Oculus insight building the best vr aaron daviesMary Chan
The rapid growth of the VR industry has brought to light new opportunities. Best Practices are emerging to guide developers in creating experiences which will thrill and excite them, while at the same time providing a safe and comfortable VR interaction. Find out what works, why VR is important, and learn of the important actions you can take to deliver the highest quality consumer grade VR interaction possible.
Nvidia’s much anticipated, Shield has come a long way since it was first introduced at CES early 2013. After many alterations and changes NVidia are finally satisfied with the product and are supposed to ship it by July. This infographic aims to highlight early impressions of the console and identify the possible impact it may have on NVidia’s business.
GS-4145, Oxide discusses how Mantle enables game engine performance, by Dan B...AMD Developer Central
Presentation GS-4145, Oxide discusses how Mantle enables game engine performance, by Dan Baker, Tim Kip and Guennadi Riguer at the AMD Developer Summit (APU13) November 11-13, 2012.
Oculus insight building the best vr aaron daviesMary Chan
The rapid growth of the VR industry has brought to light new opportunities. Best Practices are emerging to guide developers in creating experiences which will thrill and excite them, while at the same time providing a safe and comfortable VR interaction. Find out what works, why VR is important, and learn of the important actions you can take to deliver the highest quality consumer grade VR interaction possible.
Nvidia’s much anticipated, Shield has come a long way since it was first introduced at CES early 2013. After many alterations and changes NVidia are finally satisfied with the product and are supposed to ship it by July. This infographic aims to highlight early impressions of the console and identify the possible impact it may have on NVidia’s business.
GS-4145, Oxide discusses how Mantle enables game engine performance, by Dan B...AMD Developer Central
Presentation GS-4145, Oxide discusses how Mantle enables game engine performance, by Dan Baker, Tim Kip and Guennadi Riguer at the AMD Developer Summit (APU13) November 11-13, 2012.
A short introduction to Ruby on Rails, with a brief history, why you should use it, basics of how it works, the good and the bad, who should use it and finally who already uses it.
Explanation on Tensorflow example -Deep mnist for expert홍배 김
you can find the exact and detailed network architecture of 'Deep mnist for expert' example of tensorflow's tutorial. I also added descriptions on the program for your better understanding.
Devops security-An Insight into Secure-SDLCSuman Sourav
The integration of Security into DevOps is already happening out of necessity. DevOps is a powerful paradigm shift and companies often don’t understand how security fits. Aim of this session is to give an overview of DevOps security and How security can be integrated and automated into each phases of software development life-cycle.
this presentation covers the very aspects of creating the virtual environments and also gives a small tutorial on how to create AR apps to create custom synthetic environments.
The Rift is a virtual reality head-mounted display developed by Oculus VR. It was initially proposed in a Kick starter campaign, during which Oculus VR.
The simulation aspect of the Oculus Rift can be put to use as a tool for training. It's one of the more obvious non-gaming applications for the device, mostly because non-VR simulations already exist in many fields, but the quality of simulation is what's important here.
SAE AR/VR - The challenges of creating a VR application with UnitySebastien Kuntz
Unity3D is a great authoring tool to create 3D applications.
Regarding immersive virtual reality, its capabilities are limited.
We will discuss the challenges and solutions to create great VR applications in Unity!
Building Applications with the Microsoft Kinect SDKDataLeader.io
David Silverlight's powerpoint presentation on the Kinect for Windows SDK. Feb. 29, 2012
NUI = Natural User Interface: it's an invisible interface, the content is the interface, removing the proxy, direct manipulation, gestural interfaces
Kinect for Windows SDK:
1. Kinect explorer
2. Installing & using the Kinect sensor
3. Setting up your dev environment
4. Skeletal tracking fundamentals
5. Working with depth data
6. Audio fundamentals
7. Camera fundamentals
Future Technology Center is a Project owned and operated by Lootah Information Technology Solutions. During my work with them as Executive Consultant I’ve managed to develop the concept of The Visualization Technology Center which is the heart of Lootah FTC Project. The project delivers a superior Visualization Technology to be used in many industrial fields.
Making Immersive Virtual Reality Possible in MobileQualcomm Research
Virtual reality will provide the ultimate level of immersion, creating a sense of physical presence in real or imagined worlds.
This Qualcomm presentation describes:
• The unprecedented experiences and unlimited possibilities that VR enables.
• Why VR is happening now and how mobile technologies are accelerating VR adoption.
• The extreme requirements for immersive VR in terms of visual quality, sound quality, and intuitive interactions.
• Why Qualcomm Technologies is uniquely positioned to meet these extreme requirements and deliver superior mobile VR experiences
Learn more at: https://www.qualcomm.com/VR
Download the presentation at: https://www.qualcomm.com/documents/making-immersive-virtual-reality-possible-mobile
Sign up for our mobile computing newsletter at: https://www.qualcomm.com/invention/technologies/mobile-computing/signup
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2. Overview
• What is Oculus Rift
• How Oculus Rift woks
• Versions
o Developer Versions
o Consumer Version
• Comparison
• Adoption
• Problems
• Conclusion
• References
3. Oculus Rift
• Oculus Rift was invented by a virtual
reality enthusiast named Palmer
Luckey.[1]
• The Oculus Rift is an upcoming virtual
reality head mounted display, being
developed by Oculus VR, a division of
Facebook.[2]
• The Oculus Rift is a virtual reality headset
that lets players step inside their favorite
games and virtual worlds.[2]
4. How it works
• It uses a 7 inch LCD display screen with a
resolution of 1280 by 800 pixels.
• Screen is divided into 640 by 800 pixels
per eye, with a fixed distance between
lens centers.[3]
• User can view the screen through two
lens cup.[4]
6. How it works[continued]
• A control box is used to hook the headset
up to your computer.
• Control box includes HDMI port, mini USB
port, DVI pot and DC power connection
port.
• Control box also contains five buttons for
controlling contrast, brightness and
power.[3]
8. Developer Version
• In August 2012, Oculus announced the
"dev kit" version of the Oculus Rift.
• In March 2014, Oculus announced the
upcoming Devkit 2 (DK2) which they
expected to begin shipping in July 2014.
9. Consumer Version
• A consumer version of the Rift is in
development, which will be aimed at a
general market and feature improved
components.
• Improved positional tracking, higher
resolution, and wireless operation are
some of the features under
consideration.
10. Comparison
DEVELOPER KIT 1 DEVELOPER KIT 2
CONSUMER
KIT(expexted
specifications)
Used a 5.6 inch screen. Used a 7 inch screen. 7 inch screen.
Resolution 1280x800 Resolution 960x1080 Resolution 1920x1080
250 Hz reality tracker 1000 Hz reality tracker 1000 Hz reality tracker
Weight: 289 g Weight: 379 g
High persistence Low persistence Low persistence
High Latency Low latency Low latency
LCD display OLED display
11. Adoption
• Several titles are playable on the Rift.
• Games currently with full or partial
support include:
• Skyrim
• Portal 2
• Half Life 2
• Bioshock
12. Problems
• Resolution is currently too low.
• Not glasses friendly yet.
• Heavy weight design.[7]
• Users experiences motion sickness.[8]
13. Conclusion
• Oculus Rift enhance the gameplay
experience of the users.
• Oculus Rift helps user to experience
games in 3–d.