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III. USES OF MULTIMEDIA
ENTERTAINMENT
AND FINE ARTS
INDUSTRY
EDUCATION
PUBLIC PLACES
ENGINEERING,
MATHEMATICS,
AND SCIENTIFIC
RESEARCH
1. Experience in writing videos and
animation.
2. Experience in Coordinating Video
Production
3. Experience in Developing &
Designing Animations
4. Experience in using this Software
(Adobe Media Encoder, Microsoft:
Word, Excel)
6. Experience in using the following
Software;
ADOBE AUDITION
ADOBE PHOTOSHOP
RAPID ANIMATION DEVELOPMENT SUCH
AS GO ANIMATE
6. Experience in using the following
Software;
ADOBE AUDITION
ADOBE PHOTOSHOP
RAPID ANIMATION DEVELOPMENT SUCH
AS GO ANIMATE
TEXT
AUDIO SOUND
FULL-MOTION
VIDEO
STATIC GRAPHIC IMAGE
MULTIMEDIA INFORMATION AND MEDIA.pptx
MULTIMEDIA INFORMATION AND MEDIA.pptx
MULTIMEDIA INFORMATION AND MEDIA.pptx
MULTIMEDIA INFORMATION AND MEDIA.pptx
MULTIMEDIA INFORMATION AND MEDIA.pptx

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MULTIMEDIA INFORMATION AND MEDIA.pptx

  • 1.
  • 2.
  • 3.
  • 4.
  • 5.
  • 6. III. USES OF MULTIMEDIA ENTERTAINMENT AND FINE ARTS INDUSTRY EDUCATION PUBLIC PLACES ENGINEERING, MATHEMATICS, AND SCIENTIFIC RESEARCH
  • 7.
  • 8.
  • 9.
  • 10.
  • 11.
  • 12.
  • 13.
  • 14.
  • 15.
  • 16.
  • 17.
  • 18.
  • 19.
  • 20.
  • 21.
  • 22.
  • 23.
  • 24. 1. Experience in writing videos and animation. 2. Experience in Coordinating Video Production 3. Experience in Developing & Designing Animations
  • 25. 4. Experience in using this Software (Adobe Media Encoder, Microsoft: Word, Excel)
  • 26. 6. Experience in using the following Software; ADOBE AUDITION ADOBE PHOTOSHOP RAPID ANIMATION DEVELOPMENT SUCH AS GO ANIMATE
  • 27. 6. Experience in using the following Software; ADOBE AUDITION ADOBE PHOTOSHOP RAPID ANIMATION DEVELOPMENT SUCH AS GO ANIMATE

Editor's Notes

  1. IT MEANS THAT THE COMPUTER INFORMATION CAN BE THROUGH AUDIO, VIDEO, AND ANIMATION IN ADDITION TO TRADITIONAL Dave Marshall defines multimedia as the field concerned with the computer-controlled integration of text, graphics, drawings, still and moving images(video), and more. Any media form where every type of information can be represented, stored, transmitted, and processed digitally.
  2. Dave Marshall defines multimedia as the field concerned with the computer-controlled integration of text, graphics, drawings, still and moving images(video), and more. Any media form where every type of information can be represented, stored, transmitted, and processed digitally. while traditional or analog media still exist with computer-controlled media, savage assert and Vogel (2009) assert that the contemporary definition of multimedia is mostly in the digital form. Moreover, both trending and emerging forms of multimedia are described as ubiquitous, interactive, massive, and immersive.
  3. Multimedia is the field concerned with the computer-controlled integration of text, graphics, drawings, still and moving images (Video), animation, audio, and any other media where every type of information can be represented, stored, transmitted, and processed digitally.
  4. Integrated media is a combination of media formats and channels that businesses use to share content with audiences. This can be a combination of traditional (like print and billboards) media, digital media, broadcast media, or product packaging.
  5. ENTERTAINMENT AND FINE ARTS( MOVIES, ANIMATION AND MULTIMEDIA) INDUSTRY(PRESENTATION ON SHAREHOLDERS, SUPERIOR AND CO-WORKERS, EMPLOYEE TRAINING, ADVERTISING AND MARKETING OTHERS) EDUCATION COMPUTER-BASED TARINING COURSES, EDUTAINMENT( BLEND OF EDUCATION AND ENTERTAINMENT, OTHERS MULTIMEDIA IN PUBLIC PLACES (STAND-ALONE TERMINALS AND KIOSKS IN HOTELS, RAILWAY STATIONS, MALLS, MUSEUM AND GROCERY STORES ; DIGITAL BULLETIN BOARDS; OTHERS) ENGINEERING, MATHEMATICS AND SCIENTIFIC RESEARCH(MODELLING, SIMULATION, OTHERS)
  6. interactive media, also called interactive multimedia, any computer-delivered electronic system that allows the user to control, combine, and manipulate different types of media, such as text, sound, video, computer graphics, and animation. Example hypermedia Hypermedia is an extension to what is known as hypertext, or the ability to open new Web pages by clicking text links on a Web browser. Hypermedia extends upon this by allowing the user to click images, movies, graphics and other media apart from text to create a nonlinear network of information.
  7. IMAGE- DIGITAL IMAGE FILES APPEAR IN MANY MULTIMEDIA APPLICATIONS. DIGITAL PHOTOGRAPHS CAN DISPLAY APPLICATION CONTENT OR CAN ALTERNATIVELY FORM PART OF A USER INTERFACE. DIGITAL VIDEO APPEARS IN MANY MULTIMEDIA APPLICATIONS. PARTICULARLY ON THE WEB. AS WITH AUDIO, WEBSITED CAN STREAM DIGITAL VIDEO TO INCREASE THE SPEED AND AVAILABILITY OF PLAYBACK. AUDIO FILES AND STREAMS PLAY MAJOR ROLE IN SOME MULTIMEDIA SYSTEM. AUDIO FILES APPEAR AS PART OF APPLICATION CONTENT AND ALSO TO AID INTERACTION. IT MAY BE AN EASY CONTENT TYPE TO FORGET WHEN CONSIDERING MULTIMEDIA SYSTEMS, BUT CONTENT IS BY FAR THE MOST COMMON MEDIA TYPE IN COMPUTING APPLICATIONS.
  8. IMAGE- DIGITAL IMAGE FILES APPEAR IN MANY MULTIMEDIA APPLICATIONS. DIGITAL PHOTOGRAPHS CAN DISPLAY APPLICATION CONTENT OR CAN ALTERNATIVELY FORM PART OF A USER INTERFACE.
  9. IT MAY BE AN EASY CONTENT TYPE TO FORGET WHEN CONSIDERING MULTIMEDIA SYSTEMS, BUT CONTENT IS BY FAR THE MOST COMMON MEDIA TYPE IN COMPUTING APPLICATIONS.
  10. DIGITAL VIDEO APPEARS IN MANY MULTIMEDIA APPLICATIONS. PARTICULARLY ON THE WEB. AS WITH AUDIO, WEBSITED CAN STREAM DIGITAL VIDEO TO INCREASE THE SPEED AND AVAILABILITY OF PLAYBACK.
  11. AUDIO FILES AND STREAMS PLAY MAJOR ROLE IN SOME MULTIMEDIA SYSTEM. AUDIO FILES APPEAR AS PART OF APPLICATION CONTENT AND ALSO TO AID INTERACTION.
  12. GENERATION OF INFORMATION -ORCHESTRATED MULTIMEDIA -LIVE MULTIMEDIA AA 2. TIME DOMAIN OF INFORMATION DISCRETE MEDIA OR TIME INDEPENDENT CONTINUOUS MEDIA OR TIME DEPENDENT
  13. GIVE PICTURE
  14. EXPERIENCE IN WRITING VIDEO AND ANIMATION SCRIPTS THAT MEET INSTRUCTIONAL DESIGN REQUIREMENTS LEARNING PEDOGOGY AND ADULT LEARNING PRINCIPLES. EXPERIENCE IN COORDINATING VIDEO PRODUCTION, PARTICULARLY FOR EDUCATIONAL PURPOSES. EXPERIENCE IN DEVELOPING AND DESIGNING ANIMATIONS, PARTICULARLY FOR EDUCATIONAL PURPOSES. EXPERIENCE IN USING THE FOLLOWING SOFTWARE: ADOBE MEDIA ENCODER MICROSOFT OFFICE: WORD, EXCEL UNDERSTANDING OF THE VOCATIONAL EDUCATION AND TRAINING SECTOR, INCLUDING TRAINING PACKAGES AND COMPETENCY STANDARDS. EXPERIENCE IN USING THE FOLLOWING SOFTWARE; ADOBE AUDITION ADOBE PHOTOSHOP RAPID ANIMATION DEVELOPMENT SOFTWARE SUCH AS GO ANIMATE TEXT AUDIO VIDEO IMAGE
  15. EXPERIENCE IN WRITING VIDEO AND ANIMATION SCRIPTS THAT MEET INSTRUCTIONAL DESIGN REQUIREMENTS LEARNING PEDOGOGY AND ADULT LEARNING PRINCIPLES. EXPERIENCE IN COORDINATING VIDEO PRODUCTION, PARTICULARLY FOR EDUCATIONAL PURPOSES. EXPERIENCE IN DEVELOPING AND DESIGNING ANIMATIONS, PARTICULARLY FOR EDUCATIONAL PURPOSES. EXPERIENCE IN USING THE FOLLOWING SOFTWARE: ADOBE MEDIA ENCODER MICROSOFT OFFICE: WORD, EXCEL UNDERSTANDING OF THE VOCATIONAL EDUCATION AND TRAINING SECTOR, INCLUDING TRAINING PACKAGES AND COMPETENCY STANDARDS. EXPERIENCE IN USING THE FOLLOWING SOFTWARE; ADOBE AUDITION ADOBE PHOTOSHOP RAPID ANIMATION DEVELOPMENT SOFTWARE SUCH AS GO ANIMATE
  16. EXPERIENCE IN WRITING VIDEO AND ANIMATION SCRIPTS THAT MEET INSTRUCTIONAL DESIGN REQUIREMENTS LEARNING PEDOGOGY AND ADULT LEARNING PRINCIPLES. EXPERIENCE IN COORDINATING VIDEO PRODUCTION, PARTICULARLY FOR EDUCATIONAL PURPOSES. EXPERIENCE IN DEVELOPING AND DESIGNING ANIMATIONS, PARTICULARLY FOR EDUCATIONAL PURPOSES. EXPERIENCE IN USING THE FOLLOWING SOFTWARE: ADOBE MEDIA ENCODER MICROSOFT OFFICE: WORD, EXCEL UNDERSTANDING OF THE VOCATIONAL EDUCATION AND TRAINING SECTOR, INCLUDING TRAINING PACKAGES AND COMPETENCY STANDARDS. EXPERIENCE IN USING THE FOLLOWING SOFTWARE; ADOBE AUDITION ADOBE PHOTOSHOP RAPID ANIMATION DEVELOPMENT SOFTWARE SUCH AS GO ANIMATE
  17. GENERAL PURPOSE OF MULTIMEDIA
  18. Text is the basis for word processing programs and still the fundamental information used in many multimedia programs. AUDIO SOUND the integration of audio sound into a multimedia application can provide the user with information not possible through any other method of communication. Animation refers to moving graphics images Full motion video, such as the images portrayed in a television can add even more to multimedia application. When you imagine graphics images you probably think of “ still: images that is, images such as those in a photograph or drawing,
  19. Text is the basis for word processing programs and still the fundamental information used in many multimedia programs.
  20. AUDIO SOUND the integration of audio sound into a multimedia application can provide the user with information not possible through any other method of communication.
  21. Full motion video, such as the images portrayed in a television can add even more to multimedia application.