When a thing has to be communicated, there are various sources to do it and humans have probably utilized everything from cave paintings to static words till images in order depict their messages and thoughts.
This presentation covers the various types of multimedia, the advantages and disadvantages of their use as well as how multimedia can be used in education.
When a thing has to be communicated, there are various sources to do it and humans have probably utilized everything from cave paintings to static words till images in order depict their messages and thoughts.
This presentation covers the various types of multimedia, the advantages and disadvantages of their use as well as how multimedia can be used in education.
Cases based learning dan direct instruction untuk meningkatkan keaktifan sert...An Nisbah
Abstract: This research aims to improve activity and learning outcomes of students in the subject of Advanced Financial Accounting especially the material headquarters and branch offces by integrating the model of cases based learning and direct
instruction. In the model case based learning, students are faced with a real case to be solved. Therefore, it stimulates their activities in learning. While, the model of direct instruction is a declarative and procedural learning process that makes students more understand the material. The results of this study show that there is the increase of activity and learning outcomes of students, evidenced by the increase of value and percentage of learning outcomes in the
course of Advanced Financial Accounting.
Keywords: Cases Based Learning, Direct Instruction, Activity, and
Learning Outcomes of Students.
Multimedia is the field concerned with the computer controlled integration of text, graphics, drawings, still and moving images (Video), animation, audio, and any other media where every type of information can be signified, stored, communicated and handled digitally.
Enhancing Performance with Globus and the Science DMZGlobus
ESnet has led the way in helping national facilities—and many other institutions in the research community—configure Science DMZs and troubleshoot network issues to maximize data transfer performance. In this talk we will present a summary of approaches and tips for getting the most out of your network infrastructure using Globus Connect Server.
Accelerate your Kubernetes clusters with Varnish CachingThijs Feryn
A presentation about the usage and availability of Varnish on Kubernetes. This talk explores the capabilities of Varnish caching and shows how to use the Varnish Helm chart to deploy it to Kubernetes.
This presentation was delivered at K8SUG Singapore. See https://feryn.eu/presentations/accelerate-your-kubernetes-clusters-with-varnish-caching-k8sug-singapore-28-2024 for more details.
In his public lecture, Christian Timmerer provides insights into the fascinating history of video streaming, starting from its humble beginnings before YouTube to the groundbreaking technologies that now dominate platforms like Netflix and ORF ON. Timmerer also presents provocative contributions of his own that have significantly influenced the industry. He concludes by looking at future challenges and invites the audience to join in a discussion.
Essentials of Automations: The Art of Triggers and Actions in FMESafe Software
In this second installment of our Essentials of Automations webinar series, we’ll explore the landscape of triggers and actions, guiding you through the nuances of authoring and adapting workspaces for seamless automations. Gain an understanding of the full spectrum of triggers and actions available in FME, empowering you to enhance your workspaces for efficient automation.
We’ll kick things off by showcasing the most commonly used event-based triggers, introducing you to various automation workflows like manual triggers, schedules, directory watchers, and more. Plus, see how these elements play out in real scenarios.
Whether you’re tweaking your current setup or building from the ground up, this session will arm you with the tools and insights needed to transform your FME usage into a powerhouse of productivity. Join us to discover effective strategies that simplify complex processes, enhancing your productivity and transforming your data management practices with FME. Let’s turn complexity into clarity and make your workspaces work wonders!
The Art of the Pitch: WordPress Relationships and SalesLaura Byrne
Clients don’t know what they don’t know. What web solutions are right for them? How does WordPress come into the picture? How do you make sure you understand scope and timeline? What do you do if sometime changes?
All these questions and more will be explored as we talk about matching clients’ needs with what your agency offers without pulling teeth or pulling your hair out. Practical tips, and strategies for successful relationship building that leads to closing the deal.
DevOps and Testing slides at DASA ConnectKari Kakkonen
My and Rik Marselis slides at 30.5.2024 DASA Connect conference. We discuss about what is testing, then what is agile testing and finally what is Testing in DevOps. Finally we had lovely workshop with the participants trying to find out different ways to think about quality and testing in different parts of the DevOps infinity loop.
GDG Cloud Southlake #33: Boule & Rebala: Effective AppSec in SDLC using Deplo...James Anderson
Effective Application Security in Software Delivery lifecycle using Deployment Firewall and DBOM
The modern software delivery process (or the CI/CD process) includes many tools, distributed teams, open-source code, and cloud platforms. Constant focus on speed to release software to market, along with the traditional slow and manual security checks has caused gaps in continuous security as an important piece in the software supply chain. Today organizations feel more susceptible to external and internal cyber threats due to the vast attack surface in their applications supply chain and the lack of end-to-end governance and risk management.
The software team must secure its software delivery process to avoid vulnerability and security breaches. This needs to be achieved with existing tool chains and without extensive rework of the delivery processes. This talk will present strategies and techniques for providing visibility into the true risk of the existing vulnerabilities, preventing the introduction of security issues in the software, resolving vulnerabilities in production environments quickly, and capturing the deployment bill of materials (DBOM).
Speakers:
Bob Boule
Robert Boule is a technology enthusiast with PASSION for technology and making things work along with a knack for helping others understand how things work. He comes with around 20 years of solution engineering experience in application security, software continuous delivery, and SaaS platforms. He is known for his dynamic presentations in CI/CD and application security integrated in software delivery lifecycle.
Gopinath Rebala
Gopinath Rebala is the CTO of OpsMx, where he has overall responsibility for the machine learning and data processing architectures for Secure Software Delivery. Gopi also has a strong connection with our customers, leading design and architecture for strategic implementations. Gopi is a frequent speaker and well-known leader in continuous delivery and integrating security into software delivery.
A tale of scale & speed: How the US Navy is enabling software delivery from l...sonjaschweigert1
Rapid and secure feature delivery is a goal across every application team and every branch of the DoD. The Navy’s DevSecOps platform, Party Barge, has achieved:
- Reduction in onboarding time from 5 weeks to 1 day
- Improved developer experience and productivity through actionable findings and reduction of false positives
- Maintenance of superior security standards and inherent policy enforcement with Authorization to Operate (ATO)
Development teams can ship efficiently and ensure applications are cyber ready for Navy Authorizing Officials (AOs). In this webinar, Sigma Defense and Anchore will give attendees a look behind the scenes and demo secure pipeline automation and security artifacts that speed up application ATO and time to production.
We will cover:
- How to remove silos in DevSecOps
- How to build efficient development pipeline roles and component templates
- How to deliver security artifacts that matter for ATO’s (SBOMs, vulnerability reports, and policy evidence)
- How to streamline operations with automated policy checks on container images
Alt. GDG Cloud Southlake #33: Boule & Rebala: Effective AppSec in SDLC using ...James Anderson
Effective Application Security in Software Delivery lifecycle using Deployment Firewall and DBOM
The modern software delivery process (or the CI/CD process) includes many tools, distributed teams, open-source code, and cloud platforms. Constant focus on speed to release software to market, along with the traditional slow and manual security checks has caused gaps in continuous security as an important piece in the software supply chain. Today organizations feel more susceptible to external and internal cyber threats due to the vast attack surface in their applications supply chain and the lack of end-to-end governance and risk management.
The software team must secure its software delivery process to avoid vulnerability and security breaches. This needs to be achieved with existing tool chains and without extensive rework of the delivery processes. This talk will present strategies and techniques for providing visibility into the true risk of the existing vulnerabilities, preventing the introduction of security issues in the software, resolving vulnerabilities in production environments quickly, and capturing the deployment bill of materials (DBOM).
Speakers:
Bob Boule
Robert Boule is a technology enthusiast with PASSION for technology and making things work along with a knack for helping others understand how things work. He comes with around 20 years of solution engineering experience in application security, software continuous delivery, and SaaS platforms. He is known for his dynamic presentations in CI/CD and application security integrated in software delivery lifecycle.
Gopinath Rebala
Gopinath Rebala is the CTO of OpsMx, where he has overall responsibility for the machine learning and data processing architectures for Secure Software Delivery. Gopi also has a strong connection with our customers, leading design and architecture for strategic implementations. Gopi is a frequent speaker and well-known leader in continuous delivery and integrating security into software delivery.
UiPath Test Automation using UiPath Test Suite series, part 4DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 4. In this session, we will cover Test Manager overview along with SAP heatmap.
The UiPath Test Manager overview with SAP heatmap webinar offers a concise yet comprehensive exploration of the role of a Test Manager within SAP environments, coupled with the utilization of heatmaps for effective testing strategies.
Participants will gain insights into the responsibilities, challenges, and best practices associated with test management in SAP projects. Additionally, the webinar delves into the significance of heatmaps as a visual aid for identifying testing priorities, areas of risk, and resource allocation within SAP landscapes. Through this session, attendees can expect to enhance their understanding of test management principles while learning practical approaches to optimize testing processes in SAP environments using heatmap visualization techniques
What will you get from this session?
1. Insights into SAP testing best practices
2. Heatmap utilization for testing
3. Optimization of testing processes
4. Demo
Topics covered:
Execution from the test manager
Orchestrator execution result
Defect reporting
SAP heatmap example with demo
Speaker:
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
By Design, not by Accident - Agile Venture Bolzano 2024
Multimedia
1. Multimedia
Multimedia is media and content that uses a combination of different content forms. This
contrasts with media that use only rudimentary computer displays such as text-only or
traditional forms of printed or hand-produced material. Multimedia includes a combination of
text, audio, still images, animation, video, or interactivity content forms.
Multimedia is usually recorded and played, displayed, or accessed by information content
processing devices, such as computerized and electronic devices, but can also be part of a live
performance. Multimedia devices are electronic media devices used to store and experience
multimedia content. Multimedia is distinguished from mixed media in fine art; by including
audio, for example, it has a broader scope. The term "rich media" is synonymous for
interactive multimedia. Hypermedia can be considered one particular multimedia application.
Categorization of multimedia
Multimedia may be broadly divided into linear and non-linear categories. Linear active
content progresses often without any navigational control for the viewer such as a cinema
presentation. Non-linear uses interactivity to control progress as with a video game or self-
paced computer based training. Hypermedia is an example of non-linear content.
Multimedia presentations can be live or recorded. A recorded presentation may allow
interactivity via a navigation system. A live multimedia presentation may allow interactivity
via an interaction with the presenter or performer.
Major characteristics of multimedia
Multimedia presentations may be viewed by person on stage, projected, transmitted, or
played locally with a media player. A broadcast may be a live or recorded multimedia
presentation. Broadcasts and recordings can be either analog or digital electronic media
technology. Digital online multimedia may be downloaded or streamed. Streaming
multimedia may be live or on-demand.
Multimedia games and simulations may be used in a physical environment with special
effects, with multiple users in an online network, or locally with an offline computer, game
system, or simulator.
The various formats of technological or digital multimedia may be intended to enhance the
users' experience, for example to make it easier and faster to convey information. Or in
entertainment or art, to transcend everyday experience.
A lasershow is a live multimedia performance.
Enhanced levels of interactivity are made possible by combining multiple forms of media
content. Online multimedia is increasingly becoming object-oriented and data-driven,
enabling applications with collaborative end-user innovation and personalization on multiple
forms of content over time. Examples of these range from multiple forms of content on Web
sites like photo galleries with both images (pictures) and title (text) user-updated, to
2. simulations whose co-efficients, events, illustrations, animations or videos are modifiable,
allowing the multimedia "experience" to be altered without reprogramming. In addition to
seeing and hearing, Haptic technology enables virtual objects to be felt. Emerging technology
involving illusions of taste and smell may also enhance the multimedia experience.
Terminology
History of the term
The term multimedia was coined by singer and artist Bob Goldstein (later 'Bobb Goldsteinn')
to promote the July 1966 opening of his "LightWorks at L'Oursin" show at Southampton,
Long Island. Goldstein was perhaps aware of a British artist named Dick Higgins, who had
two years previously discussed a new approach to art-making he called "intermedia."[1]
On August 10, 1966, Richard Albarino of Variety borrowed the terminology, reporting:
―Brainchild of songscribe-comic Bob (‗Washington Square‘) Goldstein, the ‗Lightworks‘ is
the latest multi-media music-cum-visuals to debut as discothèque fare.‖[2] Two years later, in
1968, the term "multimedia" was re-appropriated to describe the work of a political
consultant, David Sawyer, the husband of Iris Sawyer—one of Goldstein‘s producers at
L‘Oursin.
Multimedia (multi-image) setup for the 1988 Ford New Car Announcement Show, August 1987,
Detroit, MI
In the intervening forty years, the word has taken on different meanings. In the late 1970s, the
term referred to presentations consisting of multi-projector slide shows timed to an audio
track.[3][4] However, by the 1990s 'multimedia' took on its current meaning.
In the 1993 first edition of McGraw-Hill‘s Multimedia: Making It Work, Tay Vaughan
declared ―Multimedia is any combination of text, graphic art, sound, animation, and video
that is delivered by computer. When you allow the user – the viewer of the project – to
control what and when these elements are delivered, it is interactive multimedia. When you
provide a structure of linked elements through which the user can navigate, interactive
multimedia becomes hypermedia.‖ [5]
The German language society, Gesellschaft für deutsche Sprache, decided to recognize the
word's significance and ubiquitousness in the 1990s by awarding it the title of 'Word of the
3. Year' in 1995. The institute summed up its rationale by stating "[Multimedia] has become a
central word in the wonderful new media world"[6]
In common usage, multimedia refers to an electronically delivered combination of media
including video, still images, audio, text in such a way that can be accessed interactively.
Much of the content on the web today falls within this definition as understood by millions.
Some computers which were marketed in the 1990s were called "multimedia" computers
because they incorporated a CD-ROM drive, which allowed for the delivery of several
hundred megabytes of video, picture, and audio data. That era saw also a boost in the
production of educational multimedia application CD-ROMs.
Word usage and context
Since media is the plural of medium, the term "multimedia" is used to describe multiple
occurrences of only one form of media such as a collection of audio CDs. This is why it's
important that the word "multimedia" is used exclusively to describe multiple forms of
media and content.
The term "multimedia" is also ambiguous. Static content (such as a paper book) may be
considered multimedia if it contains both pictures and text or may be considered interactive if
the user interacts by turning pages at will. Books may also be considered non-linear if the
pages are accessed non-sequentially. The term "video", if not used exclusively to describe
motion photography, is ambiguous in multimedia terminology. Video is often used to
describe the file format, delivery format, or presentation format instead of "footage" which is
used to distinguish motion photography from "animation" of rendered motion imagery.
Multiple forms of information content are often not considered modern forms of presentation
such as audio or video. Likewise, single forms of information content with single methods of
information processing (e.g. non-interactive audio) are often called multimedia, perhaps to
distinguish static media from active media. In the Fine arts, for example, Leda Luss Luyken's
ModulArt brings two key elements of musical composition and film into the world of
painting: variation of a theme and movement of and within a picture, making ModulArt an
interactive multimedia form of art. Performing arts may also be considered multimedia
considering that performers and props are multiple forms of both content and media.
[edit] Usage / Application
A presentation using Powerpoint. Corporate presentations may combine all forms of media content.
4. Virtual reality uses multimedia content. Applications and delivery platforms of multimedia are
virtually limitless.
VVO Multimedia-Terminal in Dresden WTC (Germany)
Multimedia finds its application in various areas including, but not limited to, advertisements,
art, education, entertainment, engineering, medicine, mathematics, business, scientific
research and spatial temporal applications. Several examples are as follows:
[edit] Creative industries
Creative industries use multimedia for a variety of purposes ranging from fine arts, to
entertainment, to commercial art, to journalism, to media and software services provided for
any of the industries listed below. An individual multimedia designer may cover the spectrum
throughout their career. Request for their skills range from technical, to analytical, to
creative.
5. Commercial uses
Much of the electronic old and new media used by commercial artists is multimedia. Exciting
presentations are used to grab and keep attention in advertising. Business to business, and
interoffice communications are often developed by creative services firms for advanced
multimedia presentations beyond simple slide shows to sell ideas or liven-up training.
Commercial multimedia developers may be hired to design for governmental services and
nonprofit services applications as well.
[edit] Entertainment and fine arts
In addition, multimedia is heavily used in the entertainment industry, especially to develop
special effects in movies and animations. Multimedia games are a popular pastime and are
software programs available either as CD-ROMs or online. Some video games also use
multimedia features. Multimedia applications that allow users to actively participate instead
of just sitting by as passive recipients of information are called Interactive Multimedia. In the
Arts there are multimedia artists, whose minds are able to blend techniques using different
media that in some way incorporates interaction with the viewer. One of the most relevant
could be Peter Greenaway who is melding Cinema with Opera and all sorts of digital media.
Another approach entails the creation of multimedia that can be displayed in a traditional fine
arts arena, such as an art gallery. Although multimedia display material may be volatile, the
survivability of the content is as strong as any traditional media. Digital recording material
may be just as durable and infinitely reproducible with perfect copies every time.
[edit] Education
In Education, multimedia is used to produce computer-based training courses (popularly
called CBTs) and reference books like encyclopedia and almanacs. A CBT lets the user go
through a series of presentations, text about a particular topic, and associated illustrations in
various information formats. Edutainment is the combination of education with
entertainment, especially multimedia entertainment.
Learning theory in the past decade has expanded dramatically because of the introduction of
multimedia. Several lines of research have evolved (e.g. Cognitive load, Multimedia learning,
and the list goes on). The possibilities for learning and instruction are nearly endless.
The idea of media convergence is also becoming a major factor in education, particularly
higher education. Defined as separate technologies such as voice (and telephony features),
data (and productivity applications) and video that now share resources and interact with each
other, synergistically creating new efficiencies, media convergence is rapidly changing the
curriculum in universities all over the world. Likewise, it is changing the availability, or lack
thereof, of jobs requiring this savvy technological skill.
The English education in middle school in China is well invested and assisted with various
equipments. In contrast, the original objective has not been achieved at the desired effect. The
government, schools, families, and students spend a lot of time working on improving scores,
but hardly gain practical skills. English education today has gone into the vicious circle.
Educators need to consider how to perfect the education system to improve students‘
practical ability of English. Therefore an efficient way should be used to make the class
vivid. Multimedia teaching will bring students into a class where they can interact with the
6. teacher and the subject. Multimedia teaching is more intuitive than old ways; teachers can
simulate situations in real life. In many circumstances teachers don‘t have to be there,
students will learn by themselves in the class. More importantly, teachers will have more
approaches to stimulating students‘ passion of learning
[edit] Journalism
Newspaper companies all over are also trying to embrace the new phenomenon by
implementing its practices in their work. While some have been slow to come around, other
major newspapers like The New York Times, USA Today and The Washington Post are setting
the precedent for the positioning of the newspaper industry in a globalized world.
News reporting is not limited to traditional media outlets. Freelance journalists can make use
of different new media to produce multimedia pieces for their news stories. It engages global
audiences and tells stories with technology, which develops new communication techniques
for both media producers and consumers. Common Language Project is an example of this
type of multimedia journalism production.
Multimedia reporters who are mobile (usually driving around a community with cameras,
audio and video recorders, and wifi-equipped laptop computers) are often referred to as
Mojos, from mobile journalist.
[edit] Engineering
Software engineers may use multimedia in Computer Simulations for anything from
entertainment to training such as military or industrial training. Multimedia for software
interfaces are often done as a collaboration between creative professionals and software
engineers.
[edit] Industry
In the Industrial sector, multimedia is used as a way to help present information to
shareholders, superiors and coworkers. Multimedia is also helpful for providing employee
training, advertising and selling products all over the world via virtually unlimited web-based
technology
[edit] Mathematical and scientific research
In mathematical and scientific research, multimedia is mainly used for modeling and
simulation. For example, a scientist can look at a molecular model of a particular substance
and manipulate it to arrive at a new substance. Representative research can be found in
journals such as the Journal of Multimedia.
[edit] Medicine
In Medicine, doctors can get trained by looking at a virtual surgery or they can simulate how
the human body is affected by diseases spread by viruses and bacteria and then develop
techniques to prevent it.
7. [edit] Document imaging
Document imaging is a technique that takes hard copy of an image/document and converts it
into a digital format (for example, scanners).
[edit] Disabilities
Ability Media allows those with disabilities to gain qualifications in the multimedia field so
they can pursue careers that give them access to a wide array of powerful communication
forms.
[edit] Miscellaneous
In Europe, the reference organisation for Multimedia industry is the European Multimedia
Associations Convention (EMMAC).
[edit] Structuring information in a multimedia form
Multimedia represents the convergence of text, pictures, video and sound into a single form.
The power of multimedia and the Internet lies in the way in which information is linked.
Multimedia and the Internet require a completely new approach to writing. The style of
writing that is appropriate for the 'on-line world' is highly optimized and designed to be able
to be quickly scanned by readers.[7]
A good site must be made with a specific purpose in mind and a site with good interactivity
and new technology can also be useful for attracting visitors. The site must be attractive and
innovative in its design, function in terms of its purpose, easy to navigate, frequently updated
and fast to download.[8]
When users view a page, they can only view one page at a time. As a result, multimedia users
must create a ‗mental model of information structure‘.[9]