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“Is education in virtual worlds becoming part
of our identity and what are the implications
                for the future?”



                 1003681
Contents

Today I will be talking to you about;
 The Current Education System
 What is a Virtual World
 What is Online Identity
 Media within the Classroom
 How Technology is Changing the Future.
The Current Education System
 Novak (1998) suggests traditional teaching is
    concerned with the teacher being the
    controller of the learning environment
   Teachers have to be formally dressed
   Show authority
   Pupils have uniforms too
   Teachers and pupils identity
   Activities can be limited
   Homework.
“Virtual worlds are
persistent, avatar-based social
spaces that provide players or
participants with the ability to
engage in long-term, joint
coordinated action”.

(Thomas and Brown, 2009,p. 2)
What is a Virtual World?
 Three-dimensional world that has been created
    by using Computer Graphics Imaging (CGI)
   Avatar
   Two different genres of virtual worlds. These are
    Those created for gaming
    Those created for virtual communities
   Second Life
   Multiplayer element
   Communicate with different users from around
    the world
   A way to get out of the real world.
“This mask represents the
conception we have formed of
ourselves – the role we are striving to
live up to – this mask is our truer
self, the self we would like to be. In
the end, our conception of our role
becomes second nature and an
integral part of our personality”.

(Goffman, in Childs, 2011, p. 5)
What is Online identity?

 Identity makes the person who they are
 Change your identity in the virtual world
 Goffman (1959) states that we all have a
  persona
 Everyday life
 Change all aspects of yourself
 New identity.
“In general, individuals tend to express
more aspects of their true selves when
they interact with others on the Internet
than when they interact in person”

(Mckenna, Green, Smith in Childs 2011, p. 9)


 „True self‟
 Whoever they want
 without fear.
Media within the Classroom

   Evolved over the last few decades
   ICT
   Microsoft Office
   Create videos
   Manipulate images
   Systems
   Online virtual worlds
   Interactive Digital Archive for WW1
   First hand experience.
How Technology is Changing the
Future?

   Media is changing every second of the day
   Educational tools
   Knowledge of social networking site
   Game teaching
   Study in their own environment
   Writing paper and pens scrapped
   Stop favouritism with teachers and pupils
   Attendance will increase
   Participating without confrontation.
Conclusion

 Current education system is changing.
 Technological advances in media.
 Schools more involved in virtual worlds within
  education.
 Identity is changing.
 People don‟t like their Identity
 Change it using virtual worlds.
Thank You For Listening
References
 Childs, M. (2011a) „Identity: A Primer‟, in Peachey, A. & Childs, M.
    (eds.) Reinventing Ourselves: Contemporary Concepts of Identity in
    Virtual Worlds. London: Springer.
   Goffman, E. (1959) The Presentation of Self in Everyday Life, UK:
    London, Penguin
   Kanye, R,. Foster, N. (2012) What is a Virtual World [online], [Last
    accessed, 14/05/2012] <available at: http://www.wisegeek.com/what-
    is-a-virtual-world.htm>.
    Novak, J. (1998) Learning, Creating and Using Knowledge: Concept
    Maps as Facilitative Tools in Schools and Corporations; Lawrence
    Erlbaum Associates, Inc; New Jersey, pp 24-25
   Thomas, D,. Brown, S, J. (2009) Why Virtual Worlds Can Matter.
    International Journal of Media and Learning, 1(1) pp. 1-20

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MC502 Media Futures 1003681

  • 1. “Is education in virtual worlds becoming part of our identity and what are the implications for the future?” 1003681
  • 2. Contents Today I will be talking to you about;  The Current Education System  What is a Virtual World  What is Online Identity  Media within the Classroom  How Technology is Changing the Future.
  • 3. The Current Education System  Novak (1998) suggests traditional teaching is concerned with the teacher being the controller of the learning environment  Teachers have to be formally dressed  Show authority  Pupils have uniforms too  Teachers and pupils identity  Activities can be limited  Homework.
  • 4. “Virtual worlds are persistent, avatar-based social spaces that provide players or participants with the ability to engage in long-term, joint coordinated action”. (Thomas and Brown, 2009,p. 2)
  • 5. What is a Virtual World?  Three-dimensional world that has been created by using Computer Graphics Imaging (CGI)  Avatar  Two different genres of virtual worlds. These are Those created for gaming Those created for virtual communities  Second Life  Multiplayer element  Communicate with different users from around the world  A way to get out of the real world.
  • 6. “This mask represents the conception we have formed of ourselves – the role we are striving to live up to – this mask is our truer self, the self we would like to be. In the end, our conception of our role becomes second nature and an integral part of our personality”. (Goffman, in Childs, 2011, p. 5)
  • 7. What is Online identity?  Identity makes the person who they are  Change your identity in the virtual world  Goffman (1959) states that we all have a persona  Everyday life  Change all aspects of yourself  New identity.
  • 8. “In general, individuals tend to express more aspects of their true selves when they interact with others on the Internet than when they interact in person” (Mckenna, Green, Smith in Childs 2011, p. 9)  „True self‟  Whoever they want  without fear.
  • 9. Media within the Classroom  Evolved over the last few decades  ICT  Microsoft Office  Create videos  Manipulate images  Systems  Online virtual worlds  Interactive Digital Archive for WW1  First hand experience.
  • 10. How Technology is Changing the Future?  Media is changing every second of the day  Educational tools  Knowledge of social networking site  Game teaching  Study in their own environment  Writing paper and pens scrapped  Stop favouritism with teachers and pupils  Attendance will increase  Participating without confrontation.
  • 11. Conclusion  Current education system is changing.  Technological advances in media.  Schools more involved in virtual worlds within education.  Identity is changing.  People don‟t like their Identity  Change it using virtual worlds.
  • 12. Thank You For Listening
  • 13. References  Childs, M. (2011a) „Identity: A Primer‟, in Peachey, A. & Childs, M. (eds.) Reinventing Ourselves: Contemporary Concepts of Identity in Virtual Worlds. London: Springer.  Goffman, E. (1959) The Presentation of Self in Everyday Life, UK: London, Penguin  Kanye, R,. Foster, N. (2012) What is a Virtual World [online], [Last accessed, 14/05/2012] <available at: http://www.wisegeek.com/what- is-a-virtual-world.htm>.  Novak, J. (1998) Learning, Creating and Using Knowledge: Concept Maps as Facilitative Tools in Schools and Corporations; Lawrence Erlbaum Associates, Inc; New Jersey, pp 24-25  Thomas, D,. Brown, S, J. (2009) Why Virtual Worlds Can Matter. International Journal of Media and Learning, 1(1) pp. 1-20