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Augmented Reality
    M-Days Frankfurt, 1.Feb 2012
    Thomas Nindl
    Director Business Development Central Europe




1
What is Augmented Reality (AR)?
    Virtual 2D and 3D content superimposed onto a live image




2
Real World View
                                 Live camera view


                                                    Virtual Content
                                                    Information about points of interest


                                                                                                Content
                                                                                               placement
                                                                                           inaccurate due to
                                                                                             compass error




              GPS and
      Compass-based
           Augmented
    Reality Experience
      Good for rough location
         of items outside our
                 field of view




3
Real World View
                                    Live camera view



                                                       Virtual Content
                                                       Vision-based AR recognizes objects in field of
                                                       view and aligns graphics tightly to target
                                                       object




Vision-based Augmented
      Reality Experience
    Enables a more immersive and
                      interactive
                      experience




4
SCANS   COMPARES    POSITIONS   RENDERS




                       times per
        30+            second
5
Applications
    Today




    Gaming & Play                                    Media / Advertising                     Instructional
    3D games in real world                           Making print , outdoor, TV media, and   Visualizing instructions
    environments vs. virtual worlds                  product packaging “come alive”          e.g. furniture assembly




    In the future…


                                                                                                            Turn Left on Main St.
                               “Happy to be here//




     Social Networking                               Visual Search                            Navigation & Discovery
     Placing photos, notes, graffiti                 Retrieving related information          Visualizing points of interest
     in real world for friends to find               from web for the object in view

6
   OS: Android / iOS
       Unity: Yes
       Use: Demo Library
       Talking Points:
             Norwegian footwear company using AR in a magazine ad
             Magazine ad uses QR code to prompt user to download the AR app
             AR app allows the user to flip through four styles of Viking outdoor footwear and
              also enables CRM end user data capture

       Instructions
             Hit the trophy logo in the bottom left for CRM
             Scroll through the arrows to see shoe styles – treat opportunity to show the
              product detail by moving the device around the target, and zooming in to the
              target to show product detail
             Hit the Viking logo to exit app and go to the Viking Footwear website

       Video: YouTube
       Links:
             Target:
              http://projects/sites/augmentedreality/Shared%20Documents/Demos/Targets/Vi
              kingFootwearAR-marker.jpg
             Android Market:
              https://market.android.com/details?id=com.Labrat.VikingShoe01&feature=searc
              h_result#?t=W251bGwsMSwxLDEsImNvbS5MYWJyYXQuVmlraW5nU2hvZTA
              xIl0.
             Apple App Store:
              http://itunes.apple.com/us/app/viking-footwear-ar/id466632818?mt=8
7
8
9
OYXGEN


     HYDROGEN

            HYDROGEN




10
OYXGEN
                    OYXGEN
                   HYDROGEN

              HYDROGEN




11
12
13
Gaming



              Mattels Rock‘em Sock‘em Game


              2 Players – linked via Bluetooth



              Android Apps platform




14
Qualcomm AR Platform Traction




     16,000+ registered 400+ models of 30+ apps in Android
      developers from   smartphones and Market and Apple
       130 countries    tablets supported iOS Apple Store


15
Qualcomm’s AR Platform
     Goal: Enable developers to build interactive 3D
           applications for the real world

      Rich vision functionality
        Images, markers, 3D objects
        Virtual buttons
      High performance
        More realistic AR effect
        Simultaneous recognition of multiple objects
      SDK widely available at no charge

         Supported Devices                       Supported Tools
          • Android 2.1 (Éclair)                  • Android SDK/NDK
          • Android 2.2 (Froyo)                   • Unity
          • iOS                                   • Xcode
16
Development Options
                                 Eclipse                    Unity 3                     Xcode


     Supported OS                Android                 Android / iOS                   iOS

     Advantages         • Free                       • Fully integrated game   • Free
                                                       engine reduces
                        • Low level APIs provide       development time and    • Low level APIs provide
                          enhanced flexibility and     cost                      enhanced flexibility and
                          performance                                            performance
                                                     • Single app supports
                                                       both iOS and Android




                                  Now                         Now                        Now
     Availability



                Download Qualcomm AR SDKs http://developer.qualcomm.com/ar

17
Near Field Usage Environments
     Table or Floor      Wall        Retail Shelf




18
“Augmentable” Objects
     Representations of real world elements that can be detected and tracked


     Image Target                    Frame Markers            Simple 3D Objects




      Game boards                    Game pieces             Boxes
      Product packaging              Control cards           Bottles
      Posters                                                 Cans
      Signs
      Greeting cards
      Business cards
      Books / magazine pages



19
Frame Markers

     Enables multiple
     cards to
     simultaneously
     trigger AR
     experiences




20
Virtual Buttons

     Allows users to
     press “buttons” by
     touching certain
     areas on an image
     or object




21
Global Augmented Reality Efforts
                       QC Cambridge                    Tech University Graz
                       R&D & Commercialization         R&D Partnership

 Creative Mobile Labs                                                         QC China
 Qualcomm / CAA JV                                                            R&D



                                                 QC Vienna
                                                 R&D & Commercialization
                                                                                    QC Korea
                                                                                    R&D
     QC San Diego
     R&D & Commercialization       Georgia Tech
                                   R&D Partnership




22
Driving the AR Ecosystem
      Establishing Qualcomm leadership
      Showcasing innovative applications
        Demonstrate potential for AR applications
        Stimulate developer interest


      Sponsorship and participation at targeted events




23
Qualcomm’s AR Developer Challenge 2010
           Awarded $200,000 in total cash prizes
             1st Place: $125,000 – Paparazzi by Paulius Liekis and Arminas Didžiokas
              of Pixel Punch (Lithuania)
             2nd Place: $50,000 – Inch High Stunt Guy by Defiant Development Pty
              Ltd. (Australia)
             3d Place $25,000 – Danger Copter by five developers (Kedar Reddy, Alex
              Beachum, Evan Sforza, Jason Mathias, Jonghwa Kim), all of whom are
              graduate students of the Interactive Media Division at the University of
              Southern California's School of Cinematic Arts (USA)

           Judging panel
               Blair MacIntyre, associate professor, Georgia Institute of Technology
                (researcher/academia)
               Jason Ankeny, executive editor, FierceMobileContent and
                FierceDeveloper; regular contributor to Entrepreneur magazine(reporter)
               Torrie Dorrell, vice president, connected family products and services, T-
                Mobile USA (industry)

               Video: Augmented_Reality_Winner_Video_Long.v1.20110405

24
Für weitere Infos u.a. SDK
           besuchen Sie:
           developer.qualcomm.com/ar
           oder: qualcomm.com/ar



     Vielen Dank für Ihre Aufmerksamkeit!


25

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Augmented Reality

  • 1. Augmented Reality M-Days Frankfurt, 1.Feb 2012 Thomas Nindl Director Business Development Central Europe 1
  • 2. What is Augmented Reality (AR)? Virtual 2D and 3D content superimposed onto a live image 2
  • 3. Real World View Live camera view Virtual Content Information about points of interest Content placement inaccurate due to compass error GPS and Compass-based Augmented Reality Experience Good for rough location of items outside our field of view 3
  • 4. Real World View Live camera view Virtual Content Vision-based AR recognizes objects in field of view and aligns graphics tightly to target object Vision-based Augmented Reality Experience Enables a more immersive and interactive experience 4
  • 5. SCANS COMPARES POSITIONS RENDERS times per 30+ second 5
  • 6. Applications Today Gaming & Play Media / Advertising Instructional 3D games in real world Making print , outdoor, TV media, and Visualizing instructions environments vs. virtual worlds product packaging “come alive” e.g. furniture assembly In the future… Turn Left on Main St. “Happy to be here// Social Networking Visual Search Navigation & Discovery Placing photos, notes, graffiti Retrieving related information Visualizing points of interest in real world for friends to find from web for the object in view 6
  • 7. OS: Android / iOS  Unity: Yes  Use: Demo Library  Talking Points:  Norwegian footwear company using AR in a magazine ad  Magazine ad uses QR code to prompt user to download the AR app  AR app allows the user to flip through four styles of Viking outdoor footwear and also enables CRM end user data capture  Instructions  Hit the trophy logo in the bottom left for CRM  Scroll through the arrows to see shoe styles – treat opportunity to show the product detail by moving the device around the target, and zooming in to the target to show product detail  Hit the Viking logo to exit app and go to the Viking Footwear website  Video: YouTube  Links:  Target: http://projects/sites/augmentedreality/Shared%20Documents/Demos/Targets/Vi kingFootwearAR-marker.jpg  Android Market: https://market.android.com/details?id=com.Labrat.VikingShoe01&feature=searc h_result#?t=W251bGwsMSwxLDEsImNvbS5MYWJyYXQuVmlraW5nU2hvZTA xIl0.  Apple App Store: http://itunes.apple.com/us/app/viking-footwear-ar/id466632818?mt=8 7
  • 8. 8
  • 9. 9
  • 10. OYXGEN HYDROGEN HYDROGEN 10
  • 11. OYXGEN OYXGEN HYDROGEN HYDROGEN 11
  • 12. 12
  • 13. 13
  • 14. Gaming Mattels Rock‘em Sock‘em Game 2 Players – linked via Bluetooth Android Apps platform 14
  • 15. Qualcomm AR Platform Traction 16,000+ registered 400+ models of 30+ apps in Android developers from smartphones and Market and Apple 130 countries tablets supported iOS Apple Store 15
  • 16. Qualcomm’s AR Platform Goal: Enable developers to build interactive 3D applications for the real world  Rich vision functionality  Images, markers, 3D objects  Virtual buttons  High performance  More realistic AR effect  Simultaneous recognition of multiple objects  SDK widely available at no charge Supported Devices Supported Tools • Android 2.1 (Éclair) • Android SDK/NDK • Android 2.2 (Froyo) • Unity • iOS • Xcode 16
  • 17. Development Options Eclipse Unity 3 Xcode Supported OS Android Android / iOS iOS Advantages • Free • Fully integrated game • Free engine reduces • Low level APIs provide development time and • Low level APIs provide enhanced flexibility and cost enhanced flexibility and performance performance • Single app supports both iOS and Android Now Now Now Availability Download Qualcomm AR SDKs http://developer.qualcomm.com/ar 17
  • 18. Near Field Usage Environments Table or Floor Wall Retail Shelf 18
  • 19. “Augmentable” Objects Representations of real world elements that can be detected and tracked Image Target Frame Markers Simple 3D Objects  Game boards  Game pieces  Boxes  Product packaging  Control cards  Bottles  Posters  Cans  Signs  Greeting cards  Business cards  Books / magazine pages 19
  • 20. Frame Markers Enables multiple cards to simultaneously trigger AR experiences 20
  • 21. Virtual Buttons Allows users to press “buttons” by touching certain areas on an image or object 21
  • 22. Global Augmented Reality Efforts QC Cambridge Tech University Graz R&D & Commercialization R&D Partnership Creative Mobile Labs QC China Qualcomm / CAA JV R&D QC Vienna R&D & Commercialization QC Korea R&D QC San Diego R&D & Commercialization Georgia Tech R&D Partnership 22
  • 23. Driving the AR Ecosystem  Establishing Qualcomm leadership  Showcasing innovative applications  Demonstrate potential for AR applications  Stimulate developer interest  Sponsorship and participation at targeted events 23
  • 24. Qualcomm’s AR Developer Challenge 2010  Awarded $200,000 in total cash prizes  1st Place: $125,000 – Paparazzi by Paulius Liekis and Arminas Didžiokas of Pixel Punch (Lithuania)  2nd Place: $50,000 – Inch High Stunt Guy by Defiant Development Pty Ltd. (Australia)  3d Place $25,000 – Danger Copter by five developers (Kedar Reddy, Alex Beachum, Evan Sforza, Jason Mathias, Jonghwa Kim), all of whom are graduate students of the Interactive Media Division at the University of Southern California's School of Cinematic Arts (USA)  Judging panel  Blair MacIntyre, associate professor, Georgia Institute of Technology (researcher/academia)  Jason Ankeny, executive editor, FierceMobileContent and FierceDeveloper; regular contributor to Entrepreneur magazine(reporter)  Torrie Dorrell, vice president, connected family products and services, T- Mobile USA (industry)  Video: Augmented_Reality_Winner_Video_Long.v1.20110405 24
  • 25. Für weitere Infos u.a. SDK besuchen Sie: developer.qualcomm.com/ar oder: qualcomm.com/ar Vielen Dank für Ihre Aufmerksamkeit! 25