Presented at FITC Toronto 2019
More info at www.fitc.ca/toronto
Bushra Mahmood
Unity Technologies
Overview
In this talk, Bushra Mahmood will explain how to articulate and pitch augmented reality as a viable medium to help solve problems. Learn about what makes an AR application come together on both mobile devices and headsets. Uncover different tools and methodologies for problem-solving and making a compelling story.
By properly understanding this technology and its parts, creatives can take an active role in shaping and defining this new space in computing.
Objective
Learn the tools and techniques required to pitch an augmented reality project.
Target Audience
Designers, product managers, product stakeholders.
Assumed Audience Knowledge
An understanding of product design and an awareness of AR
Five Things Audience Members Will Learn
The right language to use when explaining ‘spatial’ design
The different requirements and considerations for scoping an AR project
The tools that are currently available for AR authoring
Insights into what the near and far future will hold for this medium.
An example of an AR application pitch
Start by Understanding the Problem, Not by Delivering the AnswerFITC
Presented at FITC Toronto 2019
More info at www.fitc.ca/toronto
Karri Ojanen
RBC Royal Bank of Canada
Overview
Over the past number of years companies have adopted the idea of customer-centricity. People across functions can fluently talk about the importance of paying special attention to end-user needs and overall customer experience.
But innovation and forward-thinking ideas that connect both customer and business needs can’t simply be squeezed out of brainstorm sessions and sticky notes if the organization doesn’t learn how to effectively look outside of its own silos. In this session, Karri will show how to move from jumping to solutions to driving innovation by understanding the question first.
Target Audience
Designers, researchers, strategists, product managers, and technology leads
Three Things Audience Members Will Learn
Methodologies and tools to form insights out of a holistic understanding of customer challenges
How to synthesize data to form a vision of the better future
How to break the vision into manageable chunks that drive value for the business and the customer at every launch
The Rise of the Creative Social Influencer (and How to Become One)FITC
Presented at FITC Toronto 2019
More info at www.fitc.ca/toronto
Lindsay Munro
Adobe XD
Overview
Your social network could be more valuable than the work you’re doing today, because it could (and should) lead to the opportunities you get tomorrow. Your next post could result in your next recommendation, job, collaboration, exhibit, and next level experience.
In this session, you’ll learn how to hone and build your online social media presence to attract brands and engage in the modern-day endorsement deal. Get a behind-the-scenes perspective on the things brands look for in creative profiles and the rules of engagement.
Objective
Teach the ins and outs of what it means to be a creative social influencer.
Target Audience
Creatives looking to up level their social media presence and strike brand partnerships.
Things Audience Members Will Learn
How to set yourself up for “success” on social media
The importance of working with the right brands
Figuring out compensation and negotiating contracts
The ins and outs of disclosure and liability
How to not mess it up
How to design enterprise apps that sellInVision App
Your customers expect great UX from your enterprise app. So do you. With gnarly legacy code to wrangle, complex requirements to manage, and results to deliver, you need to have the right process. Arm yourself with techniques and methods to craft successful enterprise apps.
This in-depth webinar from Jessica Tiao of Kissmetrics gives you the tools, advice, and best practices you need to succeed.
Slides from the usability seminar delivered by Paul Rouke, Head of Usability at PRWD, and Chris Bush, UX Consultant at Sigma, looking at usability and user experience for web and mobile
Start by Understanding the Problem, Not by Delivering the AnswerFITC
Presented at FITC Toronto 2019
More info at www.fitc.ca/toronto
Karri Ojanen
RBC Royal Bank of Canada
Overview
Over the past number of years companies have adopted the idea of customer-centricity. People across functions can fluently talk about the importance of paying special attention to end-user needs and overall customer experience.
But innovation and forward-thinking ideas that connect both customer and business needs can’t simply be squeezed out of brainstorm sessions and sticky notes if the organization doesn’t learn how to effectively look outside of its own silos. In this session, Karri will show how to move from jumping to solutions to driving innovation by understanding the question first.
Target Audience
Designers, researchers, strategists, product managers, and technology leads
Three Things Audience Members Will Learn
Methodologies and tools to form insights out of a holistic understanding of customer challenges
How to synthesize data to form a vision of the better future
How to break the vision into manageable chunks that drive value for the business and the customer at every launch
The Rise of the Creative Social Influencer (and How to Become One)FITC
Presented at FITC Toronto 2019
More info at www.fitc.ca/toronto
Lindsay Munro
Adobe XD
Overview
Your social network could be more valuable than the work you’re doing today, because it could (and should) lead to the opportunities you get tomorrow. Your next post could result in your next recommendation, job, collaboration, exhibit, and next level experience.
In this session, you’ll learn how to hone and build your online social media presence to attract brands and engage in the modern-day endorsement deal. Get a behind-the-scenes perspective on the things brands look for in creative profiles and the rules of engagement.
Objective
Teach the ins and outs of what it means to be a creative social influencer.
Target Audience
Creatives looking to up level their social media presence and strike brand partnerships.
Things Audience Members Will Learn
How to set yourself up for “success” on social media
The importance of working with the right brands
Figuring out compensation and negotiating contracts
The ins and outs of disclosure and liability
How to not mess it up
How to design enterprise apps that sellInVision App
Your customers expect great UX from your enterprise app. So do you. With gnarly legacy code to wrangle, complex requirements to manage, and results to deliver, you need to have the right process. Arm yourself with techniques and methods to craft successful enterprise apps.
This in-depth webinar from Jessica Tiao of Kissmetrics gives you the tools, advice, and best practices you need to succeed.
Slides from the usability seminar delivered by Paul Rouke, Head of Usability at PRWD, and Chris Bush, UX Consultant at Sigma, looking at usability and user experience for web and mobile
Lightning Talk #10: Creating a Design-Centered Culture in Organizations: Lear...ux singapore
It’s not easy to introduce a UX culture within an Organization. There are ways, however, to slowly introduce the culture and get buy-in from other teams. It involves regular meet-ups and getting small wins.
Join Elymar as he shares his journey on how he created a UX Community in the Philippines, and how he brought his learnings into the corporate setting and promoted a Design-Centered culture.
Improving Experiences with Service Design - MOSO2015Jason Fiske
The following is a presentation I gave at MOSO2015 on how to improve the customer or user experience through the practice of service design. I provided examples of tactics and strategy as my role as a digital strategist as well as the approach we use at our service design consulting firm Tesani Design.
The challenge of educating people that UX isn't one step in the process, it spans the whole project development process.
This is a talk about taking the first steps to change how people think about the project they are doing to deliver a better experience for the customer or user.
Lessons learned by making data science products at Tokopedia. This includes a recommendation engine, marketing automation and challenges with data science and AI products.
Workshop at TiE Bangalore.
Whenever a business is established, it either explicitly or implicitly employs a particular business model that describes the architecture of the value creation, delivery, and capture mechanisms employed by the business enterprise. The essence of a business model is that it defines the manner by which the business enterprise delivers value to customers, entices customers to pay for value, and converts those payments to profit: it thus reflects management's hypothesis about what customers want, how they want it, and how an enterprise can organize to best meet those needs, get paid for doing so, and make a profit.
This workshop will help entrepreneurs identify and validate their business model - which is a basis for a sound business plan. It will combine theoretical inputs with hands-on work, enabling experiential learning and validation of concepts introduced.
Concepts such as "Business Model Canvas" and "Minimum Viable Product / Service" will be explored. And participants will have an opportunity to use these techniques in developing and evolving their own business concepts.
If you are an entrepreneur looking at validating your business idea, or looking at scaling your business you could gain from this workshop. Also if you are a manager managing a business in an enterprise and want to expand or diversify you will have many take away's for your need.
Take away's from the workshop:
Development of an initial business model
Understanding of what constitutes the "Minimum Viable Product / Service" for the business
Validation / refinement of the business model with actual customer feedback
Develop foundation for a sound business plan.
UX STRAT 2014: Jim Kalbach, "Applying 'Jobs to be Done' to UX Strategy"UX STRAT
A case study of how Turner Broadcasting approached creating a multichannel experience for March Madness Live that extended from Android and iPhones to iPads and desktops. The presentation will cover how the pillars of the cool project where implemented in the product, what worked and what did not work and how the UX design strategy set the team up for continued success.
The user-centered view of the interactions and experience led to the fulfillment of the business goals of improving the brand image which is expressed in the title of the presentation "March Madness is my BFF!" This is one of thousands of tweets expressing the joy fans felt while using the application.
In this talk we explore why we should document hypotheses for new ventures, how to write a good, testable hypothesis, and explore practical ways to perform MVP/hypothesis testing in the field.
Top 3 ways to use your UX team - producttank DFW MeetupJeremy Johnson
As a product owner or manager how should you be using your User Experience team? In this quick talk I go over the top three ways to use your UX team to support you in building better products.
Usability: whats the use? Presented by We are Sigma and PRWDNexer Digital
For websites, good usability is a matter of survival. If a website is difficult to use, people leave. If the homepage fails to clearly state what a company offers and what users can do on the site, people leave. If users get lost on a website, they leave. For intranets and applications the question is one of productivity. In many organisations employees waste inordinate amounts of time searching for and assimilating the information they need to do their jobs. This lost time has a real, tangible value so ROI for designing internal systems with User Experience in mind, and spending some time testing and improving the usability of the system, is pretty compelling.
As people with a strong User Experience focus we don’t need to be convinced of the value of good usability, but for many companies who are thinking of revamping their site, intranet or portal it isn’t quite so clear cut.
Presented by Chris Bush, www.wearesigma.com and
Paul Rouke, www.prwd.co.uk
Thank you for joining in! Where is a very big chance that you are curious about mobile apps and looking to find out more about it or maybe even start designing one on your own. Or, you are a mobile developer, who wants to improve your skills in mobile app design and learn awesome stuff which could definitely improve your app?
If so - that’s exactly what we’re going to do with this presentation! I’m going to help you take your first step towards the great looking and user-friendly mobile app design!
That’s what this presentation is about: taking an idea from a rough concept to a polished experience that your users will love.
Lightning Talk #10: Creating a Design-Centered Culture in Organizations: Lear...ux singapore
It’s not easy to introduce a UX culture within an Organization. There are ways, however, to slowly introduce the culture and get buy-in from other teams. It involves regular meet-ups and getting small wins.
Join Elymar as he shares his journey on how he created a UX Community in the Philippines, and how he brought his learnings into the corporate setting and promoted a Design-Centered culture.
Improving Experiences with Service Design - MOSO2015Jason Fiske
The following is a presentation I gave at MOSO2015 on how to improve the customer or user experience through the practice of service design. I provided examples of tactics and strategy as my role as a digital strategist as well as the approach we use at our service design consulting firm Tesani Design.
The challenge of educating people that UX isn't one step in the process, it spans the whole project development process.
This is a talk about taking the first steps to change how people think about the project they are doing to deliver a better experience for the customer or user.
Lessons learned by making data science products at Tokopedia. This includes a recommendation engine, marketing automation and challenges with data science and AI products.
Workshop at TiE Bangalore.
Whenever a business is established, it either explicitly or implicitly employs a particular business model that describes the architecture of the value creation, delivery, and capture mechanisms employed by the business enterprise. The essence of a business model is that it defines the manner by which the business enterprise delivers value to customers, entices customers to pay for value, and converts those payments to profit: it thus reflects management's hypothesis about what customers want, how they want it, and how an enterprise can organize to best meet those needs, get paid for doing so, and make a profit.
This workshop will help entrepreneurs identify and validate their business model - which is a basis for a sound business plan. It will combine theoretical inputs with hands-on work, enabling experiential learning and validation of concepts introduced.
Concepts such as "Business Model Canvas" and "Minimum Viable Product / Service" will be explored. And participants will have an opportunity to use these techniques in developing and evolving their own business concepts.
If you are an entrepreneur looking at validating your business idea, or looking at scaling your business you could gain from this workshop. Also if you are a manager managing a business in an enterprise and want to expand or diversify you will have many take away's for your need.
Take away's from the workshop:
Development of an initial business model
Understanding of what constitutes the "Minimum Viable Product / Service" for the business
Validation / refinement of the business model with actual customer feedback
Develop foundation for a sound business plan.
UX STRAT 2014: Jim Kalbach, "Applying 'Jobs to be Done' to UX Strategy"UX STRAT
A case study of how Turner Broadcasting approached creating a multichannel experience for March Madness Live that extended from Android and iPhones to iPads and desktops. The presentation will cover how the pillars of the cool project where implemented in the product, what worked and what did not work and how the UX design strategy set the team up for continued success.
The user-centered view of the interactions and experience led to the fulfillment of the business goals of improving the brand image which is expressed in the title of the presentation "March Madness is my BFF!" This is one of thousands of tweets expressing the joy fans felt while using the application.
In this talk we explore why we should document hypotheses for new ventures, how to write a good, testable hypothesis, and explore practical ways to perform MVP/hypothesis testing in the field.
Top 3 ways to use your UX team - producttank DFW MeetupJeremy Johnson
As a product owner or manager how should you be using your User Experience team? In this quick talk I go over the top three ways to use your UX team to support you in building better products.
Usability: whats the use? Presented by We are Sigma and PRWDNexer Digital
For websites, good usability is a matter of survival. If a website is difficult to use, people leave. If the homepage fails to clearly state what a company offers and what users can do on the site, people leave. If users get lost on a website, they leave. For intranets and applications the question is one of productivity. In many organisations employees waste inordinate amounts of time searching for and assimilating the information they need to do their jobs. This lost time has a real, tangible value so ROI for designing internal systems with User Experience in mind, and spending some time testing and improving the usability of the system, is pretty compelling.
As people with a strong User Experience focus we don’t need to be convinced of the value of good usability, but for many companies who are thinking of revamping their site, intranet or portal it isn’t quite so clear cut.
Presented by Chris Bush, www.wearesigma.com and
Paul Rouke, www.prwd.co.uk
Thank you for joining in! Where is a very big chance that you are curious about mobile apps and looking to find out more about it or maybe even start designing one on your own. Or, you are a mobile developer, who wants to improve your skills in mobile app design and learn awesome stuff which could definitely improve your app?
If so - that’s exactly what we’re going to do with this presentation! I’m going to help you take your first step towards the great looking and user-friendly mobile app design!
That’s what this presentation is about: taking an idea from a rough concept to a polished experience that your users will love.
The Ultimate Guide on How to Launch Your Own Mobile App!John Andric
To make your business to new heights it is now a must requirement to have a mobile application that represents your business. A mobile help not only helps you to reach new potential customers but also builds an online presence for your brand's image. This step-by-step guide will lead you throughout the journey to make your very own mobile app.
Augmented reality : Possibilities and Challenges - An IEEE talk at DA-IICTParth Darji
This presentation is a part of a talk I was invited to give on the topic of Augmented Reality and Virtual Worlds. This talk, organized by IEEE, aimed at introducing the technology to students and discuss the scope and research associated with it. Qualcomm's Vuforia platform is used as a prototype.
Getting Ideas Out of Your Head and Into the App StoreTraci Lawson
Targeted at kids media content creators who want to produce iOS apps, but lack programming know-how and funding.
Presented to Women in Children's Media, on the campus of Teachers College, Columbia University, August 3rd, 2011
Owning the Interaction in Dynamic Environmentsguestf4f7a4b38
Abstract
As the internet gets more interactive with the widespread adoption of broadband, we must continue to own user interactions across this changing landscape. This presentation will highlight the challenges from a UK design agency perspective and demonstrate my commerical, practical method for describing dynamic user interactions.
Have a idea of Mobile app development, you need to know many latest trends and updated on mobile application development and find the Guide for the Mobile application Development
7 Inspiring Examples of Augmented Reality in the Business World Pixel Crayons
Many businesses are turning to augmented reality (AR) to reach new audiences, create immersive experiences, and boost sales. So, how can brands take advantage of an emerging trend like augmented reality (AR), which allows them to provide new customer experiences?
Let’s look at some of the most impressive examples of augmented reality in marketing to get you thinking about how you may use this technology to improve your consumers’ experiences in the future.
Varun Vachhar
rangle.io
Overview
JavaScript frameworks allow us to build innovative and delightful experiences for our users. A common approach adopted with these modern tools is to combine all required JavaScript into one large bundle. Therefore, causing the loading performance to suffer. Especially on older devices or devices with low memory and processing power.
An alternative approach is to split your code into various smaller chunks which you can then be loaded on demand — allowing you to reduce the load time drastically.
In this session, Varun will demonstrate how you can adopt the practice of code-splitting when building applications with frameworks such as React and Vue.
Objective
Learn how to use code-splitting to improve the loading performance of Javascript heavy applications.
Target Audience
Front-end developers who build JavaScript heavy applications
Assumed Audience Knowledge
Basic understanding of web development and some familiarity with frameworks such as React, Angular or Vue.
Level
Intermediate
Five Things Audience Members Will Learn
What is code-splitting?
Different types of code-splitting
How to split a React or Vue application
How to “lazy-load” parts of the application
Removing duplicate code from chunksa
Presented at Web Unleashed 2019
More info at www.fitc.ca/webu
Andréa Crofts
League
Overview
Examining our responsibility as creators to design for disconnection.
The “restore connection” alert isn’t just for devices– it applies to people too. And it’s more important now than ever before.
Digital creators, we need to talk. The rise in mental health as a result of situational stress is a prevailing theme in today’s society, and some of the products we’re building are the root cause. But we have the power to change this. As creators of digital products, how might we enable our users to be more present in their lives? How might we invest in features like Instagram’s activity timer, despite the fact that they’re fundamentally counterintuitive to the usage metrics most behemoth tech companies are driving towards?
We have a responsibility as creators of digital products to enable others to disconnect …and re-connect with themselves, physically and mentally. This intersection is an emerging category Andrea likes to call digital health, and it’s something we can create together.
Objective
To share actionable strategies, principles and considerations for designing with digital health top of mind. Andrea will get into some #realtalk about how we can collectively create more balance and presence for the humans using our products.
Target Audience
Designers and digital creators of all kinds – especially those building digital products at scale!
Level
Open to audience members of any skill level (this is a more high-level talk)
Five Things Audience Members Will Learn
Tips and best-in-class examples of designing for digital health
Design guidelines and principles for designing with digital health in mind
Evidence-based practices to ground your future design decisions
Strategies for re-framing the success metrics of digital products
Design ethics resources
Presented at Web Unleashed 2019
More info at www.fitc.ca/webu
Luke DeWitt
REDspace
Overview
JavaScript’s popularity has exploded over the last decade, taking it from a laughable scripting language to one that powers much of the web today. Because it’s so flexible and so easy to learn, it’s extremely popular with new developers looking to cut their teeth in programming. However, these strengths are also weaknesses, as it’s incredibly easy to write bad JavaScript without even knowing it.
A lot of these newer developers jump from “Hello, World!”, to TodoMVC in order to find the library that makes their life easier. By doing this, they skip over some of the important details of not only how JavaScript works, but also how to optimize its performance to ensure the best user experience.
The Chrome profiler is a very handy tool that not a lot of developers have experience with. In this talk, we’ll take a beginner’s look at the profiler tool and examine how to use it to best improve your web application, and identify bottlenecks in your code without having to rely only on console.log statements.
Objective
To help developers understand how to better make use of the JavaScript profiler.
Target Audience
Any JavaScript developers
Assumed Audience Knowledge
Basic JavaScript
Level
Beginner / intermediate
Five Things Audience Members Will Learn
Javascript inner-workings
Profiling concepts
Identifying bottlenecks
Profiling node applications
Tooling
presented at Web Unleashed 2019
For more info see https://fitc.ca/event/webu19/
Kevin Daly RBC Ventures
Every developer has faced the difficult choice of deciding what tech stack they should use for a new project. Should you use the latest tech or something that everyone knows? Which framework is the best for your team? To survive your tech stack, developers must make trade-offs with developing on new tech stacks and the ability to maintain and scale their applications.
In this presentation, you’ll learn how to evaluate your tech stack and understand the pros and cons of using bleeding edge technology. Using his past experiences, Kevin will also share his lessons learned and how his team tackles managing their tech stack today.
Cocaine to Carrots: The Art of Telling Someone Else’s StoryFITC
Presented at FITC Toronto 2019
More info at www.fitc.ca/toronto
Alan Williams
Imaginary Forces
Overview
During dailies as an intern at Imaginary Forces, Alan’s director, Karin Fong, would follow her animation feedback with one of the scariest and empowering questions of his career, “what do you think?” Over the last eight years, Alan’s transition from technician to creative director came from a dramatic shift in how he approached and answered that question. By examining larger conceptual principles to practical application in commercial and tv/film design, such as HBO’s Vinyl and Netflix’s Anne with an E, he will share hard-learned lessons that can empower you, whether in Photoshop, behind a camera, or pitching to clients, in developing and selling your creative voice.
Target Audience
Visual communicators eager to become more evocative storytellers
Five Things Audience Members Will Learn
‘Method branding’ in a selfie culture
O.C.D. (observe, collect, dissect) & the imagination
The resuscitating power of rearrangement
Pertinence vs pipeline: the crippling cage of routine
Less pitching, more poetry
Presented at FITC Toronto 2019
More info at www.fitc.ca/toronto
Carl Sziebert
Google
Overview
Innovation is defined as the process of making an idea into a good or service that creates value by meeting a need or solving a problem at scale. This talk explores ways to find inspiration from everyday sources, invest in skills that foster collaboration, and identify opportunities for impact. While leveraging the core principles of and learnings from designing products for real people, Carl will examine a number methods for building creativity and innovation into our everyday work.
Target Audience
For individual contributors looking to cultivate opportunities for impact and find the right time, space, and tools to innovate in our everyday work.
Five Things Audience Members Will Learn
A bottom-up approach to framing innovation within your daily work
Identify and validate opportunities that make an impact
Prioritize, prototype, and build understanding of the problems you are solving
Collaborate locally and globally
Seek, give, and apply feedback often
Presented at FITC Toronto 2019
More info at www.fitc.ca/toronto
Chris Zacharias
imgix
Overview
The average website loads over 1.5MBs of content per page, making over 75 requests. Many popular websites are serving over 5MBs just to load their homepages. And these numbers represent measurements taken AFTER compression is applied. The full weight of many popular websites is pushing 20+ MBs these days. In an era where performance truly matters to the end user experience, web developers need techniques to help curtail this bloat in data down the wire.
No matter how well you optimize, there is no better way to than to delete things you do not need. How does one determine what is essential to the user experience and what is not? One answer Chris posits is to develop a hyper-lightweight version of your website which will provide critical insights into your specific performance priorities. This is a process that he has leveraged on many projects, in particular at YouTube to reduce the size of the video watch page from 1.5MBs to 100KBs. In this talk, Chris will take real-world web pages and show techniques for dramatically reducing their page weight and for identifying areas to optimize, while outlining the key steps to doing this well.
Objective
Learn a process for building a hyper-lightweight version of your website for establishing reasonable performance budgets, grounded in reality, to work from.
Target Audience
Web developers
Assumed Audience Knowledge
HTML, CSS, Javascript, some server-side awareness.
Level
Intermediate
Five Things Audience Members Will Learn
How to analyze a web page for performance issues
A holistic approach to deconstructing an existing website
A clear process for building a hyper-lightweight version of your website
Translating your findings into real performance priorities
Establishing a realistic performance budget
Presented at FITC Toronto 2019
More info at www.fitc.ca/toronto
Michael Fullman
VT Pro Design
Overview
An exploration of the process of creation. We live in a time where technology and inspiration are more readily available and accessible than ever before. That being said we also live in a time that mostly highlights the successes of projects and process. In this particular talk Michael wants to touch on the process of creation with technology at VT Pro, to further explore a full circle approach to inspiration and creation where often times our next project is inspired by something learned in the process of creating something else.
By exploring what went wrong and what went right in a number of different projects he’s created, Michael will touch on points where inspiration can be found in this world of seemingly endless technology; the importance of collaboration; what can be learned from the moments that don’t necessarily go as planned; and how often projects come close to failure than the audience ever knows. Lastly he wants to touch on the process of finding personal inspiration to inspire an audience, and the momentum to push further that comes from their energy.
Objective
Things often don’t go as planned, but often that’s the fun part.
Target Audience
Creative technologists and experience designers
Five Things Audience Members Will Learn
Collaborative process
Giving personality to a piece of technology
How to learn from the unexpected
We all start somewhere (the journey is just as important as the destination)
Everything is possible now
Post-Earth Visions: Designing for Space and the Future HumanFITC
Presented at FITC Toronto 2019
More info at www.fitc.ca/toronto
Sands Fish
MIT Media Lab
Overview
Today, the environments that humans occupy in space are designed for survival. Humans are carefully shuttled to and from space, and during their relatively short stays, they are provided with minimum supplies to remain alive and able to perform experiments. As we begin to plan less for short visits and more for life in space (such as a six to eight month trip to Mars and beyond) the question becomes: What does human culture look like in space?
This talk will explore how human culture, design, and creativity might evolve as we begin to live in space, and the unique environmental conditions that might guide us in certain directions, just as the environment on Earth has. It will discuss space tourism, living in zero gravity, and some experiments in art and design that hint at future aesthetics.
Objective
Convey what opportunities exist at the outset of a more democratized New Space age, and call out the aesthetics, ethics, and cultural frontiers we find ourselves faced with at the end of the second decade of this century.
Target Audience
Those interested in the future of human life in space
Five Things Audience Members Will Learn
The history of human culture in space
Unique design constraints and considerations when designing for zero gravity
The experience of flying in a zero-g flight
The aesthetics at play in human spacefaring — (what has been)
New forms, new materials, new ideas — (what might be)
Presented at FITC Toronto 2019
More info at www.fitc.ca/toronto
Amelie Rosser
Jam3
Overview
For the past two years Jam3 worked alongside Joy Kogawa and the NFB to create East of the Rockies, an augmented reality storytelling experience.
East of the Rockies is the first interactive AR game of its kind. The story takes users through a piece of Canadian history where Japanese Canadians were forced to leave their homes and live at internment camps during WWII.
This talk will cover the creation of the game: from concept and storyboarding, to the development process in Unity and various challenges and questions to consider from a creator’s perspective.
Objective
To let the audience in on the behind the scenes of developing an AR experience like East of the Rockies.
Target Audience
For those interested in Augmented Reality storytelling and game development.
Five Things Audience Members Will Learn
AR techniques using Unity
Storytelling in AR
Prototyping interactions in AR
Game state management using Unidux
Game optimization techniques in Unity
The Knowledge Society: Three Talks About the Future
Futurism Innovation Science
Isabella Grandic
The Knowledge Society
Overview
Join three incredible, young, and brilliant minds as they present their findings on topics that we’ll all have to deal with in the not so distant future. This series of talks will explore how exponential technologies like synthetic farming, nanotechnology, and quantum computing can be used to solve some of the world’s most difficult problems.
The speakers are all students of The Knowledge Society (TKS), a human accelerator for high school students designed to help them impact billions. TKS encourages students to take risks and think big.
Ayaan Esmail‘s talk will cover creating a proactive healthcare system
World Transformation: The Secret Agenda of Product DesignFITC
R.C. Woodmass
Crescendo
Overview
The reports are in: how we relate to technology directly affects how we relate to other humans, to our environments, and to ourselves. Are we headed for a technological dystopia, where robots are in charge and empathy is just a word for the history books? Not necessarily! Learn how the interfaces we interact with can teach us how to be better communicators, increase our understanding of each other, and how product design might be the key to building a positive future for all.
Objective
Directly address fear and skepticism about technology, inspiring all who design and build tech to think more empathetically when building UX and UI.
Target Audience
Product designers, HR specialists, and anyone skeptical about technology
Three Things Audience Members Will Learn
How to create user interfaces that are flexible enough to include everyone, even if they can’t keep up with all the different identities and new labels that people are using
What is conversation design, and how it has the power to teach people how to communicate
How AI has the potential to be more inclusive than previous data analysis systems, if we leverage its weaknesses to the human advantage
Matt Swoboda
Notch
Overview
The adoption of real-time technologies and workflows for content creation is a seismic shift in the world of video/graphics. It has a fundamental effect on not just on render times but on the entire creative process. In this session hear from someone who has been using realtime graphics for creative work for almost 20 years, and his experiences in applying it to productions such as the Ed Sheeran world tour and Cirque du Soleil.
Objective
Give the audience an overview of what really is capable in a real-time workflow today, and where things are headed.
Target Audience
Anyone who wants to take confident steps in the direction of real-time motion graphics, especially within the live, installation and AR fields.
Five Things Audience Members Will Learn
How does real-time change the creative and production process
Limitations – where does it work, where doesn’t it make sense
What real-time graphics are capable of today
What happens on a rock’n’roll tour bus
What DOESN’T happen on a rock’n’roll tour bus
Hasan Ahmad
Aquent DEV6
Overview
PWAs are a newly emerging delivery format for web, desktop apps. The fact that they can be installed on a client device and behave like natively installed apps means that special care should be taken when designing and building these types of apps, above and beyond a typical browser-only web application. One of the most important (potential) differentiators in the user experience of a PWA app vs a traditional web app is the ability to provide a high-performance UI because of their ability to do things like cache resources offline, including entire pieces of Web UI code, and the use of background services. In this talk we are going to do an exhaustive overview of the entire landscape of building PWAs from a performance-first perspective.
Target Audience
Web development teams
Assumed Audience Knowledge
Web Development fundamentals
Objective
Large enterprise applications
Five Things Audience Members Will Learn
Why PWA’s require performance engineering
What tools are available to measure performance metrics
Offline caching strategies
Host device considerations: desktop and mobile
Taking advantage of background code: Service Workers
Bhavana Srinivas
Netlify
Overview
A new web stack has emerged. A stack powered by modern browsers, API economy and Git based workflows. A stack that is not tied to specific technologies. A stack that takes into account both developer experience while building the application, and user experience when interacting with the application. A stack that delivers better performance, higher security, and lower cost of scaling for web applications.
In this talk, Bhavana will dive more into the architecture and best practices for building performant web applications using the JAMstack
Objective
Educate the audience about the JAMstack and why it powers performant sites
Target Audience
Web stakeholders who want fast, secure and performant websites
Assumed Audience Knowledge
Built a website/interacted with sites
Five Things Audience Members Will Learn
What is the JAMstack
The ecosystem around the JAMstack
How to improve the performance of your site built on the JAMstack
Example sites built on this architecture
Resources and best practices
From Closed to Open: A Journey of Self DiscoveryFITC
Midge “Mantissa” Sinnaeve
Mantissa
Overview
Midge will be speaking about his experience of switching to open source applications for his freelance work. From ditching expensive software subscriptions to going down the linux rabbit hole, he’ll take you along for the ride and show you some cool stuff along the way.
It’s an in-depth look at what happens when your digital tools become an extension of yourself and how that can in turn inspire you to get better as an artist and find your style.
Objective
Taking a critical look at how you work and why.
Target Audience
(Motion) designers, 3D & VFX artists
Four Things Audience Members Will Learn
Open Source Design Tools
Self-criticism
Inspiration
Letting go
Studio Macouno has been realizing post industrial projects for two decades. Though they’re very busy doing things like creating generative shavers for Philips and designing life size 3D printed petition elephants, those are but a fraction of what they would like to do.
In this talk Dolf will explore the projects they just don’t have time for. The things the studio would love to do but can’t do on it’s own. The things that are way out there… Those that don’t seem possible, or are just too much work. The dreams that they think are a bit too much, but they just might do anyway.
Objective
Finding, funding and founding cooperatives for creative futurist projects.
Target Audience
People interested in making things today that seem ideas for tomorrow.
Five Things Audience Members Will Learn
Some about generative design
3d printing
Art
Running projects
And making things happen
Mandy Stobo
Stobo Art
Overview
How unexpected circumstances can be embraced and turned into beauty
Vulnerability is fundamentally generous. It takes the first step of disclosure, in order to render it safe for those to unburden themselves and disclose their hidden selves in turn. It’s a gift in the form of a risk taken for somebody else.
How can we use our genuine selves and vulnerability to enhance the aesthetic of our work? By sharing her world of trauma and being extremely vulnerable, Mandy will show how her work became a success and brought her into the land of digital and VR. The beauty though, lies within the truth of being open and not very good at really anything other than that.
You are not casting yourself out of the clan for good by doing so, but rather we are just re-confirming our essential membership of the human race. It is something of a minor tragedy that we spend so much of our lives trying to hide our weaknesses, when in fact, it is only upon the dignified sharing of vulnerability that true friendship, and love, and good work and good design, can arise.
Objective
In hopes to create depth in design, we can lean on vulnerability and what we may think to be a weakness, as a strength. Our mark making is different than any other.
Target Audience
Dreamers
Five Things Audience Members Will Learn
How to be embarrassed for your speaker
How to dive in and fail
How to share your stories in your work
How to let go
How to show yourself more in your design
Dave Boyle
Globacore
Overview
Large scale, untethered roomscale VR is the next frontier in creating immersive virtual reality games and experiences, and it doesn’t get much larger than 30’ x 60’. Come hear the story of how Globacore conceived, designed, and developed Freeroam VR, a multiplayer experience designed to fit such a space.
Along the way, Dave will share his learnings from the experience – from the initial rapid prototypes that became the core of the experience, to the art of show floor backtop battery management, to the importance of tricking users into doing the ‘Thriller’ dance at strategic moments.
Objective
To tell the story of Freeroam VR, and to share what we’ve learned along the way.
Target Audience
VR artists / designers / developers
Five Things Audience Members Will Learn
Our approach to wireless tracking in large-scale environments
Tricks used in VR to help get users’ attention, or to make the space seem bigger / more complex than it is
Importance of kitbashing and rapid prototyping during aggressive timelines
Usefulness of in-game “guide players” to help shepherd others around the experience
Common problems on a show floor, and how we’ve solved them
Unleash Design Thinking to (Re)Design Your BusinessFITC
Sebastiaan Dorgelo
TRIMM
Overview
In this presentation Sebastiaan will talk about how UX design is about figuring out the bigger picture. And how doing that can help you, your team and your clients in working together more effectively, have more fun and grow.
He’ll explain how awareness of your strategic role as a designer will help you own it and keep focusing on the bigger picture, enabling you to keep seeing opportunities, deliver better results and build strong, long-term client relations. Developing a mindset in your teams of researching, exploring, pitching new ideas and selling them, you’ll be in better control of the work you get to do, doing better business and helping your clients develop theirs.
Objective
Inspire designers to look beyond the task they’re assigned to and in their turn inspire their teams to have bigger dreams and do more.
Target Audience
UX/UI designers, agile/multidisciplinary team members, product owners, project managers
Five Things Audience Members Will Learn
Why curiosity and empathy are a designer’s most important skills
How visualizing your curiosity will reveal the bigger picture
How the bigger picture will unleash design thinking
How design thinking will energize the team and lead to better solutions
How all of this leads to doing more than you were asked for
LF Energy Webinar: Electrical Grid Modelling and Simulation Through PowSyBl -...DanBrown980551
Do you want to learn how to model and simulate an electrical network from scratch in under an hour?
Then welcome to this PowSyBl workshop, hosted by Rte, the French Transmission System Operator (TSO)!
During the webinar, you will discover the PowSyBl ecosystem as well as handle and study an electrical network through an interactive Python notebook.
PowSyBl is an open source project hosted by LF Energy, which offers a comprehensive set of features for electrical grid modelling and simulation. Among other advanced features, PowSyBl provides:
- A fully editable and extendable library for grid component modelling;
- Visualization tools to display your network;
- Grid simulation tools, such as power flows, security analyses (with or without remedial actions) and sensitivity analyses;
The framework is mostly written in Java, with a Python binding so that Python developers can access PowSyBl functionalities as well.
What you will learn during the webinar:
- For beginners: discover PowSyBl's functionalities through a quick general presentation and the notebook, without needing any expert coding skills;
- For advanced developers: master the skills to efficiently apply PowSyBl functionalities to your real-world scenarios.
Essentials of Automations: Optimizing FME Workflows with ParametersSafe Software
Are you looking to streamline your workflows and boost your projects’ efficiency? Do you find yourself searching for ways to add flexibility and control over your FME workflows? If so, you’re in the right place.
Join us for an insightful dive into the world of FME parameters, a critical element in optimizing workflow efficiency. This webinar marks the beginning of our three-part “Essentials of Automation” series. This first webinar is designed to equip you with the knowledge and skills to utilize parameters effectively: enhancing the flexibility, maintainability, and user control of your FME projects.
Here’s what you’ll gain:
- Essentials of FME Parameters: Understand the pivotal role of parameters, including Reader/Writer, Transformer, User, and FME Flow categories. Discover how they are the key to unlocking automation and optimization within your workflows.
- Practical Applications in FME Form: Delve into key user parameter types including choice, connections, and file URLs. Allow users to control how a workflow runs, making your workflows more reusable. Learn to import values and deliver the best user experience for your workflows while enhancing accuracy.
- Optimization Strategies in FME Flow: Explore the creation and strategic deployment of parameters in FME Flow, including the use of deployment and geometry parameters, to maximize workflow efficiency.
- Pro Tips for Success: Gain insights on parameterizing connections and leveraging new features like Conditional Visibility for clarity and simplicity.
We’ll wrap up with a glimpse into future webinars, followed by a Q&A session to address your specific questions surrounding this topic.
Don’t miss this opportunity to elevate your FME expertise and drive your projects to new heights of efficiency.
State of ICS and IoT Cyber Threat Landscape Report 2024 previewPrayukth K V
The IoT and OT threat landscape report has been prepared by the Threat Research Team at Sectrio using data from Sectrio, cyber threat intelligence farming facilities spread across over 85 cities around the world. In addition, Sectrio also runs AI-based advanced threat and payload engagement facilities that serve as sinks to attract and engage sophisticated threat actors, and newer malware including new variants and latent threats that are at an earlier stage of development.
The latest edition of the OT/ICS and IoT security Threat Landscape Report 2024 also covers:
State of global ICS asset and network exposure
Sectoral targets and attacks as well as the cost of ransom
Global APT activity, AI usage, actor and tactic profiles, and implications
Rise in volumes of AI-powered cyberattacks
Major cyber events in 2024
Malware and malicious payload trends
Cyberattack types and targets
Vulnerability exploit attempts on CVEs
Attacks on counties – USA
Expansion of bot farms – how, where, and why
In-depth analysis of the cyber threat landscape across North America, South America, Europe, APAC, and the Middle East
Why are attacks on smart factories rising?
Cyber risk predictions
Axis of attacks – Europe
Systemic attacks in the Middle East
Download the full report from here:
https://sectrio.com/resources/ot-threat-landscape-reports/sectrio-releases-ot-ics-and-iot-security-threat-landscape-report-2024/
GraphRAG is All You need? LLM & Knowledge GraphGuy Korland
Guy Korland, CEO and Co-founder of FalkorDB, will review two articles on the integration of language models with knowledge graphs.
1. Unifying Large Language Models and Knowledge Graphs: A Roadmap.
https://arxiv.org/abs/2306.08302
2. Microsoft Research's GraphRAG paper and a review paper on various uses of knowledge graphs:
https://www.microsoft.com/en-us/research/blog/graphrag-unlocking-llm-discovery-on-narrative-private-data/
Software Delivery At the Speed of AI: Inflectra Invests In AI-Powered QualityInflectra
In this insightful webinar, Inflectra explores how artificial intelligence (AI) is transforming software development and testing. Discover how AI-powered tools are revolutionizing every stage of the software development lifecycle (SDLC), from design and prototyping to testing, deployment, and monitoring.
Learn about:
• The Future of Testing: How AI is shifting testing towards verification, analysis, and higher-level skills, while reducing repetitive tasks.
• Test Automation: How AI-powered test case generation, optimization, and self-healing tests are making testing more efficient and effective.
• Visual Testing: Explore the emerging capabilities of AI in visual testing and how it's set to revolutionize UI verification.
• Inflectra's AI Solutions: See demonstrations of Inflectra's cutting-edge AI tools like the ChatGPT plugin and Azure Open AI platform, designed to streamline your testing process.
Whether you're a developer, tester, or QA professional, this webinar will give you valuable insights into how AI is shaping the future of software delivery.
Let's dive deeper into the world of ODC! Ricardo Alves (OutSystems) will join us to tell all about the new Data Fabric. After that, Sezen de Bruijn (OutSystems) will get into the details on how to best design a sturdy architecture within ODC.
UiPath Test Automation using UiPath Test Suite series, part 4DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 4. In this session, we will cover Test Manager overview along with SAP heatmap.
The UiPath Test Manager overview with SAP heatmap webinar offers a concise yet comprehensive exploration of the role of a Test Manager within SAP environments, coupled with the utilization of heatmaps for effective testing strategies.
Participants will gain insights into the responsibilities, challenges, and best practices associated with test management in SAP projects. Additionally, the webinar delves into the significance of heatmaps as a visual aid for identifying testing priorities, areas of risk, and resource allocation within SAP landscapes. Through this session, attendees can expect to enhance their understanding of test management principles while learning practical approaches to optimize testing processes in SAP environments using heatmap visualization techniques
What will you get from this session?
1. Insights into SAP testing best practices
2. Heatmap utilization for testing
3. Optimization of testing processes
4. Demo
Topics covered:
Execution from the test manager
Orchestrator execution result
Defect reporting
SAP heatmap example with demo
Speaker:
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
From Daily Decisions to Bottom Line: Connecting Product Work to Revenue by VP...
How to Pitch Your First AR Project
1. How to Pitch
Your First AR
Project
@goatsandbacon
Hello friends, Thank you so much for having me.
I’m really excited to be here and to talk abut how you can pitch your first Augmented Reality project.
What I want to do is share examples and processes that can help you scope and conceive an AR experience. A show of hands people here who have made or shipped an AR project? Okay great, lets share notes after this talk.
2. WHAT IS IT THOUGH?
So before I get started, I want to address something.
There’s a lot of debate around what this industry that we are in called? What field does AR fall under?
To be honest, at this moment there’s no right or wrong answer. I think language is still evolving and once we start seeing more devices and adoption, we’ll have a better idea of what the best thing to unify on is. In that spirit, there may
be language I use in this talk that might change too.
3. Spatial Computing
INTRODUCTION
For the moment Spatial Computing seems to feel the most snug so that’s what I’m going with. We think spatially and space is where we as humans have evolved. Our work involves using computers to extend our presence and
capabilities in spaces around us so… spatial computing just works. This format is also inclusive of VR which is why I like it.
4. Exploring the
horizons of
technology
requires courage
because research
carries risk”
- IVAN SUTHERLAND
http://cseweb.ucsd.edu/~wgg/smli_ps-1.pdf
“
So Ivan Sutherland who is the father of computer graphics, he’s the reason all of us have jobs. And he wrote this phenomenal essay on Technology and Courage which has become my foundation.
The reality about designing in this or any new format really, Is that there are risks involved that you need to mentally prepare for. Technology is moving at an incredibly fast pace and there are a lot of unknowns.
“The risks that are difficult to quantify, that are different than money and resources, they are social and emotional risks, risks to reputation and to pride; they are risks that are felt but difficult to identify and describe.” Basically if you
want innovate, If you want to truly innovate and be one step ahead, theres no room for pride or ego.
5. “My boss wants me to
make an AR thing…
What should I make?”
That being said, there’s are some pretty OBVIOUS risks you can probably avoid.
This is a sentiment I’ve ran across several times over the past few years.
There is no ‘AR Thing’. There are problems that need solving, and these problems have constraints that may be overcome by thinking spatially. The first step in finding out if AR is the right medium is by identifying the users and their
needs.Do these problems involve immersing the user in real time, assisting them in space or physically engaging them? Are there any physical constraints that currently prevent them from being successful? If so, then there’s a good
chance that Augmented Reality can add value to the solution.
Having your users experience rather than observe may sharply increase the chances of them understanding and retaining information.
6. Understanding
Mobile AR
BREAKDOWN
For this talk I will specifically focus on Mobile AR - the reason for this is that most if not all of your audience will have a phone. This is the most scalable medium that’s in circulation right now. By getting ourselves familiar with this
medium first, we become primed for head mounted displays and any other device that will come in the future. However, a mobile phone was not necessarily designed for AR experiences and therefore has a lot of points of friction.
7. Front Facing (Notch)
World Facing Camera
Machine Learning Capability
Front
Back
A. Infrared Camera (Reads Data)
B. Floor Illuminator (Face/Eyes Detection)
C. Proximity Sensor (Activity/Human Detection)
D. Ambient Light Sensor
E. Speaker
F. Microphone
G. True Depth 7MP Camera
H. Dot Projector (Face Recognition)
Dual Lenses
Image Stability
Neural Engine
Surface/Image Detection
GPU (Realtime 3D Rendering)
A B
C
D E F G H
iPHONE XS
But we really should understand how the phone works beyond just the operating system or interface.
Hardware is easy to overlook when focusing on interface design and experience. It’s also not something we are taught about in design school.
But if you’re working in new and emerging tech, knowing how things work can help inspire and even bring innovation to this space. Just a general awareness is enough to get some inspiration
Hardware is also generally easier to scope and predict than user behaviors. It is vital for designers to explore beyond current technological constraints so they can help lead the technology forward.
8. Depth Sensor Gyroscope MagnetoMeter Accelerometer Light Sensor
EXAMPLES OF SENSORS
The most common method of ingesting information is through a camera. However, the most accurate way is to use sensors. A sensor is a piece of technology that detects information from its surroundings and then responds back
with data. Really consider how a sensor can enhance your users experience.
Depth Sensor: Calculates depth and distance.
Gyroscope: Detects the angle and position of your phone.
MagnetoMeter: Essentially a compass that can always tell where north is.
Accelerometer: Detects change in velocity, movement, and rotation.
Light Sensor: Measures light intensity and brightness.
Having these in your toolkit will really help you consider more possibilities
9. EXAMPLES OF MACHINE LEARNING
Facial
Recognition
Visual/Object
Recognition
Personalization/
Suggestions
Predictions Chatbots
It’s one thing to gather data but another to make it meaningful. For example, calculating the distance between a phone and a door can be easy with a sensor. However, trying to identify the door can be extremely difficult. The
computer must understand what makes a door different from a wall or a window? It must also comprehend the different types of doors that it is likely to encounter.
Facial Recognition is a super common ML found in camera apps and face filters.
Visual and Object recognition identifies not just things around us but visual cues such as lighting conditions
Personalization is probably the most common ML type you encounter day to day, it’s how your profile is shaped on social media
Predictions is also very common, especially in apps like Lyft and Uber where the app gives you an estimated time of arrival
Chatbots is essentially conversational UI that can learn through repetition and become more customized for unique cases, super common for support roles.
10. Defining Purpose &
Value
RESEARCH
Properly researching and defining the problem space you are building for helps you in several ways. It provides you some evidence and data to base your assumptions off of. It helps you narrow your possibilities and avoid remaking
something that already exists, It also might also make you rethink your hypothesis and if its the right one. Most of all it really connects you to the user you are designing for.
11. DEFINE USER BEHAVIOR
Interact with
Content
IKEA Place
Follow a Narrative
Ghostbusters
World
Capture Data
Tap Measure
A really easy place to start is to figure out what the focus of your users behavior will be - is success based on them just interacting with something, like in Ikea place, where they view and place furniture to decide that yeah, I would
buy this. Then you should scope for an interactive experience where the user will be able to manipulate content and have some form of control.
In a narrative first experience, the success of the experience relies on the user performing a sequence of actions in order to reach a final goal or destination.
Narrative first experiences are most often used for gaming and story based experiences, they also rely a lot on device orientation, location and maps. Or if Ghost bustin’ makes me feel good.
In a capture first experience, the success of the experience relies on the user ultimately capturing content like a video or an image. A capture first experience is the basis of most sharing and platform based applications. It involves
getting the user to create an artifact they can then take with them out of the app or in a different mode.
12. ENTERPRISE / EDUCATION
Learn /
Train
iNaturalist
Preview/ Try
Before you Buy
WannaKicks
Instruct / Assemble
Golfscope
After you’ve figured out what your user is expected to do, ask yourself, what category will this fall into?
These are all examples of real applications in the market currently in the App store.
There is tons of metrics and good data on these use cases that you can use to really sell your vision.
I’d say we are at a moment where it can be possible to do a viable competitive analysis or audit. You can really zoom in on one of these several categories and start from there.
An example is iNaturalist that lets you learn about wildlife around you
Preview/Try Before you buy like Wannakicks that lets you try on sneakers before you spend $1000 bucks
There’s also instruct or assemble apps like Golfscope that help you improve your golf game.
13. CONSUMER
Social
Facebook
Messenger
Gaming
Pokemon GO
Brand
Engagement
Miller Lite by
Trigger
Facebook Messenger offers a ton of social interactions where you can use the front facing camera to play with friends.
Pokemon GO - This is a great example of why research is important, The fact is that most players in Pokemon GO actually disable the camera AR feature when catching a Pokemon because it actually makes the game harder -
however there’s TONS of other AR capabilities that are worth looking at such as the actual weather influencing the Pokemon you see, or location based data.
Then we have brand engagement like this miller lite campaign made by Trigger for St Patricks day where a little friend pops up and serenades you as you drink.
14. UTILITY/ TOOLS
Measurement/
Accuracy
KLM Airlines
Location/Guide
Google Maps
Creative /
Authoring
Facebook Stories
KLM Airlines lets a user double check to make sure their carry on fits in the overhead compartment.,
Google maps is great for people like me who will forever struggle with left and right, also which way Missisauga is.
Facebook Stories activating a real-time drawing system where you can design digital paintings and then pose them throughout the real-world.
15. ART & DELIGHT
Face Meme
Dan Miller
Play the City
Tool of North
America
Childish Gambino Playmoji
Google
Playground
The there are Apps that are just fun and bring delight. These types of applications and experiences also tend to be the most experimental and really push the medium to
its potential.
16. Language &
Foundation
CONTENT
So after you’ve determined what problem space you are looking to work in.
Paying attention to the language you use and how you describe things is important on so many levels, words have meaning and if you’re all on the same page it creates
alignment with you and the rest of the stakeholders. You’re sort of in uncharted waters so make the effort to be on the same page. One less confused person goes a long
way in your product cycle.
17. So The entire point of AR graphics is to overlay data in space, That means it’s a 3D experience even if you’re working with 2D graphics. If your experience isn’t visual, it’s still happening in real time.
Traditionally, in 3D software you would craft your scene and then to properly view it you would render it out after you make something.
AR as a medium cannot afford any lag or delay so it needs to happen in real time.
Get yourself comfortable with the term Real Time 3D because it’s a known authoring convention that has a ton of process and documentation that can help inform you and make smarter decisions.
18. Static
Content that is still
and lacks movement
and interaction
Animated
Content that moves on
a timeline or follows a
sequence
3D
Object with width,
height and depth.
Dynamic
Adaptive content that
changes with
interaction or over time
Procedural
Content generated
automatically or
algorithmically
CONTENT TYPES
The following are examples of some of the more popular content types used in spatial computing.
These content types are not exclusive and can combine in many different ways. However, it is essential to understand these formats so the designer can properly articulate what they are trying to do.
19. Dynamic 2D Flexible Glass Dynamic 3D Fixed Space
DESCRIBING BEHAVIOR
Type State Location State LocationType
When mapping out behaviors and relationships, it is helpful to be specific about where and how to treat the content. Try to be as precise in describing the experience to get alignment amongst stakeholders.
A good rule of thumb is to call out the type of content, the state and the location.
20. ADDITIONAL RESOURCES
Designers Guide to AR
https://medium.com/@goatsandbacon
3D For Designers
www.3dfordesigners.com
I’ve actually written quite extensively about content types which you can read on Medium. If you’re an absolute beginner to 3D, I would recommend 3D for Designers, It was Created and taught by design industry veteran Devon Ko, it
includes both free lessons and a comprehensive 3D design fundamentals course. I’m also a TA on this course so come say hi!
21. Discover, Prototype
& Design
TOOLS
Once you’ve figured out what type of app you’re going to make, the next step is to figure out to how your app will look and what features you’d like to invest in.
22. DISCOVER: GAMES
https://80.lv/articles/the-design-secrets-of-breath-of-the-wild/
Zelda: Breathe of
the Wild
Nintendo
Overwatch
Blizzard
Conduct AR
Northplay
In the discovery process you will do yourself a great disservice if you don’t look at 3D games.
3D games are probably the most similar in design treatment and challenges since in both 3d games and AR. your layering real time 3D data over a camera controlled by the user.
There’s a lot of visual treatments done in gaming that can inspire your interfaces - for example overwatch uses color burns to make sure their UI works on both light and dark surfaces
Another reason to look at games is for the game theory and tricks they use to make a more compelling game play - Matt Walker who is Production Manager for Capcom translated a series of tweets by the game director and senior
lead artist for Zelda Breathe of the Wild.
He talks about the “Triangle Rule”. By using triangle shaped obstacles they complete 2 objectives- gives players a choice as to whether to go straight over the triangle, or around, and it obscures the player’s view, so designers can
utilize them to surprise players, make them wonder what they’ll find on the other side.
23. RAPID PROTOTYPE
Storyboard
Invest in a clear story from beginning
to end to determine a feature.
3D Room Simulations
Use 360 videos, 3D models or a
sequence of snapshots to simulate an
environment
Animated Clickthrus
Use timed transitions using Framer or
Adobe XD to create clickthrus on your
phone to get a sense of ergonomics
and interactivity.
One of the challenges in making static prototypes is that things are always changing in your camera feed, and so using methods that have animation or follow a timeline
and narrative can help communicate the changing nature of AR and your interface.
24. TRADITIONAL COMPOSITING
After Effects
Import phone footage and use
3D Camera tracker and
camera solve to create 2.5D
simulation
Cinema 4D
Import image sequence into
Motion tracker to generate 3D
camera information
If you can composite or do some motion graphics its even easier to conceptualize how UI might look on a moving camera, If you’re not as familiar, there are tons of tutorials online to help you do motion tracking. Tracking software is
super helpful. Tracking basically means to overlay position size and rotation data of something over a video so that it looks like it belongs in the same scene. A lot of principles of making things look like they belong in video
compositing can be inherited in AR.
25. DISCOVER : PLAY
You have to play to discover opportunity. I find it super helpful to challenge myself with random pieces of footage that I find around me. It’s a super low pressure way to
just create and learn.
26. REAL AR AUTHORING
AR Foundations (Unity)
iOS & Android
Project Aero (Adobe)
Currently in Beta
Torch AR
iOS
There’s really nothing quite like the real thing - There are a few options out there to prototype and author experiences. There are tons of tutorials and information online on
how to get started with AR foundations in Unity - The upside to mocking up in Unity is that your entire app that you plan on publishing can be made once in Unity and be
built out to ARKit and ARcore.
27. Limitations of
Mobile AR
HEADSUP
So we’ve discussed figuring out what your user wants to do, what category you want to focus on, how you can start prototyping and getting a feel for your idea. But there are a few areas of friction that I’ve personally encountered that
you are likely to encounter too.
28. Semantic
Understanding
Visual
Inconsistency
Platform File Extensions Relocalization
CURRENT HURDLES
?
Triangle
The promise of AR is its integration into the real world, yet we’ve seen very limited examples of that. Right now it’s tricky to get the world to interact back with you. These are a few of the hurdles I’ve faced.
Semantic understanding basically means does the device know exactly what something is, how it should behave? This technology is not mature enough to be reliable for anything that isn’t a basic model. For example ARkit and
ArCore don’t tell you what the floor is.
Visual Inconsistency : Things just feel like they float and don’t quite look right, things don’t occlude or match the expected perspective.
Platform: Some things that are specific to a device or platform and not really in your hands or control - take the time to learn about these and if you can, the company roadmaps.
File Extensions: the industry has divided itself in terms of support. For example, Apple exclusively supports and encourages the use of .USDZ for ARKit applications, however Chrome does not support this format on the web and
promotes .glTF. If you are considering commissioning or buying a 3D asset, my recommendation would be an .fbx since you can covert it into both .glTF and .USDZ based on your needs.
(Relocalization is where the device knows its position and orientation in space, that helps create a persistent experience that then allows for returning and multiplay experience - so it means things are where you had left them or
someone else can visit an experience you were just in in the exact space
29. Architects of a New
Reality
LEVEL UP
I want to challenge you to think beyond what the current apps that I’ve shared are.
The amount of information and access to information we will have will grow and so how can you prepare yourself to create the next generation of apps? This is a phrase
I’ve used before in Context design and it makes a lot of sense to consider yourself an architect since you essentially design spaces
30. This is Ellen, a 3D model that you can download for free from the Unity asset store under the 3D game kit.
31. CONTEXT OF A TABLE
Elevated from Floor Small Table Size Horizontal Plane
Lets say you want to have your 3D model appear on a small table.
So what is a table context?
Context is basically the circumstances that form a setting for an event or idea. If the following requirements are met, I want Ellen to spawn on the table.
32. The reality is that you have no control over what a users room could look like, at all. This is basically the fuzzy area you have to design for.
33. But if you can design different bits of contexts and figure out a way to make your experience work in an unknown environment
34. You can figure out how to make it work in any environment - and really extend the value of your design. This is true immersion because you adapt contextually and
responsively to the space around the user.
35. Mixed Augmented
Reality Studio
(Project MARS)
* Currently in Preview
UNITY LABS PRESENTS
This is a great way to talk about what our team is working on in Unity Labs.
36. CONTEXT FIRST AUTHORING
Context
Content
What would otherwise take a lot of time and math we are making into easy to use visual tools so you have less mental overhead when embracing this new type of
authoring.
37. PROJECT MARS
This is what the app allows you today. In MARS you basically have objects that you give affordances to, and then in the app you can preview & iterate against simulated
& real data.
We give you a set of rooms that you design against and can customize. This makes you create as many contexts as you need to match as many spaces with the desired
experience.
38. PROJECT MARS
Here is something that was built in MARS today - What’s great is that as a user starts scanning, you can also design an experience that adapts and changes as they get
more of a room and different surfaces. This sort of procedural authoring could change AR from being these bite sized experiences to something you actually live and
interact in. If you’re interested in trying it out for yourself, definitely talk to me after. I’ll also have my email up at the end.
39. When human
systems and tool
systems align - it
leads to an
accelerating rate of
progress”
- DOUGLAS ENGELBART
GROUP OF
EXPERTS
HARDWARE/
SOFTWARE
DATA/
INFORMATION/
KNOWLEDGE
COLLECTIVE INTELLIGENCE
“
I kinda want to end this talk on a note where I need your help for very selfish reasons - the more we can help to improve our collective intelligence, the better it is for me..
I mean us.
For real though, I am deeply interested in how humans and tools evolve, I strongly believe that how we all work together on important challenges is a measure of our
progress and how effective we as a society are.
I think the pace in which tools evolve can be really good indicators of progress.
DOUGLAS ENGELBART