This document discusses how emerging technologies are transforming education through the use of multimedia. Multimedia incorporates multiple forms of media like text, audio, images, video, and animation to enhance learning. It allows for interactive, nonlinear content and assessments. Technologies support language learning by providing audiovisual and animation support that motivates students. Multimedia is also used in fields like medicine for virtual training simulations and scientific research for modeling and simulation. While multimedia enhances learning, it also has disadvantages like requiring expensive hardware and time to develop content.
All the benefits and limitations of mobile learningEZTalks
People are recognizing the benefits of mobile learning. Mobile learning (M-learning) refers to learning with the help of mobile devices, laptops or other similar portable technologies
This presentation contains :-
1.Introduction to multimedia
2.History of multimedia
3. Definiation of multimedia
4. Types of multimedia
5. Uses of multimedia
6. Computer assisted learning
7. Purpose of cal
8. Types of CAL
9. Advantages of CAL
10. Disadvantages of CAL
All the benefits and limitations of mobile learningEZTalks
People are recognizing the benefits of mobile learning. Mobile learning (M-learning) refers to learning with the help of mobile devices, laptops or other similar portable technologies
This presentation contains :-
1.Introduction to multimedia
2.History of multimedia
3. Definiation of multimedia
4. Types of multimedia
5. Uses of multimedia
6. Computer assisted learning
7. Purpose of cal
8. Types of CAL
9. Advantages of CAL
10. Disadvantages of CAL
Sources:
Multimedia (2011). Retrieved from http://www.slideshare.net/Shivam_Tuteja/multimedia-8114447?related=2
Nyirenda, M. (2013). Retrieved from http://www.ippmedia.com/frontend/?l=57601
Multimedia as an educational tool (n.d.). Retrieved from cemca.org.in/ckfinder/userfiles /files/Section2.pdf
Benefits of Using Multimedia in Education (n.d.). Retrieved from http://hrsbstaff.ednet.ns.ca/engramja/gradcourse/
multimedia/benefits_of_multimedia.htm
*unable to include sample video clips
As the name implies, multimedia is the integration of multiple forms of media. This includes text, graphics, audio, video, etc. For example, a presentation involving audio and video clips would be considered a "multimedia presentation." Educational software that involves animations, sound, and text is called "multimedia software." CDs and DVDs are often considered to be "multimedia formats" since they can store a lot of data and most forms of multimedia require a lot of disk space.
Multimedia is the field concerned with the computer controlled integration of text, graphics, drawings, still and moving images (Video), animation, audio, and any other media where every type of information can be signified, stored, communicated and handled digitally.
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Honest Reviews of Tim Han LMA Course Program.pptxtimhan337
Personal development courses are widely available today, with each one promising life-changing outcomes. Tim Han’s Life Mastery Achievers (LMA) Course has drawn a lot of interest. In addition to offering my frank assessment of Success Insider’s LMA Course, this piece examines the course’s effects via a variety of Tim Han LMA course reviews and Success Insider comments.
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Biological screening of herbal drugs: Introduction and Need for
Phyto-Pharmacological Screening, New Strategies for evaluating
Natural Products, In vitro evaluation techniques for Antioxidants, Antimicrobial and Anticancer drugs. In vivo evaluation techniques
for Anti-inflammatory, Antiulcer, Anticancer, Wound healing, Antidiabetic, Hepatoprotective, Cardio protective, Diuretics and
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A Strategic Approach: GenAI in EducationPeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
Normal Labour/ Stages of Labour/ Mechanism of LabourWasim Ak
Normal labor is also termed spontaneous labor, defined as the natural physiological process through which the fetus, placenta, and membranes are expelled from the uterus through the birth canal at term (37 to 42 weeks
The French Revolution, which began in 1789, was a period of radical social and political upheaval in France. It marked the decline of absolute monarchies, the rise of secular and democratic republics, and the eventual rise of Napoleon Bonaparte. This revolutionary period is crucial in understanding the transition from feudalism to modernity in Europe.
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Macroeconomics- Movie Location
This will be used as part of your Personal Professional Portfolio once graded.
Objective:
Prepare a presentation or a paper using research, basic comparative analysis, data organization and application of economic information. You will make an informed assessment of an economic climate outside of the United States to accomplish an entertainment industry objective.
3. Audio Capabilities:
Assessment Capabilities:
Branching and Navigation:
Graphics and Animation:
Features that Support Video:
Format Templates, Themes, Skins, and Text
Features:
Support and User Community Features:
Integration with Social Media:
5. active content progresses often without
any navigational control for the viewer such as
a cinema presentation;
uses interactivity to control
progress as with a video game or self-paced
computer-based training. Hypermedia is an
example of non-linear content.
6. • use multimedia for a variety
of purposes ranging from fine arts, to
entertainment, to commercial art, to
journalism, to media.
multimedia is used to produce
computer-based training courses and reference
books . A lets the user go through a series of
presentations, text about a particular topic, and
associated illustrations in various information
formats.
7. Multimedia is a robust education
and research methodology within the social
work context. The different multimedia which
supports the education process are interactive
media, communicative media.multimedia
technology in social work education existed
before the prevalence of the internet. It takes
the form of images, audio, and video into the
curriculum.
8. With the spread and
development of the English language around the
world, it has become an important way of
communicating between different people and
cultures. Multimedia Technology creates a platform
where language can be taught. The traditional form
of teaching English as a Second Language in
classrooms have drastically changed with the
prevalence of technology, making easier for
students to obtain language learning skills.
Multimedia motivates students to learn more
languages through audio, visual and animation
support.
9. In
mathematical and scientific research,
multimedia is mainly used for modeling and
simulation. For example, a scientist can look at
a molecular model of a particular substance
and manipulate it to arrive at a new
substance. Representative research can be
found in journals such as the Journal of
Multimedia.
10. In medicine, doctors can get trained
by looking at a virtual surgery or they can
simulate how the human body is affected by
diseases spread by viruses and bacteria and
then develop techniques to prevent it.
Multimedia applications such as virtual
surgeries also help doctors to get practical
training.
11.
12. • User-friendly. It does not need the number of energy
users, in this sense, you can sit down to watch the
demo, you can read the text and hear the sound.
• Multi-sensory. It uses the senses of many users,
while the use of multimedia, such as hearings, see
and talk.
• Comprehensive and interactive. Through different
media in the process of digital integration. The
possibility of interaction easy feedback are greatly
increased.
13. • Creative Industries. the creative industries,
including advertising, media and news, they use
multimedia fun and interactive way to express
their thoughts.
• entertainment industry. We like to see a 3D
movie in the cinema theaters and on television –
and enjoy the movie special effects would not
have been no multimedia possible.
• Flexible. Digitalization, this media can easily be
changed to adapt to different situations and
audiences.
14. SOME OTHER ADVANTAGES OF MULTIMEDIA:-
• Increases learning effectiveness
• Gains attention
• Reduces training cost
• Easy to use
• Give information to individuals
• Provides high quality of presentations
15. • Expensive
• Requires special hardware
• Not always compatible
• Takes time to compile
• Information overload
• Limitations of technology