Where Digital Worlds Meet the Real World: From Chroma Key to Motion Capture
1. Do you believe whatever you see in the movies? Here's how to portray the D-Day landings with 3 people and a green screen...
So how did that work? Green screen/chroma key techniques allow part of the image to be masked out and then replaced with a different image playing within that mask
(and what's so special about GREEN anyway...?)
Motion Capture  (or mo cap) is the process of capturing human or animal movements in such a way that they can be used to animate “digital actors”
By placing markers on and close to skeletal joints, it is possible to capture which bits of the skeleton move – and how – whenever a particular action is performed
...and it's not just for capturing human movements...
So how does motion capture work for games?
Having to use markers to capture the movements adds a significant overhead to the process of motion capture, (it can be a fiddly job locating the markers).
Using markers also limits what  data is actually captured... ...so ideally, we'd like a  markerless  system
Why? Because markerless motion capture can be used to capture tiny facial movements, as well as full body movements
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Chromakeymocapvideos

  • 1.
    Where Digital WorldsMeet the Real World: From Chroma Key to Motion Capture
  • 2.
    1. Do youbelieve whatever you see in the movies? Here's how to portray the D-Day landings with 3 people and a green screen...
  • 3.
    So how didthat work? Green screen/chroma key techniques allow part of the image to be masked out and then replaced with a different image playing within that mask
  • 4.
    (and what's sospecial about GREEN anyway...?)
  • 5.
    Motion Capture (or mo cap) is the process of capturing human or animal movements in such a way that they can be used to animate “digital actors”
  • 6.
    By placing markerson and close to skeletal joints, it is possible to capture which bits of the skeleton move – and how – whenever a particular action is performed
  • 7.
    ...and it's notjust for capturing human movements...
  • 8.
    So how doesmotion capture work for games?
  • 9.
    Having to usemarkers to capture the movements adds a significant overhead to the process of motion capture, (it can be a fiddly job locating the markers).
  • 10.
    Using markers alsolimits what data is actually captured... ...so ideally, we'd like a markerless system
  • 11.
    Why? Because markerlessmotion capture can be used to capture tiny facial movements, as well as full body movements
  • 12.