The document discusses the basics of image capturing and production engineering. It describes the key components of cameras used for film and video production, including lenses, image sensors, storage media, and basic camera operation. It provides definitions of different camera types such as analog, digital, film, and video cameras. It also explains the basic process of how digital cameras work to capture and process images.
Makalah ini membahas tentang perangkat keras dan lunak komputer personal (PC), termasuk pengertian komputer, perangkat masukan seperti keyboard dan mouse, perangkat penyimpanan, motherboard, serta komponen multimedia. Tujuannya adalah untuk memperkenalkan komponen-komponen utama PC."
Videocasting, screencasting, and live streaming allow businesses to communicate with customers and stakeholders in real-time via video online. Videocasting adds visual elements to podcasting and can be created inexpensively with digital video cameras and editing software. Effective videocasts require considering factors like camera lenses, video resolution, audio quality, image stabilization, lighting, and video editing software. Storyboards and shot lists help plan out videocasts before recording with cameras.
The document describes the multimedia production process flow, which consists of three main stages: pre-production, production, and post-production. It provides details on the key activities and steps involved in each stage, including concept development, script-writing, shooting, editing, and distribution. The production process is illustrated through diagrams and examples.
Memahami alir proses produksi produk multimedia 3 englishEko Supriyadi
The document describes the production process flow for multimedia products. It consists of three main phases: pre-production, production, and post-production. Pre-production includes planning, documentation, and prototyping. Production includes content creation, integration, and revisions. Post-production includes testing, evaluation, revisions, and final release. Each phase consists of several sequential steps to plan, create, refine, and finalize the multimedia product.
The document discusses the history and development of the digital camera industry from the 1980s to present. It outlines the transition from film to digital cameras, with Kodak credited as inventing the first digital camera in 1991. It then discusses major camera companies like Canon, Sony, Nikon, Ricoh, and Casio and their contributions to early digital cameras. The document also notes threats from camera phones and opportunities for camera companies to develop higher resolution professional cameras and partner with mobile phone companies.
Digital technology has revolutionized film production in three key ways:
1) Digital cameras allow for easier filming and editing compared to traditional film and have become the industry standard.
2) Computer-generated imagery (CGI) has enabled highly realistic special effects that were previously impossible and is used extensively.
3) Non-linear editing on computers has made the editing process faster, cheaper, and more convenient compared to linear film editing.
Symbian OS devices usually support all sorts of multimedia. In these slides, you will get an overview of the Multimedia Framework that Symbian OS offers to access those services, along with other means of using multimedia. In the challenge you'll see how to write your own mp3-audio player in just a few minutes.
Contents
* Multimedia
* Audio
* Video
* Camera
Makalah ini membahas tentang perangkat keras dan lunak komputer personal (PC), termasuk pengertian komputer, perangkat masukan seperti keyboard dan mouse, perangkat penyimpanan, motherboard, serta komponen multimedia. Tujuannya adalah untuk memperkenalkan komponen-komponen utama PC."
Videocasting, screencasting, and live streaming allow businesses to communicate with customers and stakeholders in real-time via video online. Videocasting adds visual elements to podcasting and can be created inexpensively with digital video cameras and editing software. Effective videocasts require considering factors like camera lenses, video resolution, audio quality, image stabilization, lighting, and video editing software. Storyboards and shot lists help plan out videocasts before recording with cameras.
The document describes the multimedia production process flow, which consists of three main stages: pre-production, production, and post-production. It provides details on the key activities and steps involved in each stage, including concept development, script-writing, shooting, editing, and distribution. The production process is illustrated through diagrams and examples.
Memahami alir proses produksi produk multimedia 3 englishEko Supriyadi
The document describes the production process flow for multimedia products. It consists of three main phases: pre-production, production, and post-production. Pre-production includes planning, documentation, and prototyping. Production includes content creation, integration, and revisions. Post-production includes testing, evaluation, revisions, and final release. Each phase consists of several sequential steps to plan, create, refine, and finalize the multimedia product.
The document discusses the history and development of the digital camera industry from the 1980s to present. It outlines the transition from film to digital cameras, with Kodak credited as inventing the first digital camera in 1991. It then discusses major camera companies like Canon, Sony, Nikon, Ricoh, and Casio and their contributions to early digital cameras. The document also notes threats from camera phones and opportunities for camera companies to develop higher resolution professional cameras and partner with mobile phone companies.
Digital technology has revolutionized film production in three key ways:
1) Digital cameras allow for easier filming and editing compared to traditional film and have become the industry standard.
2) Computer-generated imagery (CGI) has enabled highly realistic special effects that were previously impossible and is used extensively.
3) Non-linear editing on computers has made the editing process faster, cheaper, and more convenient compared to linear film editing.
Symbian OS devices usually support all sorts of multimedia. In these slides, you will get an overview of the Multimedia Framework that Symbian OS offers to access those services, along with other means of using multimedia. In the challenge you'll see how to write your own mp3-audio player in just a few minutes.
Contents
* Multimedia
* Audio
* Video
* Camera
This document provides an overview of digital cinema. It begins with an introduction explaining how films were traditionally shot on analog film and converted to digital for editing before being converted back to analog for projection. The document then covers the history of digital cinema projection from 1999 to present. It defines digital cinema as the electronic transmission and delivery of films to theaters where the image is stored digitally and projected digitally. It lists the advantages of digital cinema such as improved video and audio quality, easier scheduling and distribution, and the components involved like fiber optics, satellite transmission, and projectors. The document discusses digital cinema configuration and applications in theaters and broadcasting. It concludes with thanks.
The following resources come from the 2009/10 B.Sc in Media Technology and Digital Broadcast (course number 2ELE0073) from the University of Hertfordshire. All the mini projects are designed as level two modules of the undergraduate programmes.
The objectives of this module are to demonstrate within a digital broadcast environment:
• an understanding of technical requirements for digital video production process.
• an awareness of technical constraints for content creation and distribution.
• the creation of a video sequences with extra effects added.
This project entails the creation, editing, and encoding of a video sequence with the intention of distribution over a particular digital broadcast platform (e.g. DVB-T or ipTV). This project provides an awareness of current video standards for television and also introduces the use of contemporary digital video authoring tools and processes.
CCTV Surveillance System, attacks and design goals IJECEIAES
This document summarizes a research paper on CCTV surveillance systems. It discusses various types of CCTV systems including analogue, digital, and network-based systems. It also categorizes video surveillance systems and outlines some common attacks on these systems. The paper provides design goals for developing future video surveillance systems, including improving security, privacy, network communications, and overall system operation. It concludes by suggesting areas for further research in surveillance system design and implementation.
Digital technology played a vital role in creating the project, allowing the production of an online website, music video, and digipack. Key technologies used included a Canon EOS 600D camera and lens to film a high definition music video. Premiere Pro CS6 was used to edit the video, and Adobe Photoshop CS6 was utilized to design the digipack and merchandise. A Weebly website hosted blogs that were regularly updated about the project. Social media platforms and online surveys also helped promote and gather feedback on the project.
This document summarizes a research paper that describes the development of a motion detection system using video input. The system is designed to detect motion in live video streams and then activate an alarm and save the video footage. The system was created using MATLAB which allows for video acquisition and processing. When motion is detected between frames, the difference is compared to a threshold. If exceeded, an alarm activates and the video is saved. The goal is to develop surveillance systems that can actively detect and respond to crimes in progress, rather than just passively record evidence afterward.
What have you learnt about technologies from themediawork13
The document discusses the use of technology in creating the product "Hunted". Specifically, it discusses using a digital camera and Apple Mac computer with the editing software Final Cut. Final Cut allowed for easy importing of text, images, and editing of shots. It provided professional, smooth editing capabilities. Some difficulties included learning how to safely and effectively use the new equipment and technologies. The document traces the development of technology from 35mm cameras in the 20th century to modern digital cameras and software like Final Cut, which provide more creative options and easier distribution methods.
This presentation is all about history of webams and the technology related to it. This is the best ppt in which all the upcoming technology related to webcam are thoroughlly explained.
This document discusses several video formats:
- AVI is an older Microsoft format that provides a framework for compression algorithms and was widely used with early video editing software, though it has limitations like a 2GB file size limit.
- MOV originated on the Mac but was also used on PCs, and supports various codecs like QuickTime but also has platform limitations.
- MPEG formats like MPEG-1, MPEG-2 and MPEG-4 were developed to standardize video compression and are used for streaming video and video CD/DVD formats, with each newer standard supporting higher resolutions and functionality.
The document provides an overview of the course Elective – II ES2-1: Multimedia Technology. It discusses key topics that will be covered in the five units of the course including multimedia overview, visual display systems, text, images, audio, video, and animation. It also lists the textbook and chapters that will be covered for each unit. The course aims to introduce students to the concepts and applications of multimedia technology.
This document provides feedback and guidance for students taking the G324 exam. It evaluates several students' work, noting missing assignments or errors. It then outlines the requirements of Section A1(a) which asks students to describe their skills development over the course. Next, it provides examples of how to structure an essay responding to this question by focusing on skills development in areas like digital technology, creativity, and research across three stages: pre-production, production, and post-production. The document concludes by recommending a three-part essay structure and noting the importance of including specific examples from the student's work to earn high marks within the 30 minute time limit.
Panorama Technique for 3D Animation movie, Design and EvaluatingIOSRjournaljce
This paper presents an applied approach for Panorama 3D movies enhanced with visual sound effects. The case study that considered is IIPS@UOIT. Many selected S/W have been used to introduce the 3D Movie. 3D Animation is a modern technology in the field of the world of filmmaking and is considered the core of multimedia, where the vast majority of movies such as Hollywood movies that we see today, it was using 3D technology. Where this technique is used in all the magazines, such as medical experiments, engineering, astronomy, planets and stars, to prove scientific theories, history, geography, etc., where they are building models or scenes or characters simulates reality and the movement of the viewer to the heart of the event. A three-dimensional film was made to (IIPS @ UOITC) to give it a future vision and published in the global sites such as YouTube, Facebook and Google earth. By using many specialized 3d software and cinematic tricks, with a focusing on movement, characters, lighting, cameras and final render.
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This document describes a video digital watermarking system implemented in Python. The system allows users to encrypt videos by embedding a watermark image, then decrypt the video to extract the watermark. It uses the discrete cosine transform (DCT) to insert the watermark into non-essential frequency bands of the video to avoid affecting visual quality. The system provides a graphical user interface that lets users select a video, encrypt it, decrypt it, and reset it to the original format. The document outlines the watermarking process and concludes that this method can help reduce unauthorized copying of sensitive video content.
This document summarizes key aspects of videocasting, screencasting, and live streaming discussed in Chapter 5 Part A. It discusses how these technologies enable synchronous communication on the web in real time via video. It then defines videocasting, discusses considerations for video and audio quality as well as lighting, and provides examples of video editing software options ranging from free to higher-end programs. The chapter emphasizes that video production can range from nearly free using basic equipment to higher budget productions.
This document discusses how new media technology has revolutionized film production in three key areas:
1. Cinematography has shifted from film to digital formats, improving portability and reducing costs.
2. Editing has become digital and non-linear, speeding up the editing process and reducing costs.
3. Special effects now rely on computer-generated imagery, allowing for greater manipulation and realism at lower costs than practical effects.
However, new media technology has also impacted audiences by enabling piracy and changing the experience of watching films.
This document outlines the key learning outcomes and activities for a unit on digital editing techniques. It covers:
- The pioneers of early filmmaking in the late 19th to early 20th century, including the Lumiere Brothers, Edwin Porter, Georges Melies, and D.W. Griffith.
- Examples of early film productions that demonstrate pioneering techniques, such as L'Arrivée d'un Train, A Trip to the Moon, and The Great Train Robbery.
- The development of editing technologies from in-camera editing to digital nonlinear systems like Avid and Final Cut, and how each changed the editing process.
- Continuity editing techniques like match cuts, shot-reverse
This document provides instructions for importing various types of media into Windows Movie Maker, including video, pictures, and audio files. It describes how to capture video directly from a digital camera, import video clips from storage, and use collections to organize files. It also details the acceptable file formats and extensions for video, picture, and audio files that can be imported into Movie Maker.
The document discusses video compression techniques. It describes video compression as removing repetitive images, sounds, and scenes to reduce file size. There are two types: lossy compression which removes unnecessary data, and lossless compression which compresses without data loss. Common techniques involve predicting frames, exploiting temporal and spatial redundancies, and standards like MPEG. Applications include cable TV, video conferencing, storage media. Advantages are reduced file sizes and faster transfer, while disadvantages are recompilation needs and potential transmission errors.
Menggabungkan fotografi dengan sajian multimedia englishEko Supriyadi
This document discusses the history and principles of photography. It begins by explaining that photography involves drawing objects using light. It then covers the basic workings of cameras, noting that light enters through the lens and is captured digitally in modern cameras. The document outlines different types of cameras including pocket, SLR, rangefinder, medium format, and large format cameras. It also discusses various camera lenses such as standard, wide-angle, telephoto, and zoom lenses. Additional photography equipment like tripods, filters, and flashes are described. The principles of exposure and the discovery of photography by scientists throughout history are summarized at the end.
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This document provides an overview of digital cinema. It begins with an introduction explaining how films were traditionally shot on analog film and converted to digital for editing before being converted back to analog for projection. The document then covers the history of digital cinema projection from 1999 to present. It defines digital cinema as the electronic transmission and delivery of films to theaters where the image is stored digitally and projected digitally. It lists the advantages of digital cinema such as improved video and audio quality, easier scheduling and distribution, and the components involved like fiber optics, satellite transmission, and projectors. The document discusses digital cinema configuration and applications in theaters and broadcasting. It concludes with thanks.
The following resources come from the 2009/10 B.Sc in Media Technology and Digital Broadcast (course number 2ELE0073) from the University of Hertfordshire. All the mini projects are designed as level two modules of the undergraduate programmes.
The objectives of this module are to demonstrate within a digital broadcast environment:
• an understanding of technical requirements for digital video production process.
• an awareness of technical constraints for content creation and distribution.
• the creation of a video sequences with extra effects added.
This project entails the creation, editing, and encoding of a video sequence with the intention of distribution over a particular digital broadcast platform (e.g. DVB-T or ipTV). This project provides an awareness of current video standards for television and also introduces the use of contemporary digital video authoring tools and processes.
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This document summarizes a research paper on CCTV surveillance systems. It discusses various types of CCTV systems including analogue, digital, and network-based systems. It also categorizes video surveillance systems and outlines some common attacks on these systems. The paper provides design goals for developing future video surveillance systems, including improving security, privacy, network communications, and overall system operation. It concludes by suggesting areas for further research in surveillance system design and implementation.
Digital technology played a vital role in creating the project, allowing the production of an online website, music video, and digipack. Key technologies used included a Canon EOS 600D camera and lens to film a high definition music video. Premiere Pro CS6 was used to edit the video, and Adobe Photoshop CS6 was utilized to design the digipack and merchandise. A Weebly website hosted blogs that were regularly updated about the project. Social media platforms and online surveys also helped promote and gather feedback on the project.
This document summarizes a research paper that describes the development of a motion detection system using video input. The system is designed to detect motion in live video streams and then activate an alarm and save the video footage. The system was created using MATLAB which allows for video acquisition and processing. When motion is detected between frames, the difference is compared to a threshold. If exceeded, an alarm activates and the video is saved. The goal is to develop surveillance systems that can actively detect and respond to crimes in progress, rather than just passively record evidence afterward.
What have you learnt about technologies from themediawork13
The document discusses the use of technology in creating the product "Hunted". Specifically, it discusses using a digital camera and Apple Mac computer with the editing software Final Cut. Final Cut allowed for easy importing of text, images, and editing of shots. It provided professional, smooth editing capabilities. Some difficulties included learning how to safely and effectively use the new equipment and technologies. The document traces the development of technology from 35mm cameras in the 20th century to modern digital cameras and software like Final Cut, which provide more creative options and easier distribution methods.
This presentation is all about history of webams and the technology related to it. This is the best ppt in which all the upcoming technology related to webcam are thoroughlly explained.
This document discusses several video formats:
- AVI is an older Microsoft format that provides a framework for compression algorithms and was widely used with early video editing software, though it has limitations like a 2GB file size limit.
- MOV originated on the Mac but was also used on PCs, and supports various codecs like QuickTime but also has platform limitations.
- MPEG formats like MPEG-1, MPEG-2 and MPEG-4 were developed to standardize video compression and are used for streaming video and video CD/DVD formats, with each newer standard supporting higher resolutions and functionality.
The document provides an overview of the course Elective – II ES2-1: Multimedia Technology. It discusses key topics that will be covered in the five units of the course including multimedia overview, visual display systems, text, images, audio, video, and animation. It also lists the textbook and chapters that will be covered for each unit. The course aims to introduce students to the concepts and applications of multimedia technology.
This document provides feedback and guidance for students taking the G324 exam. It evaluates several students' work, noting missing assignments or errors. It then outlines the requirements of Section A1(a) which asks students to describe their skills development over the course. Next, it provides examples of how to structure an essay responding to this question by focusing on skills development in areas like digital technology, creativity, and research across three stages: pre-production, production, and post-production. The document concludes by recommending a three-part essay structure and noting the importance of including specific examples from the student's work to earn high marks within the 30 minute time limit.
Panorama Technique for 3D Animation movie, Design and EvaluatingIOSRjournaljce
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This document summarizes key aspects of videocasting, screencasting, and live streaming discussed in Chapter 5 Part A. It discusses how these technologies enable synchronous communication on the web in real time via video. It then defines videocasting, discusses considerations for video and audio quality as well as lighting, and provides examples of video editing software options ranging from free to higher-end programs. The chapter emphasizes that video production can range from nearly free using basic equipment to higher budget productions.
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1. Cinematography has shifted from film to digital formats, improving portability and reducing costs.
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This document outlines the key learning outcomes and activities for a unit on digital editing techniques. It covers:
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- The development of editing technologies from in-camera editing to digital nonlinear systems like Avid and Final Cut, and how each changed the editing process.
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This document discusses the history and principles of photography. It begins by explaining that photography involves drawing objects using light. It then covers the basic workings of cameras, noting that light enters through the lens and is captured digitally in modern cameras. The document outlines different types of cameras including pocket, SLR, rangefinder, medium format, and large format cameras. It also discusses various camera lenses such as standard, wide-angle, telephoto, and zoom lenses. Additional photography equipment like tripods, filters, and flashes are described. The principles of exposure and the discovery of photography by scientists throughout history are summarized at the end.
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2. Applying Image Capturing Production
Engineering
The film is a work of
art that comes
from a
combination of
many elements,
such as sound,
images, and
motion, etc..
Hal.: 2 Isikan Judul Halaman Teknologi Informasi dan Komunikasi
3. Applying Image Capturing Production
Engineering
The government itself defines the film as follows:
"Film is a cultural art works that are mass
communication media to hear the view is based
on cinematography with selluloid recorded on
tape, videotapes, video discs
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4. Applying Image Capturing Production
Engineering
or materials other technological inventions in the form,
type, size of the chemical, electronic processes or other
processes or without voice or dapt performed and
displayed with the project system mechanic, electronic
and / or other (th Film Act. 1992, Chapter I, Article 1 ). "
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5. Applying Image Capturing Production
Engineering
• The film is a series of many frames images shown in
certain speed.
* Video is a series of many picture frame that contains
the stages of a movement / skuen who played with a
certain speed.
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6. Applying Image Capturing Production
Engineering
DEFINITION CAMERA
The camera is one important aspect in the making of
the film, the camera functions that take / record
scenes directed by the director and then visualized by
the players that make the scenes.
Hal.: 6 Isikan Judul Halaman Teknologi Informasi dan Komunikasi
7. Applying Image Capturing Production
Engineering
# The camera operated by
the usual film crew
called the cameraman.
# Cameraman, the camera
operates in accordance
with the director.
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8. Applying Image Capturing Production
Engineering
There are a few things to note relating to the camera device.
Before any shooting is a good idea if a cameraman
preparations as follows:
* Mastery of the camera device to be used. Should follow the
written rules on the use of the manual book. Understand
the strengths and weaknesses.
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9. Applying Image Capturing Production
Engineering
* Once familiar with the ins and outs of the camera, the
scene also understand what and how the technique is
desired.
* Creating a breakdown of equipment to be used like a
battery, microphone, extension cord, etc..
* Make sure the battery in good shape and full, and all the
facilities at the camera worked well.
Hal.: 9 Isikan Judul Halaman Teknologi Informasi dan Komunikasi
10. Applying Image Capturing Production
Engineering
In video production activities / movies, there are many
kinds of cameras are used. The division of a video
camera / film divided over the media used to store
data (image & sound) that have been taken. Just as
in photography, who has taken pictures stored on the
roll of film. But in this type of camera, film rolls in
addition there are also magnetic tape to store the
voice data.
Hal.: 10 Isikan Judul Halaman Teknologi Informasi dan Komunikasi
11. Applying Image Capturing Production
Engineering
In a 1-second shots, it takes
about 30 frames the film.
The type of film used is a
positive film (slides), in
which to view its contents
should be washed in the
laboratory first film and is
projected by using a
special projector.
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12. Applying Image Capturing Production
Engineering
TYPE - TYPE CAMERA
# In general there are 2 types of cameras:
1. Analog (AV)
The data is stored as a stream of strong signals (waves) on
the camcorder tape. This type of camera types including
VHS, S - VHS, 8mm, and Hi - 8.
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13. Applying Image Capturing Production
Engineering
2. Digital (DV)
Camera digital video recorder stores data in binary
code format of bits per byte which consists of series
1 (on) and 0 (off). Types of cameras include mini DV,
and Digital 8.
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14. Applying Image Capturing Production
Engineering
KIND - KIND VIDEO
Analog Video:
1. Usually used cassette (tape)
2. Magnetic tape-based
3. Requires digital compression of the order to
transferred to the computer.
4. Excess full colors
5. Weakness will experience thirst as
time.
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15. Applying Image Capturing Production
Engineering
# Type - type of Video Analog:
1. U Matic
2. Betamax
3. VHS
4. S-VHS
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16. Applying Image Capturing Production
Engineering
Video Digital:
1. Can record sound and images at the same
time.
2. CCD (Charge Couple Device)
3. There is no reduction in image compression
process
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17. Applying Image Capturing Production
Engineering
* Types of Digital Video:
1. Mini DV
2. DV Cam
3. DVC Pro
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18. Applying Image Capturing Production
Engineering
PART - PART VIDEO CAMERA
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19. Applying Image Capturing Production
Engineering
In general, the parts consisting of a video camera:
1. Battery for power supply
2. Place tape
3. Zoom
4. Recorder button
5. Output port video / audio
(can be analog or digital)
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20. Applying Image Capturing Production
Engineering
6. Focus Ring
7. Preview window (View Fender)
8. Microphone
9. Light controls
10. Keys Player (for playing back
video).
11. DC input terminal.
Hal.: 20 Isikan Judul Halaman Teknologi Informasi dan Komunikasi
21. Applying Image Capturing Production
Engineering
CAMERA TYPES
Type of camera used in the movie is very diverse kinds,
but the camera roughly divided into three namely:
Hal.: 21 Isikan Judul Halaman Teknologi Informasi dan Komunikasi
22. Applying Image Capturing Production
Engineering
1. 1. Camera images (still photography)
2. The camera produces photo images that are not
moving (still single picture). The raw material comes
from the image storage selluloid tape, so that after
making the recording must be processed again with
the chemical processing.
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23. Applying Image Capturing Production
Engineering
Example:
Analog cameras digital cameras
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24. Applying Image Capturing Production
Engineering
2. Camera film (cinema photography)
Camera film has the same material with the camera image
and the results obtained are different, the movie camera
to produce a moving image or still commonly called
motion.
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25. Applying Image Capturing Production
Engineering
Example :
8 mm camera 16 mm camera 35 mm camera.
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26. Applying Image Capturing Production
Engineering
3. Video camera (video photography)
Vide for the camera itself has much in common with a
movie camera for producing a moving picture (still
motion), but what distinguishes the raw material in the
form of video tapes after shooting results could be
viewed as the image optically and electronically.
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27. Applying Image Capturing Production
Engineering
Example :
Betacam camera MiniDV HDCam
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28. Applying Image Capturing Production
Engineering
Operating the video camera
@. Step-by-step video camera operation:
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29. Applying Image Capturing Production
Engineering
1. Remove the lens cap
2. Move the position of the power button off
to the camera by pressing and hold
down the key, then push down
3. Open the LCD screen, by pressing the key
LCD screen, and then opened in the
direction of the arrow. Viewfinder
automatically going to die
4. Press the start / stop to start recording.
Press the start / stop again to stop
recording.
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30. Applying Image Capturing Production
Engineering
@. The steps to install the tape on the camera handy
are:
1. Press the release button in the direction of the arrow and
open the lid.
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31. Applying Image Capturing Production
Engineering
2. Insert a tape with cassette glass window position seen
from above and press the center of the rear cassette.
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32. Applying Image Capturing Production
Engineering
3. After the cassette holder automatically fall down and
then press the cover tape.
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33. Applying Image Capturing Production
Engineering
How It Works Digital Camera.
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34. Applying Image Capturing Production
Engineering
If we know the pictures in the camera, then when do
we shoot can take into account and would like to imagine
what the look or the output of the object that we will capture
in the camera.
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35. Applying Image Capturing Production
Engineering
By the time we pressed the shutter button, the camera happens
in stages to process the image. Although only briefly felt, but
the stage is done in the digital camera long enough. It's just
that, the process is done very quickly. Here is a description
of the process:
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36. Applying Image Capturing Production
Engineering
Lens to capture an image, and then forwarded to the panel
catcher image. Catcher image or so-called CCD sensor,
which also serves as a view finder, sending images to the
LCD. While the DSLR camera, the image is also passed to
the reflection mirror that reflects the image to the window
peep (eye finder).
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37. Applying Image Capturing Production
Engineering
Images are captured by the lens, color filter is passed on
to then be captured by the CCD or image sensor. The
distance between the lens and the sensor is known as
the focal length. This distance will also be a factor in the
lens.
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38. Applying Image Capturing Production
Engineering
CCD task is to transform the analog signal (image
captured by the lens) into an electrical signal. In this
CCD sensors there are millions of points known as
pixels. So the term pixels or megapixels on digital
cameras actually refers to the number of points on this
sensor. The smaller the sensor and the more points the
sensor, the more refined and higher resolution images
produced.
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39. Applying Image Capturing Production
Engineering
Images are captured by the CCD sensor forwarded to
the image processing tasks to process all the data from
the CCD sensor into digital data of image format files,
and compression processing according to the selected
image format (RAW, JPEG, etc.). In this section other
than the role chipset, software (firmware) from the
camera in question also determines the outcome of the
picture.
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40. Applying Image Capturing Production
Engineering
The second part is what will determine the character of the
digital camera. That is why, each of their cameras have
software and its own chipsets in their cameras.
The last process is to send the image files in the selected
format to the storage (storage) or memory card. Typically, a
SD memory card, CF and so on.
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41. Applying Image Capturing Production
Engineering
The next stage is the process conducted outside the camera.
But in the modern digital cameras, still provides a direct
printing option called PictBridge, ExifPrint and so on.
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42. Applying Image Capturing Production
Engineering
Thus the process of drawing on a digital camera. But
these steps only basic or foundation of almost all
digital cameras. In some brands of digital cameras,
usually still add a few processes to improve picture
quality, including the addition of features on
casement or software applications.
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43. Applying Image Capturing Production
Engineering
Additional Features Additional features of the
software functions on the level more often we
meet, for example, the addition of frame images,
effects such as the Sephia photos, black and
white, etc.. Although these effects in addition to
nature only, but sometimes very helpful to
reduce the image during printing.
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44. Applying Image Capturing Production
Engineering
Some additional features are very useful is the backlight,
which is photographing objects back light, white balance,
face recognition for photography as well as anti-shake
models that have cameras on each term as varied as anti-
shake, MEGA OIS, VR (Vibration Reduction), Super steady
shot, and so on.
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45. Applying Image Capturing Production
Engineering
LEARNING TO USE THE VIDEO CAMERA.
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46. Applying Image Capturing Production
Engineering
Basic Video Camera Operation Camera there are
various brands, shapes, and variants. So is the image
storage media also vary. Examples of famous brands
including: Sony, Panasonic, Phillips, Ikegami, JVC, and
others. Of the various brands that each has different
variants and shapes. Began amateur camera, semi
professional and professional cameras. Image storage
media including: Betacam, Dvcam, DVC Pro, MiniDV, or
shaped card (memory card).
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47. Applying Image Capturing Production
Engineering
For beginner users / amateurs auto mode is usually
enough to get a standard image. But in certain
conditions, auto mode can not we use to get a picture in
accordance with our will. That is why the professional
Cameraman often use the manual mode of operating the
camera.
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48. Applying Image Capturing Production
Engineering
The Main Control
There are six basic control on the camera:
1. Exposure:
* Aperture * Shutter Speed
* (ND Filter) * (Gain)
2. Color Filter
3. White Balance
4. Zoom
5. Focus
6. Audio Levels
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49. Applying Image Capturing Production
Engineering
Aperture, Shutter speed, ND filters, and gain is part of the
exposure.
-Exposure: exposure I could simply mean the camera lighting.
To obtain a normal image, not dark (under exposure) and
not very bright (over exposure) should be noted:
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50. Applying Image Capturing Production
Engineering
· Aperture (diaphragm) In the television cameras
also called Iris, which is a thin metal sheet arranged in
such a way that can be opened and closed to adjust the
amount of light entering the camera lens. Iris as our
pupils can grow and shrink according to the incoming
light.
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51. Applying Image Capturing Production
Engineering
When Iris is opened as wide as possible, the lens
sends light maximum with the camera, otherwise when
opening the iris diaphragm opening is reduced to narrow,
so that light entering the camera a bit. Not the diaphragm
is measured in f-stop: f/1.4 - f/22. smaller f-stop number
= large diaphragm openings, larger f-stop number =
small diaphragm opening. Iris settings manually can be
done by rotating the iris ring on the camera lens.
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52. Applying Image Capturing Production
Engineering
· Shutter Speed
shutter speed is usually the standard in the
television camera 1 / 50. unless you want to use the
shutter effect or to synchronize with the object, the new
Shutter Speed in the ON position for the next match we
can choose our destination.
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53. Applying Image Capturing Production
Engineering
· ND Filter
ND filter (Neutral Density) serves to reduce the
intensity of light that is too strong without affecting
the quality of light colors. This filter is used when
light conditions are too hard, like a sunny midday.
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54. Applying Image Capturing Production
Engineering
· Gain
In contrast to the ND filter, gain of function when taking
pictures in less light, which in normal circumstances
when the opening maximum f-stop (f/1.4) is still under
exposure. With Gain exposure we can lift digitally, the
consequences become a little coral image (cracked).
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55. Applying Image Capturing Production
Engineering
Color Filter
Function to change or match the light coming into the
camera. Generally, the video camera has two color
correction filters. For shooting indoors with tungsten light
(red) filters we put 3200 º K and for shooting with the sun
lighting filter we use 5600 º K.
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56. Applying Image Capturing Production
Engineering
Sunlight contains blue. If we install the filter 2
(5600 º K) to the sun, we actually put on an
orange filter to compensate for the blue color of
the sun. More light bulb contains the color red, so
we put a filter no.1 (3200 º K) is bluish.
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57. Applying Image Capturing Production
Engineering
Light source of higher intensity light containing blue,
light source intensity low beam contains more red. The
difference is the color of light depends on the temperature
and measured with a degree Kelvin.
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58. Applying Image Capturing Production
Engineering
. White Balance
The intensity of light varies at different times and
different places in a day. Outside sunlight (daylight) has
a temperature of approximately 5600 º K, the light bulb in
the room has a temperature of approximately 3200 º K,
TL lights have temperatures between 5000 º K, 6000 º K.
because the intensity of light is very different from the
color correction filter can not produce the right white
color.
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59. Applying Image Capturing Production
Engineering
Thus the video camera is also equipped with buttons to set
the white balance. The easiest way is for the white
balance by pointing the camera to the white stuff
whatever is in the same light conditions with the light that
we use to record the scene.
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60. Applying Image Capturing Production
Engineering
How to set the white balance: * First match with the
color correction filter light conditions that we use .*
Point the camera shooting of any white stuff on the
camera zoom until you see the viewfinder white only.
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61. Applying Image Capturing Production
Engineering
* Press the AWB (Auto White Balance)
* The camera is ready to record.
Note:
"The camera should be in the white balance again when the
light changed circumstances".
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62. Applying Image Capturing Production
Engineering
TECHNICAL PICK VIDEO CAMERA IMAGES
The video camera is a camera device that is used
to move moving picture and save them on
certain media, which then will be processed.
Video Camera Type
Based on the format:
~ Analog
~ Digital
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63. Applying Image Capturing Production
Engineering
2) Based Media Record:
`` Betamax Betacam
`VHS` Memory stick
`` Mini Disc 8mm
`VHS-C
`DV (Digital Video)
`Mini DV
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64. Applying Image Capturing Production
Engineering
Retrieving Images
Kind of shooting angle is:
1. Normal Angle
Position the camera parallel to the height of the eye
(the focus) object is taken.
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65. Applying Image Capturing Production
Engineering
2. High Camera Angle
Angle of the objects that look so
impressive small objects. This
technique has a dramatic impression
of the value of "dwarf".
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66. Applying Image Capturing Production
Engineering
3. Low Camera Angle
Angle from the direction of the objects
that look so impressive large objects.
This technique has the great value
dramatic/ prominance, authoritative,
powerful, dominant.
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67. Applying Image Capturing Production
Engineering
4. Bird's Eye View
Shooting technique that is above the height of the
object. The result will look spacious environment
and other things seem small and scattered.
5. Subjective Camera Angle
Retrieval technique in which the camera trying to
engage the audience in the event. As if the camera
lens as the eye of the spectator or one of the actors
in the scene.
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68. Applying Image Capturing Production
Engineering
6. Objective Camera Angle
Retrieval technique in which the camera presents in
accordance with reality.
7. Eye Level
Shooting angle parallel to the object. The results
showed catch someone's eye view. This technique
does not have a dramatic but natural impression.
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69. Applying Image Capturing Production
Engineering
8. Frog Eye
Shooting angle with the height of
the camera parallel to the
base / bottom position of the
object or lower. The result will
look as if the audience's eyes
represent the eyes of frogs.
9. Over Shoulder
taking pictures from behind the
shoulder.
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70. Applying Image Capturing Production
Engineering
Kinds of views at the time of recording the
image is:
Extreme Close Up (ECU / XCU):
Shooting a very detailed look like the player's
nose or lips or tip of the heel of the shoe.
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71. Applying Image Capturing Production
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· Big Close Up (BCU):
Taking pictures of the limited head-to -
chin.
· Close Up (CU):
Images taken from close range, only part of the object
that looks like just his face alone, or a pair of new
shoes feet.
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72. Applying Image Capturing Production
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· Medium Close Up (MCU):
Almost the same as MS, if the object of people and
taken from the chest upwards. · Medium Shot (MS):
Retrieval of medium-range, if the object of it is visible
only half his body alone (from the stomach / waist
up). · Knee Shot (KS):
Object shooting from head to knee.
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73. Applying Image Capturing Production
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· Full Shot (FS):
Object shooting in full from head to toe.
· Long Shot (LS):
Decision as a whole. Images taken from a distance, all
objects exposed to the background object.
· Medium Long Shot (MLS):
Images taken from a reasonable distance, so if for
example there are 3 objects of the whole will be
seen. If the object is a person looking from head to
knee.
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74. Applying Image Capturing Production
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· Extreme Long Shot (XLS):
Images taken from very far distance, you'll enjoy no longer the object but
the background. Thus it can be seen the position of the object to its
environment.
· One Shot (1S):
Taking pictures of objects.
· Two Shot (2S):
Shooting two people.
· Three Shot (3S):
Shooting three people.
· Group Shot (GS):
Shooting a group of people.
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75. Applying Image Capturing Production
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CAMERA MOVEMENT
Pan, Panning is a horizontal camera movement (horizontally)
from left to right or vice versa
a). Pan right (moving the camera around to the right)
b). Pan left (the camera moves around to the left)
Tilt, Tilting is a vertical camera movement, looking up from
bottom to top or vice versa
a). Tilt up: up to top
b). Tilt down: up and down
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76. Applying Image Capturing Production
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Dolly, Track is on the movement tripot or dolly toward or away from the
subject
a). Dolly in: approaching the subject
b). Dolly out: stay away from the subject
Pedestal is on the camera movement can be raised pedestal down.
Currently used Porta-Jip Traveler.
a). Pedestal up: the camera is increased
b). Pedestal down: camera revealed
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77. Applying Image Capturing Production
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Crab is the camera movement laterally or sideways,
running parallel to the current subject.
a). Crab left (move left)
b). Crab right (move to the right)
Arc is a turn around the camera movement of objects from
left to right or vice versa.
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78. Applying Image Capturing Production
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• Zoom.
• zoom lens is a movement toward or away from the optical object,
by changing the lens focal length from the narrow perspective to a
wide angle of view or vice versa
• a). Zoom in: closer objects from long shot to close-up
• b). Zoom out: keep the object of close-ups to long shots
• Follow:
• Camera movements follow a moving object.
• Crane shot:
• Camera movement is mounted on the crane wheels.
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79. Applying Image Capturing Production
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Fading:
Substitution images slowly. If the images fade in and fade out
appears if the image disappears and the cross-fade if the image 1
and 2 interchanged simultaneously.
Framing:
Object is in framing Shot. In the frame when entering the frame and
the frame out if the exit frame.
Track is tracking camera movement toward or away from the object.
a). Track in: moving the camera toward the object
b). Track out: move the camera away from the object
Follow The camera follows an object moving in the direction.
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80. Applying Image Capturing Production
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Shooting techniques without moving the camera, so
quite a moving object:
· Object moves parallel to the camera.
· Walk In: The object moved toward the camera.
· Walk Away: Objects moving away from the camera.
This technique is said because not only rely angle,
image size, camera movements and objects but also
other elements such as light, property and the
environment. Average shooting by using these
techniques produce more dramatic impression.
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81. Applying Image Capturing Production
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· Backlight Shot: shooting techniques to lighting on the object from
behind.
· Reflection Shot: making techniques that are not directed to its object
but from the mirror / water that can reflect the image of the object.
· Door Frame Shot: pictures taken from outside the door while the scene
was in the room.
· Artificial Framing Shot: objects such as leaves or twigs placed in front
of the camera so as if the object is taken from behind the branches.
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82. Applying Image Capturing Production
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· Jaws Shot: a camera object as if surprised to see the camera.
· Framing with Background: the object of focus in front of the
background but there appear so beautiful impression.
· The Secret of Foreground Framing Shot: making objects that were in
front until the background so that the fusion scene.
· Tripod Transition: the camera position above the tripod and move from
one object to another object rapidly.
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83. Applying Image Capturing Production
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· Artificial Hairlight: given the object hair effects of artificial light so shine
and more dramatic.
· Fast Road Effect: techniques taken from the car was speeding.
· Walking Shot: This technique takes a picture of the current object.
Usually used to indicate who was walking in a hurry or pursued by
something.
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84. Applying Image Capturing Production
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· Over Shoulder: taking pictures from behind the object, the
object is usually only seen the head or shoulders only.
Obtaining this to show that the object was seeing things or
objects can also chatting.
· Profile Shot: if two people are in dialogue, but the shot from
the side, one showing the camera first and second camera
showed the second person.
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85. Applying Image Capturing Production
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For the professional cameramen often also do the white
balance manually is to set the Color Temperature in the
menu on the camera.
Zoom
Zooming is a zoom lens movement toward or away from the
optical object, by changing the lens focal length from the
narrow perspective (telephoto) to a wide angle (wide
angle).
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86. Applying Image Capturing Production
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1. Zoom in: closer objects from long shot to close-up
2. Zoom out: keep the object of close-ups to long shots.
3. Zooming can be done in two ways:
a). Manual: by turning the zoom ring on the lens
b). Servo: Usually there servo zoom button on the handle
so affordable camera the finger at the camera operates.
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87. Applying Image Capturing Production
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Focus
The focus is the proper lens settings for a certain
distance. Picture said the focus when the
resulting image projected by the lens falls on the
surface of the tube or CCD clear and sharp. Thus
appear also in the viewfinder and monitor. Depth
of field or depth of field is a field where the
objects in front of and behind the main object
was in focus. Technically, the shot with a wide
depth of field allows cameramen to follow the
object movement. Narrow depth of field that
requires us to continuously follow focus if the
camera or object moves.
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88. Applying Image Capturing Production
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In aesthetic depth of field was instrumental in creating a visual
perspective on the whole scene (shot) .* 3 things that
determine the depth of field: 1. The lens focal length lens
focal length = depth of the narrower the field or any other
word more tipis.2 focus. Bigger f-stop/iris iris opening
(smaller f-stop) = narrower depth of field / focus
increasingly thin. For example f/16 depth field is wider than
f/2.0
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89. Applying Image Capturing Production
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3. Distance of the camera with the object
a). The farther the distance the camera with the object = wider
field
depth.
b). The closer the object = camera increasingly narrow
depth of field.
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90. Applying Image Capturing Production
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Audio Levels
Do not ignore the audio level on the camera
because in addition to image quality, audio
quality is also important. Remember TV is a
combination of image and sound. There is a
picture without a good audio is very disturbing to
viewers even information that will be delivered is
not up to the audience. Set the audio level should
not be under or over (peak).
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91. Applying Image Capturing Production
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Stages Maximizing the Use Video Camera
1. Know and Understand Camera Video
All equipment must be used correctly - is controlled
so that the shooting minimize future errors.
2. Decent Videotape Views and Saved
The videotape is said to be seen and feasible saved
if meet 4 requirements: sufficient lighting, focus,
stable and sufficient duration.
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92. Applying Image Capturing Production
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3. Decent Videotape Enjoyed
Decent video recording must meet the rule enjoyed - the rule as follows:
a). Balance, Framing, Compositions: Horizontal Lines, Vertical Lines,
Ratio Thirds, Diagonal Lines, Triangle, Perspective, Looking Room,
Walking Room, Head Room, the Golden Mean, Background,
Foreground.
b). Frame Cutting Points: Extreme Close Up, Big Close Up, Close Up,
Close Up Medium, Medium Shot, Medium Long Song, Long Shot,
Extreme Long Shot.
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93. Applying Image Capturing Production
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c). Other Types Of Shot: 2 Shot, 3 Shot, Group Shot, Over Shoulder
Shot, Establishing Shot.
d). Camera Movement: Panning (Left, Right, Up, Down), Tracking (In,
Out, Follow, Revolve), Truck (Left, Right), Zooming (In, Out)
e). Camera Angle # 1: Normal Angle, Low Angle, High Angle
f). Camera Angle # 2: Objective Camera, Camera subjective
g). Shot By Camera Positions: Face Shot, ¾ Shot, Profile Shot, Over
Shoulder Shot
h). Shooting Rules: Jump Cut, Crossing The Line, Continuity.
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94. Applying Image Capturing Production
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4. Videotape of the Finish and Watch Fair
A videography work is finished and ready for general audience through
the stages below:
a). Pre-Production: The process of planning and preparation of
production in accordance with the needs, objectives and the
intended target audience. Facilities including the preparation and
production techniques, operational mechanisms and creative
design (research, writing an outline, scenario, storyboard, etc..).
b). Production: The process of taking pictures in the field (shooting).
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95. Applying Image Capturing Production
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c). Post Production: The process of editing the
editing room, combining the results of the video
recordings with various other audiovisual
elements.
d). Presentation: Presenting the results of edits
(editing) in a format ready to watch (cassette,
VCD, DVD, etc..)
e). Distribution: The dissemination of the work of
videography (screening, sales, broadcasting,
webcasting, etc..).
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Caring for Battery Power and Stock Videos
A Shooting
@. Element Performance criteria:
Coordinate material stock 01 video 1.1.
Coordination with relevant personnel and
understand and ensure the requirements for
video stock shots.
1.2. Certainty ratio schedule and taking pictures
with the relevant personnel.
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1.3. The selection of all the necessary stock and that can
used and ensure that stock is available in a number of
Sufficient to meet the needs of production schedule needs.
1.4. Monitoring of existing stocks associated with end dates
stock.
1.5. Completeness of all necessary stock demand and
certainly available at the time of filming.
1.6. Handling and storage of video stock to avoid
damage and protection of the environment at risk.
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1.7. Completeness of documents and tape labeling, according
to company requirements.
1.8. Certainty of all equipment and stock available at the right
location and at the time of filming.
1.9. Taking pictures and recording the order with complete
drills camera report carefully.
1.10. Documentation stock used for production and stocks for
shooting conclusions.
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99. Applying Image Capturing Production
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National Work Competence Standards Indonesia
Sector Information and Communications Technology Sub-
Sector Multimedia and Audio Visual Resources Caring
Battery and Stock Videos for A Shooting
1.11. Monitoring of stock and notification of relevant personnel
to ensure that the stock is still enough available amount
during the production
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100. Applying Image Capturing Production
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02. Set the time code:
2.1. Setting the time code according to the
company's instructions.
2.2. The selection and setting of time code
according to the requirements of the production.
2.3. Setting time codes synchronized with other
equipment when necessary.
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03 Preparing, recorded videotapes and
check image video:
3.1. Examination tape heads are damaged or soiled
prior to the record.
3.2. Preparation of videotape with the markers and
the tone and playing back the tape to check the
tape.
3.3. Labeling all the tapes carefully.
3.4. Recording and checking the video tape in the
camera for recording.
3.5. Readiness taking pictures with personnel-
related.
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102. Applying Image Capturing Production
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04 Filling and maintaining long battery
filmmaking:
4.1. Certainty that the supply of sufficient and there
battery.
4.2. Battery to be used have been charged enough.
4.3. Battery charging according to company
recommendations.
4.4. Battery charged that the shooting
requirements.
4.5. Battery labeling according to status.
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103. Applying Image Capturing Production
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Organizing Cables - Camera Cable
01 Selecting and preparing the camera cable:
1.1 Coordination with the relevant personnel and
cable requirements to ensure
shooting.
1.2 Cable selected and recognized the mistake and
damage, to then be
corresponding improvement according to skill level.
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1.3 Handling, repair and assembly re -
cable fault according to safety requirements and the
appropriate manufacturer's instructions.
1.4 The submission of a complex repairs on
technical specialists with consultation to the relevant
personnel.
1.5 rig documentation, in accordance with company
requirements.
1.6 Ensure that all cables can operate and available at the
location and the time is right when shooting
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105. Applying Image Capturing Production
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Handling the camera cable 02:
2.1 Ensure appropriate resources and available
energy.
2.2 Use the camera plans and information cable
to ensure the cable places and
running cables.
2.3 Determination of the place, and the length of
cable run
according to the camera motion and anticipation of
crossing the cable is reduced.
2.4 Portrayal plan to prevent a cable node or
twist when in use.
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106. Applying Image Capturing Production
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2.5 Connect the power cable from the contactor to the
camera.
2.6 cables secured to prevent tension
plug.
2.7 Route verifiable and regular cable, so that the unit
controlling the camera, hanging wires, cables spread
ramps have been complete in accordance with the motion
plan
camera and fulfilled in a safe manner.
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2.8 All confirmed the camera cable from the point
the right outlet to the camera and
certainly does not hinder the camera
used in the manufacture of production.
2.9 Ensure that the cable is installed cameras
have functions and does not endanger personnel
involved in making films or
the general public.
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03 Noting the shooting:
3.1 To participate in meetings or hearings
before production if necessary, and certainly the end of
camera motion and the motion of the cable understood.
3.2 Communication with relevant personnel during the
shooting and determined the position and
motion of the camera cable and the signal according to
the instructions
received.
Consistent reaction at 3.3 signal received from
relevant personnel and ensure consistency
time without making mistakes.
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109. Applying Image Capturing Production
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3.4 camera cable is moved without disturbing
operation of the camera operator and worked
together with other personnel to get
the desired camera motion.
3.5 Ensure that the camera operator does not
collide with other elements.
3.6 Operation completed without damaging the cable
equipment or injure personnel.
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110. Applying Image Capturing Production
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Camera cable 04 breaks down:
4.1 All cable extended and confirmed cable
the wound to avoid
strain and damage.
4.2 cables are free of certain circular complexity
and quite safe.
4.3 Cable packed in clean and safe condition
to avoid damage and ready for
moved if necessary.
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111. Applying Image Capturing Production
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4.4 Reporting and documentation of the damaged cable
and the necessary treatment at the relevant personnel.
4.5 Work in left field its original state, certainly there is no
detrimental effect on the field work.
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FUNCTION CLAPPERBOARD
But when you are recording using a
video camera recorder, pictures and
sound will be aligned as recorded on
the same tape. Starting from
duration, number / name of the
scene, shooting date, and the
shooting sequence number.
* Clapperboard is a way to handle the
process of equalization or
synchronization. The bottom board
clapperboard usually used for
expression.
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Things to Look For:
What to Look For In Image Capturing:
1. Do not break the imaginary line / directional line. If this
is done, then the image will be impressed by a collision
or back - back, also called jump shoot. Note head room,
adequate space at the top head.
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3. Consider looking room, living a balanced eye.
4. Note the nose position, set right on the nose position in
the middle layer television.
5. Avoid sporius object, objects - objects that interfere with
the composition.
6. All the images we record must have the motivation and
information.
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7. Note the continuity, sustainability, the story not to get
lost, so the story line intact.
8. Try to always do the edit by camera when taking
pictures, especially for when - a very short time, which
takes pictures as soon as possible.
9. Special Coverage on interviews taken looking toward a
different room each guest speaker (to the right of x to the
left) to avoid monotony.
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10. To facilitate the editing process, while taking
still establish a minimum 8 ", as well as zooming /
panning give beginning and end still 8“.
11. Setting audio min max 3.0 db 0 db (lower atmosphere).
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117. SMK NEGERI 2 CIKARANG BARAT
The End
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