CONTENTS
Basic Gamer Demographics
Gamer Types
2014 Gamer Segmentetion
Global Games Market
Market Size
Market Validation
Global Population vs Gamers
Youtube Community
Digital vs Physical
3
4
5
6
7
8
9
10
11
In-Game Advertising
Freemium Games
12
13
Basic Gamer Demographics
AGE GENDER
%25 under 18 years
%49 18-49 years
%26 older then 49 years
%40 Female
%60 Male
Figures show us that a mother or a father have higher probability of being a gamer, than their
children has.
Gamer Types
CORE GAMERS
SEMI-CASUAL GAMERS
CASUAL GAMERS
Broadband is life
Pro and hardcore gamers
Sticks easy to learn or has
large community games
Guitar Hero,FIFA,Angry Birds,etc.
Social network gamers
Rarely pays for games
Browser based , mostly online
games
2014 Gamer Segmentetion
Avid Omni: Multiple systems, multiple game types, average spend low
Casual: Multiple systems, favourite PC, prefers physical copy
Core Console: Prefers Xbox-Playstation, spends more than any other
Family: Prefers Nintendo Wii, aims to spend quality time with family
Social: Mostly female and older, social networking sites
Free and Mobile: Also mostly female and older, prefers digital copy
TOTAL GAMERS Change vs 2013
%22
%17
%9
%9
%14
%29
+6%
+2%
-1%
-1%
-1%
0%
Global Games Market
According to Newzoo’s report, global
market for video games is expected
to grow from $67 billion in 2012 to
$86 billion in 2016.
75 Billion+ 450 million+
41 Million+
12 million+Global Games Market Size
Turkey’s Digital
Games Market Size
3G Users Subscribers in Turkey
Number of people
pay for digital games in Turkey
Market Size
Market Validation(Turkey)
Active gamers in Turkey
22 M+
Gamers pay on games Gamers play games on
desktop
Gamers play online games
Gamers play mobile games Gamers play free to play
games
Paying gamer’s avarage
transaction
Paying gamers pay more
frequent than the avarage
%52
%57
%46
%49
%78
7.8$ %28
Global Population vs Gamers
Newzoo, 2013 Global Games Market Report
Youtube Community
%95 of gamers turn to YouTube for
entertainment and information on
gaming.
This creates a trend of video consumption.
Gamers don’t just watch game trailers,
they mostly watch gameplay footage of
games they are stuck on, or vloggers
commenting on games they love or
hate.
That’s why YouTube’s community-released
game content views skyrocket after game
releases.
Digital vs Physical
Digital downloads are cheaper for single
purchases, but you can’t sell your game or
purchase a used copy. Another reason to
buy physical games, is collector’s editions
that includes different kind of physical
items for fans. (Like action figures,
notepads etc.)
In-Game Advertising
Advertising inside of video games that can be implemented,
updated, or changed in real-time. It popularly takes the form of
placements such as billboards, posters, and banners situated
throughout the video game environment.
$2.67 Billion
Estimated global market for
in-game advertising
Freemium Games
Freemium is a pricing strategy by which a product or service
(typically a digital offering such as software, media, games
or web services) is provided free of charge, but money
(premium) is charged for features, functionality, or virtual
goods.
Most of the mobile games use this business model.
Video games and consumption

Video games and consumption

  • 2.
    CONTENTS Basic Gamer Demographics GamerTypes 2014 Gamer Segmentetion Global Games Market Market Size Market Validation Global Population vs Gamers Youtube Community Digital vs Physical 3 4 5 6 7 8 9 10 11 In-Game Advertising Freemium Games 12 13
  • 3.
    Basic Gamer Demographics AGEGENDER %25 under 18 years %49 18-49 years %26 older then 49 years %40 Female %60 Male Figures show us that a mother or a father have higher probability of being a gamer, than their children has.
  • 4.
    Gamer Types CORE GAMERS SEMI-CASUALGAMERS CASUAL GAMERS Broadband is life Pro and hardcore gamers Sticks easy to learn or has large community games Guitar Hero,FIFA,Angry Birds,etc. Social network gamers Rarely pays for games Browser based , mostly online games
  • 5.
    2014 Gamer Segmentetion AvidOmni: Multiple systems, multiple game types, average spend low Casual: Multiple systems, favourite PC, prefers physical copy Core Console: Prefers Xbox-Playstation, spends more than any other Family: Prefers Nintendo Wii, aims to spend quality time with family Social: Mostly female and older, social networking sites Free and Mobile: Also mostly female and older, prefers digital copy TOTAL GAMERS Change vs 2013 %22 %17 %9 %9 %14 %29 +6% +2% -1% -1% -1% 0%
  • 6.
    Global Games Market Accordingto Newzoo’s report, global market for video games is expected to grow from $67 billion in 2012 to $86 billion in 2016.
  • 7.
    75 Billion+ 450million+ 41 Million+ 12 million+Global Games Market Size Turkey’s Digital Games Market Size 3G Users Subscribers in Turkey Number of people pay for digital games in Turkey Market Size
  • 8.
    Market Validation(Turkey) Active gamersin Turkey 22 M+ Gamers pay on games Gamers play games on desktop Gamers play online games Gamers play mobile games Gamers play free to play games Paying gamer’s avarage transaction Paying gamers pay more frequent than the avarage %52 %57 %46 %49 %78 7.8$ %28
  • 9.
    Global Population vsGamers Newzoo, 2013 Global Games Market Report
  • 10.
    Youtube Community %95 ofgamers turn to YouTube for entertainment and information on gaming. This creates a trend of video consumption. Gamers don’t just watch game trailers, they mostly watch gameplay footage of games they are stuck on, or vloggers commenting on games they love or hate. That’s why YouTube’s community-released game content views skyrocket after game releases.
  • 11.
    Digital vs Physical Digitaldownloads are cheaper for single purchases, but you can’t sell your game or purchase a used copy. Another reason to buy physical games, is collector’s editions that includes different kind of physical items for fans. (Like action figures, notepads etc.)
  • 12.
    In-Game Advertising Advertising insideof video games that can be implemented, updated, or changed in real-time. It popularly takes the form of placements such as billboards, posters, and banners situated throughout the video game environment. $2.67 Billion Estimated global market for in-game advertising
  • 13.
    Freemium Games Freemium isa pricing strategy by which a product or service (typically a digital offering such as software, media, games or web services) is provided free of charge, but money (premium) is charged for features, functionality, or virtual goods. Most of the mobile games use this business model.