Emerging Technologies for Museums
               Heather Marie Wells
       Education Technology Coordinator
    Crystal Bridges Museum of American Art
Agenda

• Who and what

• Key trends

• Significant challenges

• The technologies
The New Media Consortium


• International community of experts

• Colleges, universities, museums, research centers, etc.

• Mission: to help members stay at the leading edge of
  technology

• Research, publications, conferences, and workshops
MIDEA
• Edward and Betty Marcus
  Institute for Digital Education in
  the Arts, founded in 2009

• Meets the needs of art
  museums, university arts and
  museum education programs

• Severs museum professionals
  through research, training, and
  resources regarding the
  application of technology in
  interpretation and education
Horizon Report
Key Trends
• It's expected.

• Rich media is a valuable.

• Abundance is challenging.

• Visitors want an active role.

• Desire of access to
  collections data.

• Expectations of civic/social
  engagement.
Significant Challenges

• Content production is not keeping up with
  technology & expectations.

• Need for comprehensive digital strategy.

• Funding not included in operational budgets.

• Decision makers not recognize the importance of
  technology.
Significant Challenges


• Lack of technical infrastructure & trained staff.

• Understanding the intended audience.

• How to evaluate impact of technology.
“The future is already here – its just not very evenly distributed.”
                                                          
                       - William Gibson (Sci-fi/Technology author)
The Technologies

        0 - 1 years     2 - 3 years     4 - 5 years


                     Augmented Reality
 Gesture
       Social Media
2010                  Location-based    Computing 
         Mobiles
                         Services      Semantic Web

                                          Digital
       Mobile Apps
 Augmented Reality
2011                                   Preservation
         Tablets      E-Publishing
                                      Smart Objects
10



             8
                                              Augmented Reality
                                              Gesture UI
                                              Semantic Web
             6
Relevance




                                              Digital Preservation
                                              E-Publishing
                                              Smart Objects
             4                                Location Services
                                              Mobile & Tablets
                                              Social Media
             2



             0
                 2   4          6    8   10
                     Accessibility
Semantic Web
• Allow meaning to be inferred
  from content & context and
  structured in a meaningful
  way

• Conceptualized in the 1960s

• Create a reconnection of
  context

• Examples: tagging for blogs
  and images, "smart" ads
Digital Preservation
            • Preserving the ability to
              access data

            • Library of Alexandria

            • Remaining accessible
              in the future

            • DigitalPreservation.gov
              by Library of Congress,
              the Digital Preservation
              Coalition
Gesture-based Computing
• Nintendo Wii (2006), iPhone
  (2007), Microsoft Kinect (2010),
  PlayStation Move (2010)

• Original basic research done in
  the early 1960s. PDAs in the
  early 1990s. Plug-ins for
  browsers in the late 1990s.

• Simulated interaction with
  objects

• The Create a Chemical Reaction
  table at the Museum of Science
  and Industry in Chicago
Smart Objects
     • Often non-intrusive, small object
       requiring no batteries, capable of
       holding versatile data

     • RFID explored in research papers
       in the 1940s, first true device
       patented in 1973; QR codes came
       in the 1990s

     • Endless possibilities for anytime
       you want to share or exchange
       data

     • Old Independence Regional
       Museum, Shiloh Museum of Ozark
       History, Crystal Bridges
Augmented Reality
• Blending data with what we see
  in the real world.

• Roots in the 1960s and by the
  1990s very popular for
  visualization, training, etc.

• Way to provide additional
  content, bring the past back to
  life, interact with objects you
  usually can't touch

• Nelson-Atkins & Beyond Planet
  Earth by American Natural
  History Museum
Location-based Services



• Content customized to user's location

• GPS commercially available in the 80s, but took off in 2000 when
  the military opened the accuracy

• Extend physical reach, connect people, advertising/marketing

• Arkansas State Parks, Arkansas Museum of Natural Resources,
  and American Museum of Natural History
E-Publishing
       • Publishing in digital formats

       • Project Gutenburg started
         in 1971, CD- ROMs in the
         1980s, and the .epub
         format in 2007.

       • Repurpose existing
         content, inexpensive,
         various distribution outlets

       • Crystal Bridges
Social Media
• Engaging groups of people to
  interact with each other and with,
  about, and through media

• Does anyone remember listservs
  and discussion forms?

• Inexpensive, not time consuming,
  and used for a variety of aspects

• Shiloh Museum of Ozark,
  Museum of Discovery, and
  Clinton Library
Mobiles and Apps
        • Connected to the
          Internet

        • Cellphones became
          commercial in the 1980s

        • In the pocket of every
          user

        • Old State House, AAM,
          University of Virginia Art
          Museum
Tablets
• Less disruptive and bigger
  screen

• Portable laptop systems
  came in 1980s, but concept
  came about in 1960s

• Connected or not, good for
  group work

• Crystal Bridges, MoMA AB
  EX NY, Minneapolis Institute
  of Arts
The Technologies

        0 - 1 years     2 - 3 years     4 - 5 years


                     Augmented Reality
 Gesture
       Social Media
2010                  Location-based    Computing 
         Mobiles
                         Services      Semantic Web

                                          Digital
       Mobile Apps
 Augmented Reality
2011                                   Preservation
         Tablets      E-Publishing
                                      Smart Objects
Take Aways
• Make your content portable

• Start simple

• Start with something inexpensive

• Don't try to do everything

• Consider partnerships and third parties
Thank You for Coming
            Heather Marie Wells
    Education Technology Coordinator
 Crystal Bridges Museum of American Art
 HeatherMarie.Wells@CrystalBridges.org
Image Credits
    • Johnson, L., Witchey, H., Smith, R., Levine, A., and Haywood, K., (2010). The 2010
      Horizon Report: Museum Edition. Austin, Texas: The New Media Consortium. Cover
      photograph by Mike Baird. Creative Commons Attribution License.

    • Johnson, L., Witchey, H., and Adams, S., (2011). The NMC Horizon Report: 2011
      Museum Edition. Austin, Texas: The New Media Consortium. Cover photograph ©
      wxin/123RF. Creative Commons.

    • William Gibson photograph by Gonzo Bonzo, March 2008.

    • Semantic web photograph by Opte Project, November 2003. www.opte.org

    • The Course of Empire Destruction from Wikimedia Commons. 

    • "John Underkoffler points to the future of UI," TEDTalk, February 2010. Full talk
      available at TED.com

    • Augmented Reality at Museu de Mataro by Kippelboy, April 2012

Emerging Technologies for Museums

  • 1.
    Emerging Technologies forMuseums Heather Marie Wells Education Technology Coordinator Crystal Bridges Museum of American Art
  • 2.
    Agenda • Who andwhat • Key trends • Significant challenges • The technologies
  • 3.
    The New MediaConsortium • International community of experts • Colleges, universities, museums, research centers, etc. • Mission: to help members stay at the leading edge of technology • Research, publications, conferences, and workshops
  • 4.
    MIDEA • Edward andBetty Marcus Institute for Digital Education in the Arts, founded in 2009 • Meets the needs of art museums, university arts and museum education programs • Severs museum professionals through research, training, and resources regarding the application of technology in interpretation and education
  • 5.
  • 6.
    Key Trends • It'sexpected. • Rich media is a valuable. • Abundance is challenging. • Visitors want an active role. • Desire of access to collections data. • Expectations of civic/social engagement.
  • 7.
    Significant Challenges • Contentproduction is not keeping up with technology & expectations. • Need for comprehensive digital strategy. • Funding not included in operational budgets. • Decision makers not recognize the importance of technology.
  • 8.
    Significant Challenges • Lackof technical infrastructure & trained staff. • Understanding the intended audience. • How to evaluate impact of technology.
  • 9.
    “The future isalready here – its just not very evenly distributed.”   - William Gibson (Sci-fi/Technology author)
  • 10.
    The Technologies 0 - 1 years 2 - 3 years 4 - 5 years Augmented Reality Gesture Social Media 2010 Location-based Computing Mobiles Services Semantic Web Digital Mobile Apps Augmented Reality 2011 Preservation Tablets E-Publishing Smart Objects
  • 11.
    10 8 Augmented Reality Gesture UI Semantic Web 6 Relevance Digital Preservation E-Publishing Smart Objects 4 Location Services Mobile & Tablets Social Media 2 0 2 4 6 8 10 Accessibility
  • 12.
    Semantic Web • Allowmeaning to be inferred from content & context and structured in a meaningful way • Conceptualized in the 1960s • Create a reconnection of context • Examples: tagging for blogs and images, "smart" ads
  • 13.
    Digital Preservation • Preserving the ability to access data • Library of Alexandria • Remaining accessible in the future • DigitalPreservation.gov by Library of Congress, the Digital Preservation Coalition
  • 14.
    Gesture-based Computing • NintendoWii (2006), iPhone (2007), Microsoft Kinect (2010), PlayStation Move (2010) • Original basic research done in the early 1960s. PDAs in the early 1990s. Plug-ins for browsers in the late 1990s. • Simulated interaction with objects • The Create a Chemical Reaction table at the Museum of Science and Industry in Chicago
  • 15.
    Smart Objects • Often non-intrusive, small object requiring no batteries, capable of holding versatile data • RFID explored in research papers in the 1940s, first true device patented in 1973; QR codes came in the 1990s • Endless possibilities for anytime you want to share or exchange data • Old Independence Regional Museum, Shiloh Museum of Ozark History, Crystal Bridges
  • 16.
    Augmented Reality • Blendingdata with what we see in the real world. • Roots in the 1960s and by the 1990s very popular for visualization, training, etc. • Way to provide additional content, bring the past back to life, interact with objects you usually can't touch • Nelson-Atkins & Beyond Planet Earth by American Natural History Museum
  • 17.
    Location-based Services • Contentcustomized to user's location • GPS commercially available in the 80s, but took off in 2000 when the military opened the accuracy • Extend physical reach, connect people, advertising/marketing • Arkansas State Parks, Arkansas Museum of Natural Resources, and American Museum of Natural History
  • 18.
    E-Publishing • Publishing in digital formats • Project Gutenburg started in 1971, CD- ROMs in the 1980s, and the .epub format in 2007. • Repurpose existing content, inexpensive, various distribution outlets • Crystal Bridges
  • 19.
    Social Media • Engaginggroups of people to interact with each other and with, about, and through media • Does anyone remember listservs and discussion forms? • Inexpensive, not time consuming, and used for a variety of aspects • Shiloh Museum of Ozark, Museum of Discovery, and Clinton Library
  • 20.
    Mobiles and Apps • Connected to the Internet • Cellphones became commercial in the 1980s • In the pocket of every user • Old State House, AAM, University of Virginia Art Museum
  • 21.
    Tablets • Less disruptiveand bigger screen • Portable laptop systems came in 1980s, but concept came about in 1960s • Connected or not, good for group work • Crystal Bridges, MoMA AB EX NY, Minneapolis Institute of Arts
  • 22.
    The Technologies 0 - 1 years 2 - 3 years 4 - 5 years Augmented Reality Gesture Social Media 2010 Location-based Computing Mobiles Services Semantic Web Digital Mobile Apps Augmented Reality 2011 Preservation Tablets E-Publishing Smart Objects
  • 23.
    Take Aways • Makeyour content portable • Start simple • Start with something inexpensive • Don't try to do everything • Consider partnerships and third parties
  • 24.
    Thank You forComing Heather Marie Wells Education Technology Coordinator Crystal Bridges Museum of American Art HeatherMarie.Wells@CrystalBridges.org
  • 25.
    Image Credits • Johnson, L., Witchey, H., Smith, R., Levine, A., and Haywood, K., (2010). The 2010 Horizon Report: Museum Edition. Austin, Texas: The New Media Consortium. Cover photograph by Mike Baird. Creative Commons Attribution License. • Johnson, L., Witchey, H., and Adams, S., (2011). The NMC Horizon Report: 2011 Museum Edition. Austin, Texas: The New Media Consortium. Cover photograph © wxin/123RF. Creative Commons. • William Gibson photograph by Gonzo Bonzo, March 2008. • Semantic web photograph by Opte Project, November 2003. www.opte.org • The Course of Empire Destruction from Wikimedia Commons. • "John Underkoffler points to the future of UI," TEDTalk, February 2010. Full talk available at TED.com • Augmented Reality at Museu de Mataro by Kippelboy, April 2012