Week Four:

How
to
study
a
videogame.
Week Four:

                  How
- Brief history   to
                  study
- Why study a     a
videogame?        videogame.

- Modes of
analysis
Week Five:


Play, leisure,
and work
Week Six:


A radical
culture?
Tennis For Two (William Higinbotham, 1958
Corporations

 Amateurs /
    Non-
professionals



              Scientists / Students / Academics



   Military
 1950s   1960s     1970s   1980s   1990s   2000s   2010s
Who plays games?                                      How much are they
                                                           worth?
93%          of households

                                             $1.7 billion
      63% of which have a console
                                                                in Australia in 2010


32      is the average age of an
            Australian gamer                          US$75 billion
                                   Context              globally
and they have been playing for
more than
          12     years
                                            more than the music and film industries
                                                          combined


                                          Avatar took $2.7 billion at the box office
                                                             but
                                            World of Warcraft has made +$1 billion
47% female             53% male                     every year since 2004

              Source: Digital Australia Report 2012 (Bond University)
Why study videogames?
Videogames and theory
Videogames can be:

       texts
     designs
     systems
      actions
    situations
Linear formalism

start                                        finish
                     Story ≠ plot



        intro                       climax
                     exposition
                                     denouement
start




        finish
1

2


3


4



5
Videogames can be:

       texts
     designs
     systems
      actions
    situations
Videogames can be:

       texts
     designs
     systems
      actions
    situations
Videogames can be:

       texts
     designs
     systems
      actions
    situations
A diversion:


Play?
Videogames can be:

       texts
     designs
     systems
      actions
    situations
Videogames can be:

       texts
     designs
     systems
      actions
    situations

Week four