The document discusses how technology can be used innovatively in education. It provides examples of digital tools, games, and immersive environments created by companies like GSK, EDF Energy, and BP to enhance learning. A study by Samsung found that providing tablets and digital resources to schools improved collaboration, self-directed learning, and engagement, and benefited students with special needs or who were disengaged. The document also discusses how businesses partner with schools by sharing expertise and resources to provide educational programs, and notes there are lessons to learn from successful partnerships.