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Aspects of Technology
                   Impacting Consumers and Businesses
               - Convergence of Entertainment and Commerce




                                                                    A brief presentation
                               Presented by Raghvendra Madhav, representative at Harvard AMP
                                                                 Co-authored by Dejo George




                                                                                               0
CONFIDENTIAL
Technology and Platforms




        Content & Service
        providers




                                  Consumer
                                             1
CONFIDENTIAL
Evolution of Content & Services distribution


                                                                       Digital Interactivity:
                                                                       Push and Pull


                                               Digitized Distribution                 •IP TV
                                                                                      •Google Tv
                                                                                      •Roku
                                                           •DTH & Digital cable
                                                           •Digital Radio
                                                           • Websites
                     Analog & Physical

                                    •Analog television
                                    •Print Publications
                                    •FM Radio
                                                           • Digital boxes has            • Digital (IPTV, Roku
                                                           moved from MPEG2 to            etc.) boxes with
               Content & Services                          MPEG 4                         higher processing
                                                           • Digital Boxes with           power to run apps and
                                                           storage to provide             can deliver services
                                                           PVR servicer                   and e-commerce


                                                                                                                  2
CONFIDENTIAL
Internet : Towards a richer interactive experience


                                                                          Web 3.0 (based on
                                                                          consumer
                                                                          consumption)


                                             Web 2.0 (pull)
                                                                                  •Personalization
                                                                                  • Intelligent search
                                                                                  • Behavioral
                                                                                  advertising

                                                    • Information sharing &
                                                    collaboration
                                                    • Interoperability
               Web 1.0                              •Search, Social
                                                    networking


                         •Static web pages




                                                                                                         3
CONFIDENTIAL
Mobile Networks : Moving from village roads to
    highways



                                                                                LTE/WiMax

                                                              3G

                                                                                            •All IP Network
                                                                                            (AIPN) and hence
                                                                                            user can do multiple
                                 2.5G                              •Video call support      (voice and data)
                                                                   •Speed upto              activities
                                                                   2Mbps                    simultaneously
                                                                   •Video(High              •Speed upto 30
                                        •GPRS support              Resolution) but          Mbps (10 times
                                        •Speed from 80-            single stream            faster than a 3G)
               2G                       100 Kbps                   • Multiplayer            •Ultra-broadband
                                        •Data sharing in           Gaming                   Internet access
                                        form of text,              •Voice on circuit        •HDTV streamed
                                        images and videos          switching while
                    •Primarily Voice                                                        multimedia
                                        (low resolution) to        data on packet
                    •Content in the                                                         •Video(High quality)
                                        some extent                switching (only one
                    form of SMS                                                             and can receive or
                                                                   activity at a time)      distribute




CONFIDENTIAL
Mobile Devices: From voice receivers to Computing /
    Entertainment Devices


                                 •1” screen           •2” Screen         •4” screen             •10” screen
          •Voice facility      •GPRS support     •Better gaming and   •Touch, enhanced   •Richer user experience
          •SMS or text        •Text and images   • video experience    user experience        for multimedia




                                                         OS
                                                                            OS with              OS with
         Simple operating system with no             Blackberry,
                                                                          storefronts          storefronts
                  multitasking                        Symbian,
                                                    windows, iOS




Processing
Power                                                312 MHz              600 MHz                      1 GHz
CONFIDENTIAL
Content
           Owner &    Consumer
           Service
           Provider



                                 6
CONFIDENTIAL
Phase I – Analog and Physical Distribution

                                          Print


                                         Radio
    Content Owner
      & Service                                     Broadcast Media
      providers
                                          Cable




   •    Focused only on single                                        •   No Interactivity distribution
        channel distribution
                                  Traditional Media &
                                 Physical touch points




                                                                                                          7
CONFIDENTIAL
Phase II- Empowered consumers leveraging via
    interactivity and power of social networks
                                        Search,
                                   Social Networks
                           Blogs/User generated content/SaaS


                                    Web 2.0



                                     Digital
           Content Owner           Broadcast
             & Service               Media
             providers
                                               Limited capability for video
                                      2.5G

                                                                              • Friends
                                                                              • Family
                                                                              • Larger Social Circle


                                                   - Multiple Devices
                                                    - Distribution of Apps




CONFIDENTIAL
Phase 3 - Implication

               Implications of                    On Consumers                     Content Owners & Service
                                                                                           Providers
  Social networks                       •   Circle of interaction has been     •    Need to chase the consumers
                                            amplified 100x                          within the social networks

                                        •   Consumer time spend in social
                                            networks increased
  Social Search & discovery amplified   •   Pulled based specific needs of     •   Digitization of content
  by                                        entertainment & information
       • Location based services                                               •   Metadata gained importance to
       • Recommendation engines         •   Time between Point of purchase &       enable search and distribution
           also leveraging user             Information availability crashed
           generated data                                                      •   However metadata reside outside
       • Local search platforms                                                    of the content and content owners
       • Ecommerce / mCommerce                                                     and service providers need to
                                                                                   reach out to specific platforms
                                                                                   such as Google, YouTube etc.


  Devices & Apps                        •   Improved experience i.e            •    Content need to be transcoded
       •   Larger screens                   consumers spend more time in the        and edit to multi format delivery
       • App store fronts                   mobile medium                           and presence
       • Device synchronization                                                •    Services need to have apps to
                                                                                    deliver through new devices
                                                                                                                        9
CONFIDENTIAL
Phase III – True convergence of Internet, Telecom and
    video content across devices

                                          Video Distribution,
                                         High Speed Internet


                                             3G / LTE /
             Content                          WIMAX
            Owner &
             Service
            Providers

                                              Devices

        •      Convergence of telecom,
                                               • Tablets                         •   Collaboration through
               Media and Internet
                                                                                     Multimedia sharing through
                                                                                     multiple platforms
     Entertainment & Services on Mobile Devices
                                                                Interactivity & Services delivery on TV platforms




                                                                                                                    10
CONFIDENTIAL
Next Phase: Potential drivers for future
                                                        •       Enables Distribution of multiple streams
                                    4G                          of video – A video Social Network



               Web 3.0                       •   Semantic Web, Personalization : To leverage consumer
                                                 consumption patterns. Use of “Artificial intelligence ?”




     Gesture Based              •    Usage of gestures to interact with digital information
       Interface                     (E.g.: Microsoft Kinect)



                                         •   Allow individual smart phones and tablets to support
               Virtualization                multiple operating systems (Benefit for enterprises)
               for consumer
                  devices


                                Embedded                    •    Meta data embedded in content, travel with it to any
                                                                 device or distribution platform – Enable more effective
                                    metadata                     monetization in multiple platforms
                                                                                                                           11
CONFIDENTIAL
What should the content owner be doing                                                       User / User generated
                                                                                                    content from social
                                                                                                    networks, location
                                                                                                        info, reviews


     Internal Systems
                                                                   External Meta-Data
                                                                                                     External Interface
                                              Multi Platform                                        -    Multi Platform
      Creative           Production
                                           Post –production                                      -       E / M -commerce
                                                                   Internal Meta-Data

                                                                Content Management System




Case in Point : A cookery show
• At the time of creative, e.g color of utensils & sets should account for the fact the ingredients will visible in smaller screens,
• Production should account for the fact that they are broken in segments which helps post production make modules for
multiple platforms with minimal additional effort
• The content need to rendered in the different formats along with detailed meta-data of for the different platforms and
hosted on a content management system
• The external interfaces can be leveraged to deliver content alone or content with other services such as enabling consumer
to post reviews and feedback, enable e/m commerce to purchase ingredients, utensils etc. The external interfaces should
have the capability to improve the consumer experience by etc. drawing information regarding pricing
comparisons, store info, availability, integration with maps for directions etc.                                                 12
CONFIDENTIAL
Value to consumer : Sum of many moving parts

               Internal Systems          Hosted on
                 (ERP, CRM, Data)        cloud
                                                                    B2B clients
                                                External
                                               Interfaces
                                                (Web, WAP,
                                           Mobile Apps/ Services,
         Content Management                    e-commerce)
               System
               (Content , Consumer
                  information ,)


                                                External Web
                        User generated
                        data                User / User                    • Changing psychographics:
                                            generated content
                                            from social                    Customer adopting new platforms
                                            networks, location             • Same platforms multiple
                                            based info,                    requirements. E.g. one customer
                                            reviews, blogs etc
                                                                           uses WAP and other uses Apps

         Customers
 Applications need to be hosted on cloud for greater scalability
 Need to be present in all platforms – Internet, TV, Mobile                                      13


CONFIDENTIAL
“ Mankind s greatest accomplishment is not the revolution
                     of technology it is the evolution of creativity ”




                             THANK YOU




                                                                           14
CONFIDENTIAL
USER 1




               USER 2




                        15
CONFIDENTIAL

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Aspects of technology impacting consumers and businesses - Convergence of entertainment (content) and commerce

  • 1. Aspects of Technology Impacting Consumers and Businesses - Convergence of Entertainment and Commerce A brief presentation Presented by Raghvendra Madhav, representative at Harvard AMP Co-authored by Dejo George 0 CONFIDENTIAL
  • 2. Technology and Platforms Content & Service providers Consumer 1 CONFIDENTIAL
  • 3. Evolution of Content & Services distribution Digital Interactivity: Push and Pull Digitized Distribution •IP TV •Google Tv •Roku •DTH & Digital cable •Digital Radio • Websites Analog & Physical •Analog television •Print Publications •FM Radio • Digital boxes has • Digital (IPTV, Roku moved from MPEG2 to etc.) boxes with Content & Services MPEG 4 higher processing • Digital Boxes with power to run apps and storage to provide can deliver services PVR servicer and e-commerce 2 CONFIDENTIAL
  • 4. Internet : Towards a richer interactive experience Web 3.0 (based on consumer consumption) Web 2.0 (pull) •Personalization • Intelligent search • Behavioral advertising • Information sharing & collaboration • Interoperability Web 1.0 •Search, Social networking •Static web pages 3 CONFIDENTIAL
  • 5. Mobile Networks : Moving from village roads to highways LTE/WiMax 3G •All IP Network (AIPN) and hence user can do multiple 2.5G •Video call support (voice and data) •Speed upto activities 2Mbps simultaneously •Video(High •Speed upto 30 •GPRS support Resolution) but Mbps (10 times •Speed from 80- single stream faster than a 3G) 2G 100 Kbps • Multiplayer •Ultra-broadband •Data sharing in Gaming Internet access form of text, •Voice on circuit •HDTV streamed images and videos switching while •Primarily Voice multimedia (low resolution) to data on packet •Content in the •Video(High quality) some extent switching (only one form of SMS and can receive or activity at a time) distribute CONFIDENTIAL
  • 6. Mobile Devices: From voice receivers to Computing / Entertainment Devices •1” screen •2” Screen •4” screen •10” screen •Voice facility •GPRS support •Better gaming and •Touch, enhanced •Richer user experience •SMS or text •Text and images • video experience user experience for multimedia OS OS with OS with Simple operating system with no Blackberry, storefronts storefronts multitasking Symbian, windows, iOS Processing Power 312 MHz 600 MHz 1 GHz CONFIDENTIAL
  • 7. Content Owner & Consumer Service Provider 6 CONFIDENTIAL
  • 8. Phase I – Analog and Physical Distribution Print Radio Content Owner & Service Broadcast Media providers Cable • Focused only on single • No Interactivity distribution channel distribution Traditional Media & Physical touch points 7 CONFIDENTIAL
  • 9. Phase II- Empowered consumers leveraging via interactivity and power of social networks Search, Social Networks Blogs/User generated content/SaaS Web 2.0 Digital Content Owner Broadcast & Service Media providers Limited capability for video 2.5G • Friends • Family • Larger Social Circle - Multiple Devices - Distribution of Apps CONFIDENTIAL
  • 10. Phase 3 - Implication Implications of On Consumers Content Owners & Service Providers Social networks • Circle of interaction has been • Need to chase the consumers amplified 100x within the social networks • Consumer time spend in social networks increased Social Search & discovery amplified • Pulled based specific needs of • Digitization of content by entertainment & information • Location based services • Metadata gained importance to • Recommendation engines • Time between Point of purchase & enable search and distribution also leveraging user Information availability crashed generated data • However metadata reside outside • Local search platforms of the content and content owners • Ecommerce / mCommerce and service providers need to reach out to specific platforms such as Google, YouTube etc. Devices & Apps • Improved experience i.e • Content need to be transcoded • Larger screens consumers spend more time in the and edit to multi format delivery • App store fronts mobile medium and presence • Device synchronization • Services need to have apps to deliver through new devices 9 CONFIDENTIAL
  • 11. Phase III – True convergence of Internet, Telecom and video content across devices Video Distribution, High Speed Internet 3G / LTE / Content WIMAX Owner & Service Providers Devices • Convergence of telecom, • Tablets • Collaboration through Media and Internet Multimedia sharing through multiple platforms Entertainment & Services on Mobile Devices Interactivity & Services delivery on TV platforms 10 CONFIDENTIAL
  • 12. Next Phase: Potential drivers for future • Enables Distribution of multiple streams 4G of video – A video Social Network Web 3.0 • Semantic Web, Personalization : To leverage consumer consumption patterns. Use of “Artificial intelligence ?” Gesture Based • Usage of gestures to interact with digital information Interface (E.g.: Microsoft Kinect) • Allow individual smart phones and tablets to support Virtualization multiple operating systems (Benefit for enterprises) for consumer devices Embedded • Meta data embedded in content, travel with it to any device or distribution platform – Enable more effective metadata monetization in multiple platforms 11 CONFIDENTIAL
  • 13. What should the content owner be doing User / User generated content from social networks, location info, reviews Internal Systems External Meta-Data External Interface  Multi Platform - Multi Platform Creative Production Post –production - E / M -commerce Internal Meta-Data Content Management System Case in Point : A cookery show • At the time of creative, e.g color of utensils & sets should account for the fact the ingredients will visible in smaller screens, • Production should account for the fact that they are broken in segments which helps post production make modules for multiple platforms with minimal additional effort • The content need to rendered in the different formats along with detailed meta-data of for the different platforms and hosted on a content management system • The external interfaces can be leveraged to deliver content alone or content with other services such as enabling consumer to post reviews and feedback, enable e/m commerce to purchase ingredients, utensils etc. The external interfaces should have the capability to improve the consumer experience by etc. drawing information regarding pricing comparisons, store info, availability, integration with maps for directions etc. 12 CONFIDENTIAL
  • 14. Value to consumer : Sum of many moving parts Internal Systems Hosted on (ERP, CRM, Data) cloud B2B clients External Interfaces (Web, WAP, Mobile Apps/ Services, Content Management e-commerce) System (Content , Consumer information ,) External Web User generated data User / User • Changing psychographics: generated content from social Customer adopting new platforms networks, location • Same platforms multiple based info, requirements. E.g. one customer reviews, blogs etc uses WAP and other uses Apps Customers  Applications need to be hosted on cloud for greater scalability  Need to be present in all platforms – Internet, TV, Mobile 13 CONFIDENTIAL
  • 15. “ Mankind s greatest accomplishment is not the revolution of technology it is the evolution of creativity ” THANK YOU 14 CONFIDENTIAL
  • 16. USER 1 USER 2 15 CONFIDENTIAL