This document discusses client-server programming and threads in Java. It begins by outlining the topics that will be covered, including why multi-threading is used, defining and creating threads, the life cycle of a thread, and synchronization among threads. It then provides examples of creating threads by extending the Thread class and implementing the Runnable interface. It also demonstrates issues that can arise from accessing shared resources simultaneously from multiple threads, like race conditions, and how to address this using synchronized methods. Finally, it discusses using multithreading for user interfaces in GUI applications.