LEGO had experienced a period of crisis as it introduced new products with rare pieces and extravagant sets that increased costs. Temporary successes from licenses like Star Wars did not compensate for overall losses. Jørgen Vig Knudstorp joined LEGO in 2001 and led a refocus on reducing costs, improving products, and reviving key lines like City and Technic. He also started using digital components and creating an online community to complement the LEGO experience. Under his leadership, LEGO's yearly income went from a loss to notable profit, with turnover increasing 600% from 6.3 to 37.9 billion by 2016. Today LEGO is considered the most profitable game manufacturer.
Case 12 LEGO Group An Outsourcing Journey Marcus Møller.docxwendolynhalbert
Case 12: LEGO Group: An Outsourcing Journey
Marcus Møller Larsen
Torben Pedersen
Dmitrij Slepniov
PROLOGUE
1 The last five years’ rather adventurous journey from 2004 to 2009 had taught the fifth-
largest toy-maker in the world—the LEGO Group—the importance of managing the global
supply chain effectively. In order to survive the largest internal financial crisis in the
company’s roughly 70 years of existence, resulting in a deficit of DKK1.8 billion in 2004,
the management had, among many initiatives, decided to offshore and outsource a major
chunk of LEGO’s production to Flextronics, a large Singaporean electronics manufacturing
services (EMS) provider. In this pursuit of rapid cost-cutting sourcing advantages, the
LEGO Group planned to license out as much as 80 per cent of its production, besides
closing down major parts of the production in high-cost countries. Confident with the
prospects of the new partnership, the company signed a long-term contract with
Flextronics. “It has been important for us to find the right partner,” argued Niels Duedahl, a
LEGO vice-president, when announcing the outsourcing collaboration, “and Flextronics is
a very professional player in the market with industry-leading plastics capabilities, the right
capacity and resources in terms of molding, assembly, packaging and distribution. We
know this from looking at the work Flextronics does for other global companies.”1
2 This decision would eventually prove to have been too hasty, however. Merely three
years after the contracts were signed, LEGO management announced that it would phase
out the entire sourcing collaboration with Flextronics. In July 2008, the executive vice-
president for the global supply chain, Iqbal Padda, proclaimed in an official press release,
“We have had an intensive and very valuable cooperation with Flextronics on the
relocation of major parts of our production. As expected, this transition has been
complicated, but throughout the process we have maintained our high quality level. Jointly
we have now come to the conclusion that it is more optimal for the LEGO Group to
manage the global manufacturing setup ourselves. With this decision the LEGO supply
chain will be developed faster through going for the best, leanest and highest quality
solution at all times.”2
PhD Fellow
Marcus Møller Larsen, Professor Torben Pedersen and Assistant Professor Dmitrij
Slepniov wrote this case solely to provide material for class discussion. The authors do not
intend to illustrate either effective or ineffective handling of a managerial situation. The
authors may have disguised certain names and other identifying information to protect
confidentiality.
Richard Ivey School of Business Foundation prohibits any form of reproduction, storage or
transmission without its written permission. Reproduction of this material is not covered
under authorization by any reproduction rights orga ...
Set Up, Step Back, Shut Up: The Secrets Behind Lego's Social Media SuccessGraham Brown
Set Up, Step Back, Shut Up: The Secrets Behind Lego's Social Media Success
Brands spend $ millions securing a few words of seconds from celebrities like David Beckham to endorse their projects.
Perfumes, clothing, sunglasses, mobile phones - the list goes on.
Yet, Lego gets it for free.
Case 12 LEGO Group An Outsourcing JourneyMarcus Møller Larsen.docxwendolynhalbert
Case 12: LEGO Group: An Outsourcing Journey
Marcus Møller Larsen
Torben Pedersen
Dmitrij Slepniov
PROLOGUE
1The last five years’ rather adventurous journey from 2004 to 2009 had taught the fifth-largest toy-maker in the world—the LEGO Group—the importance of managing the global supply chain effectively. In order to survive the largest internal financial crisis in the company’s roughly 70 years of existence, resulting in a deficit of DKK1.8 billion in 2004, the management had, among many initiatives, decided to offshore and outsource a major chunk of LEGO’s production to Flextronics, a large Singaporean electronics manufacturing services (EMS) provider. In this pursuit of rapid cost-cutting sourcing advantages, the LEGO Group planned to license out as much as 80 per cent of its production, besides closing down major parts of the production in high-cost countries. Confident with the prospects of the new partnership, the company signed a long-term contract with Flextronics. “It has been important for us to find the right partner,” argued Niels Duedahl, a LEGO vice-president, when announcing the outsourcing collaboration, “and Flextronics is a very professional player in the market with industry-leading plastics capabilities, the right capacity and resources in terms of molding, assembly, packaging and distribution. We know this from looking at the work Flextronics does for other global companies.”1
2This decision would eventually prove to have been too hasty, however. Merely three years after the contracts were signed, LEGO management announced that it would phase out the entire sourcing collaboration with Flextronics. In July 2008, the executive vice-president for the global supply chain, Iqbal Padda, proclaimed in an official press release, “We have had an intensive and very valuable cooperation with Flextronics on the relocation of major parts of our production. As expected, this transition has been complicated, but throughout the process we have maintained our high quality level. Jointly we have now come to the conclusion that it is more optimal for the LEGO Group to manage the global manufacturing setup ourselves. With this decision the LEGO supply chain will be developed faster through going for the best, leanest and highest quality solution at all times.”2
PhD Fellow Marcus Møller Larsen, Professor Torben Pedersen and Assistant Professor Dmitrij Slepniov wrote this case solely to provide material for class discussion. The authors do not intend to illustrate either effective or ineffective handling of a managerial situation. The authors may have disguised certain names and other identifying information to protect confidentiality.
Richard Ivey School of Business Foundation prohibits any form of reproduction, storage or transmission without its written permission. Reproduction of this material is not covered under authorization by any reproduction rights organization. To order copies or request permission to reproduce materials, contact Ive ...
Comm. 450 - Advertising & Brand Communication Management
CSUF Spring 2017
Final Project
The purpose of this team project was to apply the knowledge we had acquired and implement it to a real brand. The audit consists of four sections: 1) Background 2) Brand Inventory 3) Brand Exploratory, and 4) Strategic Recommendations.
Case 12 LEGO Group An Outsourcing Journey Marcus Møller.docxwendolynhalbert
Case 12: LEGO Group: An Outsourcing Journey
Marcus Møller Larsen
Torben Pedersen
Dmitrij Slepniov
PROLOGUE
1 The last five years’ rather adventurous journey from 2004 to 2009 had taught the fifth-
largest toy-maker in the world—the LEGO Group—the importance of managing the global
supply chain effectively. In order to survive the largest internal financial crisis in the
company’s roughly 70 years of existence, resulting in a deficit of DKK1.8 billion in 2004,
the management had, among many initiatives, decided to offshore and outsource a major
chunk of LEGO’s production to Flextronics, a large Singaporean electronics manufacturing
services (EMS) provider. In this pursuit of rapid cost-cutting sourcing advantages, the
LEGO Group planned to license out as much as 80 per cent of its production, besides
closing down major parts of the production in high-cost countries. Confident with the
prospects of the new partnership, the company signed a long-term contract with
Flextronics. “It has been important for us to find the right partner,” argued Niels Duedahl, a
LEGO vice-president, when announcing the outsourcing collaboration, “and Flextronics is
a very professional player in the market with industry-leading plastics capabilities, the right
capacity and resources in terms of molding, assembly, packaging and distribution. We
know this from looking at the work Flextronics does for other global companies.”1
2 This decision would eventually prove to have been too hasty, however. Merely three
years after the contracts were signed, LEGO management announced that it would phase
out the entire sourcing collaboration with Flextronics. In July 2008, the executive vice-
president for the global supply chain, Iqbal Padda, proclaimed in an official press release,
“We have had an intensive and very valuable cooperation with Flextronics on the
relocation of major parts of our production. As expected, this transition has been
complicated, but throughout the process we have maintained our high quality level. Jointly
we have now come to the conclusion that it is more optimal for the LEGO Group to
manage the global manufacturing setup ourselves. With this decision the LEGO supply
chain will be developed faster through going for the best, leanest and highest quality
solution at all times.”2
PhD Fellow
Marcus Møller Larsen, Professor Torben Pedersen and Assistant Professor Dmitrij
Slepniov wrote this case solely to provide material for class discussion. The authors do not
intend to illustrate either effective or ineffective handling of a managerial situation. The
authors may have disguised certain names and other identifying information to protect
confidentiality.
Richard Ivey School of Business Foundation prohibits any form of reproduction, storage or
transmission without its written permission. Reproduction of this material is not covered
under authorization by any reproduction rights orga ...
Set Up, Step Back, Shut Up: The Secrets Behind Lego's Social Media SuccessGraham Brown
Set Up, Step Back, Shut Up: The Secrets Behind Lego's Social Media Success
Brands spend $ millions securing a few words of seconds from celebrities like David Beckham to endorse their projects.
Perfumes, clothing, sunglasses, mobile phones - the list goes on.
Yet, Lego gets it for free.
Case 12 LEGO Group An Outsourcing JourneyMarcus Møller Larsen.docxwendolynhalbert
Case 12: LEGO Group: An Outsourcing Journey
Marcus Møller Larsen
Torben Pedersen
Dmitrij Slepniov
PROLOGUE
1The last five years’ rather adventurous journey from 2004 to 2009 had taught the fifth-largest toy-maker in the world—the LEGO Group—the importance of managing the global supply chain effectively. In order to survive the largest internal financial crisis in the company’s roughly 70 years of existence, resulting in a deficit of DKK1.8 billion in 2004, the management had, among many initiatives, decided to offshore and outsource a major chunk of LEGO’s production to Flextronics, a large Singaporean electronics manufacturing services (EMS) provider. In this pursuit of rapid cost-cutting sourcing advantages, the LEGO Group planned to license out as much as 80 per cent of its production, besides closing down major parts of the production in high-cost countries. Confident with the prospects of the new partnership, the company signed a long-term contract with Flextronics. “It has been important for us to find the right partner,” argued Niels Duedahl, a LEGO vice-president, when announcing the outsourcing collaboration, “and Flextronics is a very professional player in the market with industry-leading plastics capabilities, the right capacity and resources in terms of molding, assembly, packaging and distribution. We know this from looking at the work Flextronics does for other global companies.”1
2This decision would eventually prove to have been too hasty, however. Merely three years after the contracts were signed, LEGO management announced that it would phase out the entire sourcing collaboration with Flextronics. In July 2008, the executive vice-president for the global supply chain, Iqbal Padda, proclaimed in an official press release, “We have had an intensive and very valuable cooperation with Flextronics on the relocation of major parts of our production. As expected, this transition has been complicated, but throughout the process we have maintained our high quality level. Jointly we have now come to the conclusion that it is more optimal for the LEGO Group to manage the global manufacturing setup ourselves. With this decision the LEGO supply chain will be developed faster through going for the best, leanest and highest quality solution at all times.”2
PhD Fellow Marcus Møller Larsen, Professor Torben Pedersen and Assistant Professor Dmitrij Slepniov wrote this case solely to provide material for class discussion. The authors do not intend to illustrate either effective or ineffective handling of a managerial situation. The authors may have disguised certain names and other identifying information to protect confidentiality.
Richard Ivey School of Business Foundation prohibits any form of reproduction, storage or transmission without its written permission. Reproduction of this material is not covered under authorization by any reproduction rights organization. To order copies or request permission to reproduce materials, contact Ive ...
Comm. 450 - Advertising & Brand Communication Management
CSUF Spring 2017
Final Project
The purpose of this team project was to apply the knowledge we had acquired and implement it to a real brand. The audit consists of four sections: 1) Background 2) Brand Inventory 3) Brand Exploratory, and 4) Strategic Recommendations.
“We are on a burning platform,” Lego’s CEO Jørgen Vig Knudstorp told colleagues. “We’re
running out of cash… [and] likely won’t survive”
But Lego’s CEO Jørgen Vig Knudstorp was able to create a ‘comeback story’ and achieved profits
of £660M, making it the number one toy company in Europe and Asia, and number three in
North America, where sales topped $1BN for the first time. From 2008 to 2010 its profits
quadrupled, outstripping Apple’s. Indeed, it has been called the Apple of toys: a profitgenerating, design-driven miracle built around premium, intuitive, covetable hardware that fans
cannot get enough.
Running head Strategy and Positioning Analysis Lego Boost1.docxtoltonkendal
Running head: Strategy and Positioning Analysis Lego Boost
1
Strategy and Positioning Analysis Lego Boost
8
Strategy and Positioning Analysis Lego Boost
Darryl Tungate, Chris Carey, Marcus Shoals, Brandon Lee
MKT/421
March 20, 2017
Danny RudickLEGO BOOST
Overview of Organization
In 1932, Ole Kirk Christansen developed a master carpenter shop in Billund, Denmark which went on to create and introduce Lego in 1958 (Rosenberg, 2014). Now Lego has become a household name and holds a worth of nearly $15 Billion! Legos are not just for kids. Lego bricks come in all shapes, sizes, and looks. Themed Lego pieces include Star Wars, Star Trek, and other famous movies. There are groups, collector meetings and even a BrickCon in Seattle. Lego has certainly reached all parts of our globe and many kids and adults continue to play with them today. Lego is the leader in such bricks and all who have tried to keep up have failed. Lego is so popular that sales jumped 13% in 2015 after the release of their first movie (Kell, 2016). The Lego industry is booming and with more and more products developing, it is no wonder they have the sales they do. Lego boost is designed to teach kids how to program Lego robots with an application on their smart device.
Description of Product
Lego has really started an evolution within their product ring. They have taken Lego bricks that can be designed in many different ways, added them to a six axis drive, and allowable to be programmed from a tablet. This is the Lego Boost. For $160 you get the full starter kit which includes 840 bricks, the axis drive, and 5 character designs. This is a way to really get children using their thinking caps and allow them to interact with Lego on another level. One character is named Vernie. Vernie is the first bot that anyone should build. A friendly, talkative, and interactive guy that moves his head and has a sense of humor. You start with the head so he can begin to talk to you as you build. The really important part of this is the coding. Within the app the user, player, student, or child can program the different robot models into doing different things. The Guitar 4000 lets you play your own music. The best part about the entire thing is that all Lego bricks can interact with this set. So you can take your Star Wars Lego set and program it to do many things. What will you build?
SWOT Analysis
Strengths
· Introduces young children to the basics of programming and coding
· Allows kids to build a variety of robots that can respond to stimuli
· Communicates with a smartphone or tablet running the Boost app
· Cheaper than Lego Mindstorms the company's flagship robotics platform
Weaknesses
· Targets younger users ages 7 and up
· Retails at $159.99 a little pricey for most people
· Could be too advance for some kids
· Require a smart phone or tablet
Opportunities
· Prepare younger generation for Lego Mindstorms
· Engineering advancements for young people
· To combines le ...
Lego is the toy making company which was introduced in 1932 in DENMARK. In 1934,company came to be called ‘LEGO” from the Danish phrase “LEG GODT” which means play well . This Danish company was registered in 1958 though it had been manufacturing blocks since 1932.
and also in macro and micro environment
The Lego case study, the great turnaround 2003 - 2013John Ashcroft
In presenting his report to management in June 2003, Jørgen Vig Knudstorp, then head of strategic development had pulled no punches, “We are on a burning platform, losing money with negative cash flow and a real risk of debt default which could lead to a break up of the company. In 2013, LEGO reported profits of $1.5 bn on sales of $4.5 bn. Quite a turnaround! Here's how.
In presenting his report to management in June 2003, Jørgen Vig Knudstorp, then head of strategic development had pulled no punches, “We are on a burning platform, losing money with negative cash flow and a real risk of debt default which could lead to a break up of the company. In 2013, LEGO reported profits of $1.5 bn on sales of $4.5 bn. Quite a turnaround! Here's how.
Answer this case study questions 1. What were LEGOs main expect.docxfestockton
Answer this case study questions
1. What were LEGO's main expectations and learnings from the relationship with Flextronics?
2. What are the key challenges in maintaining a relationship like the one between LEGO and Flextronics?
3. How can LEGO handle the supply chain complexity to improve knowledge sharing, flexibility and coordination?
4. Discuss the key considerations when outsourcing or offshoring production.
LEGO Case study
On March 18, 2011, Jørgen Vig Knudstorp, CEO of the LEGO Group, strode out of the cafeteria at company headquarters in Billund, Denmark, and turned right into the packaging area. He had just witnessed a discussion between Bali Padda, Executive VP of Global Supply Chain, and Mads Nipper, Executive VP of Markets & Products, that had ended without clear decisions. Knudstorp wanted Padda and Nipper to know that he was available to help with the decisions if necessary.
Known among families worldwide for its iconic brick-based toys, the LEGO Group was privately held by the Kirk Kristiansen founding family and had been committed since its early days to developing the imaginations of children. A rocky decade had culminated in a near-death experience in 2004, but the Group had gotten back on track under Knudstorp’s leadership. Between 2004 and 2010, the Group’s revenue had grown by 165% in a stagnant global toy market, making it the world’s fourth largest traditional toy maker. By 2010, its return on invested capital soared above 160%. (See Exhibits 1 and 2 for selected financials and the company’s organization.)
Padda and Nipper had started their annual negotiations on how many new components product designers would have available for their new products. (A “component” was a LEGO® brick of a particular shape in a specific color or with a specific decoration.) Since the 2004 crisis, LEGO Group leaders had tightly controlled the component count; setting the next target was always difficult. Nipper felt that Padda’s target was not compatible with the new products that designers envisioned, especially a proposed line of buildable games. “With that target, we’d have to drop half of our projects, including the new games line. We need to add groundbreaking developments like games to sustain our growth. We can’t achieve that with this target.” But Padda had never been convinced by business-case arguments that tried to justify adjustments to production. In addition, the idea of complex buildable games raised a red flag in his mind; this was not about adding just another brick shape. A number of LEGO employees were convinced that the company should enter the games market with a new product line, but Padda and many others had their doubts.
The Toy Industry
As Knudstorp reflected on the component count and games decisions, he considered the evolution of the global toy market. The industry booked wholesale revenues of $83.3 billion in 2010. The retail market for toys grew at a steady pace of about 4% per year, but demand for spe ...
Answer this case study questions 1. What were LEGOs main expect.docxamrit47
Answer this case study questions
1. What were LEGO's main expectations and learnings from the relationship with Flextronics?
2. What are the key challenges in maintaining a relationship like the one between LEGO and Flextronics?
3. How can LEGO handle the supply chain complexity to improve knowledge sharing, flexibility and coordination?
4. Discuss the key considerations when outsourcing or offshoring production.
LEGO Case study
On March 18, 2011, Jørgen Vig Knudstorp, CEO of the LEGO Group, strode out of the cafeteria at company headquarters in Billund, Denmark, and turned right into the packaging area. He had just witnessed a discussion between Bali Padda, Executive VP of Global Supply Chain, and Mads Nipper, Executive VP of Markets & Products, that had ended without clear decisions. Knudstorp wanted Padda and Nipper to know that he was available to help with the decisions if necessary.
Known among families worldwide for its iconic brick-based toys, the LEGO Group was privately held by the Kirk Kristiansen founding family and had been committed since its early days to developing the imaginations of children. A rocky decade had culminated in a near-death experience in 2004, but the Group had gotten back on track under Knudstorp’s leadership. Between 2004 and 2010, the Group’s revenue had grown by 165% in a stagnant global toy market, making it the world’s fourth largest traditional toy maker. By 2010, its return on invested capital soared above 160%. (See Exhibits 1 and 2 for selected financials and the company’s organization.)
Padda and Nipper had started their annual negotiations on how many new components product designers would have available for their new products. (A “component” was a LEGO® brick of a particular shape in a specific color or with a specific decoration.) Since the 2004 crisis, LEGO Group leaders had tightly controlled the component count; setting the next target was always difficult. Nipper felt that Padda’s target was not compatible with the new products that designers envisioned, especially a proposed line of buildable games. “With that target, we’d have to drop half of our projects, including the new games line. We need to add groundbreaking developments like games to sustain our growth. We can’t achieve that with this target.” But Padda had never been convinced by business-case arguments that tried to justify adjustments to production. In addition, the idea of complex buildable games raised a red flag in his mind; this was not about adding just another brick shape. A number of LEGO employees were convinced that the company should enter the games market with a new product line, but Padda and many others had their doubts.
The Toy Industry
As Knudstorp reflected on the component count and games decisions, he considered the evolution of the global toy market. The industry booked wholesale revenues of $83.3 billion in 2010. The retail market for toys grew at a steady pace of about 4% per year, but demand for spe.
Creating the LEGO mood and promoting the LEGO style.
LEGO Group wants to embrace a digital transformation to be more attractive and exciting. To this purpose it must undertake some initiatives to mix harmonically atoms and bits and create a new kind of experience for its stakeholders, the builders of tomorrow.
This document provides an overview of some issues I have noticed from outside and offers some suggestions. It does not mean to be a comprehensive solution, but just a poke to undertake some changes.
“We are on a burning platform,” Lego’s CEO Jørgen Vig Knudstorp told colleagues. “We’re
running out of cash… [and] likely won’t survive”
But Lego’s CEO Jørgen Vig Knudstorp was able to create a ‘comeback story’ and achieved profits
of £660M, making it the number one toy company in Europe and Asia, and number three in
North America, where sales topped $1BN for the first time. From 2008 to 2010 its profits
quadrupled, outstripping Apple’s. Indeed, it has been called the Apple of toys: a profitgenerating, design-driven miracle built around premium, intuitive, covetable hardware that fans
cannot get enough.
Running head Strategy and Positioning Analysis Lego Boost1.docxtoltonkendal
Running head: Strategy and Positioning Analysis Lego Boost
1
Strategy and Positioning Analysis Lego Boost
8
Strategy and Positioning Analysis Lego Boost
Darryl Tungate, Chris Carey, Marcus Shoals, Brandon Lee
MKT/421
March 20, 2017
Danny RudickLEGO BOOST
Overview of Organization
In 1932, Ole Kirk Christansen developed a master carpenter shop in Billund, Denmark which went on to create and introduce Lego in 1958 (Rosenberg, 2014). Now Lego has become a household name and holds a worth of nearly $15 Billion! Legos are not just for kids. Lego bricks come in all shapes, sizes, and looks. Themed Lego pieces include Star Wars, Star Trek, and other famous movies. There are groups, collector meetings and even a BrickCon in Seattle. Lego has certainly reached all parts of our globe and many kids and adults continue to play with them today. Lego is the leader in such bricks and all who have tried to keep up have failed. Lego is so popular that sales jumped 13% in 2015 after the release of their first movie (Kell, 2016). The Lego industry is booming and with more and more products developing, it is no wonder they have the sales they do. Lego boost is designed to teach kids how to program Lego robots with an application on their smart device.
Description of Product
Lego has really started an evolution within their product ring. They have taken Lego bricks that can be designed in many different ways, added them to a six axis drive, and allowable to be programmed from a tablet. This is the Lego Boost. For $160 you get the full starter kit which includes 840 bricks, the axis drive, and 5 character designs. This is a way to really get children using their thinking caps and allow them to interact with Lego on another level. One character is named Vernie. Vernie is the first bot that anyone should build. A friendly, talkative, and interactive guy that moves his head and has a sense of humor. You start with the head so he can begin to talk to you as you build. The really important part of this is the coding. Within the app the user, player, student, or child can program the different robot models into doing different things. The Guitar 4000 lets you play your own music. The best part about the entire thing is that all Lego bricks can interact with this set. So you can take your Star Wars Lego set and program it to do many things. What will you build?
SWOT Analysis
Strengths
· Introduces young children to the basics of programming and coding
· Allows kids to build a variety of robots that can respond to stimuli
· Communicates with a smartphone or tablet running the Boost app
· Cheaper than Lego Mindstorms the company's flagship robotics platform
Weaknesses
· Targets younger users ages 7 and up
· Retails at $159.99 a little pricey for most people
· Could be too advance for some kids
· Require a smart phone or tablet
Opportunities
· Prepare younger generation for Lego Mindstorms
· Engineering advancements for young people
· To combines le ...
Lego is the toy making company which was introduced in 1932 in DENMARK. In 1934,company came to be called ‘LEGO” from the Danish phrase “LEG GODT” which means play well . This Danish company was registered in 1958 though it had been manufacturing blocks since 1932.
and also in macro and micro environment
The Lego case study, the great turnaround 2003 - 2013John Ashcroft
In presenting his report to management in June 2003, Jørgen Vig Knudstorp, then head of strategic development had pulled no punches, “We are on a burning platform, losing money with negative cash flow and a real risk of debt default which could lead to a break up of the company. In 2013, LEGO reported profits of $1.5 bn on sales of $4.5 bn. Quite a turnaround! Here's how.
In presenting his report to management in June 2003, Jørgen Vig Knudstorp, then head of strategic development had pulled no punches, “We are on a burning platform, losing money with negative cash flow and a real risk of debt default which could lead to a break up of the company. In 2013, LEGO reported profits of $1.5 bn on sales of $4.5 bn. Quite a turnaround! Here's how.
Answer this case study questions 1. What were LEGOs main expect.docxfestockton
Answer this case study questions
1. What were LEGO's main expectations and learnings from the relationship with Flextronics?
2. What are the key challenges in maintaining a relationship like the one between LEGO and Flextronics?
3. How can LEGO handle the supply chain complexity to improve knowledge sharing, flexibility and coordination?
4. Discuss the key considerations when outsourcing or offshoring production.
LEGO Case study
On March 18, 2011, Jørgen Vig Knudstorp, CEO of the LEGO Group, strode out of the cafeteria at company headquarters in Billund, Denmark, and turned right into the packaging area. He had just witnessed a discussion between Bali Padda, Executive VP of Global Supply Chain, and Mads Nipper, Executive VP of Markets & Products, that had ended without clear decisions. Knudstorp wanted Padda and Nipper to know that he was available to help with the decisions if necessary.
Known among families worldwide for its iconic brick-based toys, the LEGO Group was privately held by the Kirk Kristiansen founding family and had been committed since its early days to developing the imaginations of children. A rocky decade had culminated in a near-death experience in 2004, but the Group had gotten back on track under Knudstorp’s leadership. Between 2004 and 2010, the Group’s revenue had grown by 165% in a stagnant global toy market, making it the world’s fourth largest traditional toy maker. By 2010, its return on invested capital soared above 160%. (See Exhibits 1 and 2 for selected financials and the company’s organization.)
Padda and Nipper had started their annual negotiations on how many new components product designers would have available for their new products. (A “component” was a LEGO® brick of a particular shape in a specific color or with a specific decoration.) Since the 2004 crisis, LEGO Group leaders had tightly controlled the component count; setting the next target was always difficult. Nipper felt that Padda’s target was not compatible with the new products that designers envisioned, especially a proposed line of buildable games. “With that target, we’d have to drop half of our projects, including the new games line. We need to add groundbreaking developments like games to sustain our growth. We can’t achieve that with this target.” But Padda had never been convinced by business-case arguments that tried to justify adjustments to production. In addition, the idea of complex buildable games raised a red flag in his mind; this was not about adding just another brick shape. A number of LEGO employees were convinced that the company should enter the games market with a new product line, but Padda and many others had their doubts.
The Toy Industry
As Knudstorp reflected on the component count and games decisions, he considered the evolution of the global toy market. The industry booked wholesale revenues of $83.3 billion in 2010. The retail market for toys grew at a steady pace of about 4% per year, but demand for spe ...
Answer this case study questions 1. What were LEGOs main expect.docxamrit47
Answer this case study questions
1. What were LEGO's main expectations and learnings from the relationship with Flextronics?
2. What are the key challenges in maintaining a relationship like the one between LEGO and Flextronics?
3. How can LEGO handle the supply chain complexity to improve knowledge sharing, flexibility and coordination?
4. Discuss the key considerations when outsourcing or offshoring production.
LEGO Case study
On March 18, 2011, Jørgen Vig Knudstorp, CEO of the LEGO Group, strode out of the cafeteria at company headquarters in Billund, Denmark, and turned right into the packaging area. He had just witnessed a discussion between Bali Padda, Executive VP of Global Supply Chain, and Mads Nipper, Executive VP of Markets & Products, that had ended without clear decisions. Knudstorp wanted Padda and Nipper to know that he was available to help with the decisions if necessary.
Known among families worldwide for its iconic brick-based toys, the LEGO Group was privately held by the Kirk Kristiansen founding family and had been committed since its early days to developing the imaginations of children. A rocky decade had culminated in a near-death experience in 2004, but the Group had gotten back on track under Knudstorp’s leadership. Between 2004 and 2010, the Group’s revenue had grown by 165% in a stagnant global toy market, making it the world’s fourth largest traditional toy maker. By 2010, its return on invested capital soared above 160%. (See Exhibits 1 and 2 for selected financials and the company’s organization.)
Padda and Nipper had started their annual negotiations on how many new components product designers would have available for their new products. (A “component” was a LEGO® brick of a particular shape in a specific color or with a specific decoration.) Since the 2004 crisis, LEGO Group leaders had tightly controlled the component count; setting the next target was always difficult. Nipper felt that Padda’s target was not compatible with the new products that designers envisioned, especially a proposed line of buildable games. “With that target, we’d have to drop half of our projects, including the new games line. We need to add groundbreaking developments like games to sustain our growth. We can’t achieve that with this target.” But Padda had never been convinced by business-case arguments that tried to justify adjustments to production. In addition, the idea of complex buildable games raised a red flag in his mind; this was not about adding just another brick shape. A number of LEGO employees were convinced that the company should enter the games market with a new product line, but Padda and many others had their doubts.
The Toy Industry
As Knudstorp reflected on the component count and games decisions, he considered the evolution of the global toy market. The industry booked wholesale revenues of $83.3 billion in 2010. The retail market for toys grew at a steady pace of about 4% per year, but demand for spe.
Creating the LEGO mood and promoting the LEGO style.
LEGO Group wants to embrace a digital transformation to be more attractive and exciting. To this purpose it must undertake some initiatives to mix harmonically atoms and bits and create a new kind of experience for its stakeholders, the builders of tomorrow.
This document provides an overview of some issues I have noticed from outside and offers some suggestions. It does not mean to be a comprehensive solution, but just a poke to undertake some changes.
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Published classroom materials form the basis of syllabuses, drive teacher professional development, and have a potentially huge influence on learners, teachers and education systems. All teachers also create their own materials, whether a few sentences on a blackboard, a highly-structured fully-realised online course, or anything in between. Despite this, the knowledge and skills needed to create effective language learning materials are rarely part of teacher training, and are mostly learnt by trial and error.
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1. Most of us are familiar with :ego System A/S, better known as LEGO,
the Danish toy company. Its best-known product is building blocks, but
it also has its own series (Bionicle, Ninjago); a line of preschool
products (Lego Duplo) and a line of robotics toys (Lego Mindstorms)
among other assets. It also lends its brand to the Legoland theme park
chain.
The company wanted to grow, but it innovated in the wrong direction.
LEGO introduced new products that focused on rare pieces and
extravagant sets that drove up costs. They invested too much in a
strategy that didn't work.
In this period of crisis, they had occasional successes with characters
and universes such as Star Wars or Harry Potter, but they were
temporary successes, when the movie went out of the headlines, sales
suffered and they did not manage to compensate for the losses
CASE STUDY – LEGO - the challenge
2. Jørgen Vig Knudstorp joined LEGO in 2001 after working as a McKinsey & Company consultant and
university researcher at Aarhus University. Under Knudstorp's tenure, LEGO Group's yearly income
went from a loss to drawing a notable profit and a 600% increase in turnover from 6.3 billion to 37.9
billion in 2016. In December 2016, it was announced that Knudstorp would step down as CEO of
LEGO, and instead take the position of chairman of the group.
He led a company refocus on reducing costs and improved the product mix. Themed sets that did not
work were no longer sold. Key lines were revived: City, Technic and even Duplo, which had been
discontinued. Aware that children were moving away from traditional toys and did not want to play
with just plastic parts, he started using digital components to complement the experience. It turned
to the Internet. LEGO created its own social network, discussion forums and mini-games on its
website. An online community was designed so that users could share their creations.. Not all digital
initiatives worked, but the company learned that it had to be very agile.
Today, Lego is considered the most profitable game manufacturer in the world and exceeds Mattel in
turnover.
CASE STUDY – LEGO – the intervention
3. Jørgen Vig Knudstorp joined LEGO in 2001 after working as a McKinsey
& Company consultant and university researcher at Aarhus University.
He led a company refocus on reducing costs and improved the product
mix. Themed sets that did not work were no longer sold. Key lines were
revived: City, Technic and even Duplo, which had been discontinued.
Aware that children were moving away from traditional toys and did not
want to play with just plastic parts, he started using digital components
to complement the experience. It turned to the Internet. LEGO created
its own social network, discussion forums and mini-games on its
website. An online community was designed so that users could share
their creations.. Not all digital initiatives worked, but the company
learned that it had to be very agile.
CASE STUDY – LEGO – the intervention
4. Under Knudstorp's tenure, LEGO Group's yearly income went from a loss
to drawing a notable profit and a 600% increase in turnover from 6.3
billion to 37.9 billion in 2016. In December 2016, it was announced that
Knudstorp would step down as CEO of LEGO, and instead take the
position of chairman of the group.
Today, Lego is considered the most profitable game manufacturer in the
world and exceeds Mattel in turnover. Lego’s revival has been called the
greatest turnaround in corporate history. A book devoted to the subject,
David Robertson’s Brick by Brick: How Lego Rewrote the Rules of
Innovation, has become a set business text. Sony, Adidas and Boeing are
said to refer to it. Google now uses Lego bricks to help its employees
innovate.
READ MORE ABOUT LEGO’S TURNAROUND
LEGO is an amazing business turnaround story - Mani Masood
CASE STUDY – LEGO – outcome