the right and 1 on the
top)
Connection: 1 x USB 3.0, 1 x DisplayPort 1.2
Mixed Reality: the cameras allow for black and white passthrough
Audio: integrated speakers and microphone (3.5mm jack for external headphones)
16. RECOMMENDED PC SPECS FOR
OCULUS RIFT S
Graphics Card: NVIDIA GTX 1060 / AMD Radeon RX 480 or greater
Alternative Graphics Card: NVIDIA GTX 970 / AMD Radeon R9 290 or greater
CPU: Intel i5-4590 / AMD Ryzen 5 1500X or greater
Memory: 8GB+ RAM
Video Output: DisplayPortTM 1.2 / Mini DisplayPort (with adapter included in
the box)
USB Ports: 1x USB 3.0 port
OS: Windows 10
17. SAFETY ISUES
Make our mucles, hand, neck and joints hurt
Continue using VR headset may caution a
symptoms.
Cannot detect people or pet that passthrough
the scanned area.
Can cause addictive.
18. ADVANTAGES OF VIRTUAL
REALITY
• Virtual reality create a realistic world
• It enable user to explore place
• Virtual reality make education more easily and fun
• Better gaming experience
• Controlled area
19. DISADVANTAGES OF VIRTUAL
REALITY
Very expensive to buy
Cant move by our own
Limited area (5 to 7 feet)
Spare part hard to find
Side effect like dizziness