Presented at Web Unleashed on September 16-17, 2015 in Toronto, Canada
More info at www.fitc.ca/webu
Measuring UX
with Hira Javed
OVERVIEW
User experience is the sum of a series of interaction. It’s about motivations, expectations, behaviours and attitudes, and that’s hard to quantify. In order to know whether something is working, a signal or an indication of progress is needed, and progress cannot be measured without a clear sense of what success looks like. Metrics are the signals that show whether a UX strategy is working or not. But signals can be ambiguous.
This presentation will focus on going beyond basic metrics for evaluating the impact of UX changes, and identifying effective KPIs for measuring the quality of UX.
OBJECTIVE
To understand the limitations of basic traffic metrics when it comes to measuring UX, and discuss Google’s HEART Framework for a holistic measure of quality UX.
TARGET AUDIENCE
Anyone involved in strategizing and creating user experiences.
FIVE THINGS AUDIENCE MEMBERS WILL LEARN
Challenges with measuring UX
Limitations of basic traffic metrics
Characteristics of effective UX KPIs
Google’s HEART Framework for measuring the quality of UX
Applying the HEART Framework
Your guide to picking the right User Interface (UI) and creating the best User Experience (UX) in just a short amount of time. Learn how to quickly create mockups, landing pages, and build mock integrations that turn into large ideas.
Have more questions about UX/UI? Contact mvp@koombea.com for additional information or questions and we will get back to you shortly.
Deorwine Infotech offers leading ux/ui design solution for both web and mobile app. We have top-notch UI/UX development services of an eye-catching look and feel for your business solutions, increase your user interaction & drive sales.You can also get best ux/ui design solution services from our certified developers.
Visit Us : https://deorwine.com/ui-ux-design/
Contact Us :
Website : https://deorwine.com
Company Name : Deorwine Infotech
Email id : info@deorwine.com
Skype : deorwineinfotech
For Any Query In India Call Us : +91-9950686795 OR +91-9116115717
For Any Query In USA Call Us : +1 860-840-2896
Your guide to picking the right User Interface (UI) and creating the best User Experience (UX) in just a short amount of time. Learn how to quickly create mockups, landing pages, and build mock integrations that turn into large ideas.
Have more questions about UX/UI? Contact mvp@koombea.com for additional information or questions and we will get back to you shortly.
Deorwine Infotech offers leading ux/ui design solution for both web and mobile app. We have top-notch UI/UX development services of an eye-catching look and feel for your business solutions, increase your user interaction & drive sales.You can also get best ux/ui design solution services from our certified developers.
Visit Us : https://deorwine.com/ui-ux-design/
Contact Us :
Website : https://deorwine.com
Company Name : Deorwine Infotech
Email id : info@deorwine.com
Skype : deorwineinfotech
For Any Query In India Call Us : +91-9950686795 OR +91-9116115717
For Any Query In USA Call Us : +1 860-840-2896
Design and its fundamental process have changed with time, growing challenges among the users, devices and different platforms for UI and UX process.
In Design Fundamentals, a day-long thorough workshop, we will try to understand the fundamentals of UI and UX process, and follow the standard process and approaches to create a user-centric design. With basic Design Principles as the the backbone for our design, of course!
The terms UI and UX (design) are very often and
used as a single term by many people or designers.
The first thing we need to know straight is that UI
and UX are not the same.
Design is a rather broad and huge term. When
someone says “I’m a designer,” it is not that clear
what they actually do. There are a number of
different responsibilities term designer. There are
many aspects of design now a days.
Dual Track Agile Or, How I learned to stop worrying and love the scrumUXDXConf
In software there are two key types of work - discovery and delivery. However, that doesn't mean there are different people doing those jobs. If the whole team is responsible for product success, not just getting things built, then the whole team needs to understand and contribute to both kinds of work.
Dual track agile and the UXDX model both convey the approach of design and development working together.
UX design is not a step in the process, it's in everything we do. More than anything it is a project philosophy, not just a set of tools, methods and deliverables.
In this presentation we explain how you can differentiate through design, why user experience design matters as well as share our knowledge around all the activities that helps ensure a great UX/UI design.
UX IS ABOUT SATISFACTION.
UX IS DESIGNING FOR USER TO COME BACK THE SITE.
UX FOCUSES ON THE STRUCTURE & LAYOUT OF CONTENT, NAVIGATION AND HOW USERS INTERACT WITH THEM.
An overview about what UX design is, for a mixture of tech, support and business people (tough mix!).
There are two main points I wanted to get across: 1. UX design is not just about usabllity (and Jakob Nielsen) 2. UX design is a rigorous process (not magic and guesswork).
If you have any feedback about how to make this presentation better, I'd be happy to hear it.
In the modern day when people develop hundreds of software applications, websites or mobile apps the term UX (User Experience) is getting more and more significant, particularly in the IT industry.
User interface and user experience ui ux design basicsRavi Bhadauria
In this video there is a complete description for what are the basics needed for UI as well as UX. To learn these from an institute, then join ADMEC Multimedia Institute.
Do-it-yourself toolkit to audit the user experience of your products and services.
We know that UX is too important for every business to be ignored.
But we recognize that not all businesses have a dedicated team or person in-house to do this, or have the budget to hire consultants.
This DIY toolkit provides a step-by-step guide for anyone to do a simple experience audit.
Design and its fundamental process have changed with time, growing challenges among the users, devices and different platforms for UI and UX process.
In Design Fundamentals, a day-long thorough workshop, we will try to understand the fundamentals of UI and UX process, and follow the standard process and approaches to create a user-centric design. With basic Design Principles as the the backbone for our design, of course!
The terms UI and UX (design) are very often and
used as a single term by many people or designers.
The first thing we need to know straight is that UI
and UX are not the same.
Design is a rather broad and huge term. When
someone says “I’m a designer,” it is not that clear
what they actually do. There are a number of
different responsibilities term designer. There are
many aspects of design now a days.
Dual Track Agile Or, How I learned to stop worrying and love the scrumUXDXConf
In software there are two key types of work - discovery and delivery. However, that doesn't mean there are different people doing those jobs. If the whole team is responsible for product success, not just getting things built, then the whole team needs to understand and contribute to both kinds of work.
Dual track agile and the UXDX model both convey the approach of design and development working together.
UX design is not a step in the process, it's in everything we do. More than anything it is a project philosophy, not just a set of tools, methods and deliverables.
In this presentation we explain how you can differentiate through design, why user experience design matters as well as share our knowledge around all the activities that helps ensure a great UX/UI design.
UX IS ABOUT SATISFACTION.
UX IS DESIGNING FOR USER TO COME BACK THE SITE.
UX FOCUSES ON THE STRUCTURE & LAYOUT OF CONTENT, NAVIGATION AND HOW USERS INTERACT WITH THEM.
An overview about what UX design is, for a mixture of tech, support and business people (tough mix!).
There are two main points I wanted to get across: 1. UX design is not just about usabllity (and Jakob Nielsen) 2. UX design is a rigorous process (not magic and guesswork).
If you have any feedback about how to make this presentation better, I'd be happy to hear it.
In the modern day when people develop hundreds of software applications, websites or mobile apps the term UX (User Experience) is getting more and more significant, particularly in the IT industry.
User interface and user experience ui ux design basicsRavi Bhadauria
In this video there is a complete description for what are the basics needed for UI as well as UX. To learn these from an institute, then join ADMEC Multimedia Institute.
Do-it-yourself toolkit to audit the user experience of your products and services.
We know that UX is too important for every business to be ignored.
But we recognize that not all businesses have a dedicated team or person in-house to do this, or have the budget to hire consultants.
This DIY toolkit provides a step-by-step guide for anyone to do a simple experience audit.
Functional Web Development – An Introduction to React.js
with Bertrand Karerangabo
Presented at FITC's Web Unleashed 2014 conference
on September 18 2014
More info at www.fitc.ca
React.js is a UI framework created by Facebook and Instagram. Its primary design goal is to help build large applications with data that changes over time. To do so at scale, conventional wisdom and some long-held assumptions about software development had to be challenged. Gone are the “M” and the “C” in MVC. Gone are templates and special HTML directives. Gone also are traditional data-bindings. The results are applications that are extremely fast and reliable, out of the box.
Bertrand Karerangabo will dive into those concepts that make React.js unique and along the way, also learn how to build web applications from simple, composable and reusable components.
OBJECTIVE
Rethink web development best practices and explore how you can build ambitious and performant application using functional programming with a virtual DOM representation.
TARGET AUDIENCE
Javascript developers working on medium to large dynamic applications.
ASSUMED AUDIENCE KNOWLEDGE
A solid understanding of Javascript and the DOM is strongly recommended.
FIVE THINGS AUDIENCE MEMBERS WILL LEARN
What React.js is and why it was built.
How to deal with the “evil” of mutable state in non-trivial applications.
A strategy for working around notoriously slow and expensive DOM operations.
The way to truly separate concerns, instead of just technologies, in an application.
The SEO, performance and usability benefits that come from using a client-side framework that plays nice with the server.
Adapt or Die
with James Callahan and Andrew Jones
OVERVIEW
FutureDeluxe is an experimental creative studio driven by research, technology and the pursuit of new aesthetics and techniques. As a studio, 30% of their time is spent exploring different disciplines and developing new ways of working. This allows them to continually adapt and evolve their (and their clients) creative output.
OBJECTIVE
They’ll explore both the pros and cons of growing a creative studio with experimentation at its heart.
TARGET AUDIENCE
Industry professionals & students
FIVE THINGS AUDIENCE MEMBERS WILL LEARN
Adapt or die
They don’t know what they want until you show them
Growing up doesn’t have to mean giving up
Inhale the good shit and exhale the bullshit
Go home and go home happy
Creating a Smile Worthy World
with Doruk Eker and Sander Sneek
OVERVIEW
In the past years, Doruk and Sander worked on several interactive experience projects. Game experiences in fairs, fun projects for stage shows, retail installations for shops… Most of them started as play-time experiments and evolved to be commercial projects.
In this session they share their learnings in those projects. How they try to balance creativity and user experience with hard borders like timeline and budget, while staying focused on creating likeable experiences.
OBJECTIVE
Inspire by sharing recent interactive experience projects.
TARGET AUDIENCE
Developer and creative community
ASSUMED AUDIENCE KNOWLEDGE
The projects implement different technologies but this is not a technical talk.
FIVE THINGS AUDIENCE MEMBERS WILL LEARN
Using existing technologies in new contexts
Iterating small experiments to commercial projects
Focusing on the UX of installations
Tips and tricks for taking installations live
Why it is important to play with new technologies
Reinvent Your Creative Process with Collaborative HackathonsFITC
FITC events. For digital creators.
Save 10% off ANY FITC event with discount code 'slideshare'
See our upcoming events at www.fitc.ca
OVERVIEW
Humans crave the story of the lonely genius. Isaac Newton, Albert Einstein, Steve Jobs. We love to pin our most extraordinary creative accomplishments on a single, brilliant, God-like being.
There’s just one thing about all of these lonely genius stories: they’re bullshit.
Every true innovation is the result of collaboration. And in today’s world of overwhelming speed and complexity, we need to rethink the way we collaborate now more than ever.
In this talk, Graham will share tangible insights from the hackathon-inspired collaborative creative process that Goodby Silverstein & Partners is using to work with startups and win new business pitches.
OBJECTIVE
Learn practical strategies for running successful collaborative hackathons with interdisciplinary teams and clients alike, as well as best practices for keeping that creative momentum moving forward.
TARGET AUDIENCE
Agency folks, creatives, project managers, freelancers, hermits
FIVE THINGS AUDIENCE MEMBERS WILL LEARN
The ground rules of a successful collaborative hackathon
The value of interdisciplinary perspectives in the creative process
How job titles create unnecessary divisions that foster baton-passing
How to build collective ownership and sell through big ideas
How to turn a new business pitch into a co-working session
with Louis Lazaris
Presented at FITC Toronto 2015
More info at http://www.fitc.ca/toronto
The front-end tools landscape is growing at an exponential pace. Every week there are new plugins, new coding methodologies, new native apps, new JavaScript utilities, new jQuery plugins, new build tools, Grunt plugins, JavaScript libraries and so on. Many help us to solve problems and be more productive.
This talk will give you a quick overview of the kinds of things that get released every week, showing the variety of what’s available. But we shouldn’t be discouraged or overwhelmed by the amount we need to keep up with.Louis will cover some suggestions for dealing with the madness, and how developers today can benefit greatly from this influx of new stuff, even if they can’t keep up with it all.
OBJECTIVE
Demonstrate how to keep up with at least some of the pace, while benefiting from stuff we might not even use.
TARGET AUDIENCE
Front-end developers.
ASSUMED AUDIENCE KNOWLEDGE
Decent understanding of HTML, CSS, and JavaScript.
FIVE THINGS AUDIENCE MEMBERS WILL LEARN
The wide variety of JavaScript-based utilities available today.
The kinds of CSS and Sass tools that are at our disposal.
How to keep up with the influx of tools.
How to keep from being overwhelmed.
The possibilities to learn from tools that we don’t even use.
Upgrading the Web with Douglas Crockford @ FITC's Web Unleashed 2015FITC
Presented at Web Unleashed on September 16-17, 2015 in Toronto, Canada
More info at www.fitc.ca/webu
Upgrading the Web
with Douglas Crockford
The web was originally imagined to be a simple distributed document retrieval system. It is now being used for applications that go far beyond the system’s original capabilities and intentions. We have found ways to make it work, but they are difficult and far too fragile. Many times companies have offered to replace the web with superior proprietary systems, but we rejected them. We have been adding features to the web, but this does little to correct the deep underlying deficiencies, increasing instead of reducing its complexity.
This talk suggests a way forward, taking inspiration from our successful transition from NTSC to HDTV. There is a way forward to a web that is safer, easier, and as good as we desire.
PageCloud Reimagines The Future of Website Creation with Craig FitzpatrickFITC
The way we publish to the Web is broken. For years, we’ve relied on pre-built HTML templates inside content management systems as our only way to publish content online. Designers hand off their creations to developers who meticulously hand-code basic templated layouts that take days or weeks. A lot of the magic of a design gets lost in translation due to the limiting technology of the day. When you simply want to move an image 1 inch to the right, the technology tells you you can’t.
What if you could crack open your browser, hit New Page, and just create? Straight from brain to page? No hand-coding? (Unless you want to!). What if every page on the Web was a starting point that you could use to take it in another direction and make it your own? What if the browser acted just like every other desktop publishing or design app you’ve ever used?
Now it does.
Objective
To show a brand new technology that is re-inventing what it means for anyone to create and publish to the Web.
Target Audience
Anyone involved at the front-end of web publishing (developers, designers, content folks), as well as any professional who has need of a website.
Five Things Audience Members Will Learn
Brief context of where web publishing came from, and how we got here
Demonstrations of a new technology that will dramatically improve the lives of those wishing to create original content on the Web
That web design, is in fact not dead
How to create an original (i.e. non templated) website as fast as you can dream it up
Show a whole new way to use a web browser, not just to surf the web, but to create it
Unleashing the Power of 3D with WebJS
with Mickey MacDonald
Presented on September 17 2014 at
FITC's Web Unleashed Toronto 2014
WebGL is a powerful JavaScript API used for rendering interactive 3D graphics within any compatible web browser, without the use of plug-ins. In this talk, Mickey will look at how HTML, JavaScript, and WebGL are related. He will even walk through setting up a WebGL application and creating a 3D scene. So come out and see how amazing this graphics library really is.
OBJECTIVE
To show the power and ease that WebJS offers
TARGET AUDIENCE
Web based game developers
ASSUMED AUDIENCE KNOWLEDGE
Basic understanding of 3D game development
FIVE THINGS AUDIENCE MEMBERS WILL LEARN
How HTML, JavaScript and WebGL are related
Setting up a WebGL application
How to create a 3D scene
Importing shaders
Advance settings available in WebGL
Cats, Dinosaurs and A Lot of Pizza with Reed + RaderFITC
Cats, Dinosaurs and A Lot of Pizza
with Reed + Rader
Take a plunge into artist couple Reed + Rader’s animated augmented reality. Reed + Rader will talk about their pioneering effort to help cement the animated GIF as a legitimate photographic editorial medium, as well as discuss their brave, nontraditional use of gaming engines to make content for the worlds of art, fashion and advertising.
Presented at FITC Toronto 2014 on April 27-29, 2014
More info at www.FITC.ca
Save 10% off any FITC event with discount code 'slideshare'.
Details at www.fitc.ca
Technolust: Kitbashing the Future
with Blair Renaud
OVERVIEW
Single developers and small teams around the world are creating entire digital worlds and setting the bar for the future of virtual reality. We’ll talk about how anyone with access to the internet can pillage asset stores, never write a single line of code and still create compelling virtual reality content. From Palmer Lucky’s garage to indie developers and AAA game studios, taking things apart and putting them back together in exciting new ways is the driving force of the new VR revolution.
OBJECTIVE
Blair will show how hackers and indies are defining what commercial VR will be in the future through the story of the last 2 years in VR.
TARGET AUDIENCE
VR content creators, game developers, mobile developers, VR enthusiasts.
ASSUMED AUDIENCE KNOWLEDGE
Minimal awareness of virtual reality technology
FIVE THINGS AUDIENCE MEMBERS WILL LEARN
A little about Technolust and IRIS VR
How to create VR content with little to no funding
Creating believable worlds and people
What makes people sick and how to avoid it
Virtual locomotion and input solutions
Managing Responsive Design Projects
with Andrew Smyk
Presented on September 18 2014 at
FITC's Web Unleashed Toronto 2014 Conference
Please join Andrew Smyk in this session to learn and discuss how to:
Manage client expectations and get sign off for multi-screen, responsive projects with interactive mock-ups.
Move away from the traditional use of Photoshop for interface mock-ups for multi-device interface and interaction designs.
Incorporate client involvement for flexible decision making in responsive web design projects and building cost of devices into pricing models, guerrilla usability testing and project deliverables.
OBJECTIVE
Learn why you should be designing at the very end in the desired devices.
TARGET AUDIENCE
This session is for freelancers, account managers, project managers or anyone who produces deliverables for clients.
ASSUMED AUDIENCE KNOWLEDGE
Attendees should have a working knowledge of project workflows and deliverables.
AUDIENCE MEMBERS WILL LEARN
Wire-framing in the browser
Moving away from Photoshop mock-ups
Flexible decision making using dynamic mock-ups
Guerilla user testing
Building a device lab and device testing
Exposure to new tool sets
FITC events. For digital creators.
Save 10% off ANY FITC event with discount code 'slideshare'
See our upcoming events at www.fitc.ca
A Journey with React
with Tasveer Singh
OVERVIEW
React has been receiving a lot of buzz lately but does it live up to it? Taz was curious about this exact question and decided to embark on a journey to find out more. Since then he has fallen in love with React, its simple paradigm, and what it has enabled him to do. From modelling large front-end applications with Flux and WebPack code splitting to search engine optimized isomorphic rendering, he really has explored React from one end to the other and will share his experience and insights with you along with tips and tricks along the way.
OBJECTIVE
To provide the audience with enough information to understand how React is different and to explore further.
TARGET AUDIENCE
Intermediate to Advanced JavaScript developers.
ASSUMED AUDIENCE KNOWLEDGE
Basic knowledge of client side JavaScript frameworks, JavaScript modules, ES6, asset management, SEO, and isomorphic JavaScript.
FIVE THINGS AUDIENCE MEMBERS WILL LEARN
What is React
How React is different
Pros and Cons of a Flux architecture
Pros and Cons of WebPack
Pros and Cons of Isomorphic JavaScript
Emergent Narrative: What We Can Learn From Dungeons & DragonsFITC
Presented at FITC Toronto 2016
See details at www.fitc.ca
Interactive narrative hasn’t changed much in forty years – it’s still ruled by limited options and predestined outcomes. While digital RPG gameplay has become more sophisticated, the stories remain rather basic (albeit better disguised). Remarkably, we still haven’t matched the tabletop role-playing experience.
We need to approach interactive story from a different angle, one that’s natively digital and that takes full advantage of the new content platform paradigm. It won’t be easy, it’ll take a lot of time… but WE’RE WIZARDS, right?!
Objective
To explore the potential of a truly emergent narrative, and explain how playing tabletop role-playing games can get us there.
Target Audience
Storytellers, creators, writers, game developers, and gamers.
Five Things Audience Members Will Learn
An abbreviated history of interactive storytelling
Different approaches to interactive narrative; their pros and cons
Sneaky tricks good Game Masters use to get players invested in a game
How to convert player agency into dramatic agency (also great for GMs)
That they want to play a tabletop RPG (if they haven’t already).
Alexander Blom
Isle of Code
Overview
Some people consider responsive design to be cross-platform, and responsive design to be resizing for containers. However, this misses the distinction of fluid design & often leads to slow and bad programmatic implementations. This talk will cover the distinction and provide pointers on how to implement responsive apps that are also performant.
Attendees should understand a differing view on how to build cross-platform apps, and the difference between fluid & responsive design.
Target Audience
Programmers, designers & cssers who think a single page with lots of media queries is a good idea.
Five Things Audience Members Will Learn
What is fluid design?
The difference between responsive & fluid design
Why are responsive designs often slow?
How to implement responsive designs that are performant
Bonus points to be revealed in talk!
I Heard React Was Good
with Ryan Christiani
There is no doubt React is here to stay, it’s popularity is on the rise. But if you are new to JS or new to JS frameworks you might be wondering WHY is it so popular. In this talk we will look at why we have React and what problems it solves. The concepts of reusable components, their life cycles and the common terminology. We will also explore what the workflow for building a modern React app looks like, and where React can fall short. Learning React in 2016 will be an important step in your career, so lets dive in!
OBJECTIVE
Break down the concepts behind React and make it easy for people to start building with it.
TARGET AUDIENCE
JavaScript developers or project mangers looking to get a better understanding of React.
ASSUMED AUDIENCE KNOWLEDGE
Intermediate understanding of JavaScript.
FIVE THINGS AUDIENCE MEMBERS WILL LEARN
Why do we have react, what problems does it solve
React components
Component life cycles
Common terminology
Where React falls short
Unlock your website's potential with a powerful UX audit in 2024! This guide explores UX audits, user experience audits, UX audit reports, and everything in between.
A User Experience Audit (UX Audit) is a method for identifying problematic areas of a digital product, exposing which aspects of a website or mobile application are causing user frustration and inhibiting conversions.
Breaking down what UX means and just how it's measured, what is UX Debt, and how to iteratively improve UX in a way that Product People will find both insightful and relevant
"Planning Your Analytics Implementation" by Bachtiar Rifai (Kofera Technology)Tech in Asia ID
Bachtiar is a tech startup & science enthusiast with more than 7 years experience in digital marketing, ecommerce, analytics and product development. Bachtiar has spend his career life as marketing leader at top ecommerce such as Lazada & Blanja.com. Currently Bachtiar develop a startup called Kofera, a technology company who provides Software as a Service (SaaS) marketing automation platform powered by Artificial Intelligence (AI) and machine learning. Established in 2016, Kofera helps companies build & optimize PPC campaign using machine learning algorithm to maximize business ROI. Kofera has helped many clients from various industries. Recently, Kofera received pra-series A funding lead by MDI Ventures and followed by Indosterling, DNC & Gunung Sewu.
***
This slide was shared at Tech in Asia Product Development Conference 2017 (PDC'17) on 9-10 August 2017.
Get more insightful updates from TIA by subscribing techin.asia/updateselalu
Top 3 Ways to use your UX Team for Product OwnersJeremy Johnson
You have a UX team, now what? Jeremy goes over the top 3 ways you, as a product owner should be using your UX team, along with insights into the User Experience process.
This talk was given at the North Dallas Agile Meetup on 4/12/17
Some fundamentals of digital analytics; its concepts, its methodologies, and a few words on KPIs. Session given in Madrid, Spain, on November 19th 2015.
Designing Outcomes For Usability Nycupa Hurst FinalWIKOLO
MarkoHurst.com :: My topic of discussion at the Feb 17 2009 NYC UPA.
Even as the pace of society, business, and the Internet continue to increase, many budgets and time lines continue to decrease. To compound this issue, there is a serious disconnect between business goals, user goals, and what visitors actually do on your site. UX practitioners need a simple and efficient way to reconcile these diverse needs while taking action on their data. Join us to learn about a new method for incorporating quantitative data such as web analytics and business intelligence into your qualitative user experience deliverables: personas, wireframes, and more. This presentation will include discussions of online business models, feedback loops for ensuring cross-discipline collaboration, and ongoing revisions.
Here's how we at Melewi do a UX Audit of existing website, web and mobile apps to improve usability and the product's success, based on your business objectives and the target audience.
Ameex is a full-service digital consultancy whose design thinking consultants help brands create innovative solutions for their customers. Ameex technologies has been helping companies with our Creative services on Website design, Branding, Mobile App design, Digital marketing and User experience for the last 12+ years.
Our approach is focused towards improving the User experience, optimizing conversion rates, increasing the user engagement and delivering a better Life time value for existing customers.
To know more about our services, contact us here https://www.ameexusa.com/contact-us
To innovate and transform is to create customer value through experiential marketing design delivered at each customer touchpoint where process engineering and methodology enables the reimagination of the customer experience.
This is our agency presentation where we cover main areas of our expertise and describe our approach to analysis and optimization of display ads and video ad campaigns
Innovate iq digital transformation by weboniseBhuvan Khanna
Innovate IQ is a Webonise offering for enterprises, where we combine engineering and development with our digital product-focused research, marketing and data services.
Steer intent, drive behavior, improve web traffic with web content management...Bridgeline Digital
Understanding your website users and how to drive their behavior is a fundamental imperative to the success of your online marketing initiatives. See the details behind understanding user intent and behavior — using real-life examples.
A non-technical design guide for development professionals.
Designing the old way was a bloated process that could involve four months of discovery, annotating scores of wireframes with review notes and the massive budget to match. Something had to give.
Born out of the necessity to create more value for the end users without increasing hour allocations or project spend, lean UX helps condense the process delivering working software in as little as 4 weeks. Particularly good for startups or innovation accelerators, lean UX uses an iterative approach to visualize and deliver. From time to investment dollars to sanity, lean UX saves big. Learn from our design and delivery teams.
Learn the essential customer experience metrics for your brand eTailing India
Today, customer experience measurement has reached mainstream acceptance and its adoption is the result of proven experimentation by the many pioneers of online customer satisfaction research. One of the most important decisions for customer experience could be the metrics selection and so today we bring four of the most widely leveraged and useful customer experience metrics: Customer Satisfaction, Net Promoter Score, Visitor Intent, and Task Completion.
Varun Vachhar
rangle.io
Overview
JavaScript frameworks allow us to build innovative and delightful experiences for our users. A common approach adopted with these modern tools is to combine all required JavaScript into one large bundle. Therefore, causing the loading performance to suffer. Especially on older devices or devices with low memory and processing power.
An alternative approach is to split your code into various smaller chunks which you can then be loaded on demand — allowing you to reduce the load time drastically.
In this session, Varun will demonstrate how you can adopt the practice of code-splitting when building applications with frameworks such as React and Vue.
Objective
Learn how to use code-splitting to improve the loading performance of Javascript heavy applications.
Target Audience
Front-end developers who build JavaScript heavy applications
Assumed Audience Knowledge
Basic understanding of web development and some familiarity with frameworks such as React, Angular or Vue.
Level
Intermediate
Five Things Audience Members Will Learn
What is code-splitting?
Different types of code-splitting
How to split a React or Vue application
How to “lazy-load” parts of the application
Removing duplicate code from chunksa
Presented at Web Unleashed 2019
More info at www.fitc.ca/webu
Andréa Crofts
League
Overview
Examining our responsibility as creators to design for disconnection.
The “restore connection” alert isn’t just for devices– it applies to people too. And it’s more important now than ever before.
Digital creators, we need to talk. The rise in mental health as a result of situational stress is a prevailing theme in today’s society, and some of the products we’re building are the root cause. But we have the power to change this. As creators of digital products, how might we enable our users to be more present in their lives? How might we invest in features like Instagram’s activity timer, despite the fact that they’re fundamentally counterintuitive to the usage metrics most behemoth tech companies are driving towards?
We have a responsibility as creators of digital products to enable others to disconnect …and re-connect with themselves, physically and mentally. This intersection is an emerging category Andrea likes to call digital health, and it’s something we can create together.
Objective
To share actionable strategies, principles and considerations for designing with digital health top of mind. Andrea will get into some #realtalk about how we can collectively create more balance and presence for the humans using our products.
Target Audience
Designers and digital creators of all kinds – especially those building digital products at scale!
Level
Open to audience members of any skill level (this is a more high-level talk)
Five Things Audience Members Will Learn
Tips and best-in-class examples of designing for digital health
Design guidelines and principles for designing with digital health in mind
Evidence-based practices to ground your future design decisions
Strategies for re-framing the success metrics of digital products
Design ethics resources
Presented at Web Unleashed 2019
More info at www.fitc.ca/webu
Luke DeWitt
REDspace
Overview
JavaScript’s popularity has exploded over the last decade, taking it from a laughable scripting language to one that powers much of the web today. Because it’s so flexible and so easy to learn, it’s extremely popular with new developers looking to cut their teeth in programming. However, these strengths are also weaknesses, as it’s incredibly easy to write bad JavaScript without even knowing it.
A lot of these newer developers jump from “Hello, World!”, to TodoMVC in order to find the library that makes their life easier. By doing this, they skip over some of the important details of not only how JavaScript works, but also how to optimize its performance to ensure the best user experience.
The Chrome profiler is a very handy tool that not a lot of developers have experience with. In this talk, we’ll take a beginner’s look at the profiler tool and examine how to use it to best improve your web application, and identify bottlenecks in your code without having to rely only on console.log statements.
Objective
To help developers understand how to better make use of the JavaScript profiler.
Target Audience
Any JavaScript developers
Assumed Audience Knowledge
Basic JavaScript
Level
Beginner / intermediate
Five Things Audience Members Will Learn
Javascript inner-workings
Profiling concepts
Identifying bottlenecks
Profiling node applications
Tooling
presented at Web Unleashed 2019
For more info see https://fitc.ca/event/webu19/
Kevin Daly RBC Ventures
Every developer has faced the difficult choice of deciding what tech stack they should use for a new project. Should you use the latest tech or something that everyone knows? Which framework is the best for your team? To survive your tech stack, developers must make trade-offs with developing on new tech stacks and the ability to maintain and scale their applications.
In this presentation, you’ll learn how to evaluate your tech stack and understand the pros and cons of using bleeding edge technology. Using his past experiences, Kevin will also share his lessons learned and how his team tackles managing their tech stack today.
Presented at FITC Toronto 2019
More info at www.fitc.ca/toronto
Bushra Mahmood
Unity Technologies
Overview
In this talk, Bushra Mahmood will explain how to articulate and pitch augmented reality as a viable medium to help solve problems. Learn about what makes an AR application come together on both mobile devices and headsets. Uncover different tools and methodologies for problem-solving and making a compelling story.
By properly understanding this technology and its parts, creatives can take an active role in shaping and defining this new space in computing.
Objective
Learn the tools and techniques required to pitch an augmented reality project.
Target Audience
Designers, product managers, product stakeholders.
Assumed Audience Knowledge
An understanding of product design and an awareness of AR
Five Things Audience Members Will Learn
The right language to use when explaining ‘spatial’ design
The different requirements and considerations for scoping an AR project
The tools that are currently available for AR authoring
Insights into what the near and far future will hold for this medium.
An example of an AR application pitch
Start by Understanding the Problem, Not by Delivering the AnswerFITC
Presented at FITC Toronto 2019
More info at www.fitc.ca/toronto
Karri Ojanen
RBC Royal Bank of Canada
Overview
Over the past number of years companies have adopted the idea of customer-centricity. People across functions can fluently talk about the importance of paying special attention to end-user needs and overall customer experience.
But innovation and forward-thinking ideas that connect both customer and business needs can’t simply be squeezed out of brainstorm sessions and sticky notes if the organization doesn’t learn how to effectively look outside of its own silos. In this session, Karri will show how to move from jumping to solutions to driving innovation by understanding the question first.
Target Audience
Designers, researchers, strategists, product managers, and technology leads
Three Things Audience Members Will Learn
Methodologies and tools to form insights out of a holistic understanding of customer challenges
How to synthesize data to form a vision of the better future
How to break the vision into manageable chunks that drive value for the business and the customer at every launch
Cocaine to Carrots: The Art of Telling Someone Else’s StoryFITC
Presented at FITC Toronto 2019
More info at www.fitc.ca/toronto
Alan Williams
Imaginary Forces
Overview
During dailies as an intern at Imaginary Forces, Alan’s director, Karin Fong, would follow her animation feedback with one of the scariest and empowering questions of his career, “what do you think?” Over the last eight years, Alan’s transition from technician to creative director came from a dramatic shift in how he approached and answered that question. By examining larger conceptual principles to practical application in commercial and tv/film design, such as HBO’s Vinyl and Netflix’s Anne with an E, he will share hard-learned lessons that can empower you, whether in Photoshop, behind a camera, or pitching to clients, in developing and selling your creative voice.
Target Audience
Visual communicators eager to become more evocative storytellers
Five Things Audience Members Will Learn
‘Method branding’ in a selfie culture
O.C.D. (observe, collect, dissect) & the imagination
The resuscitating power of rearrangement
Pertinence vs pipeline: the crippling cage of routine
Less pitching, more poetry
Presented at FITC Toronto 2019
More info at www.fitc.ca/toronto
Carl Sziebert
Google
Overview
Innovation is defined as the process of making an idea into a good or service that creates value by meeting a need or solving a problem at scale. This talk explores ways to find inspiration from everyday sources, invest in skills that foster collaboration, and identify opportunities for impact. While leveraging the core principles of and learnings from designing products for real people, Carl will examine a number methods for building creativity and innovation into our everyday work.
Target Audience
For individual contributors looking to cultivate opportunities for impact and find the right time, space, and tools to innovate in our everyday work.
Five Things Audience Members Will Learn
A bottom-up approach to framing innovation within your daily work
Identify and validate opportunities that make an impact
Prioritize, prototype, and build understanding of the problems you are solving
Collaborate locally and globally
Seek, give, and apply feedback often
Presented at FITC Toronto 2019
More info at www.fitc.ca/toronto
Chris Zacharias
imgix
Overview
The average website loads over 1.5MBs of content per page, making over 75 requests. Many popular websites are serving over 5MBs just to load their homepages. And these numbers represent measurements taken AFTER compression is applied. The full weight of many popular websites is pushing 20+ MBs these days. In an era where performance truly matters to the end user experience, web developers need techniques to help curtail this bloat in data down the wire.
No matter how well you optimize, there is no better way to than to delete things you do not need. How does one determine what is essential to the user experience and what is not? One answer Chris posits is to develop a hyper-lightweight version of your website which will provide critical insights into your specific performance priorities. This is a process that he has leveraged on many projects, in particular at YouTube to reduce the size of the video watch page from 1.5MBs to 100KBs. In this talk, Chris will take real-world web pages and show techniques for dramatically reducing their page weight and for identifying areas to optimize, while outlining the key steps to doing this well.
Objective
Learn a process for building a hyper-lightweight version of your website for establishing reasonable performance budgets, grounded in reality, to work from.
Target Audience
Web developers
Assumed Audience Knowledge
HTML, CSS, Javascript, some server-side awareness.
Level
Intermediate
Five Things Audience Members Will Learn
How to analyze a web page for performance issues
A holistic approach to deconstructing an existing website
A clear process for building a hyper-lightweight version of your website
Translating your findings into real performance priorities
Establishing a realistic performance budget
Presented at FITC Toronto 2019
More info at www.fitc.ca/toronto
Michael Fullman
VT Pro Design
Overview
An exploration of the process of creation. We live in a time where technology and inspiration are more readily available and accessible than ever before. That being said we also live in a time that mostly highlights the successes of projects and process. In this particular talk Michael wants to touch on the process of creation with technology at VT Pro, to further explore a full circle approach to inspiration and creation where often times our next project is inspired by something learned in the process of creating something else.
By exploring what went wrong and what went right in a number of different projects he’s created, Michael will touch on points where inspiration can be found in this world of seemingly endless technology; the importance of collaboration; what can be learned from the moments that don’t necessarily go as planned; and how often projects come close to failure than the audience ever knows. Lastly he wants to touch on the process of finding personal inspiration to inspire an audience, and the momentum to push further that comes from their energy.
Objective
Things often don’t go as planned, but often that’s the fun part.
Target Audience
Creative technologists and experience designers
Five Things Audience Members Will Learn
Collaborative process
Giving personality to a piece of technology
How to learn from the unexpected
We all start somewhere (the journey is just as important as the destination)
Everything is possible now
Post-Earth Visions: Designing for Space and the Future HumanFITC
Presented at FITC Toronto 2019
More info at www.fitc.ca/toronto
Sands Fish
MIT Media Lab
Overview
Today, the environments that humans occupy in space are designed for survival. Humans are carefully shuttled to and from space, and during their relatively short stays, they are provided with minimum supplies to remain alive and able to perform experiments. As we begin to plan less for short visits and more for life in space (such as a six to eight month trip to Mars and beyond) the question becomes: What does human culture look like in space?
This talk will explore how human culture, design, and creativity might evolve as we begin to live in space, and the unique environmental conditions that might guide us in certain directions, just as the environment on Earth has. It will discuss space tourism, living in zero gravity, and some experiments in art and design that hint at future aesthetics.
Objective
Convey what opportunities exist at the outset of a more democratized New Space age, and call out the aesthetics, ethics, and cultural frontiers we find ourselves faced with at the end of the second decade of this century.
Target Audience
Those interested in the future of human life in space
Five Things Audience Members Will Learn
The history of human culture in space
Unique design constraints and considerations when designing for zero gravity
The experience of flying in a zero-g flight
The aesthetics at play in human spacefaring — (what has been)
New forms, new materials, new ideas — (what might be)
The Rise of the Creative Social Influencer (and How to Become One)FITC
Presented at FITC Toronto 2019
More info at www.fitc.ca/toronto
Lindsay Munro
Adobe XD
Overview
Your social network could be more valuable than the work you’re doing today, because it could (and should) lead to the opportunities you get tomorrow. Your next post could result in your next recommendation, job, collaboration, exhibit, and next level experience.
In this session, you’ll learn how to hone and build your online social media presence to attract brands and engage in the modern-day endorsement deal. Get a behind-the-scenes perspective on the things brands look for in creative profiles and the rules of engagement.
Objective
Teach the ins and outs of what it means to be a creative social influencer.
Target Audience
Creatives looking to up level their social media presence and strike brand partnerships.
Things Audience Members Will Learn
How to set yourself up for “success” on social media
The importance of working with the right brands
Figuring out compensation and negotiating contracts
The ins and outs of disclosure and liability
How to not mess it up
Presented at FITC Toronto 2019
More info at www.fitc.ca/toronto
Amelie Rosser
Jam3
Overview
For the past two years Jam3 worked alongside Joy Kogawa and the NFB to create East of the Rockies, an augmented reality storytelling experience.
East of the Rockies is the first interactive AR game of its kind. The story takes users through a piece of Canadian history where Japanese Canadians were forced to leave their homes and live at internment camps during WWII.
This talk will cover the creation of the game: from concept and storyboarding, to the development process in Unity and various challenges and questions to consider from a creator’s perspective.
Objective
To let the audience in on the behind the scenes of developing an AR experience like East of the Rockies.
Target Audience
For those interested in Augmented Reality storytelling and game development.
Five Things Audience Members Will Learn
AR techniques using Unity
Storytelling in AR
Prototyping interactions in AR
Game state management using Unidux
Game optimization techniques in Unity
The Knowledge Society: Three Talks About the Future
Futurism Innovation Science
Isabella Grandic
The Knowledge Society
Overview
Join three incredible, young, and brilliant minds as they present their findings on topics that we’ll all have to deal with in the not so distant future. This series of talks will explore how exponential technologies like synthetic farming, nanotechnology, and quantum computing can be used to solve some of the world’s most difficult problems.
The speakers are all students of The Knowledge Society (TKS), a human accelerator for high school students designed to help them impact billions. TKS encourages students to take risks and think big.
Ayaan Esmail‘s talk will cover creating a proactive healthcare system
World Transformation: The Secret Agenda of Product DesignFITC
R.C. Woodmass
Crescendo
Overview
The reports are in: how we relate to technology directly affects how we relate to other humans, to our environments, and to ourselves. Are we headed for a technological dystopia, where robots are in charge and empathy is just a word for the history books? Not necessarily! Learn how the interfaces we interact with can teach us how to be better communicators, increase our understanding of each other, and how product design might be the key to building a positive future for all.
Objective
Directly address fear and skepticism about technology, inspiring all who design and build tech to think more empathetically when building UX and UI.
Target Audience
Product designers, HR specialists, and anyone skeptical about technology
Three Things Audience Members Will Learn
How to create user interfaces that are flexible enough to include everyone, even if they can’t keep up with all the different identities and new labels that people are using
What is conversation design, and how it has the power to teach people how to communicate
How AI has the potential to be more inclusive than previous data analysis systems, if we leverage its weaknesses to the human advantage
Matt Swoboda
Notch
Overview
The adoption of real-time technologies and workflows for content creation is a seismic shift in the world of video/graphics. It has a fundamental effect on not just on render times but on the entire creative process. In this session hear from someone who has been using realtime graphics for creative work for almost 20 years, and his experiences in applying it to productions such as the Ed Sheeran world tour and Cirque du Soleil.
Objective
Give the audience an overview of what really is capable in a real-time workflow today, and where things are headed.
Target Audience
Anyone who wants to take confident steps in the direction of real-time motion graphics, especially within the live, installation and AR fields.
Five Things Audience Members Will Learn
How does real-time change the creative and production process
Limitations – where does it work, where doesn’t it make sense
What real-time graphics are capable of today
What happens on a rock’n’roll tour bus
What DOESN’T happen on a rock’n’roll tour bus
Hasan Ahmad
Aquent DEV6
Overview
PWAs are a newly emerging delivery format for web, desktop apps. The fact that they can be installed on a client device and behave like natively installed apps means that special care should be taken when designing and building these types of apps, above and beyond a typical browser-only web application. One of the most important (potential) differentiators in the user experience of a PWA app vs a traditional web app is the ability to provide a high-performance UI because of their ability to do things like cache resources offline, including entire pieces of Web UI code, and the use of background services. In this talk we are going to do an exhaustive overview of the entire landscape of building PWAs from a performance-first perspective.
Target Audience
Web development teams
Assumed Audience Knowledge
Web Development fundamentals
Objective
Large enterprise applications
Five Things Audience Members Will Learn
Why PWA’s require performance engineering
What tools are available to measure performance metrics
Offline caching strategies
Host device considerations: desktop and mobile
Taking advantage of background code: Service Workers
Bhavana Srinivas
Netlify
Overview
A new web stack has emerged. A stack powered by modern browsers, API economy and Git based workflows. A stack that is not tied to specific technologies. A stack that takes into account both developer experience while building the application, and user experience when interacting with the application. A stack that delivers better performance, higher security, and lower cost of scaling for web applications.
In this talk, Bhavana will dive more into the architecture and best practices for building performant web applications using the JAMstack
Objective
Educate the audience about the JAMstack and why it powers performant sites
Target Audience
Web stakeholders who want fast, secure and performant websites
Assumed Audience Knowledge
Built a website/interacted with sites
Five Things Audience Members Will Learn
What is the JAMstack
The ecosystem around the JAMstack
How to improve the performance of your site built on the JAMstack
Example sites built on this architecture
Resources and best practices
From Closed to Open: A Journey of Self DiscoveryFITC
Midge “Mantissa” Sinnaeve
Mantissa
Overview
Midge will be speaking about his experience of switching to open source applications for his freelance work. From ditching expensive software subscriptions to going down the linux rabbit hole, he’ll take you along for the ride and show you some cool stuff along the way.
It’s an in-depth look at what happens when your digital tools become an extension of yourself and how that can in turn inspire you to get better as an artist and find your style.
Objective
Taking a critical look at how you work and why.
Target Audience
(Motion) designers, 3D & VFX artists
Four Things Audience Members Will Learn
Open Source Design Tools
Self-criticism
Inspiration
Letting go
Studio Macouno has been realizing post industrial projects for two decades. Though they’re very busy doing things like creating generative shavers for Philips and designing life size 3D printed petition elephants, those are but a fraction of what they would like to do.
In this talk Dolf will explore the projects they just don’t have time for. The things the studio would love to do but can’t do on it’s own. The things that are way out there… Those that don’t seem possible, or are just too much work. The dreams that they think are a bit too much, but they just might do anyway.
Objective
Finding, funding and founding cooperatives for creative futurist projects.
Target Audience
People interested in making things today that seem ideas for tomorrow.
Five Things Audience Members Will Learn
Some about generative design
3d printing
Art
Running projects
And making things happen
This 7-second Brain Wave Ritual Attracts Money To You.!nirahealhty
Discover the power of a simple 7-second brain wave ritual that can attract wealth and abundance into your life. By tapping into specific brain frequencies, this technique helps you manifest financial success effortlessly. Ready to transform your financial future? Try this powerful ritual and start attracting money today!
1.Wireless Communication System_Wireless communication is a broad term that i...JeyaPerumal1
Wireless communication involves the transmission of information over a distance without the help of wires, cables or any other forms of electrical conductors.
Wireless communication is a broad term that incorporates all procedures and forms of connecting and communicating between two or more devices using a wireless signal through wireless communication technologies and devices.
Features of Wireless Communication
The evolution of wireless technology has brought many advancements with its effective features.
The transmitted distance can be anywhere between a few meters (for example, a television's remote control) and thousands of kilometers (for example, radio communication).
Wireless communication can be used for cellular telephony, wireless access to the internet, wireless home networking, and so on.
# Internet Security: Safeguarding Your Digital World
In the contemporary digital age, the internet is a cornerstone of our daily lives. It connects us to vast amounts of information, provides platforms for communication, enables commerce, and offers endless entertainment. However, with these conveniences come significant security challenges. Internet security is essential to protect our digital identities, sensitive data, and overall online experience. This comprehensive guide explores the multifaceted world of internet security, providing insights into its importance, common threats, and effective strategies to safeguard your digital world.
## Understanding Internet Security
Internet security encompasses the measures and protocols used to protect information, devices, and networks from unauthorized access, attacks, and damage. It involves a wide range of practices designed to safeguard data confidentiality, integrity, and availability. Effective internet security is crucial for individuals, businesses, and governments alike, as cyber threats continue to evolve in complexity and scale.
### Key Components of Internet Security
1. **Confidentiality**: Ensuring that information is accessible only to those authorized to access it.
2. **Integrity**: Protecting information from being altered or tampered with by unauthorized parties.
3. **Availability**: Ensuring that authorized users have reliable access to information and resources when needed.
## Common Internet Security Threats
Cyber threats are numerous and constantly evolving. Understanding these threats is the first step in protecting against them. Some of the most common internet security threats include:
### Malware
Malware, or malicious software, is designed to harm, exploit, or otherwise compromise a device, network, or service. Common types of malware include:
- **Viruses**: Programs that attach themselves to legitimate software and replicate, spreading to other programs and files.
- **Worms**: Standalone malware that replicates itself to spread to other computers.
- **Trojan Horses**: Malicious software disguised as legitimate software.
- **Ransomware**: Malware that encrypts a user's files and demands a ransom for the decryption key.
- **Spyware**: Software that secretly monitors and collects user information.
### Phishing
Phishing is a social engineering attack that aims to steal sensitive information such as usernames, passwords, and credit card details. Attackers often masquerade as trusted entities in email or other communication channels, tricking victims into providing their information.
### Man-in-the-Middle (MitM) Attacks
MitM attacks occur when an attacker intercepts and potentially alters communication between two parties without their knowledge. This can lead to the unauthorized acquisition of sensitive information.
### Denial-of-Service (DoS) and Distributed Denial-of-Service (DDoS) Attacks
Bridging the Digital Gap Brad Spiegel Macon, GA Initiative.pptxBrad Spiegel Macon GA
Brad Spiegel Macon GA’s journey exemplifies the profound impact that one individual can have on their community. Through his unwavering dedication to digital inclusion, he’s not only bridging the gap in Macon but also setting an example for others to follow.
APNIC Foundation, presented by Ellisha Heppner at the PNG DNS Forum 2024APNIC
Ellisha Heppner, Grant Management Lead, presented an update on APNIC Foundation to the PNG DNS Forum held from 6 to 10 May, 2024 in Port Moresby, Papua New Guinea.
Multi-cluster Kubernetes Networking- Patterns, Projects and GuidelinesSanjeev Rampal
Talk presented at Kubernetes Community Day, New York, May 2024.
Technical summary of Multi-Cluster Kubernetes Networking architectures with focus on 4 key topics.
1) Key patterns for Multi-cluster architectures
2) Architectural comparison of several OSS/ CNCF projects to address these patterns
3) Evolution trends for the APIs of these projects
4) Some design recommendations & guidelines for adopting/ deploying these solutions.
5. “User experience represents the
perception left in someone’s mind
following a series of interactions
between people, devices, and events –
or any combination thereof.”
- Eric Reiss
9. In order to know whether something is
working, you need a signal.
Metrics are the signals that show whether your
UX strategy is working.
10. But…signals can be ambiguous.
Easily collected, yet not always important.
Measurable, yet not always informative.
11. Basic traffic metrics are easy to track and give
a good baseline on how your site is doing, but
they often aren’t very useful for evaluating the
impact of ux changes.
12. Effective UX KPIs are:
Behaviour based
Indicator of performance
Key to the business
Unique to the business
Easy to measure
Diagnostic
Source: http://www.uie.com/articles/power_of_ux_kpi/
13. Behaviour-based: Behavioural information is
a critical indicator of user’s experience.
Performance indicators: A good KPI predicts
an important change in the business,
hopefully with enough of a lead time to
react if necessary.
14. Key to the business: Five business goals KPIs
can be related to:
1) increasing revenues
2) decreasing costs
3) increasing market share
4) increasing revenue from existing
customers and
5) increasing shareholder value
15. Unique to the business: Generic KPIs
produce generic results. KPIs should be
specific to the how the business runs.
Easy to measure: KPIs are measured
frequently, therefore they should be easy to
track.
Diagnostic: KPIs should help identify what
the problem is.
17. The HEART Framework
Developed by Google’s research team.
Measures the quality of user experience.
Can be applied to a specific feature or the
whole product.
26. Goals Signals Metrics
Happiness Users share story page
with their social
networks
An increase in traffic
from referral sites
Number of visitors
from referral sites
Engagement Users spend more time
on our website
The amount of
content they
consume
Number of stories
they read per
session
Adoption Users subscribe to CBC
newsletters
Users visit the
subscription page
Number of new
subscribers
Retention Users check CBC news
app frequently during
the day
Users read the story
whenever a
notification is sent
out
Number of
pageviews on a story
linked to a news
alert
Task Success Users can comment on
a story
Users complain
about the
commenting process
Number of
complaints about
commenting process
27. Lessons Learned
• This is a lot harder than it looks!
• Not all elements of the HEART Framework will
apply to you. Need to customize.
• Bridges the gap between product creators
and product users. Creates empathy.
• Helps make direct connection between
product KPI and UX strategy.