Presented at FITC Toronto 2016 See details at www.fitc.ca Interactive narrative hasn’t changed much in forty years – it’s still ruled by limited options and predestined outcomes. While digital RPG gameplay has become more sophisticated, the stories remain rather basic (albeit better disguised). Remarkably, we still haven’t matched the tabletop role-playing experience. We need to approach interactive story from a different angle, one that’s natively digital and that takes full advantage of the new content platform paradigm. It won’t be easy, it’ll take a lot of time… but WE’RE WIZARDS, right?! Objective To explore the potential of a truly emergent narrative, and explain how playing tabletop role-playing games can get us there. Target Audience Storytellers, creators, writers, game developers, and gamers. Five Things Audience Members Will Learn An abbreviated history of interactive storytelling Different approaches to interactive narrative; their pros and cons Sneaky tricks good Game Masters use to get players invested in a game How to convert player agency into dramatic agency (also great for GMs) That they want to play a tabletop RPG (if they haven’t already).