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Module 10
Audio
Information
and Media
Introduction
Table of contents
01
02
Characteristics
of Sound
03 Recording Formats
04
Types of Audio
Media
05
Dimensions of
Sound
06
Why sound is
important?
07 File Format
08
Hearing vs.
Learning
09
Advantages and
Disadvantages
01
Introduction
Audio and Audio Media
Audio
● sound that is within the acoustic range of human
hearing.
● is defined as anything related to sound in terms of
receiving, transmitting or reproducing or its specific
frequency.
Audio Media
● a media communication that uses audio or recordings
to deliver and transfer information through the means
of sound
Sound
● is an energy form that is propagated by vibrating
objects.
● vibrations that travel through the air or another
medium and can be heard when they reach a
person's or animal's ear.
02
Characteristics
of Sound
…
1. Amplitude
● refers to how sound particles are displaced or scattered
that produce a certain level or intensity of loudness.
● The unit of measurement for amplitude is decibels.
Characters of Sound
Characters of Sound
2. Frequency
● is measured by
counting the number of
vibrations of sound
particles in the path of
a wave in a span of a
second.
● typically associated
with pitch which is
measured in Hertz (Hz).
Characteristics of Sound
3. Wave Form
● the actual shape of the
sound wave.
● is the characteristic that
distinguishes one sound
coming from a source with
that of another sound from
another source.
● is commonly associated to
the timbre or quality of
sound.
Characters of Sound
4. Speed of Propagation
● pertains to how quickly sound travels.
● this characteristic is dependent on the medium on
which the sound is propagated, as well as on the
medium's temperature.
Sound has both technical and aesthetic roles in media production. It
has depth and perspective, which is why it can be a mode of
information exchange. As suggested by Roberts- Breslin (2008),
sound is "a powerful tool of expression, both alone and in
combination with images."
According to Roberts- Breslin (2008), sound;
1. encourages you to imagine the experience of visuals in your minds,
creating a unique experience for each listener; and
2. allows you to hear what people are talking about, and hearing
their voices, which, as opposed to reading their words, can give you
information about the speaker's "attitude, mood, geographical
origin, and age."
03
Recording Formats
…
Sound may be recorded through analog (as in the case of audio
tapes) or digital (in the form of digital audiotape or disc-based
format such as compact dises, recordable CDs, rewritable CDs,
digital versatile discs, and mini discs). When you want to record
straight to the computer, you may use digital audio recorders
(Roberts-Breslin, 2008).
Sound is vital in film and television production. You see sound
manifesting as dialogue, music, and sound effects; thus, it is not
merely an additional element to the video component but is rather
considered the fifth dimension of media aesthetics. As Zettl (1999)
puts it, "sound is an indispensable element in television and film
communication."
Ways to Store Audio
Information:
1. Tape - magnetic tape on which sound can be
recorded
2. CD (Compact Disc) - a plastic-fabricated,
circular medium for recording, storing, and
playing back audio, video, and computer data
Ways to Store Audio
Information:
3. USB Drive - an external flash drive, small
enough to carry on a key ring, that can be used
with any computer that has a USB Port
4. Memory Card (aka Flash Memory Card or
Storage Card) - is a small storage medium used
to store data such as text, pictures, audio, and
video, for use on small, portable, or remote
computing devices.
Ways to Store Audio
Information
5. Computer Hard Drive - secondary storage
devices for storing audio file
6. Internet / Cloud - websites or file
repositories for retrieving audio files, and more
precisely the files are stored in some
datacenter full of servers that is connected to
the Internet
04
Types of Audio Media
Noise and Types of Audio Media
NOISE
● One randomly generated type where its audible
vibrations are found at another time.
● This is any sound that may be ambient or
natural and may cause distraction to the
desired kind of sound. These desired sounds are
produced by different audio media types.
Types of Audio Media
a.) RADIO/ RADIO BROADCAST
● Transmission of audio
signals through the air
(broadcasting).
● Live or recorded audio
sent through radio
waves to reach a wide
audience.
b.) PODCAST/ AUDIO PODCAST
● A radio broadcast, audio blog, digital audio, video file or
recording, usually part of a themed series, that can be
downloaded or streamed from a website to a media player or
a personal computer.
● Can be listened to from the computer or downloaded to a
portable media player.
● Enabled by a group of Web formats
called RSS that allow for automatic
updating .
● Created by large media outlets and
individuals alike, ranging in topic
from major news events to esoteric
special interests.
c.) MUSIC/ MUSIC RECORDING
● Vocal or instrumental
sounds combined in such
a way as to produce
beauty of form, harmony,
and expression of
emotion.
● Most common format of
music/ or music
recording is the MP3.
● Takes digital audio files
(such as those recorded
on an audio CD).
d.) FILM AND TELEVISION
● Audio is integral to
the sound design of
movies and
television.
● Music videos
revolutionized TV
programming and
film and editing
styles.
e.) ALTERNATIVE AUDIO
Some forms include:
1. SOUND RECORDING
● this is where the
recordings or
documentaries based
on interviews,
meetings, or any from
the environment.
● which is any sound and
might artificially
reproduced to create in a
dramatic presentation
and etc.
2.) SOUND EFFECTS
● is a dramatized, purely
acoustic performance with no
visual component. Radio
drama depends on dialogue,
music and sound effects to
help the listener imagine the
characters and story
3.) RADIO DRAMA
● This is where sonic or acoustic artists uses sound as a
medium of expression or this is the creation of visual art
using sound waves and vibrations.
● Refer to practices, activities, research, creative work,
events, or performances that deal with sound, audio,
sonics, listening, or hearing as one of their primary topics
or mediums.
4.) SONIC ART
5.) Sound that combines with dance, performance, or
visual arts in a multimedia expression
05
Dimensions of Sound
…
Dimensions of Sound
According to Zettl (1999) sound has the following dimensions:
1. FILM SOUND - Sound has to match the aesthetic impact of an
image; thus, most films these days are aiming at using surround-
sound technology.
2. LITERAL SOUND - Sound may be referential, which means it
conveys a specific literal meaning and describes the source of the
sound. In film language, literal sound is also called diegetic sound.
For instance, when you hear a sound of a baby crying, you will
know that the sound is really coming from a baby who is crying.
You will still know this even if the sound is mute because you
associate the image of a baby crying with the sound that is
produced when you see such scene.
Dimensions of Sound
3. NONLITERAL SOUND - Sound may also be nonreferential and
may only evoke a visual image of the source of the sound.
Nonliteral sound is also called nondiegetic sound. Its purpose is
more symbolic and it accompanies a particular image to
intensify the intent of that image. An example would be the
"boings, hisses, and whams in a cartoon that accompany the
incredible feats of the cartoon character, the romantic music
during a tender love scene on the beach, or the rhythmic theme
that introduces the evening news."
06
Why sound is
important?
Functions of Sound
Why sound is important?
● Sound is a crucial aspects of our everyday
lives. most of us communicate verbally,
and its pretty hard to understand body
language alone. This sound the primary
source of information. Words help us be
clear and hearing a voice can already tell a
lot about the message
Functions Of Sound
GENERAL FUNCTION FORM DESCRIPTION/ CHARACTERISTICS
INFORMATION -
Sound or audio
communicate
specific
information
verbally. It is
certainly easier
to simply deliver
the message in
some form of
speech.
DIALOGUE (or a
conversation
between two or
more persons)
● Dialogue on television is the
chief means of conveying
what the event is all about
(theme), developing the story
progression (plot), saying
something specific about the
people in the story
(characterization), and
describing where, when, and
under what circumstances the
event takes place
(environment, context).
● Information is contained in a
few lines of carefully crafted
dialogue.
DIRECT
ADDRESS
This happens when the performer
speaks directly to you from her or
his screen position.
● You are no longer passive
observers but have become
active dialogue partners, even
if the dialogue is one-sided.
● It provides for optimal
information exchange.
● People on television tell you
what to watch, what to buy,
what to think, what to feel, and
how to behave.
● It carries a high degree of
intimacy because this (one-
sided) conversation also takes
place in the most familiar
surroundings possible-your
home
NARRATION ● The spoken word is often
much more effective in
advancing a plot than
pictures are.
OUTER
ORIENTATION
SPACE (where
specific
sounds can
help reveal
and define the
location of an
event, its
spatial
environment,
and off-
screen space
● LOCATION Certain sounds
identify a specific location,
provided that the audience is
familiar with those
environmental sounds.
● ENVIRONMENT You can use
various sounds to indicate the
specific spatial characteristics
of an environment by simply
switching sounds from
expansive to restricted space.
● OFF-SCREEN PACE
● TIME Sounds are powerful
indicator of clock time and the
seasons.
● SITUATION Sounds can
describe a specific situation.
Predictive sound (or a signal
of an upcoming situational
change)
● LEITMOTIV (leading motif),
which is a short musical
phrase or specific sound effect
that signals the appearance
of a person, action, or
situation. This leads the
audience to expect a specific
recurring phenomenon, and
may only be effective only if
used repeatedly to signal the
same event.
● EXTERNAL CONDITION indicate
whether something is big or
small, smooth or rough, high
or low, old or new, fast or slow
INNER
ORIENTATION
MOOD ● You can create or underscore
mood by a variety of
nonmusical sounds (usually
synthesized or otherwise
electronically distorted
sound) or a combination of
music and nonmusical
sounds.
INTERNAL
CONDITION
● Sounds can express a variety
of internal conditions, such as
an unstable environment
(often in conjunction with the
contextual visual clue) or a
person who feels calm,
excited, or agitated.
ENERGY ● Music and other nonliteral
sounds such as electronic
hisses, whistles, and whines,
can provide or increase the
aesthetic energy of scene.
STRUCTURE ● Sound establishes or
supplements the rhythmic
structure or the visual vector
structure of the screen event.
● The sound rhythm acts like a
clothesline on which you can
"hang" shots of various lengths
without sacrificing rhythmic
continuity.
Sounds are essential in communication.
Use sounds to communicate positive
messages and you end up making the
world a better place.
BIG IDEA!!
07
File Format
…
File Format
GENERAL FILE
FORMAT
FILE TYPE DESCRIPTION
Open File
Formats
(Supported by
most software)
WAV
(Waveform
Audio File
● Standard audio file
format used mainly in
Windows PC's
● Commonly used for
storing uncompressed
(PCM), CD-quality
sound files, which
means that they can
be large in size-
around 10MB per
minute of music.
● Can also be encoded
with a variety of
codecs to reduce the
file size (for example
the GSM or mp3
codecs)
MP3 (Media
Player 3) MP3
(MPEG Layer-3)
● The most popular
format for
downloading and
storing music
● By eliminating
portions of the audio
file that are
essentially inaudible,
mp3 files are
compressed to
roughly one-tenth the
size of an equivalent
PCM file while
maintaining good
audio quality
● Recommended for
music storage
● Not that good for
voice storage
OGG ● Free, open source
container format
supporting a variety
of codecs, the most
popular of which is the
audio codec Vorbis
GSM (Global
System for
Mobile)
● Designed for
telephony use in
Europe
● A very practical
format for telephone
quality voice
● Makes a good
compromise between
file size and quality
● Recommended for
voice recording
DCT (Database
Container File)
● A variable codec
format designed for
dictation
● Has dictation header
information and can
be encrypted (often
required by medical
confidentiality laws)
FLAC (Free
Lossless Audio
Codec)
● A lossless
compression codec
(lossless compression
is like a ZIP file for
audio)
● If you compress a PCM
file to flac and then
restore it again it will
be a perfect copy of
the original
● The cost of this
losslessness is that
the compression ratio
is not good
● Recommended for
archiving PCM files
where quality is
important (e.g.,
broadcast or music
use)
AU ● The standard audio
file format used by
Sun, Unix, and Java
AIFF (Audio
Interchange File
Format)
● The standard audio
file format used by
Apple .
● It is like a wav file for
the Mac
VOX ● Most commonly uses
the Dialogic ADPCM
(Adaptive Differential
Pulse Code
Modulation) codec
● Similar to wave files
except that the vox
files contain no
information about the
file itself so the codec
sample rate and
number of channels
must first be specified
in order to play a vox
file
● A very old file type and
is pretty poor
● Not recommended for
anything except for
supporting legacy
systems
RAW ● Can contain audio in
any codec but is
usually used with PCM
audio data
● Rarely used except for
technical tests
Proprietary
Formats
WMA
(Windows
Media Audio)
● Owned by Microsoft
● Designed with Digital
Rights Management
(DRM) abilities for copy
protection
AAC (Advance
Audio Coding)
● Format is based on the
MPEG4 audio standard
owned by Dolby. A
copy-protected
version of this format
has been developed by
Apple for use in music
downloaded from their
iTunes Music Store.
RA (Real Audio) ● Designed for
streaming audio over
the Internet
● Allows files to be
stored in a self-
contained fashion on a
computer, with all of
the audio data
contained inside the
file itself
MSV (Memory
Stick Voice)
● A Sony proprietary
format for Memory
Stick compressed
voice files
Other ATRAC (.OMA,
.OMG, ATP)
● The newer style Sony
proprietary format
designed for minidisc
use
● Always has a oma, omg
or .atp file extension
● Is similar to mp3 and
probably only useful if
you are reading files
from minidiscs or
writing for minidiscs
● Most of these files are
rights managed so you
cannot open them in
any software programs
08
Hearing vs. Learning
HEARING VS. LEARNING
HEARING LEARNING
● the act of perceiving sound
by the ear.
● Specifically, it is the special
sense by which noises and
tones are received as stimuli.
● If you are not hearing
impaired, hearing simply
happens.
● Something you consciously
choose to do because it requires
concentration so that your brain
processes meaning from the
sound that you receive.
● Entails receiving, sharing
information, taking note of
warnings & threats, learning with
other people, and experiencing
the pleasure brought about by
different sounds.
09
Advantages and
Disadvantages
Audio Media
ADVANTAGES DISADVANTAGES
● Audio media is relatively
inexpensive, accessible, and
easy to use.
● With a wide array of choices for
storing audio files, you are no
longer limited to analog formats
of sound storage.
● There is no necessity of literally
writing every bit of information
that you want to share, since you
can record sound and transmit it
digitally.
● Sound can also augment visuals
in ways that can enhance your
appreciation of information.
● Some of the limitations of
handling audio media
would be the necessity to be
familiar with various
software on audio
technology.
● There may also be
occasions when audio-only
format restricts the content
that can be conveyed.
● Abstract concepts are
usually challenging to
convey using only audio
media (A Teacher's Guide to
Distance Learning).
References:
 Media and Information Literacy Curriculum Guide
by DepEd
 Media and Information Literacy Teaching Guide by
CHED
 Media and Information Literacy by Boots C.
Liquigan, Diwa Learning Systems Inc.

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Module 10- Audio Information and Media.pptx

  • 2. Introduction Table of contents 01 02 Characteristics of Sound 03 Recording Formats 04 Types of Audio Media 05 Dimensions of Sound 06 Why sound is important? 07 File Format 08 Hearing vs. Learning 09 Advantages and Disadvantages
  • 4. Audio ● sound that is within the acoustic range of human hearing. ● is defined as anything related to sound in terms of receiving, transmitting or reproducing or its specific frequency. Audio Media ● a media communication that uses audio or recordings to deliver and transfer information through the means of sound
  • 5. Sound ● is an energy form that is propagated by vibrating objects. ● vibrations that travel through the air or another medium and can be heard when they reach a person's or animal's ear.
  • 7. 1. Amplitude ● refers to how sound particles are displaced or scattered that produce a certain level or intensity of loudness. ● The unit of measurement for amplitude is decibels. Characters of Sound
  • 8. Characters of Sound 2. Frequency ● is measured by counting the number of vibrations of sound particles in the path of a wave in a span of a second. ● typically associated with pitch which is measured in Hertz (Hz).
  • 9. Characteristics of Sound 3. Wave Form ● the actual shape of the sound wave. ● is the characteristic that distinguishes one sound coming from a source with that of another sound from another source. ● is commonly associated to the timbre or quality of sound.
  • 10. Characters of Sound 4. Speed of Propagation ● pertains to how quickly sound travels. ● this characteristic is dependent on the medium on which the sound is propagated, as well as on the medium's temperature.
  • 11. Sound has both technical and aesthetic roles in media production. It has depth and perspective, which is why it can be a mode of information exchange. As suggested by Roberts- Breslin (2008), sound is "a powerful tool of expression, both alone and in combination with images." According to Roberts- Breslin (2008), sound; 1. encourages you to imagine the experience of visuals in your minds, creating a unique experience for each listener; and 2. allows you to hear what people are talking about, and hearing their voices, which, as opposed to reading their words, can give you information about the speaker's "attitude, mood, geographical origin, and age."
  • 13. Sound may be recorded through analog (as in the case of audio tapes) or digital (in the form of digital audiotape or disc-based format such as compact dises, recordable CDs, rewritable CDs, digital versatile discs, and mini discs). When you want to record straight to the computer, you may use digital audio recorders (Roberts-Breslin, 2008). Sound is vital in film and television production. You see sound manifesting as dialogue, music, and sound effects; thus, it is not merely an additional element to the video component but is rather considered the fifth dimension of media aesthetics. As Zettl (1999) puts it, "sound is an indispensable element in television and film communication."
  • 14. Ways to Store Audio Information: 1. Tape - magnetic tape on which sound can be recorded 2. CD (Compact Disc) - a plastic-fabricated, circular medium for recording, storing, and playing back audio, video, and computer data
  • 15. Ways to Store Audio Information: 3. USB Drive - an external flash drive, small enough to carry on a key ring, that can be used with any computer that has a USB Port 4. Memory Card (aka Flash Memory Card or Storage Card) - is a small storage medium used to store data such as text, pictures, audio, and video, for use on small, portable, or remote computing devices.
  • 16. Ways to Store Audio Information 5. Computer Hard Drive - secondary storage devices for storing audio file 6. Internet / Cloud - websites or file repositories for retrieving audio files, and more precisely the files are stored in some datacenter full of servers that is connected to the Internet
  • 17. 04 Types of Audio Media Noise and Types of Audio Media
  • 18. NOISE ● One randomly generated type where its audible vibrations are found at another time. ● This is any sound that may be ambient or natural and may cause distraction to the desired kind of sound. These desired sounds are produced by different audio media types.
  • 19. Types of Audio Media a.) RADIO/ RADIO BROADCAST ● Transmission of audio signals through the air (broadcasting). ● Live or recorded audio sent through radio waves to reach a wide audience.
  • 20. b.) PODCAST/ AUDIO PODCAST ● A radio broadcast, audio blog, digital audio, video file or recording, usually part of a themed series, that can be downloaded or streamed from a website to a media player or a personal computer. ● Can be listened to from the computer or downloaded to a portable media player. ● Enabled by a group of Web formats called RSS that allow for automatic updating . ● Created by large media outlets and individuals alike, ranging in topic from major news events to esoteric special interests.
  • 21. c.) MUSIC/ MUSIC RECORDING ● Vocal or instrumental sounds combined in such a way as to produce beauty of form, harmony, and expression of emotion. ● Most common format of music/ or music recording is the MP3. ● Takes digital audio files (such as those recorded on an audio CD).
  • 22. d.) FILM AND TELEVISION ● Audio is integral to the sound design of movies and television. ● Music videos revolutionized TV programming and film and editing styles.
  • 23. e.) ALTERNATIVE AUDIO Some forms include: 1. SOUND RECORDING ● this is where the recordings or documentaries based on interviews, meetings, or any from the environment.
  • 24. ● which is any sound and might artificially reproduced to create in a dramatic presentation and etc. 2.) SOUND EFFECTS ● is a dramatized, purely acoustic performance with no visual component. Radio drama depends on dialogue, music and sound effects to help the listener imagine the characters and story 3.) RADIO DRAMA
  • 25. ● This is where sonic or acoustic artists uses sound as a medium of expression or this is the creation of visual art using sound waves and vibrations. ● Refer to practices, activities, research, creative work, events, or performances that deal with sound, audio, sonics, listening, or hearing as one of their primary topics or mediums. 4.) SONIC ART 5.) Sound that combines with dance, performance, or visual arts in a multimedia expression
  • 27. Dimensions of Sound According to Zettl (1999) sound has the following dimensions: 1. FILM SOUND - Sound has to match the aesthetic impact of an image; thus, most films these days are aiming at using surround- sound technology. 2. LITERAL SOUND - Sound may be referential, which means it conveys a specific literal meaning and describes the source of the sound. In film language, literal sound is also called diegetic sound. For instance, when you hear a sound of a baby crying, you will know that the sound is really coming from a baby who is crying. You will still know this even if the sound is mute because you associate the image of a baby crying with the sound that is produced when you see such scene.
  • 28. Dimensions of Sound 3. NONLITERAL SOUND - Sound may also be nonreferential and may only evoke a visual image of the source of the sound. Nonliteral sound is also called nondiegetic sound. Its purpose is more symbolic and it accompanies a particular image to intensify the intent of that image. An example would be the "boings, hisses, and whams in a cartoon that accompany the incredible feats of the cartoon character, the romantic music during a tender love scene on the beach, or the rhythmic theme that introduces the evening news."
  • 30. Why sound is important? ● Sound is a crucial aspects of our everyday lives. most of us communicate verbally, and its pretty hard to understand body language alone. This sound the primary source of information. Words help us be clear and hearing a voice can already tell a lot about the message
  • 31. Functions Of Sound GENERAL FUNCTION FORM DESCRIPTION/ CHARACTERISTICS INFORMATION - Sound or audio communicate specific information verbally. It is certainly easier to simply deliver the message in some form of speech. DIALOGUE (or a conversation between two or more persons) ● Dialogue on television is the chief means of conveying what the event is all about (theme), developing the story progression (plot), saying something specific about the people in the story (characterization), and describing where, when, and under what circumstances the event takes place (environment, context).
  • 32. ● Information is contained in a few lines of carefully crafted dialogue. DIRECT ADDRESS This happens when the performer speaks directly to you from her or his screen position. ● You are no longer passive observers but have become active dialogue partners, even if the dialogue is one-sided. ● It provides for optimal information exchange.
  • 33. ● People on television tell you what to watch, what to buy, what to think, what to feel, and how to behave. ● It carries a high degree of intimacy because this (one- sided) conversation also takes place in the most familiar surroundings possible-your home NARRATION ● The spoken word is often much more effective in advancing a plot than pictures are.
  • 34. OUTER ORIENTATION SPACE (where specific sounds can help reveal and define the location of an event, its spatial environment, and off- screen space ● LOCATION Certain sounds identify a specific location, provided that the audience is familiar with those environmental sounds. ● ENVIRONMENT You can use various sounds to indicate the specific spatial characteristics of an environment by simply switching sounds from expansive to restricted space. ● OFF-SCREEN PACE ● TIME Sounds are powerful indicator of clock time and the seasons.
  • 35. ● SITUATION Sounds can describe a specific situation. Predictive sound (or a signal of an upcoming situational change) ● LEITMOTIV (leading motif), which is a short musical phrase or specific sound effect that signals the appearance of a person, action, or situation. This leads the audience to expect a specific recurring phenomenon, and may only be effective only if used repeatedly to signal the same event.
  • 36. ● EXTERNAL CONDITION indicate whether something is big or small, smooth or rough, high or low, old or new, fast or slow INNER ORIENTATION MOOD ● You can create or underscore mood by a variety of nonmusical sounds (usually synthesized or otherwise electronically distorted sound) or a combination of music and nonmusical sounds.
  • 37. INTERNAL CONDITION ● Sounds can express a variety of internal conditions, such as an unstable environment (often in conjunction with the contextual visual clue) or a person who feels calm, excited, or agitated. ENERGY ● Music and other nonliteral sounds such as electronic hisses, whistles, and whines, can provide or increase the aesthetic energy of scene.
  • 38. STRUCTURE ● Sound establishes or supplements the rhythmic structure or the visual vector structure of the screen event. ● The sound rhythm acts like a clothesline on which you can "hang" shots of various lengths without sacrificing rhythmic continuity.
  • 39. Sounds are essential in communication. Use sounds to communicate positive messages and you end up making the world a better place. BIG IDEA!!
  • 41. File Format GENERAL FILE FORMAT FILE TYPE DESCRIPTION Open File Formats (Supported by most software) WAV (Waveform Audio File ● Standard audio file format used mainly in Windows PC's ● Commonly used for storing uncompressed (PCM), CD-quality sound files, which means that they can be large in size- around 10MB per minute of music.
  • 42. ● Can also be encoded with a variety of codecs to reduce the file size (for example the GSM or mp3 codecs) MP3 (Media Player 3) MP3 (MPEG Layer-3) ● The most popular format for downloading and storing music
  • 43. ● By eliminating portions of the audio file that are essentially inaudible, mp3 files are compressed to roughly one-tenth the size of an equivalent PCM file while maintaining good audio quality ● Recommended for music storage ● Not that good for voice storage
  • 44. OGG ● Free, open source container format supporting a variety of codecs, the most popular of which is the audio codec Vorbis GSM (Global System for Mobile) ● Designed for telephony use in Europe ● A very practical format for telephone quality voice
  • 45. ● Makes a good compromise between file size and quality ● Recommended for voice recording DCT (Database Container File) ● A variable codec format designed for dictation ● Has dictation header information and can be encrypted (often required by medical confidentiality laws)
  • 46. FLAC (Free Lossless Audio Codec) ● A lossless compression codec (lossless compression is like a ZIP file for audio) ● If you compress a PCM file to flac and then restore it again it will be a perfect copy of the original ● The cost of this losslessness is that the compression ratio is not good
  • 47. ● Recommended for archiving PCM files where quality is important (e.g., broadcast or music use) AU ● The standard audio file format used by Sun, Unix, and Java AIFF (Audio Interchange File Format) ● The standard audio file format used by Apple . ● It is like a wav file for the Mac
  • 48. VOX ● Most commonly uses the Dialogic ADPCM (Adaptive Differential Pulse Code Modulation) codec ● Similar to wave files except that the vox files contain no information about the file itself so the codec sample rate and number of channels must first be specified in order to play a vox file
  • 49. ● A very old file type and is pretty poor ● Not recommended for anything except for supporting legacy systems RAW ● Can contain audio in any codec but is usually used with PCM audio data ● Rarely used except for technical tests
  • 50. Proprietary Formats WMA (Windows Media Audio) ● Owned by Microsoft ● Designed with Digital Rights Management (DRM) abilities for copy protection AAC (Advance Audio Coding) ● Format is based on the MPEG4 audio standard owned by Dolby. A copy-protected version of this format has been developed by Apple for use in music downloaded from their iTunes Music Store.
  • 51. RA (Real Audio) ● Designed for streaming audio over the Internet ● Allows files to be stored in a self- contained fashion on a computer, with all of the audio data contained inside the file itself MSV (Memory Stick Voice) ● A Sony proprietary format for Memory Stick compressed voice files
  • 52. Other ATRAC (.OMA, .OMG, ATP) ● The newer style Sony proprietary format designed for minidisc use ● Always has a oma, omg or .atp file extension ● Is similar to mp3 and probably only useful if you are reading files from minidiscs or writing for minidiscs ● Most of these files are rights managed so you cannot open them in any software programs
  • 54. HEARING VS. LEARNING HEARING LEARNING ● the act of perceiving sound by the ear. ● Specifically, it is the special sense by which noises and tones are received as stimuli. ● If you are not hearing impaired, hearing simply happens. ● Something you consciously choose to do because it requires concentration so that your brain processes meaning from the sound that you receive. ● Entails receiving, sharing information, taking note of warnings & threats, learning with other people, and experiencing the pleasure brought about by different sounds.
  • 56. ADVANTAGES DISADVANTAGES ● Audio media is relatively inexpensive, accessible, and easy to use. ● With a wide array of choices for storing audio files, you are no longer limited to analog formats of sound storage. ● There is no necessity of literally writing every bit of information that you want to share, since you can record sound and transmit it digitally. ● Sound can also augment visuals in ways that can enhance your appreciation of information. ● Some of the limitations of handling audio media would be the necessity to be familiar with various software on audio technology. ● There may also be occasions when audio-only format restricts the content that can be conveyed. ● Abstract concepts are usually challenging to convey using only audio media (A Teacher's Guide to Distance Learning).
  • 57. References:  Media and Information Literacy Curriculum Guide by DepEd  Media and Information Literacy Teaching Guide by CHED  Media and Information Literacy by Boots C. Liquigan, Diwa Learning Systems Inc.