The document provides an overview of the student's research process for their music video assignment. Some key points:
- The student conducted extensive research on drill music videos, analyzing camera angles, shots, and conventions to better understand how to construct their own video.
- Planning included locations, equipment, personnel, props, shots, and contingencies to be prepared. Storyboards and shot lists organized the visual plan.
- Time management was a challenge, but setting reminders and schedules could improve workflow for future projects.
- Technical qualities like camera work, editing, and effects were considered in comparing their video to an existing professional product. Shots, quality, and special effects differed based on genre.
The document provides an evaluation of the production process for a music video. It summarizes the student's research, planning, time management, technical qualities of camerawork and editing/post-production, aesthetic qualities, intended audience, and feedback from peers. The student found some techniques like slow motion and glitch effects useful in their research. Planning helped but could have been improved, and time management allowed finishing on deadline but more time may have improved the video. Technical elements like lighting, effects, and camera angles mostly matched plans. Peer feedback noted artistic style but suggested more variety and tighter syncing in some areas.
The document discusses the various media technologies used at different stages of creating a music video production. In the research stage, the creator used Google to research the history, codes and conventions of music videos. YouTube was used to watch existing music videos for research and tutorials. Prezi was used to create an interesting presentation on research findings. During construction, Adobe Photoshop was used to design the digipak and magazine advert, and Adobe Premier Pro was used to edit the music video footage. A digital camera was used to take stills and a camcorder was used to film footage, mounted on a tripod. Throughout the process, a blog on Blogger was regularly updated to document progress.
The document provides an evaluation of a production process for a music video. It discusses the strengths and weaknesses of the evaluator's research, planning, time management, technical qualities, and peer feedback. For research, more music videos could have been analyzed. Planning lacked alternative ideas. Time management was poor due to changing plans and rescheduling. The sunset scene was well-received but text could have been brighter. Peer feedback praised scenes but suggested improving video quality.
The document provides a summary and evaluation of the student's music video project. Some strengths of the student's research included analyzing screenshots from similar genre music videos to identify techniques to incorporate. Weaknesses included only analyzing one frame per video rather than multiple frames. The student's planning was strengthened by pre-visualizing shots and angles needed. Weaknesses included lack of detail on some aspects. Time management was good as the student was able to complete tasks outside of class. Peer feedback suggested using different filming locations and addressing some audio/visual syncing issues in parts of the video. The student agreed with suggestions to film in multiple locations but disagreed that visual effects were too "bouncy" as that style fits the hip-hop
Benjamin Lewis Lawrenson proposes creating a comedy music video/short film called "Cool waiting room music". It will follow 5 characters in a waiting room who unintentionally create a song using objects around them. The 4-stage story will see them start with an unintentional beat that turns into a full song. Benjamin will film characters with a green screen and edit them into a location, adding rotoscoping effects. He will also create the music and evaluate his work against professionals and past projects to improve over time.
Benjamin Lewis Lawrenson proposes creating a comedy music video/short film called "Cool waiting room music". It will follow 5 characters in a waiting room who unintentionally create a song using objects around them. The 4-stage story will show the characters developing a beat that turns into a full song. Benjamin will film on a green screen and use Adobe Premiere Pro and Photoshop for editing, adding locations, and rotoscoping effects to link objects to the music. He will create the music in GarageBand and evaluate his work against professionals to improve skills like editing, sound design, and storytelling.
The document discusses how the creator used media technologies in the construction, research, planning, and evaluation of their media project. They researched inspiration artists online using Google and social media. They used various software programs like SnipMp3, Final Cut, Microsoft Word, and Irfanview to make their music video, conduct audience research, and design their album cover. A camera was used to film footage, and Final Cut was used to edit the project together. Feedback was gathered from friends and family to improve the project. Overall, media technologies were central to all stages of creating this media work.
How did you use media technologies in thegriffina1
The document discusses the various digital tools and online resources the student used to complete their music video production project. The computers at school allowed the student to edit the music video and conduct research, though some websites like YouTube were blocked. A Canon camera was used to film raw footage. Television, film, and other music videos provided inspiration. The student's MacBook, Microsoft Word, PowerPoint, and Blogger were utilized at various stages for tasks like downloading fonts, keeping a blog, and taking notes. YouTube, music channels, and film provided ideas for the genre and look of the music video. Amazon, iTunes, and Google supported research into artists, albums, and the music industry. Premiere Pro and Photoshop were
The document provides an evaluation of the production process for a music video. It summarizes the student's research, planning, time management, technical qualities of camerawork and editing/post-production, aesthetic qualities, intended audience, and feedback from peers. The student found some techniques like slow motion and glitch effects useful in their research. Planning helped but could have been improved, and time management allowed finishing on deadline but more time may have improved the video. Technical elements like lighting, effects, and camera angles mostly matched plans. Peer feedback noted artistic style but suggested more variety and tighter syncing in some areas.
The document discusses the various media technologies used at different stages of creating a music video production. In the research stage, the creator used Google to research the history, codes and conventions of music videos. YouTube was used to watch existing music videos for research and tutorials. Prezi was used to create an interesting presentation on research findings. During construction, Adobe Photoshop was used to design the digipak and magazine advert, and Adobe Premier Pro was used to edit the music video footage. A digital camera was used to take stills and a camcorder was used to film footage, mounted on a tripod. Throughout the process, a blog on Blogger was regularly updated to document progress.
The document provides an evaluation of a production process for a music video. It discusses the strengths and weaknesses of the evaluator's research, planning, time management, technical qualities, and peer feedback. For research, more music videos could have been analyzed. Planning lacked alternative ideas. Time management was poor due to changing plans and rescheduling. The sunset scene was well-received but text could have been brighter. Peer feedback praised scenes but suggested improving video quality.
The document provides a summary and evaluation of the student's music video project. Some strengths of the student's research included analyzing screenshots from similar genre music videos to identify techniques to incorporate. Weaknesses included only analyzing one frame per video rather than multiple frames. The student's planning was strengthened by pre-visualizing shots and angles needed. Weaknesses included lack of detail on some aspects. Time management was good as the student was able to complete tasks outside of class. Peer feedback suggested using different filming locations and addressing some audio/visual syncing issues in parts of the video. The student agreed with suggestions to film in multiple locations but disagreed that visual effects were too "bouncy" as that style fits the hip-hop
Benjamin Lewis Lawrenson proposes creating a comedy music video/short film called "Cool waiting room music". It will follow 5 characters in a waiting room who unintentionally create a song using objects around them. The 4-stage story will see them start with an unintentional beat that turns into a full song. Benjamin will film characters with a green screen and edit them into a location, adding rotoscoping effects. He will also create the music and evaluate his work against professionals and past projects to improve over time.
Benjamin Lewis Lawrenson proposes creating a comedy music video/short film called "Cool waiting room music". It will follow 5 characters in a waiting room who unintentionally create a song using objects around them. The 4-stage story will show the characters developing a beat that turns into a full song. Benjamin will film on a green screen and use Adobe Premiere Pro and Photoshop for editing, adding locations, and rotoscoping effects to link objects to the music. He will create the music in GarageBand and evaluate his work against professionals to improve skills like editing, sound design, and storytelling.
The document discusses how the creator used media technologies in the construction, research, planning, and evaluation of their media project. They researched inspiration artists online using Google and social media. They used various software programs like SnipMp3, Final Cut, Microsoft Word, and Irfanview to make their music video, conduct audience research, and design their album cover. A camera was used to film footage, and Final Cut was used to edit the project together. Feedback was gathered from friends and family to improve the project. Overall, media technologies were central to all stages of creating this media work.
How did you use media technologies in thegriffina1
The document discusses the various digital tools and online resources the student used to complete their music video production project. The computers at school allowed the student to edit the music video and conduct research, though some websites like YouTube were blocked. A Canon camera was used to film raw footage. Television, film, and other music videos provided inspiration. The student's MacBook, Microsoft Word, PowerPoint, and Blogger were utilized at various stages for tasks like downloading fonts, keeping a blog, and taking notes. YouTube, music channels, and film provided ideas for the genre and look of the music video. Amazon, iTunes, and Google supported research into artists, albums, and the music industry. Premiere Pro and Photoshop were
The document discusses the production process of a music video for the experimental artist Soap & Skin. It describes how the student challenged themselves by working in an unfamiliar genre and used unique techniques like mirrors and projections. Through feedback on Facebook, the student refined elements like shortening shots based on audience recommendations to improve the overall video.
- The document discusses the strengths and weaknesses of the student's research, planning, time management, technical qualities, aesthetic qualities, and audience appeal for a music video production project.
- For research, watching various music videos provided inspiration but could have been improved with more analysis and experiments. Planning was helped by mind maps but lacked depth on the final idea. Time management was better for filming than initial planning.
- Technical qualities were improved through editing tools but filming quality could be better. The aesthetic qualities turned out as expected with pleasing natural scenery. Audience appeal targeted anyone without explicit content but lacked a performing element some audiences expect.
Ewan Wild evaluated his production process for creating an animation. Through research, he gained an understanding of animation techniques and conventions for film posters. Weaknesses in his primary research were addressed with suggestions for improvement. Planning included initial ideas, shot lists, and timelines, though some areas like shot lists could have been more detailed. Production time management was inconsistent, leading to a shorter final trailer than intended. Technical aspects like lighting and stop motion were well-executed in the trailer, while the black and white poster format had limitations. Overall the evaluation provided lessons for strengthening research, planning, and time management in future projects.
Mv production assignment evaluation form 2021BrodyGibson3
The document provides an overview of the research, planning, production, and evaluation process for a music video. It discusses researching similar music videos for inspiration. Planning was poor with most footage filmed in a single day and locations changing last minute. Time management was also poor with long delays between shooting days. Technical qualities were limited by using a phone camera without stabilization or lighting equipment. The document reflects on peer feedback noting rough shots and people in backgrounds, and agrees reshoots could have improved the end product.
Jack Hurst evaluated his process for creating a music video. His research involved analyzing 25 music videos to understand genre characteristics and technical elements. While his research covered many aspects, he could have explored camera movements, lighting, and editing techniques more deeply. Jack planned his video thoroughly with storyboards, schedules, equipment lists, and contingencies. His time management allowed him to complete filming and editing on schedule. With more time, he would have filmed more footage and improved the bluescreen effects. Overall, Jack felt he managed the project well given it was his first time filming and editing a music video.
Jack Hurst evaluated his music video production process. His research involved analyzing 25 music videos to gain ideas and understand characteristics of different genres. He learned about visual codes, styles, and definitions to apply to his video. For planning, he created a mood board, storyboard, schedule, shot list, and contingency plan which helped production go smoothly. He managed his time well and completed the video on time. For improvements, he would have filmed more footage and planned for technical difficulties. He compared shots from his video to Harry Styles' "Golden" and analyzed similarities and differences in camerawork, lighting, editing, and post-production quality. Peer feedback praised the humor and energy but suggested improving the bluescreen and adding more real
Jack Hurst evaluated his music video production process. His research involved analyzing 25 music videos to gain ideas and understand characteristics of different genres. He learned about visual codes, styles, and definitions to apply to his own video. For planning, he created a mood board, storyboard, schedule, shot list, and contingency plan to organize filming. He managed his time well and completed the video on time. For his technical work, he compared shots from his video to Harry Styles' "Golden" and analyzed similarities and differences in camerawork, lighting, and post-production elements like transitions. He was pleased with the aesthetics but saw room for improvement.
Jack Hurst evaluated his music video production process. He did extensive research on other music videos to gain an understanding of different genres and techniques. While his research covered most aspects, he could have researched camera movements, lighting, and editing more in-depth. Jack planned his video thoroughly with a mood board, storyboard, schedule, shot list, and contingencies. His only weaknesses were not planning extra footage or a backup battery. Jack managed his time well and completed the video on schedule. With more time, he would have filmed more footage and improved the bluescreen effects. Overall he was happy with the final video for his first project.
The document provides an evaluation by Millie Southall of the production process for a project. It discusses areas like research, planning, time management, technical qualities of the camera and editing/post-production, aesthetic qualities, audience appeal, and peer feedback. For research, planning was important for visualizing the project early on. Time management would have allowed fixing errors and filming in more locations. The camera work and editing were good but could improve with more practice. While the footage quality was good, it was sometimes difficult to keep in focus. The target audience was teens but the story could have been clearer. Peer feedback suggested getting more footage and deepening the story. COVID limitations restricted filming locations to the producer's house.
The music video evaluates Erica Shine's song "When Will it End". It uses typical music video forms like a solo shot of the artist and narrative sequencing. However, the lighting differs from conventions. Close-ups focus on the artist throughout to follow the narrative and make her the main character. The story depicts female stereotypes of being emotional. Feedback found the editing was best but lighting could be improved, and it was more suitable for YouTube than major channels due to quality. The genre was correctly identified but could have been reinforced more.
The document provides an evaluation of Fintan Sedgwick's production process for a short film project. Some key strengths included thorough audience research and ensuring the film did not offend any groups. Weaknesses included incomplete editing and needing more ideas in the initial mind map. Time management was adequate but additional time would have allowed for improved shots. Comparisons are made to another short film, noting differences in quality, audio design, and shot continuity between the two films. Green screen shots were a personal strength while blurry quality was a weakness of the camera work.
The client, CityScreen cinema, was contacted by trial and error until an agreement was made. Extensive audience research was conducted including surveys and demographic analysis. A versatile shot list was created to produce both a trailer and shorter clips. The production occurred over 3 weeks, with challenges like equipment limitations. Post-production included editing, adding transitions and sound, with some requested changes. The final video is now complete pending any client feedback.
The document summarizes the client's secondary and primary research process for their media project. Through secondary research, the client learned about their media company client and the types of projects they work on. Their primary research included a survey that provided insights into mental health issues among youth. Key findings indicated stress from education is a major contributing factor and that many respondents had personal experience with mental health disorders. The client concluded they would focus their video project on portraying mental health issues as a natural experience many people face.
The document discusses the secondary and primary research conducted for a client project. Through secondary research, the client aimed to understand the typical work of Mediale, a media company, to link their project. Primary research included a survey that found many people experienced mental health issues and confirmed it as a major topic. The research informed the project focus on creating a positive message about mental health.
The peer feedback praised aspects like the effective album cover design that linked well to the video, and the retro filter used throughout helped achieve the intended aesthetic. Some suggestions for improvement included considering alternative fonts that better fit the song's mood, shortening repetitive shots, and making the symbolic meaning of chopping up the bear clearer to viewers. Overall, the feedback recognized successful technical and design elements while offering constructive criticism to strengthen narrative clarity and pacing.
Mv production assignment evaluation form 2021nathanhowes3
The document provides a self-evaluation of a research, planning, production, and evaluation process for a music video project. Some key points include:
- Research was extensive but led to an overly ambitious plan with many ideas that were impractical to implement.
- Planning was detailed but goals were too lofty and some shots proved impossible to achieve as planned.
- Time management and execution of the filming schedule went mostly according to plan but could have been improved.
- Technical elements like camera work and editing had both strengths in achieving effects but also room for more dynamic shots and polished transitions.
The document discusses the various technologies used during the construction, research, planning and evaluation stages of a media production project. These include blogs, Google, iTunes, Prezi, PowerPoint, Word, spreadsheets, storyboarding tools, social media, communication apps, cameras, editing software, and more. Each technology is described in terms of how it was used during the different stages and what benefits it provided to the project.
This document provides an evaluation of the student's music video production project. It discusses the strengths and weaknesses of the research, planning, and time management phases. It also compares the student's video to an existing music video, noting similarities like outdoor shots and dancing, and differences like additional locations and singing in the existing video. The document evaluates the technical, aesthetic, and audience appeal qualities of the student's video. It received generally positive peer feedback, praising the editing effects and inclusion of multiple models, but noting the outdoor shots could be improved by adding transitions.
The document discusses the process of evaluating a production project. It covers secondary research conducted on existing music videos, planning activities like mind mapping ideas and creating a storyboard, time management challenges faced, and peer feedback received. Areas for improvement identified include expanding the research, sticking closer to the initial plan, and adjusting the tempo of the song to better match the intended emotion of the video.
The document provides an evaluation by the author of their A2 media project "swimming pools drank", which was a music video.
The author used iMovie on a Mac to edit the video, including using green screen techniques. They researched conventions of music videos such as camera shots, editing, lighting, and costumes.
The author's video uses these conventions but with a minimalist approach focusing on the performer alone without extravagant backgrounds. They received positive feedback from classmates that helped improve the video, such as changing the performer's color from black and white to more vibrant. Overall, the author is proud of their project despite some challenges along the way.
The student created a music video for their unit 21 creative project. They went through an extensive pre-production process, researching existing music videos, creating schedules, shot lists, storyboards, and securing permissions. This planning helped the production go smoothly. Some strengths of the final video included fitting the song's atmosphere and using varied shots. Weaknesses included some repetitive clips and lack of stable shots. Overall, the pre-production was strong but the student learned they could improve the production quality in future projects.
This document provides an evaluation of Thomas Moore's production process for a music video. It summarizes his research, planning, time management, technical qualities of camerawork and editing, aesthetic qualities, audience appeal, and peer feedback. For research, Moore analyzed other music videos and created concepts. His planning included location scouting and crew assignments. Time management involved detailed scheduling. His camerawork featured varied angles and effects. Editing was done to resemble a vintage VHS style. Peer feedback praised the retro aesthetic but suggested improving transitions.
The document discusses the production process of a music video for the experimental artist Soap & Skin. It describes how the student challenged themselves by working in an unfamiliar genre and used unique techniques like mirrors and projections. Through feedback on Facebook, the student refined elements like shortening shots based on audience recommendations to improve the overall video.
- The document discusses the strengths and weaknesses of the student's research, planning, time management, technical qualities, aesthetic qualities, and audience appeal for a music video production project.
- For research, watching various music videos provided inspiration but could have been improved with more analysis and experiments. Planning was helped by mind maps but lacked depth on the final idea. Time management was better for filming than initial planning.
- Technical qualities were improved through editing tools but filming quality could be better. The aesthetic qualities turned out as expected with pleasing natural scenery. Audience appeal targeted anyone without explicit content but lacked a performing element some audiences expect.
Ewan Wild evaluated his production process for creating an animation. Through research, he gained an understanding of animation techniques and conventions for film posters. Weaknesses in his primary research were addressed with suggestions for improvement. Planning included initial ideas, shot lists, and timelines, though some areas like shot lists could have been more detailed. Production time management was inconsistent, leading to a shorter final trailer than intended. Technical aspects like lighting and stop motion were well-executed in the trailer, while the black and white poster format had limitations. Overall the evaluation provided lessons for strengthening research, planning, and time management in future projects.
Mv production assignment evaluation form 2021BrodyGibson3
The document provides an overview of the research, planning, production, and evaluation process for a music video. It discusses researching similar music videos for inspiration. Planning was poor with most footage filmed in a single day and locations changing last minute. Time management was also poor with long delays between shooting days. Technical qualities were limited by using a phone camera without stabilization or lighting equipment. The document reflects on peer feedback noting rough shots and people in backgrounds, and agrees reshoots could have improved the end product.
Jack Hurst evaluated his process for creating a music video. His research involved analyzing 25 music videos to understand genre characteristics and technical elements. While his research covered many aspects, he could have explored camera movements, lighting, and editing techniques more deeply. Jack planned his video thoroughly with storyboards, schedules, equipment lists, and contingencies. His time management allowed him to complete filming and editing on schedule. With more time, he would have filmed more footage and improved the bluescreen effects. Overall, Jack felt he managed the project well given it was his first time filming and editing a music video.
Jack Hurst evaluated his music video production process. His research involved analyzing 25 music videos to gain ideas and understand characteristics of different genres. He learned about visual codes, styles, and definitions to apply to his video. For planning, he created a mood board, storyboard, schedule, shot list, and contingency plan which helped production go smoothly. He managed his time well and completed the video on time. For improvements, he would have filmed more footage and planned for technical difficulties. He compared shots from his video to Harry Styles' "Golden" and analyzed similarities and differences in camerawork, lighting, editing, and post-production quality. Peer feedback praised the humor and energy but suggested improving the bluescreen and adding more real
Jack Hurst evaluated his music video production process. His research involved analyzing 25 music videos to gain ideas and understand characteristics of different genres. He learned about visual codes, styles, and definitions to apply to his own video. For planning, he created a mood board, storyboard, schedule, shot list, and contingency plan to organize filming. He managed his time well and completed the video on time. For his technical work, he compared shots from his video to Harry Styles' "Golden" and analyzed similarities and differences in camerawork, lighting, and post-production elements like transitions. He was pleased with the aesthetics but saw room for improvement.
Jack Hurst evaluated his music video production process. He did extensive research on other music videos to gain an understanding of different genres and techniques. While his research covered most aspects, he could have researched camera movements, lighting, and editing more in-depth. Jack planned his video thoroughly with a mood board, storyboard, schedule, shot list, and contingencies. His only weaknesses were not planning extra footage or a backup battery. Jack managed his time well and completed the video on schedule. With more time, he would have filmed more footage and improved the bluescreen effects. Overall he was happy with the final video for his first project.
The document provides an evaluation by Millie Southall of the production process for a project. It discusses areas like research, planning, time management, technical qualities of the camera and editing/post-production, aesthetic qualities, audience appeal, and peer feedback. For research, planning was important for visualizing the project early on. Time management would have allowed fixing errors and filming in more locations. The camera work and editing were good but could improve with more practice. While the footage quality was good, it was sometimes difficult to keep in focus. The target audience was teens but the story could have been clearer. Peer feedback suggested getting more footage and deepening the story. COVID limitations restricted filming locations to the producer's house.
The music video evaluates Erica Shine's song "When Will it End". It uses typical music video forms like a solo shot of the artist and narrative sequencing. However, the lighting differs from conventions. Close-ups focus on the artist throughout to follow the narrative and make her the main character. The story depicts female stereotypes of being emotional. Feedback found the editing was best but lighting could be improved, and it was more suitable for YouTube than major channels due to quality. The genre was correctly identified but could have been reinforced more.
The document provides an evaluation of Fintan Sedgwick's production process for a short film project. Some key strengths included thorough audience research and ensuring the film did not offend any groups. Weaknesses included incomplete editing and needing more ideas in the initial mind map. Time management was adequate but additional time would have allowed for improved shots. Comparisons are made to another short film, noting differences in quality, audio design, and shot continuity between the two films. Green screen shots were a personal strength while blurry quality was a weakness of the camera work.
The client, CityScreen cinema, was contacted by trial and error until an agreement was made. Extensive audience research was conducted including surveys and demographic analysis. A versatile shot list was created to produce both a trailer and shorter clips. The production occurred over 3 weeks, with challenges like equipment limitations. Post-production included editing, adding transitions and sound, with some requested changes. The final video is now complete pending any client feedback.
The document summarizes the client's secondary and primary research process for their media project. Through secondary research, the client learned about their media company client and the types of projects they work on. Their primary research included a survey that provided insights into mental health issues among youth. Key findings indicated stress from education is a major contributing factor and that many respondents had personal experience with mental health disorders. The client concluded they would focus their video project on portraying mental health issues as a natural experience many people face.
The document discusses the secondary and primary research conducted for a client project. Through secondary research, the client aimed to understand the typical work of Mediale, a media company, to link their project. Primary research included a survey that found many people experienced mental health issues and confirmed it as a major topic. The research informed the project focus on creating a positive message about mental health.
The peer feedback praised aspects like the effective album cover design that linked well to the video, and the retro filter used throughout helped achieve the intended aesthetic. Some suggestions for improvement included considering alternative fonts that better fit the song's mood, shortening repetitive shots, and making the symbolic meaning of chopping up the bear clearer to viewers. Overall, the feedback recognized successful technical and design elements while offering constructive criticism to strengthen narrative clarity and pacing.
Mv production assignment evaluation form 2021nathanhowes3
The document provides a self-evaluation of a research, planning, production, and evaluation process for a music video project. Some key points include:
- Research was extensive but led to an overly ambitious plan with many ideas that were impractical to implement.
- Planning was detailed but goals were too lofty and some shots proved impossible to achieve as planned.
- Time management and execution of the filming schedule went mostly according to plan but could have been improved.
- Technical elements like camera work and editing had both strengths in achieving effects but also room for more dynamic shots and polished transitions.
The document discusses the various technologies used during the construction, research, planning and evaluation stages of a media production project. These include blogs, Google, iTunes, Prezi, PowerPoint, Word, spreadsheets, storyboarding tools, social media, communication apps, cameras, editing software, and more. Each technology is described in terms of how it was used during the different stages and what benefits it provided to the project.
This document provides an evaluation of the student's music video production project. It discusses the strengths and weaknesses of the research, planning, and time management phases. It also compares the student's video to an existing music video, noting similarities like outdoor shots and dancing, and differences like additional locations and singing in the existing video. The document evaluates the technical, aesthetic, and audience appeal qualities of the student's video. It received generally positive peer feedback, praising the editing effects and inclusion of multiple models, but noting the outdoor shots could be improved by adding transitions.
The document discusses the process of evaluating a production project. It covers secondary research conducted on existing music videos, planning activities like mind mapping ideas and creating a storyboard, time management challenges faced, and peer feedback received. Areas for improvement identified include expanding the research, sticking closer to the initial plan, and adjusting the tempo of the song to better match the intended emotion of the video.
The document provides an evaluation by the author of their A2 media project "swimming pools drank", which was a music video.
The author used iMovie on a Mac to edit the video, including using green screen techniques. They researched conventions of music videos such as camera shots, editing, lighting, and costumes.
The author's video uses these conventions but with a minimalist approach focusing on the performer alone without extravagant backgrounds. They received positive feedback from classmates that helped improve the video, such as changing the performer's color from black and white to more vibrant. Overall, the author is proud of their project despite some challenges along the way.
The student created a music video for their unit 21 creative project. They went through an extensive pre-production process, researching existing music videos, creating schedules, shot lists, storyboards, and securing permissions. This planning helped the production go smoothly. Some strengths of the final video included fitting the song's atmosphere and using varied shots. Weaknesses included some repetitive clips and lack of stable shots. Overall, the pre-production was strong but the student learned they could improve the production quality in future projects.
This document provides an evaluation of Thomas Moore's production process for a music video. It summarizes his research, planning, time management, technical qualities of camerawork and editing, aesthetic qualities, audience appeal, and peer feedback. For research, Moore analyzed other music videos and created concepts. His planning included location scouting and crew assignments. Time management involved detailed scheduling. His camerawork featured varied angles and effects. Editing was done to resemble a vintage VHS style. Peer feedback praised the retro aesthetic but suggested improving transitions.
The document provides an evaluation of the student's A2 media project creating a music video. It discusses the technology used to create the project, including iMovie on a Mac to edit the video. It describes how the video incorporated conventions of music videos such as camera shots, movement, editing, lighting, sound, costumes and color. The student aimed to take a minimalist, personal approach compared to extravagant music videos by just featuring the performer. Feedback from classmates was mostly positive and helped the student improve aspects like the performer's color. Overall, the project was a learning experience for the student despite some challenges along the way.
The peer feedback praised the editing style and use of doodles in the music video. Some areas for improvement included slowing down some of the fast text, reducing camera movement during shots, and including more scenic shots to add variety. Overall the feedback was positive about the unique aesthetic and fast-paced style matching the song well, while providing constructive criticism on ways to enhance certain elements.
Hannah conducted research on existing music videos in the same genre to inform the production of her own music video. She analyzed camera angles, set design, and visual effects from videos like "Tubthumping" and "Stacey's Mom." Hannah also looked at camera work and editing styles from "Walkin' on the Sun." For her album cover, Hannah researched different art styles but had trouble finding similar examples. Overall, Hannah's research helped her understand audience expectations but she wishes she had more time to conduct a more in-depth analysis.
Hannah Stockill conducted research and produced a music video, album cover, and posters for a band. Peer feedback noted that the video had a vintage aesthetic and fast pacing that worked well. Improvements could be made by varying shot lengths, adding transitions, and ensuring consistency in color grading between elements. Hannah agrees some color grading could be improved but disagrees that shot lengths were issues, as they matched the song's beat and style. Overall, feedback affirmed Hannah's editing skills and pacing matched the music well.
This document provides an evaluation of a student's A2 media project, which was a music video. The student discusses how their music video used and developed conventions of real music videos, such as including a narrative and mixing performance and storyline scenes. They also challenged some conventions by not including the artist's performance in some scenes. The student feels their main product and ancillary texts, like a digipack and magazine ad, connect well to help audiences relate the pieces. Most audience feedback was positive, praising the editing and production quality, though some did not fully understand the intended storyline. The student used various media like YouTube, magazines, and online presentations in the planning, research, and evaluation stages.
This document provides an evaluation of a student's A2 media project, which included a music video and ancillary texts. The evaluation discusses how the project used and developed conventions of real music videos while also adding some original elements. It describes the effective combination of the main video and ancillary texts and reflects on positive audience feedback, though some did not fully understand the intended narrative. The student concludes that the project was largely successful in achieving its goals through the use of researched conventions and media technologies.
The document provides an evaluation of a production process project completed by Elisabeth Banks. It summarizes her research, planning, issues that occurred, and technical qualities of her music video and album cover. For her research, she analyzed production techniques, existing music videos, and conducted a questionnaire. Her planning included storyboards, structural breakdowns, and album cover designs. Issues included emotional stress from timing issues and technical problems with footage and transitions. Her finished products had strong editing, aesthetics, and audience appeal but could have been improved by making footage colors match the retro style more closely. She received peer feedback that praised elements like transitions but noted some clips were too long and colors could better reflect the filter.
This document provides questions for a student to evaluate their final film project. The student is asked to fully answer questions about their pre-production, production, post-production, and scheduling processes. For pre-production, the student describes their three stage planning process including research, proposal/pitch, and detailed storyboards. They note organization and planning could be improved. For production, the student discusses cast issues causing reshoots and outlines sound and equipment problems. They are happy with footage quality but note organization needs work. For post-production, the student enjoyed editing and found a non-copyrighted soundtrack, using Premiere Pro and After Effects. They wish they allocated more time. For scheduling, the student created schedules but had
Mv production assignment evaluation form 2020Stephen Royle
The document summarizes the student's evaluation of their music video production project. It covers the strengths and weaknesses of their research, planning, time management, technical qualities of camerawork and editing, aesthetic qualities, audience appeal, and peer feedback. The student believed their project was well-executed overall but could have been improved with additional planning, filming, and editing time. Peer feedback was generally positive while noting some areas for potential improvement.
The document provides an analysis of a student's music video project. It discusses the key elements included in the video such as close-ups of the artist, relationships between lyrics/music and visuals, and editing to match the music's tempo. Feedback from audiences on YouTube and surveys praised the editing but suggested adding more action shots and speeding up slow parts. The student learned new skills in researching techniques, filming, and editing with software like Adobe Premiere.
Mv production assignment evaluation form 2020poppytye
The document contains an evaluation by a student of their research, planning, time management, technical qualities, aesthetic qualities, and audience appeal for a music video production project. It also includes feedback from three peers. The student felt their research was detailed but focused too narrowly on one genre. Their planning was moderately detailed but they wish they had a more developed backup plan. They struggled with time management and had to reuse some footage but completed the video on time. Technically, the camera quality was lower but similar shots and angles were used as in another example video. Aesthetically, filters were used to achieve an "old" look appropriate for the indie genre. The student believes they successfully appealed to their target audience. The peer feedback was
The document summarizes the student's research and planning process for creating a music video. As part of their research, the student analyzed 3 existing music videos from different genres. They also researched conventions for different music genres. The student conducted experiments filming lip syncing scenes and editing video but found these lacked relevance. For planning, the student considered ideas for 3 songs before deciding on "Twice" by Catfish and the Bottlemen. Their initial plans and mind map lacked important details about executing their vision. Overall, the research provided useful insights but experiments needed more focus, while early planning required more thorough development of ideas and techniques.
The document discusses the process of creating a music video that challenges conventions of the genre. Some key points:
1) Rather than featuring the band as most music videos do, the student uses stop-motion animation of fruit characters like lemons and limes to tell the story.
2) Feedback from the target audience confirmed that the music video did not need to include the band to be successful.
3) A variety of media technologies were used at different stages, including YouTube for research, GarageBand to edit audio, and digital editing software to create ancillary materials like an album cover and magazine ad.
Mv production assignment evaluation form 2021niamhiveson
The document summarizes the student's process of researching, planning, filming and editing a music video. It discusses strengths and weaknesses at each stage, and reflects on peer feedback. The student found researching different genres beneficial for inspiration, but notes weaknesses in not taking thorough notes. Storyboarding and shot lists helped planning, but the plan was not fully followed. Time management allowed for reshoots. Technical and aesthetic qualities were mixed, and the video fits the target audience. Peer feedback suggested showing more contradiction between inner and outer expressions.
The document summarizes the evaluation of a media project creating a music video. It discusses how the video challenged conventions by focusing on positive themes of friendship rather than typical themes of love, drugs, etc. It also discusses how the ancillary materials like album art and posters effectively complemented the music video to send messages about friendship and living freely. Audience feedback indicated people enjoyed how the video combined performance and narrative scenes and felt the band seemed genuine. Overall, the creator was happy with the project but learned to stick more closely to production schedules for future projects.
In the first three weeks of his final major project, Antony Sibanda considered ideas, chose to create an original song with accompanying music video, album cover, and promotional poster. He researched existing examples of these media, focusing on album covers, marketing strategies, and styles/techniques used in music videos. He conducted a survey of friends to understand his target audience and researched Drake's audience appeal strategies. In weeks 4-5, he created style guides, layout concepts, and shot lists. He wrote song lyrics, recorded a raw version, and planned production. In week 6, he began working on the album cover design but realized the background obscured the text, so he added effects to make the text stand out more
Similar to Mv production assignment evaluation form 2019 (20)
The document discusses various practical and theoretical problems that may arise during a film project and potential solutions. Some key issues addressed include:
- Equipment problems like an iPhone not fitting on a tripod, which was solved by purchasing a GoPro camera and accessories for flexible filming.
- Storage limitations of a GoPro's SD card requiring an SD adapter to transfer files to a computer.
- Ensuring the GoPro has sufficient power when filming on location to avoid interruptions from losing charge.
- Accessing video editing software like Premier Pro to work on productions from home during COVID-19 lockdowns.
- Backing up data to OneDrive and email to prevent losing valuable work.
This document discusses several fantasy authors and their works:
- Hayao Miyazaki directed films like Spirited Away that feature journeys of self-discovery and overcoming obstacles through hard work.
- Lewis Carroll wrote Alice's Adventures in Wonderland and used nonsense and magical realism. He had health issues that may have influenced his fantastical style.
- C.S. Lewis wrote The Chronicles of Narnia and blended science fiction with religious and spiritual themes. His own religious journey likely impacted his storytelling.
- The contextual statement says the document informed the idea for a time-travel film, influenced by works like Dr. Who that explore time dimensions. COVID restrictions may complicate production planning.
This document contains Buzzword Minster2021's UCAS application. It includes details of their academic qualifications including GCSE results and grades from their current Level 3 Creative Media Production course. It lists several filmmaking degree courses as potential university options. The personal statement discusses Buzzword's interest in filmmaking developed through their current course, desire to further learning film techniques, and mixing with others with similar aspirations. It concludes stating studying a specialist course and being open-minded about new experiences will help achieve goals.
Here is a summary of the key points from the peer feedback:
- The homemade and relatable aesthetic of the video was well received. Peers liked how the indoor and outdoor clips blended together seamlessly.
- Clear and concise presentation of the information on how to make a bird feeder. Peers felt they learned something useful from watching.
- Some peers thought the background music could have been adjusted to not overpower the narration at times. Slightly lowering the volume may help.
- A few peers mentioned they would have liked to see some close-up shots of birds using the completed feeder, to see the end result. More footage of birds could improve audience appeal.
- The
The document provides details for the production of a film including style, images, storyboard, resources, contingencies, and health and safety. For the style, red and green will be used to symbolize danger and justice/safety. Images selected include a green house to be used as a time machine and a crime scene. Resources needed are a green house, gun, fake blood, plants, police uniform, and green screen. Contingency plans address issues like weather, equipment failure, lack of actors/props, and ensuring proper health and safety protocols are followed.
- The document outlines the creator's initial plans and reaction to creating an animated gothic pixel game for a class project.
- They feel confident in their skills with Adobe tools from previous game design experience.
- They created a mind map and mood board to influence the aesthetic and research the gothic style thoroughly for their major final project.
- Repeated colors like red, black, blue and gold that symbolize aspects of gothicism will influence the game's design along with architectural elements from the mood board.
The student plans to create an animated retro pixel game for their FMP using Adobe software and their Mac computer. They chose this project because they enjoy game development and want to learn new skills with the available resources during lockdown. The key aspects that make the project important are the creativity and technical skills required to create the game. Using Photoshop and Premiere will also be useful for their future career. Inspirations for the game include Sonic, Mario, and Call of Duty due to elements of action, speed, and adventure. Research will include the aesthetic styles of neo-gothicism in architecture, art, and artists to implement into the game design. The student aims to achieve a balance of surprise and relat
This document provides information for the pre-production of a video game, including intended audience demographics, style considerations, and contingency planning. The target audience is described as primarily male ages 12-21 who live in small cities ("belongers") and enjoy action games. Pixelated lava and vehicles will be included in the style to emphasize the action theme. Sound effects and music are listed. Potential issues that could arise during production like computer problems, software crashes, and health and safety concerns are addressed along with solutions.
This proposal outlines a video game project called "Gunner Run" targeted towards male audiences aged 12-21. The game will be an action game created using Photoshop animations, Premier Pro editing, and original music/sounds. The goal of the game is to navigate the player's character through obstacle-filled levels without dying. The student plans to evaluate their work by critically reflecting on what went well and could be improved to strengthen their skills and understanding of the design process.
The document outlines Harry Allinson's initial plans and reaction to producing a video game for the project. Harry is excited to develop his video game skills further and proposes creating an action, puzzle, or adventure game in Photoshop featuring elements like explosions, puzzles, and character animations. While Harry has limited experience with Photoshop's animation tools, he believes his general Photoshop knowledge will allow him to efficiently plan and produce the game.
The document analyzes several existing video games including Mario, Sonic the Hedgehog, Commando Rush, and Excitebike. It finds that they commonly have backgrounds that reflect the complexity of gameplay, goals of traveling between locations while overcoming obstacles, and straightforward concepts with levels and checkpoints. The analysis will take inspiration from these games by including completing levels through movement and transportation, using weapons as Commando Rush does, varying background colors and moods, and using simple animation techniques.
Harry Allinson conducted experiments for creating a pixel video game. He drew the character and environment in Photoshop using the pencil tool to accurately create pixel art. The character was given a gun and camouflage hat. Background elements like sky and grass were added. Obstacles like spike pits and enemies were included to add challenge. Enemy health was depicted through color changes during damage and disappearing upon death. Later experiments added a car that the player could enter, dodging missiles to complete the game. Sound effects and music were created to enhance the gameplay experience. Elements like obstacles, explosions, background, and sound design will inform Allinson's final product.
Harry Allinson evaluated his research, planning, time management, technical qualities, aesthetic qualities, and audience appeal for his magazine product. Some key points:
- His research on magazine elements helped prepare him for his final product. Mind maps and mood boards also helped organize his ideas.
- His time management was mixed - he took too long typing content but could have managed time better.
- His product uses more colorful, asymmetrical layout compared to researched magazines. Grid tool helped with layout.
- Contrasting colors make text stand out and layout looks professional. Colors also relate symbolically to themes.
- The magazine appeals to its target 10-21 male audience by focusing on FIFA 20 and football
The document provides research on existing football magazine covers, which commonly feature colorful designs relating to the content, large mastheads identifying the publication, and teaser text or images to intrigue potential buyers. Key aspects the author will incorporate in their own work include quotes from footballers, vibrant colors relating to the topic, a prominently displayed magazine name, and intriguing text hooks on the cover. The bibliography cites interviews with the target audience and examples of existing magazine publications.
The document provides details about the pre-production process for a football magazine. It includes choosing images related to football to be included on the cover and layouts. The document also lists potential content topics that will be researched from sources such as FIFA, Premier League, and UEFA websites. Contingency plans for technical issues and health and safety considerations are also outlined.
This document provides a reflection on the process of creating magazine covers and spreads for a football magazine. It describes applying background images and adjusting colors and lighting. Cutting out images and adding shadows is discussed. Various design elements like titles, headers, and lines are added. For the spreads, images are precisely placed and colors are used symbolically. Text on different topics is added to provide information and entertainment about football. Grids help organize the layout. Overall the reflection outlines the iterative process of composing visual designs and integrating images and text.
This document outlines a proposal for a football magazine called GOAL! aimed at males ages 10-20. Research on upcoming football events, statistics, FIFA 20, and league news will fill the double-page spread and cover. Ongoing evaluation and a final self-reflection will critically analyze elements that could be improved, providing lessons that can be applied to future media projects and developing working practices. The evaluation process is important for understanding the journey from creating one product to the next and gaining knowledge applicable to other media like posters and newspapers.
The document outlines Harry Allinson's initial plans and reactions for producing a magazine. It discusses how the magazine will help develop Harry's skills in areas like Photoshop and writing for different genres. Harry plans to focus the magazine on football since he is knowledgeable and passionate about the sport from playing for years. Double page spreads will take time to develop but will improve Harry's writing and layout design skills applicable to other media. A mind map then shows potential magazine topics related to football like leagues, tournaments, transfers and demographics of the target audience of males aged 10-21 years old. A mood board is also included analyzing colors, fonts, tones and styles represented in football related images that will influence the final magazine product.
Harry Allinson created experimental magazine covers and double page spreads to practice techniques for his final product. Some elements he will include are:
- Cutting out images using the pen tool for more creative control and emphasis of subjects.
- Using symbolic colors to reference themes, like green and red to show who won a fight.
- Balancing multiple elements without overcrowding, allowing the key aspects to stand out.
Here is a draft script following the key plot points you outlined:
INT. ABANDONED HOUSE - DAY
NARRATOR (V.O.)
My friend Jarawa and I decided to explore this abandoned house before it got dark. We were curious college students looking for an adventure.
NARRATOR
As we explored the dusty rooms, I noticed the light starting to fade. We needed to get out before it was too dark to see. But when we tried the front door...
NARRATOR (V.O.)
It was locked. We were trapped inside. Jarawa went one way to look for another exit while I went the other. That's when I heard a crash...
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3. RESEARCH
When writing down my potential techniques on my music video assignment, it helped my store and pin
point the techniques that I might apply to my music video, which was helpful because it allowed me to
expand my thoughts on the types of camera shots, angles, how people will be used in the video, virchels
and special effects that I will do which in return, will help me go into making music video with a clear
head of what I might do from the get go at the start of the planning which will help me to start
thinking creativly of what I might implament within my music video.
Although I had some knowledge of music videos and the components that made up the genre within
them, the extensive research into drill and the the visual representations of them when I was watching
music videos and analysed them helped my understanding of camera angles and why they use certain
camera angles, like when there is a long shot in a music video to show a group of people which can
make the music video look more cinematic, a close-up to make the atmosphere more intense and scary,
and in addition to this there is a use of low shots to make characters within the music video appear large
thus more dominant. Learning these camera angles that are used within drill music videos was useful
because I learn why they are used and how they were executed, which made me more efficient, then if I
didn't watch any music videos, when editing because I had a conscious idea of what would and wouldn't
work because of all the research I had done on the genre of drill and the music videos that when with it.
The main downside to researhing, was the time consumed because some of that time was spent
researching down a rabbit hole where I didn't find any new or usful information that would cater to my
best interests of the project at hand, which was bad because I could have spend my time, instead on
researching more museful information. This slight predicament of my time wasted could have been
avoided and mitigated via thoroughly and carefully researching relevant information that would greatly
enhance my understand and potential, to optize the creativity inflicted upon my music video.
Reseaching for my potential songs that I was going to use, was very usful because this allowed me
to judge different song and their styles (subgenres) within drill and understand how a slight
alternative tint to a song could potentially impact a music video, so that I knew what changes and
alterations I would need to add to the music video fit with the song. This was important because I would
need to understand the tone and style of the song that I would be using before making the music video
so that it would fit the overall mood and aethetic of the music video correctly because I wouldn't want to
make the music video look really happy and vibrant if the song of the music video is sad and the other
way around because it wouldn't fit the overall theme of the music, which isn't good because the whole
point of a music video is that the video goes along with the music in some way and unless it’s a music
video parody or has good reason to use this style, there shouldn't be a conflicting feeling between audio
4. After that, I began to research conventions that I plan to use for my music video so that I had an idea for
what themes and moods I could use to soak within my music video so that It would fit with the genre of drill, so
that it would fit alongside the song that I would use. This part of the research would be esstential for me to make
a music video because it is something that I would need to do so that I could develop a great understanding
about how medias like music videos are constructed using certain themes, moods, settins, props and charaters to
inflict and/or to express an emotion piece of artistry that will be aethetically pleasing.
I made a mind map of all the possible ideas that I would potentially include in my music video so that I could have
a mass of ideas within a brainstorm because it would allow me to reflect and develop on origional ideas so that it
will enhance my create drive going into the creation of the music video so that I don't feel lost or confused
about what to do for the music video. Also I would like to note that althought formulating a mind map was
personally very annoying because it took a long time, it is also a very good learning style for me because I am
somewhat of a visual learner, so switching learning styles within my research was a very good way of keeping me
going and to move forward efficiently.
In the summary of my research I talk about the opportunities of my ideas, which was interesting to assemble
because it allowed me to strongly understand what some of my ideas were and what they would entail in terms of
oppotunies, which allowed me to understand what I would be getting myself into and it made me think into the
future about what preperations I should take when proceeded into production and post production because it
made me aware of the fact that I would need to thoroughlyplan what I would create in order to be effiecient at the
production side of the project. Also within my summary, I talk about restrictions as well, which was an
important thing to take into consideration because it made me reconise the potential barriers along the way, which
may prevent me from getting something done which was really good for me because I could then look at the
potential promlem and figure out and give a solution to the issue to make it better or to replace it so that my work
can contunue in a swift manner so that I don't get held back in work.
At the end stages of my research I began writing final ideas regaring track summary and my own ideas which was
one of, if not one of the most of important parts of the research section of the powerpoint because it lays out in a
constructive manner, the ideas of my music videos. At this stage of the powerpoint I feel like things are coming
together nicely because I talk indepth about the camera shots/angles, visual effects, tone, direction of the music
RESEARCH
5. PLANNING
Before creating my music video I did an aray of planning of various different things that will be included within my music video so
that I knew the genral things that would be involved within the music video and what problems could occour as a result of them being
invloved.
At the start, I planned out my loctions, which were Sutton Bank and Thirk. Within this segment of the Powerpoint, I described how I
would get to these locations, there distance away from my house, the transportaion and specific loctations within them so that I knew
exactally where I was going so that I didn't get lost in terms of where I should go in these areas because it allowed me to sufficiently
planout and organise where I would go and at what risks could potentially come with it and how I would solve and/or avoid them.
After location, I configured within the plan the equipment that I would be using for the music video so that I had a concrete idea of
what exactly I would need be bring with me on the adventure of gathering the clips I would need for the music video so that I would
know what I was bring and why I would be using them in the music video so that get the footage I would need. This was important for
me because if I forgot certain equipment on a day for th shooting, then it could potential ruin the clip gathering process,
which might a to my detriment because it might make me unable to get the clips that I would need to get for the music video.
I also planned out my facilities which was an important thing to plan because when deciding were to record you must first know the
areas where it is allowed and areas where it is not aloowed so that I could plan tp record in an area that I would be allowed to record
at so that I don’t arrested or fined for recording on private and/or land that is prohibated for people to record at so that I can move
swiftly on from the recording to the post preduction without any complains. As a result, I gave myself time to find places that would
be acceptiable for recording with had a fruitful coutcome because I foud areas the were allowed for the public to go and record at,
like and abby and a nation park which was great because I now had places that I could go to without risk of any angry land owners.
Then I quickly planned personnel and planned out who I would go with to use for the music video so that I could have a clear idea of
who I would be with in my recording so that I could know the people involved along side me when shooting the music video.
I then planned the props and costumes that I would be using in my music video which was important because in the genre of music
that I would be making there is a prodominatly urban style of out fit which is frequently warn within a music video which is why is
needed to plan out what I would be wearing so that I knew exactly what clothes I should bring when recording so that I don't forget to
bring the right clothes on the day to get the clips for the music video. Also well as generic clothing, I also decided to bring glow-up
masks so that the music video had some extra indifferent visual conponents within the frames of the video because they looked really
good in the dark since they projected glowing green lights into the dark. Also I Planned what car that I would be using in my music
video as well so that I had a clear plan layed out of what cars I would be using so that I wasn't be disorganised within my planning and
so that when it came to the production, I knew what cars would be included within the music video.
6. PLANNING
Moving forward, I would begin to planout what shots I would be using for my music video and where
the locatiosn of the shot would be so that I could write down the loctaions of the shots in
correlation to the type of shots being performed when recorded for the music video. This was usful
planning because not only was I planning the shots to be used for the music video, I was also
describing where the shots would take place which was good because I understood greatly where and
how I would implament my shots within my music video.
Then it came to sturural breakdown which gave me a good opptunity to show what my plan of action
was in a visual sense with corrilations to the song so that I could show what would happen when the
beat comes in and what happens visually for the outro, which was very usful because it allowed me
to know specifically what I will do within my music video in terms of structure and where the clips
will be placed on the time line of the song. The structural breakdown was also very helpful because it
allowed me to understand and developed an understanding about what editing style I would be using
and how I would use them which made me more confident leading up to post production because it
made me understand what I should do visually.
The story board was also very helpful because it allowed me to breakdown into sections, what I would
be doing visually for my music video with writing and visually interpriations of what my music video
would look like which was good because it outlined the main sections of my music video which allowed
me to reflect at story board when shooting the video so that I could refresh my mind on the visual
direction of where the video is going.
Probably one of the best planning that I did was the shot list because it outlined all the shots that I
would do for the music video, even the less significant one, which was very usful because it allowed
me to know where every shot should go in the music video, for how long and what type of shot it
would be, which was very usful because it allowed me to navigate quickly where each and every clip is
in a specific order, which was very good for the recording process because I knew all the shots I
should get for the my music video.
7. Contingency planning helped me understand what I should do in
certain cercum stances when something doesn't go to plan or if
something goes wrong and how to solve them so that that when I go
out to record and use equipment I don’t comprimise the recording and
find an alernative that would work instead. For example, I wrote about
how if the weather wasn't in conditiosn to record, then I should record
because it could potentially be dangerous in terms of health and safty
and it could also damage equipment, which would could result in many
preventiosn when getting clips for the music video.
The schedual when planning, helped me plan-out how long and on
what days I wil be doing certain thing within the project so that I have
soild idea of what I will need to do on what days so that I have
organisation within my project. This didn't all go to plan because there
was a lot going on but I tried my best to try and set my self time to
complete the wor that needed to be complete for the project so that I
had the time to complete the project before the deadline date.
PLANNING
8. TIME MANAGEMENT
Although at some stages of this project I was efficient when it came to managing my
time, it wan't all well and good because at some stages I was a bit behind because of
being ill, when held me back a lot because I wasn't in for one of the days at college,
whach adamaged the momentum of fluidly doing the work and sometimes it was simply
not being efficient enough when using my time carfully.
If I did this again I would deffinatly improve the management of time by setting
reminders on my phone and on a calendar so that I can nofify myself when work needs
to be done so that I can know what times will be best for me to get it done so that I
can excel at achieving a finish of my work more fluentally and so that I can leave time at
the end so that I can do extra work if neccisary so that I can optize the level of my work
via having more time to do it. When recording, because I needed to travel to get my
footage with someone else driving me to the locations and I had thinkgs on, it was
sometimes hard to find a day that would fit me and the drive when we were both free so
it when were getting the last batch of footage, it was last minute which is worrying as
far as time management goes because if I was unable to get the last set of footage on
the at day then it would have made things very difficult. As a result of this, if I had to do
this again, then I would deffinatly try and organize my times better by communicating
with the driver that I would be recording with so that I would have time to do
recording earlier so that it wouldn’t have been as last minute which could ptentially
be deadly to the recording process.
Also in post production I had done a lot of work in a reletivly short amount of time,
what would have been quicker is if I instead of adding clips and editing them along as I
filled up the timeline is if I were to fill in all the timeline with clips and then after ive
order all the clips within the timeline I then start adding effects so that I can do the
effects last so that it gives me time that is separated beteen the visual effects and
the ordering of clips within the timeline.
9. TECHNICAL
QUALITIES - CAMERAThe main difference between the two products is that the existing product
has a much higher production quality to it which is clear to see because
every shot has the perfect camera movement and all the shots are crystal
clear and sharp which is which is what I did in my music video but not to
the same extent because there was a few shots that were a bit out of
focus and/or had too much visual noise to call the shot clear. Another
difference is that the old town road music video had a storyline and my
music video doesn't because I that wan't the direction I was going for in
my music video because I didn't feel like it was neccersary because the
songs lryics wasn't a story.
Also the shots are vastly different in the two music videos because in the
existing product we can see more long shots and high shots and on the
flipside, my products have more low shots, central shots and a few drone
shots, so shot-wise my shots are vastly different because in my music
video I am trying to convay a different tone then what is in the existing
music video because they are two different genres because my music
video is drill and the existing product is Contry/Hip-Hop so that’s the
reaons why there different shot and angels in the different music videos.
Another indifferance is that my video uses a lot of visual effects to
compliment the song on the beat, however, in the old town road music
video it doesn't just any fancy visual effetcs and is clear thoughout in that
respect.
Althought the production quality is different, a similarity of both products
is that they are both rendered out at 1080p (HD). Most of the duration
between the cuts are vastly different, however in one section of the ald
Lil Nas X - Old Town
Road
10. TECHNICAL
QUALITIES –
EDITING/POST
OutKa
When it comes to editing, my product is has the main difference
between the two of the amount of visual effects because my music video
product has almost a wacky and/or interesting special effect every other
clip oppose to the existing product via outkast which has little to no
special effects. Another difference is that the my music video was shot
at 1080p and the outkast video is shot at 480p and is a squared VHS
styled framing which mine is not because my music video is more
rectangular. Also the camera shots are somewhat different aswell
because my camera shots are mainly low-angled with a few drone shots
and long/mid shots as well, however the OutKast music video has a lot
of high shots, mid shots and close ups shots.
The only only similarity between the two videos when it comes to
camera angles/shots is that they both have some close-up shots and
low shots but there isn't nearly as many low shots in mu product then
the existing one because the mood trying to be expressed in the
existing product is less intense then mine.
A great similarity between the two videos is the speed at wich thet cut
from clip to clip because it is fast between each clip to match the beat of
the some which is probably which they are so similar because they are
both hip-hop songs and drill songs with similar BPM which effects
11. AESTHETIC QUALITIES
When I objectivly view over my product, I can deffinatly reckonise my work as
at least good because although some shots don't look as good as I could
have made them if I reshot them because of lighting, noise and bluriness,
the majority of the music videos have moderate to decent looking shots on
it, espcially since I put an aray of various different visual effects on my raw
footage in premier pro to make them look even better so that the music
video is more visually simulating and overall more interesting to watch. I
would improve the shots that I thought weren't the best by altering the
apature and the focus and add better external lighting as well so that the
people in the shot are clearer.
I would most certainly discribe my music video as creative because when
shooting my shots I added swooping motions and slight panning motions to
some of my shots so that they don't feel too static for the music video when
the person is miming the lyrics to the song. The visual effects that I
implamented with my music video where mainly experimental in the end
because I got carried away with the editing, which turned out great because
some of the best things in the music video are attributed to visual effects
because it makes the music video look more interesting make the viewer
whant to continue watching the music video. I personally enjoyed the drone
shots that I used within the music video because they made the music video
feel like it is at a higher quality , I also like the part of the music video where
there is a soild red background and the colours change every time the man
flicks his wrist because it look quite authentic and stylist. In the music video
I also like the cuts where it changes fram wide screen to VHS because it
keeps the music video from staying the same framing, which in effect, makes
the viewing experience more enjoyiable when watching the music video.
12. AUDIENCE APPEAL
My product appeals to my target audience because my product's visual elements heavily
influenced by the drill genre which is attrative to a lot of people because there are a lot of
people into the style of music so from the get go there will be people who will deffinatly be
into my music video product because there is such a mass amount of people who are into the
style of music, as well as drill music and the whole UK music scene blowing up because of
grime and UK hip-hop's trendiness.
Not only is the genre of music going to attract a lot of people, the visual in the overall music
video will also do the same because the visuals within the music video highly compliment the
song because of it's drill inspired and visually stimulating presentation.
My music video also has some high quality shots in them, like high-up drone shots, car shots
and a great number of shots fill with, but not over saturated with, effects that would be
appealing to a lot of people because a lot of people like to see cool experiemnt effects within
a music video because they can look unreal, which makes them look even better to ponder at.
Also the tone of the music video matches the song because its not too sad and not too happy,
which is ggod because it makes the video feel like its supposed to go along side the song
because of the colouration, the speed and the tone of the music video as a whole.
14. FEEDBACK 1
What did you like about the product?
The rhythmic editing was really good and helped the video fit with
the music.
Used a wide range of effects (e.g filters) the fitted the style of the
video/music.
Use of lights, filming at night with the light up mask looked really
cool on camera.
Good range of shots and locations.
What improvements could have been made to the
product?
There was no storyline.
15. FEEDBACK 2
What did you like about the product?
I could tell with the editing and camera angles that this is a very
traditional rap like music video, I liked what looked like drone shots
and the transition from walking behind the trees. I liked the way the
camera moved with some of the hand actions the overall movement
was really smooth. I also really liked the shot where the performer is
all blacked out and the background changes it’s colour.
What improvements could have been made to the
product?
•Almost every shot had noise in it and was slightly or a lot out of focus,
maybe the performers could have been doing something a bit more
than throwing there hands around as most of the hand movements
didn’t really go with that beat of the song.
16. FEEDBACK 3
What did you like about the product?
The sky shots looked really good. A lot of the editing was also
really good. I liked the VHS effect that came up sometimes. I also
really liked the thing where they were in the sky behind them at the
same time it worked really well. A lot of the camera techniques
were also really well done. The shot where he walked behind the
tree and another person came out the other side was really well
done and looked really real. It really fitted the music. The coloured
sky was really unique
What improvements could have been made to the product?
Some of the shots were a bit grainy in the dark, there may have
been ways to have slightly less grain. A lot of the zooming done in
post looked a bit odd when there was a mix of camera zoom too in
some clips. I think a lot more of the clips without any effects on
could have been coloured graded a lot more so that they didn’t
look like they had come straight from the camera and they had
more of a video feel.
17. PEER FEEDBACK SUMMARY
What do you agree with from your peer feedback?
I agree that there wasn’t any storyline because I never intended there
to be one.
I disagree that almost every shot had noise into because they didn’t
but I will agree that the shots that did have noise in music video
looked satisfactory.
The drone shots were good was something that I agree with because
they weren’t shaky and for the most part they were smooth when the
drone’s camera frame was panning/moving.
In feedback 2 someone fed back that they liked the shot where
someone walked behind a tree and came back round the other side
which is something that I also think looks very good because it's
something that in the real world doesn't happen because its not
possible, which is why it is so aluring visually to watch.
What do you disagree with from your peer feedback?
Almost every shot had noise because it factually incorrect because if
you watch the music video you can see that there is only nosie on a
select few clips of the music video.
18. PEER FEEDBACK SUMMARY
I would definatly make the clips less grainy by altering the ISO so that
the video isn't as grainy in the video because when a video is grainy I
will agree, the video doesn't look nearly as good as if it wasn't grainy
because when a video isn't grain it is clearer to see what is going on in
the frame.
Althought I thought that a lot of the digitally edited zooming looked
good in the music video product, looking back and reflecting on the
music video, I can honestly see how someone can find some of them
unpleasent because some of them look a bit off, so if I could re do the
shots and the editing, I would try and make the camera movemnet as
clean as possible with good focus and I would then, I needed to, add
digital stablizers and movement so that to try and make it look more
supreme in post.
I would also add more visual effects that were at the same quality as
the tree transitioning effect because a lotof people seem to enjoy that
quite a lot.
I would a lot potentially change my product by adding one or two more
drone shots in the mix because I feel like since drone shots can my a
product look a lot better why not add a litlle bit more if people enjoy
Editor's Notes
What were the strengths of your research? How did your research help your product?
What were the weaknesses of your research? What could you have done better/improve? What effect would this have had on your product?
What were the strengths of your planning? How did your planning help your product?
What were the weaknesses of your planning? What could you have done better/improve? What effect would this have had on your product?
What were the strengths of your planning? How did your planning help your product?
What were the weaknesses of your planning? What could you have done better/improve? What effect would this have had on your product?
Did you manage your time well? Did you complete your project on time or would your products have improved with additional time?
What would you have done if you had more time to produce your work?
Compare your work to similar existing products and discuss the similarities and differences
Put your final piece(s) in the centre of a page alongside an existing product
Use text boxes and arrows
Compare your work to similar existing products and discuss the similarities and differences
Put your final piece(s) in the centre of a page alongside an existing product
Use text boxes and arrows
Does your work look good? Was it creative? What aspects of your game’s visuals do you like? What would you improve? How would you improve it?
Discuss the strengths and weaknesses
Put your final piece(s) in the centre of a page and analyse them
Use text boxes and arrows
How have you appealed to your target audience? What specific bits of content would appeal to your target audience.
Refer to your findings from your questionnaire.
Put your final piece(s) in the centre of a page and analyse them
Use text boxes and arrows
What changes would you make to your product based upon your peer feedback and why?