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Oculus rift

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The Rift is a virtual reality head-mounted display developed by Oculus VR. It was initially proposed in a Kick starter campaign, during which Oculus VR.
The simulation aspect of the Oculus Rift can be put to use as a tool for training. It's one of the more obvious non-gaming applications for the device, mostly because non-VR simulations already exist in many fields, but the quality of simulation is what's important here.

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Oculus rift

  1. 1. Vivek Patel, 15MSIT040, Charusat University. *
  2. 2. *The Oculus Rift is an upcoming virtual reality head-mounted display, being developed by Oculus VR. *Oculus Rift was invented by a virtual reality enthusiast named Palmer Luckey and later developed with the help of John Cormack.
  3. 3. * *Virtual Reality (VR), is a computer-simulated environment that can simulate physical presence in places in the real world or imagined worlds. *Virtual Reality Simulations have widespread uses in the fields of Fine Arts, Music, Gaming, Military Training, etc. *It involves the recreation of human senses (sight, sound, touch, taste, smell)
  4. 4. * • Uses lenses and a split screen to display 3D graphics • It uses a 7 inch LCD display screen with a resolution of 1280 by 800 pixels. • Screen is divided into 640 by 800 pixels per eye, with a fixed distance between lens centers. • 110 degree field of view
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  7. 7. * *Video is sent to the Oculus Rift via HDMI cable. * It also includes USB, which carries data and power to the device.
  8. 8. * • Tracking the position of your head in 3D space is critical to the way the Rift works. • One of the ways it achieves this is with a series of infrared LEDs embedded in the headset, which are monitored by a webcam-like camera placed nearby
  9. 9. * *Feed is send into the headset, which connects to your head via vertical and horizontal straps, with the uppermost strap including the HDMI and USB cable. *Further customisation is achieved with two pairs of lenses, which magnify the screen so it fills your field of view.
  10. 10. *The Screen *Its 1920 x 1080 HD resolution delivers a 960 x 1080 display to each eye. *Its refresh rate of 60 Hz keeps things smooth.
  11. 11. * *Oculus Audio SDK allows the use of Head-Related Transfer Function (HRTF) technology. *HRTFs simulate the changes to a sound when it reaches your head from a point in space. *It does this by referencing data that represents changes that would happen to a sound coming from that direction.
  12. 12. * *The Rift [high quality lenses] *Constellation [positional tracking system] *Gamepad *Oculus Touch [a pair of controllers]
  13. 13. * *Runtime/Drivers *SDK
  14. 14. * *Gaming *Non-Gaming: *Media *Social *Industrial/Professional
  15. 15. *Release Date: 2016 *Prices: 200 USD 200 £ *
  16. 16. PS4 Project Morpheus vs Oculus Rift Project Morpheus Oculus Rift Current iteration Project Morpheus (first development kit) Development Kit 2 Resolution 1080p 960 x 1080 per eye 1080p 960 x 1080 per eye Display LED OLED Field of View 90 degree 110 degree Persistence TBA* 2ms-full Max Refresh TBA 75hz Audio 3D Audio None Connections HDMI, USB HDMI, USB Weight TBA 0.97 lbs.
  17. 17. * *Oculus Rift has revolutionized the VR Gaming experience. *The DK2 has been a critical success among the developers. *There is much excitement about the release of the first consumer kit of Oculus Rift for consumers worldwide. *The invention & development of Oculus Rift has resulted in many other similar projects such as Sony’s Project Morpheus & Microsoft’s Windows Holographic.

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