M-Days Frankfurt, 1.Feb 2012 - Vortrag Thomas Nindl Director Business Development Central Europe
Blog by Messe Frankfurt for the Digital Business:
http://connected.messefrankfurt.com/en/
This presentation is an abridged version of an Augmented Reality workshop presented in March, 2013, at a Meetup sponsored by the Media Communications Association International (MCAI). The presenter was John Grozik, CEO, DigitalCampfiresPress.com.
Please contact john@digitalcampfires.us for additional information. This version has been edited to support SlideShare's limited feature set. Some internal and external links may not work, although simple URL's seem to connect if you have an active internet access. A live AR webinar is planned for later in the second quarter of 2014
This presentation is an abridged version of an Augmented Reality workshop presented in March, 2013, at a Meetup sponsored by the Media Communications Association International (MCAI). The presenter was John Grozik, CEO, DigitalCampfiresPress.com.
Please contact john@digitalcampfires.us for additional information. This version has been edited to support SlideShare's limited feature set. Some internal and external links may not work, although simple URL's seem to connect if you have an active internet access. A live AR webinar is planned for later in the second quarter of 2014
Making Immersive Virtual Reality Possible in MobileQualcomm Research
Virtual reality will provide the ultimate level of immersion, creating a sense of physical presence in real or imagined worlds.
This whitepaper describes:
• The unprecedented experiences and unlimited possibilities that VR enables.
• Why VR is happening now and how mobile technologies are accelerating VR adoption.
• The extreme requirements for immersive VR in terms of visual quality, sound quality, and intuitive interactions.
• Why Qualcomm Technologies is uniquely positioned to meet these extreme requirements and deliver superior mobile VR experiences
Learn more at: https://www.qualcomm.com/VR
Download the paper at: https://www.qualcomm.com/documents/whitepaper-making-immersive-virtual-reality-possible-mobile
Sign up for our mobile computing newsletter at: https://www.qualcomm.com/invention/technologies/mobile-computing/signup
2012, the awakening of the Vietnamese Game Development - Presentation multi p...nhismxuf
VTC Online associates with Vietnam International Game Developers Association (Vietnam IGDA) to hold the seminar named “2012 – 2012, the Awakening of the Vietnamese Game Development”. This seminar of Game Development will be firstly held in the North with international and domestic specialists’ attendance.
2012, the awakening of the Vietnamese Game Development - Game designer’s job ...nhismxuf
VTC Online associates with Vietnam International Game Developers Association (Vietnam IGDA) to hold the seminar named “2012 – 2012, the Awakening of the Vietnamese Game Development”. This seminar of Game Development will be firstly held in the North with international and domestic specialists’ attendance.
Location Based VR: VR Internet Cafe & VR Arcade | Jikhan JungJessica Tams
Delivered at Casual Connect USA 2016. VR has been increasing in popularity, especially HTC Vive which is proving to be a good VR experience with hand controllers and room scale tracking. However, cost and space requirements make it difficult for the normal household to have this. In a similar way that Internet Cafes became popular in Asia in early PC days, VR Internet Cafes and VR Arcades will play an important role in the popularity of VR in these early days.
An overview of the available digital eyewear, including Google Glass, Vuzix M100, Epson Moverio BT-200, and Optinvent ORA-1, and the SDK's and development environments available for each.
Yode is a virtual, augmented and mixed reality production agency that creates revolutionary VR + AR solutions for businesses across multiple industries.
We provide full cycle of VR development process: whether it's design, 3D modeling, development or testing Virtual or Augmented Reality apps for any industries including advertising, education, exhibitions, healthcare and games.
The second lecture in the 426 graduate class on Augmented Reality taught thy Mark Billinghurst at the HIT Lab NZ, University of Canterbury. The class was taught on July 19th 2013
The Future of Play in a Gamified World: Webinar Presentation with transcriptGavin Gordon
As the digital experience of play and games becomes increasingly sophisticated and immersive, how does this alter consumers' perception and expectation of media?
Leading global consumer trend company Foresight Factory broadcast this webinar on Aug 25, 2016, looking at:
1. How will immersion in digital experiences - in commercial contexts too - change the consumer's relationship with media content?
2. What are the new and future expectations of brands across sectors such as retail? education? Health? And those in the game space?
3. Consumers want easier, more efficient ways to better themselves. Can brands position themselves as life-hacking partners - helping the consumer play their way to a better self?
Foresight Factory research points to a huge demand for learning within the context of entertainment; does this follow with a world of gamification?
We recently ran an agency briefing session on interactive technology; the underlying theme of the presentation was the emergence of natural user interface or NUI.
Virtual Reality (VR) Continuum - AMP New VenturesAMP New Ventures
If the Internet is the sharing of information, then Virtual Reality (VR) is the sharing of experiences; and if most customer experiences are digital, then Virtual Reality (VR) must be important, for it is the next frontier in digital.
VR immerses users in indistinguishably real simulated environments, while Augmented Reality (AR) blends the digital into our physical environments. In the past month, PlayStation VR was released along with Google VR, to join a global ecosystem of VR content, infrastructure and platforms startups, projected to be worth $160bn by 2020.
Given It will transform experiences across industries, including Financial Services, and the expert consensus is that mainstream adoption is ~5 years away, we recommend Financial Services companies start exploring VR/AR possibilities now.
Making Immersive Virtual Reality Possible in MobileQualcomm Research
Virtual reality will provide the ultimate level of immersion, creating a sense of physical presence in real or imagined worlds.
This whitepaper describes:
• The unprecedented experiences and unlimited possibilities that VR enables.
• Why VR is happening now and how mobile technologies are accelerating VR adoption.
• The extreme requirements for immersive VR in terms of visual quality, sound quality, and intuitive interactions.
• Why Qualcomm Technologies is uniquely positioned to meet these extreme requirements and deliver superior mobile VR experiences
Learn more at: https://www.qualcomm.com/VR
Download the paper at: https://www.qualcomm.com/documents/whitepaper-making-immersive-virtual-reality-possible-mobile
Sign up for our mobile computing newsletter at: https://www.qualcomm.com/invention/technologies/mobile-computing/signup
2012, the awakening of the Vietnamese Game Development - Presentation multi p...nhismxuf
VTC Online associates with Vietnam International Game Developers Association (Vietnam IGDA) to hold the seminar named “2012 – 2012, the Awakening of the Vietnamese Game Development”. This seminar of Game Development will be firstly held in the North with international and domestic specialists’ attendance.
2012, the awakening of the Vietnamese Game Development - Game designer’s job ...nhismxuf
VTC Online associates with Vietnam International Game Developers Association (Vietnam IGDA) to hold the seminar named “2012 – 2012, the Awakening of the Vietnamese Game Development”. This seminar of Game Development will be firstly held in the North with international and domestic specialists’ attendance.
Location Based VR: VR Internet Cafe & VR Arcade | Jikhan JungJessica Tams
Delivered at Casual Connect USA 2016. VR has been increasing in popularity, especially HTC Vive which is proving to be a good VR experience with hand controllers and room scale tracking. However, cost and space requirements make it difficult for the normal household to have this. In a similar way that Internet Cafes became popular in Asia in early PC days, VR Internet Cafes and VR Arcades will play an important role in the popularity of VR in these early days.
An overview of the available digital eyewear, including Google Glass, Vuzix M100, Epson Moverio BT-200, and Optinvent ORA-1, and the SDK's and development environments available for each.
Yode is a virtual, augmented and mixed reality production agency that creates revolutionary VR + AR solutions for businesses across multiple industries.
We provide full cycle of VR development process: whether it's design, 3D modeling, development or testing Virtual or Augmented Reality apps for any industries including advertising, education, exhibitions, healthcare and games.
The second lecture in the 426 graduate class on Augmented Reality taught thy Mark Billinghurst at the HIT Lab NZ, University of Canterbury. The class was taught on July 19th 2013
The Future of Play in a Gamified World: Webinar Presentation with transcriptGavin Gordon
As the digital experience of play and games becomes increasingly sophisticated and immersive, how does this alter consumers' perception and expectation of media?
Leading global consumer trend company Foresight Factory broadcast this webinar on Aug 25, 2016, looking at:
1. How will immersion in digital experiences - in commercial contexts too - change the consumer's relationship with media content?
2. What are the new and future expectations of brands across sectors such as retail? education? Health? And those in the game space?
3. Consumers want easier, more efficient ways to better themselves. Can brands position themselves as life-hacking partners - helping the consumer play their way to a better self?
Foresight Factory research points to a huge demand for learning within the context of entertainment; does this follow with a world of gamification?
We recently ran an agency briefing session on interactive technology; the underlying theme of the presentation was the emergence of natural user interface or NUI.
Virtual Reality (VR) Continuum - AMP New VenturesAMP New Ventures
If the Internet is the sharing of information, then Virtual Reality (VR) is the sharing of experiences; and if most customer experiences are digital, then Virtual Reality (VR) must be important, for it is the next frontier in digital.
VR immerses users in indistinguishably real simulated environments, while Augmented Reality (AR) blends the digital into our physical environments. In the past month, PlayStation VR was released along with Google VR, to join a global ecosystem of VR content, infrastructure and platforms startups, projected to be worth $160bn by 2020.
Given It will transform experiences across industries, including Financial Services, and the expert consensus is that mainstream adoption is ~5 years away, we recommend Financial Services companies start exploring VR/AR possibilities now.
Broadway Entertainment Group Interactive IntroductionKiwon Seo
Broadway Entertainment Group Interactive(BEGI) established by Dec. 2013. BEGI, a development company
for inter-industrial cultural contents, develops VR (virtual reality) contents that are linked to various hardware
by blending traditional offline businesses with VR, IT technologies We’ve developed various games and
tangible contents by applying hardware such as Ocuclus, Vive, Sixense stem, Perception neuron Currently We
are developing "Justice of darkness" that virtual room-escape game. Also, We are looking for Publishers and
Service Companies that prepare the VR gaming service or Clients who are seeking VR Game Developer.
Augmented reality : Possibilities and Challenges - An IEEE talk at DA-IICTParth Darji
This presentation is a part of a talk I was invited to give on the topic of Augmented Reality and Virtual Worlds. This talk, organized by IEEE, aimed at introducing the technology to students and discuss the scope and research associated with it. Qualcomm's Vuforia platform is used as a prototype.
Philipp Nagele (Wikitude): Context Is for Kings: Putting Context in the Hands...AugmentedWorldExpo
A talk from the Develop Track at AWE USA 2018 - the World's #1 XR Conference & Expo in Santa Clara, California May 30- June 1, 2018.
Philipp Nagele (Wikitude): Context Is for Kings: Putting Context in the Hands of AR Developers
In this session, Philipp Nagele will explore why AR centers all around context and why contextual understanding is fundamental to any AR experience. He will show how Wikitude is trying to solve this problem for AR developers and provide technical details about the new release of the Wikitude SDK.
http://AugmentedWorldExpo.com
How effective is Swift’s AR technology in developing.pdfMindfire LLC
Swift has tremendous potential to transform businesses by revolutionizing user lifestyles through engaging and riveting AR experiences. The above benefits highlight how Swift empowers the developers to create stable, secure, and high-performance AR application. With the demonstrated success of various AR games, creative design solutions, and e-commerce apps, Swift is the first choice for any custom AR application development for Apple products.
Presented at Softwarica College of IT, Kathmandu
This presentation includes:
1. About AR
a. Definition
b. Examples
c. Image Recognition and Tracking
d. SLAM (Simultaneous Localization and Mapping)
e. Difference between VR and AR
2. History of AR
3. Current Scenario of AR
a. Statistics
b. Mobile AR Examples
c. Magic Leap and Hololens
4. Getting Started with Unity
a. SDK Cheatsheet
Augmented reality is a technology of blending the live view of the real world with the computer generated virtual worlds (digital graphics and sound). Today we can see that Augmented Reality is used in advertising, gaming, entertainment, robotics, military training, engineering, designing and in many other industries.
Ergebnisse Hypermotion Studie Digitalisierung und MobilitaetConnected-Blog
Mobilität 4.0 – Studie zur Digitale Transformation bei Mobilität & Logistik
Die Messe Frankfurt hat Ende 2016 gemeinsam mit dem Institut für Supply Chain Management, Cluster- und Mobility Management an der International School of Management (ISM) , Frankfurt, diese Studie zu "Mobilität und Digitalisierung" veröffentlicht.
Mehr Informationen zum Thema finden Interessierte bei der Fachmesse Hypermotion http://hypermotion-frankfurt.messefrankfurt.com/frankfurt/de/aussteller/willkommen.html
Study “Digital Business Transformation” shows varying perspectives among Germ...Connected-Blog
Dexperty and the market research firm INNOFACT AG surveyed more than 600 decision-makers within a representative panel in June 2015 for the study. 50 per cent of those surveyed were responsible for marketing and 50 per cent for IT in their companies.
The survey was intended to investigate the understanding, practical relevance, state of development and possible hurdles in the implementation of digital business transformation in German companies. In addition to this, the survey sought to shed light on the impact of digital transformation on marketing and, more specifically, the development of digital trade fair marketing.
You will find more information at our web-special at: http://m-es.se/Mc8b
Im Rahmen der Studie wurden von Dexperty in Zusammenarbeit mit dem Marktforschungsunternehmen INNOFACT AG, Düsseldorf, im Juni 2015 mehr als 600 Entscheider in einem repräsentativen Panel befragt.
Dabei handelte es sich bei jeweils rund 50 Prozent um Marketing- und IT-Verantwortliche.
Die Befragung untersuchte das Verständnis, die praktische Relevanz, den Entwicklungsstand und etwaige Hürden bei der Umsetzung von Digital Business Transformation in deutschen Unternehmen.
Darüber hinaus wurden die Auswirkungen der Digitalen Transformation auf das Marketing und vertiefend die Entwicklung des digitalen Messemarketings ausgeleuchtet.
Weitere Informationen: http://m-es.se/d2T3
Malerische Wohnideen - Online-Marketing bei einem kleinen HandwerksbetriebConnected-Blog
Webchance Academy zur Heimtextil 2014
Malerische Wohnideen - Online-Marketing bei einem kleinen Handwerksbetrieb
malerische-wohnideen.de
Volker Geyer
Das Blog der Messe Frankfurt zur Digitalisierung des Geschäftslebens:
http://connected.messefrankfurt.com/de/
Webchance Academy zur Heimtextil 2014
Social Media als Akquisetool
roomido
Sophie Pahl
Das Blog der Messe Frankfurt zur Digitalisierung des Geschäftslebens:
http://connected.messefrankfurt.com/de/
Im Web-Wunderland - Wie kleine Händler im Web punktenConnected-Blog
Webchance Academy zur Heimtextil 2014
Im Web-Wunderland - Wie kleine Händler im Web punkten
etailment.de
Olaf Kolbrück
Das Blog der Messe Frankfurt zur Digitalisierung des Geschäftslebens:
http://connected.messefrankfurt.com/de/
Big Picture im E-Mail Marketing - Vom Traffic bis zum StammkundenConnected-Blog
Webchance Academy zur Heimtextil 2014
Big Picture im E-Mail Marketing - Vom Traffic bis zum Stammkunden
rabbit eMarketing GmbH
Nikolaus von Graeve
Das Blog der Messe Frankfurt zur Digitalisierung des Geschäftslebens:
http://connected.messefrankfurt.com/de/
Erfolgsfaktoren im E-Commerce - Onlinehandel wird persönlich Connected-Blog
Webchance Academy zur Heimtextil 2014
Erfolgsfaktoren im E-Commerce - Onlinehandel wird persönlich
Frank Puscher
Journalist
Das Blog der Messe Frankfurt zur Digitalisierung des Geschäftslebens:
http://connected.messefrankfurt.com/de/
Der neue Kunde kommt mit Handy: Smartphones & digitale Dienste am Point of SaleConnected-Blog
Webchance Academy zur Heimtextil 2014
Der neue Kunde kommt mit Handy: Smartphones & digitale Dienste am Point of Sale
Mobile Monday Germany
Axel Hoehnke
Executive Board
Das Blog der Messe Frankfurt zur Digitalisierung des Geschäftslebens:
http://connected.messefrankfurt.com/de/
Google AdWords - Wie Sie den Erfolg Ihrer Werbung messbar machenConnected-Blog
Webchance Academy 2014 während der Christmasworld, Paperworld und Creativeworld
Google AdWords - Wie Sie den Erfolg Ihrer Werbung messbar machen
dexperty - digital expertise by Messe Frankfurt
Thomas Herzberger
Das Blog der Messe Frankfurt zur Digitalisierung des Geschäftslebens:
http://connected.messefrankfurt.com/de/
Webchance Academy 2014 während der Christmasworld, Paperworld und Creativeworld
E-Commerce, nicht Onlineshop. Neue Leistungsbündel für den Handel zwischen Marken und Marktplätzen.
bvh - E-Commerce Verband Deutschland
Martin Groß-Albenhausen
Das Blog der Messe Frankfurt zur Digitalisierung des Geschäftslebens:
http://connected.messefrankfurt.com/de/
Zukunft des Einzelhandels - Chancen und Herausforderungen durch E-CommerceConnected-Blog
Webchance Academy 2014 während der Christmasworld, Paperworld und Creativeworld
Zukunft des Einzelhandels - Chancen und Herausforderungen durch E-Commerce
eBusiness-Lotse Ostbayern
Holger Seidenschwarz
Das Blog der Messe Frankfurt zur Digitalisierung des Geschäftslebens:
http://connected.messefrankfurt.com/de/
Chancen im Onlinehandel. Ein Erfahrungsbericht.Connected-Blog
Webchance Academy 2014 während der Christmasworld, Paperworld und Creativeworld
Chancen im Onlinehandel. Ein Erfahrungsbericht.
DerGugl
Chalwa Heigl
Das Blog der Messe Frankfurt zur Digitalisierung des Geschäftslebens:
http://connected.messefrankfurt.com/de/
Stationär und Online - Zwei Wege, ein Ziel: der KundeConnected-Blog
Webchance Academy 2014 während der Christmasworld, Paperworld und Creativeworld
Stationär und Online - Zwei Wege, ein Ziel: der Kunde
KAUT-BULLINGER Unternehmensgruppe
Betina Hasper
Das Blog der Messe Frankfurt zur Digitalisierung des Geschäftslebens:
http://connected.messefrankfurt.com/de/
Herausforderungen und Zukunftsstrategien für den HandelConnected-Blog
Webchance 2013
Herausforderungen und Zukunftsstrategien für den Handel
smartsale360 GmbH
Oliver Feldkircher
CEO
Das Blog der Messe Frankfurt zur Digitalisierung des Geschäftslebens:
http://connected.messefrankfurt.com/de/
Webchance 2013
Ihr Webshop mit den Augen des Kunden betrachtet: User Experience Optimierung am Beispiel von naschlabor
Siegfried Vögele Institut
Internationale Gesellschaft für Dialogmarketing mbH
Laura Lamieri
Senior Consultant
Das Blog der Messe Frankfurt zur Digitalisierung des Geschäftslebens:
http://connected.messefrankfurt.com/de/
Webchance 2013
Retail - Logistik - Onlinehandel
RLO GmbH
Rainer Langer
Das Blog der Messe Frankfurt zur Digitalisierung des Geschäftslebens:
http://connected.messefrankfurt.com/de/
Höher. Schneller. Weiter. Die perfekte E-Commerce-KomplettlösungConnected-Blog
Webchance 2013
Höher. Schneller. Weiter. Die perfekte E-Commerce-Komplettlösung
plentymarkets GmbH
Steffen Griesel
Geschäftsführer (CHRO)
Das Blog der Messe Frankfurt zur Digitalisierung des Geschäftslebens:
http://connected.messefrankfurt.com/de/
Die eCommerce Strategie von Malerische Wohnideen Connected-Blog
Webchance 2013
Die eCommerce Strategie von Malerische Wohnideen
Aperto - Handwerk & Wohnen Ltd. / www.malerische-wohnideen.de
Volker Geyer
Handwerksunternehmer
Das Blog der Messe Frankfurt zur Digitalisierung des Geschäftslebens:
http://connected.messefrankfurt.com/de/
Pushing the limits of ePRTC: 100ns holdover for 100 daysAdtran
At WSTS 2024, Alon Stern explored the topic of parametric holdover and explained how recent research findings can be implemented in real-world PNT networks to achieve 100 nanoseconds of accuracy for up to 100 days.
GraphRAG is All You need? LLM & Knowledge GraphGuy Korland
Guy Korland, CEO and Co-founder of FalkorDB, will review two articles on the integration of language models with knowledge graphs.
1. Unifying Large Language Models and Knowledge Graphs: A Roadmap.
https://arxiv.org/abs/2306.08302
2. Microsoft Research's GraphRAG paper and a review paper on various uses of knowledge graphs:
https://www.microsoft.com/en-us/research/blog/graphrag-unlocking-llm-discovery-on-narrative-private-data/
State of ICS and IoT Cyber Threat Landscape Report 2024 previewPrayukth K V
The IoT and OT threat landscape report has been prepared by the Threat Research Team at Sectrio using data from Sectrio, cyber threat intelligence farming facilities spread across over 85 cities around the world. In addition, Sectrio also runs AI-based advanced threat and payload engagement facilities that serve as sinks to attract and engage sophisticated threat actors, and newer malware including new variants and latent threats that are at an earlier stage of development.
The latest edition of the OT/ICS and IoT security Threat Landscape Report 2024 also covers:
State of global ICS asset and network exposure
Sectoral targets and attacks as well as the cost of ransom
Global APT activity, AI usage, actor and tactic profiles, and implications
Rise in volumes of AI-powered cyberattacks
Major cyber events in 2024
Malware and malicious payload trends
Cyberattack types and targets
Vulnerability exploit attempts on CVEs
Attacks on counties – USA
Expansion of bot farms – how, where, and why
In-depth analysis of the cyber threat landscape across North America, South America, Europe, APAC, and the Middle East
Why are attacks on smart factories rising?
Cyber risk predictions
Axis of attacks – Europe
Systemic attacks in the Middle East
Download the full report from here:
https://sectrio.com/resources/ot-threat-landscape-reports/sectrio-releases-ot-ics-and-iot-security-threat-landscape-report-2024/
Encryption in Microsoft 365 - ExpertsLive Netherlands 2024Albert Hoitingh
In this session I delve into the encryption technology used in Microsoft 365 and Microsoft Purview. Including the concepts of Customer Key and Double Key Encryption.
SAP Sapphire 2024 - ASUG301 building better apps with SAP Fiori.pdfPeter Spielvogel
Building better applications for business users with SAP Fiori.
• What is SAP Fiori and why it matters to you
• How a better user experience drives measurable business benefits
• How to get started with SAP Fiori today
• How SAP Fiori elements accelerates application development
• How SAP Build Code includes SAP Fiori tools and other generative artificial intelligence capabilities
• How SAP Fiori paves the way for using AI in SAP apps
A tale of scale & speed: How the US Navy is enabling software delivery from l...sonjaschweigert1
Rapid and secure feature delivery is a goal across every application team and every branch of the DoD. The Navy’s DevSecOps platform, Party Barge, has achieved:
- Reduction in onboarding time from 5 weeks to 1 day
- Improved developer experience and productivity through actionable findings and reduction of false positives
- Maintenance of superior security standards and inherent policy enforcement with Authorization to Operate (ATO)
Development teams can ship efficiently and ensure applications are cyber ready for Navy Authorizing Officials (AOs). In this webinar, Sigma Defense and Anchore will give attendees a look behind the scenes and demo secure pipeline automation and security artifacts that speed up application ATO and time to production.
We will cover:
- How to remove silos in DevSecOps
- How to build efficient development pipeline roles and component templates
- How to deliver security artifacts that matter for ATO’s (SBOMs, vulnerability reports, and policy evidence)
- How to streamline operations with automated policy checks on container images
Welcome to the first live UiPath Community Day Dubai! Join us for this unique occasion to meet our local and global UiPath Community and leaders. You will get a full view of the MEA region's automation landscape and the AI Powered automation technology capabilities of UiPath. Also, hosted by our local partners Marc Ellis, you will enjoy a half-day packed with industry insights and automation peers networking.
📕 Curious on our agenda? Wait no more!
10:00 Welcome note - UiPath Community in Dubai
Lovely Sinha, UiPath Community Chapter Leader, UiPath MVPx3, Hyper-automation Consultant, First Abu Dhabi Bank
10:20 A UiPath cross-region MEA overview
Ashraf El Zarka, VP and Managing Director MEA, UiPath
10:35: Customer Success Journey
Deepthi Deepak, Head of Intelligent Automation CoE, First Abu Dhabi Bank
11:15 The UiPath approach to GenAI with our three principles: improve accuracy, supercharge productivity, and automate more
Boris Krumrey, Global VP, Automation Innovation, UiPath
12:15 To discover how Marc Ellis leverages tech-driven solutions in recruitment and managed services.
Brendan Lingam, Director of Sales and Business Development, Marc Ellis
Enhancing Performance with Globus and the Science DMZGlobus
ESnet has led the way in helping national facilities—and many other institutions in the research community—configure Science DMZs and troubleshoot network issues to maximize data transfer performance. In this talk we will present a summary of approaches and tips for getting the most out of your network infrastructure using Globus Connect Server.
Elevating Tactical DDD Patterns Through Object CalisthenicsDorra BARTAGUIZ
After immersing yourself in the blue book and its red counterpart, attending DDD-focused conferences, and applying tactical patterns, you're left with a crucial question: How do I ensure my design is effective? Tactical patterns within Domain-Driven Design (DDD) serve as guiding principles for creating clear and manageable domain models. However, achieving success with these patterns requires additional guidance. Interestingly, we've observed that a set of constraints initially designed for training purposes remarkably aligns with effective pattern implementation, offering a more ‘mechanical’ approach. Let's explore together how Object Calisthenics can elevate the design of your tactical DDD patterns, offering concrete help for those venturing into DDD for the first time!
Dev Dives: Train smarter, not harder – active learning and UiPath LLMs for do...UiPathCommunity
💥 Speed, accuracy, and scaling – discover the superpowers of GenAI in action with UiPath Document Understanding and Communications Mining™:
See how to accelerate model training and optimize model performance with active learning
Learn about the latest enhancements to out-of-the-box document processing – with little to no training required
Get an exclusive demo of the new family of UiPath LLMs – GenAI models specialized for processing different types of documents and messages
This is a hands-on session specifically designed for automation developers and AI enthusiasts seeking to enhance their knowledge in leveraging the latest intelligent document processing capabilities offered by UiPath.
Speakers:
👨🏫 Andras Palfi, Senior Product Manager, UiPath
👩🏫 Lenka Dulovicova, Product Program Manager, UiPath
DevOps and Testing slides at DASA ConnectKari Kakkonen
My and Rik Marselis slides at 30.5.2024 DASA Connect conference. We discuss about what is testing, then what is agile testing and finally what is Testing in DevOps. Finally we had lovely workshop with the participants trying to find out different ways to think about quality and testing in different parts of the DevOps infinity loop.
Epistemic Interaction - tuning interfaces to provide information for AI supportAlan Dix
Paper presented at SYNERGY workshop at AVI 2024, Genoa, Italy. 3rd June 2024
https://alandix.com/academic/papers/synergy2024-epistemic/
As machine learning integrates deeper into human-computer interactions, the concept of epistemic interaction emerges, aiming to refine these interactions to enhance system adaptability. This approach encourages minor, intentional adjustments in user behaviour to enrich the data available for system learning. This paper introduces epistemic interaction within the context of human-system communication, illustrating how deliberate interaction design can improve system understanding and adaptation. Through concrete examples, we demonstrate the potential of epistemic interaction to significantly advance human-computer interaction by leveraging intuitive human communication strategies to inform system design and functionality, offering a novel pathway for enriching user-system engagements.
In his public lecture, Christian Timmerer provides insights into the fascinating history of video streaming, starting from its humble beginnings before YouTube to the groundbreaking technologies that now dominate platforms like Netflix and ORF ON. Timmerer also presents provocative contributions of his own that have significantly influenced the industry. He concludes by looking at future challenges and invites the audience to join in a discussion.
FIDO Alliance Osaka Seminar: Passkeys at Amazon.pdf
Augmented Reality
1. Augmented Reality
M-Days Frankfurt, 1.Feb 2012
Thomas Nindl
Director Business Development Central Europe
1
2. What is Augmented Reality (AR)?
Virtual 2D and 3D content superimposed onto a live image
2
3. Real World View
Live camera view
Virtual Content
Information about points of interest
Content
placement
inaccurate due to
compass error
GPS and
Compass-based
Augmented
Reality Experience
Good for rough location
of items outside our
field of view
3
4. Real World View
Live camera view
Virtual Content
Vision-based AR recognizes objects in field of
view and aligns graphics tightly to target
object
Vision-based Augmented
Reality Experience
Enables a more immersive and
interactive
experience
4
5. SCANS COMPARES POSITIONS RENDERS
times per
30+ second
5
6. Applications
Today
Gaming & Play Media / Advertising Instructional
3D games in real world Making print , outdoor, TV media, and Visualizing instructions
environments vs. virtual worlds product packaging “come alive” e.g. furniture assembly
In the future…
Turn Left on Main St.
“Happy to be here//
Social Networking Visual Search Navigation & Discovery
Placing photos, notes, graffiti Retrieving related information Visualizing points of interest
in real world for friends to find from web for the object in view
6
7. OS: Android / iOS
Unity: Yes
Use: Demo Library
Talking Points:
Norwegian footwear company using AR in a magazine ad
Magazine ad uses QR code to prompt user to download the AR app
AR app allows the user to flip through four styles of Viking outdoor footwear and
also enables CRM end user data capture
Instructions
Hit the trophy logo in the bottom left for CRM
Scroll through the arrows to see shoe styles – treat opportunity to show the
product detail by moving the device around the target, and zooming in to the
target to show product detail
Hit the Viking logo to exit app and go to the Viking Footwear website
Video: YouTube
Links:
Target:
http://projects/sites/augmentedreality/Shared%20Documents/Demos/Targets/Vi
kingFootwearAR-marker.jpg
Android Market:
https://market.android.com/details?id=com.Labrat.VikingShoe01&feature=searc
h_result#?t=W251bGwsMSwxLDEsImNvbS5MYWJyYXQuVmlraW5nU2hvZTA
xIl0.
Apple App Store:
http://itunes.apple.com/us/app/viking-footwear-ar/id466632818?mt=8
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14. Gaming
Mattels Rock‘em Sock‘em Game
2 Players – linked via Bluetooth
Android Apps platform
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15. Qualcomm AR Platform Traction
16,000+ registered 400+ models of 30+ apps in Android
developers from smartphones and Market and Apple
130 countries tablets supported iOS Apple Store
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16. Qualcomm’s AR Platform
Goal: Enable developers to build interactive 3D
applications for the real world
Rich vision functionality
Images, markers, 3D objects
Virtual buttons
High performance
More realistic AR effect
Simultaneous recognition of multiple objects
SDK widely available at no charge
Supported Devices Supported Tools
• Android 2.1 (Éclair) • Android SDK/NDK
• Android 2.2 (Froyo) • Unity
• iOS • Xcode
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17. Development Options
Eclipse Unity 3 Xcode
Supported OS Android Android / iOS iOS
Advantages • Free • Fully integrated game • Free
engine reduces
• Low level APIs provide development time and • Low level APIs provide
enhanced flexibility and cost enhanced flexibility and
performance performance
• Single app supports
both iOS and Android
Now Now Now
Availability
Download Qualcomm AR SDKs http://developer.qualcomm.com/ar
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18. Near Field Usage Environments
Table or Floor Wall Retail Shelf
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19. “Augmentable” Objects
Representations of real world elements that can be detected and tracked
Image Target Frame Markers Simple 3D Objects
Game boards Game pieces Boxes
Product packaging Control cards Bottles
Posters Cans
Signs
Greeting cards
Business cards
Books / magazine pages
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20. Frame Markers
Enables multiple
cards to
simultaneously
trigger AR
experiences
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21. Virtual Buttons
Allows users to
press “buttons” by
touching certain
areas on an image
or object
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22. Global Augmented Reality Efforts
QC Cambridge Tech University Graz
R&D & Commercialization R&D Partnership
Creative Mobile Labs QC China
Qualcomm / CAA JV R&D
QC Vienna
R&D & Commercialization
QC Korea
R&D
QC San Diego
R&D & Commercialization Georgia Tech
R&D Partnership
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23. Driving the AR Ecosystem
Establishing Qualcomm leadership
Showcasing innovative applications
Demonstrate potential for AR applications
Stimulate developer interest
Sponsorship and participation at targeted events
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24. Qualcomm’s AR Developer Challenge 2010
Awarded $200,000 in total cash prizes
1st Place: $125,000 – Paparazzi by Paulius Liekis and Arminas Didžiokas
of Pixel Punch (Lithuania)
2nd Place: $50,000 – Inch High Stunt Guy by Defiant Development Pty
Ltd. (Australia)
3d Place $25,000 – Danger Copter by five developers (Kedar Reddy, Alex
Beachum, Evan Sforza, Jason Mathias, Jonghwa Kim), all of whom are
graduate students of the Interactive Media Division at the University of
Southern California's School of Cinematic Arts (USA)
Judging panel
Blair MacIntyre, associate professor, Georgia Institute of Technology
(researcher/academia)
Jason Ankeny, executive editor, FierceMobileContent and
FierceDeveloper; regular contributor to Entrepreneur magazine(reporter)
Torrie Dorrell, vice president, connected family products and services, T-
Mobile USA (industry)
Video: Augmented_Reality_Winner_Video_Long.v1.20110405
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25. Für weitere Infos u.a. SDK
besuchen Sie:
developer.qualcomm.com/ar
oder: qualcomm.com/ar
Vielen Dank für Ihre Aufmerksamkeit!
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