Homework 3 ideation 12082013- identifying ideas from different lenses Rima Gupta
The document discusses solutions for helping a student transition smoothly from school to work by addressing their tensions, desires, and worries.
The most practical solution is to create a flawless experience for the student by learning from the hospitality industry and customizing a program to each student's unique needs.
The most disruptive idea is to use future scenarios and virtual reality to look into the future and experience what it will be like, helping the student feel more secure.
The favorite idea is to create a "pod" in the workplace where the student can attend school classes for 2-3 hours daily, integrating their academics and work.
This document provides an overview of the book "100 Ideas for Secondary Teachers" by Ross Morrison McGill. It is a collection of teaching ideas and strategies organized into different parts such as starts of lessons, planning, assessment, teaching, behaviour management, homework, questioning, observations, progress monitoring, risk taking, and ends of lessons. The book aims to help teachers move their practice from good to outstanding and includes ideas that can be implemented with little preparation. It features guest contributions from other educators and encourages the sharing of ideas online through hashtags. The introduction explains that picking ideas from the book can help inspire outstanding teaching.
Situational ingenuity of teachers: The key to transformative, content-focused...Joan E. Hughes, Ph.D.
This presentation was shared at a colloquium sponsored by the University of Houston, Victoria on April 28, 2014 (Please read the slide notes for generally what I said in the presentation). I share my vision for the use of digital technologies in education. I refer to it as transformative, content-focused classroom technology integration. I illustrate this concept through 3 stories of practice: from teachers, a school and its district, and a college of education. Tom is a mathematics teachers who designs a lesson with ropes, video, ipads, and graphing calculators to help students learn to write an equation for a trig function. Hilly High School began a iPad learning innovation in which all students got ipads - I share how they developed their vision which included both a technology-focus and a learning-focus. Finally, I share data on preservice teachers' use of social technologies and discuss how COEs could design a set of experiences that would develop preservice teachers to be connected educators. These will show the possibilities but also many of the challenges involved in this work. In these stories, I hope that you’ll discover ways that you, as a teacher, a school leader, a teacher educator, a parent, can assist in this transformation. I end by describing "situational ingenuity" and how I see teachers as most interested in this challenging work in their classrooms and how I see it as the key to designing content-focused, technology-supported innovations in classrooms.
The document discusses strategies for motivating unmotivated students. It suggests understanding that students often perceive schoolwork as too difficult, too easy, or irrelevant. It recommends ensuring learning tasks are appropriately challenging, scaffolding new skills, focusing on topics students care about, teaching critical thinking, creating activities similar to students' interests, making real-world connections, integrating subjects, and using problem-based learning and varied approaches. Praise, power, projects, prestige, prizes and people are also listed as potential motivators.
Come ready to make things happen. In under one hour we will discuss 5 questions about makerspaces, dive into the importance of focusing on the culture of a makerspace and not the tools. Additionally, the audience will undergo a build, play, and share cycle through a hands on immersive challenge to experience the culture before walking away with your own set of LEGO pieces to get started. Audience will learn how to apply these ideas into any classroom and school.
This document discusses problem-based learning (PBL) and how it can engage students. PBL presents students with a problem or challenge that requires them to apply knowledge and skills to find solutions. It allows for multiple solutions and limited resources. The document provides examples of how PBL could work in a classroom, such as having students design a pet washing system that conserves water or determining what it takes to survive off the grid. Feedback is also discussed as an important part of PBL, noting it should be timely, specific, and allow students to provide self-feedback.
This document summarizes a presentation about using problem-based and global learning in classrooms. It discusses how STEM education focuses on problem solving using all disciplines. Global learning helps students build cultural understanding and empathy through communication and collaboration with students in other places. Several specific project ideas are provided, like mystery Skype calls where students ask yes/no questions to figure out each other's locations, and the 5 Clue Challenge where students leave video clues about a topic. One example is described of a school in Kenya working to design and build a bridge to solve transportation issues in their community. Teachers are encouraged to find ways to connect students globally and have them apply their learning to real-world problems.
Homework 3 ideation 12082013- identifying ideas from different lenses Rima Gupta
The document discusses solutions for helping a student transition smoothly from school to work by addressing their tensions, desires, and worries.
The most practical solution is to create a flawless experience for the student by learning from the hospitality industry and customizing a program to each student's unique needs.
The most disruptive idea is to use future scenarios and virtual reality to look into the future and experience what it will be like, helping the student feel more secure.
The favorite idea is to create a "pod" in the workplace where the student can attend school classes for 2-3 hours daily, integrating their academics and work.
This document provides an overview of the book "100 Ideas for Secondary Teachers" by Ross Morrison McGill. It is a collection of teaching ideas and strategies organized into different parts such as starts of lessons, planning, assessment, teaching, behaviour management, homework, questioning, observations, progress monitoring, risk taking, and ends of lessons. The book aims to help teachers move their practice from good to outstanding and includes ideas that can be implemented with little preparation. It features guest contributions from other educators and encourages the sharing of ideas online through hashtags. The introduction explains that picking ideas from the book can help inspire outstanding teaching.
Situational ingenuity of teachers: The key to transformative, content-focused...Joan E. Hughes, Ph.D.
This presentation was shared at a colloquium sponsored by the University of Houston, Victoria on April 28, 2014 (Please read the slide notes for generally what I said in the presentation). I share my vision for the use of digital technologies in education. I refer to it as transformative, content-focused classroom technology integration. I illustrate this concept through 3 stories of practice: from teachers, a school and its district, and a college of education. Tom is a mathematics teachers who designs a lesson with ropes, video, ipads, and graphing calculators to help students learn to write an equation for a trig function. Hilly High School began a iPad learning innovation in which all students got ipads - I share how they developed their vision which included both a technology-focus and a learning-focus. Finally, I share data on preservice teachers' use of social technologies and discuss how COEs could design a set of experiences that would develop preservice teachers to be connected educators. These will show the possibilities but also many of the challenges involved in this work. In these stories, I hope that you’ll discover ways that you, as a teacher, a school leader, a teacher educator, a parent, can assist in this transformation. I end by describing "situational ingenuity" and how I see teachers as most interested in this challenging work in their classrooms and how I see it as the key to designing content-focused, technology-supported innovations in classrooms.
The document discusses strategies for motivating unmotivated students. It suggests understanding that students often perceive schoolwork as too difficult, too easy, or irrelevant. It recommends ensuring learning tasks are appropriately challenging, scaffolding new skills, focusing on topics students care about, teaching critical thinking, creating activities similar to students' interests, making real-world connections, integrating subjects, and using problem-based learning and varied approaches. Praise, power, projects, prestige, prizes and people are also listed as potential motivators.
Come ready to make things happen. In under one hour we will discuss 5 questions about makerspaces, dive into the importance of focusing on the culture of a makerspace and not the tools. Additionally, the audience will undergo a build, play, and share cycle through a hands on immersive challenge to experience the culture before walking away with your own set of LEGO pieces to get started. Audience will learn how to apply these ideas into any classroom and school.
This document discusses problem-based learning (PBL) and how it can engage students. PBL presents students with a problem or challenge that requires them to apply knowledge and skills to find solutions. It allows for multiple solutions and limited resources. The document provides examples of how PBL could work in a classroom, such as having students design a pet washing system that conserves water or determining what it takes to survive off the grid. Feedback is also discussed as an important part of PBL, noting it should be timely, specific, and allow students to provide self-feedback.
This document summarizes a presentation about using problem-based and global learning in classrooms. It discusses how STEM education focuses on problem solving using all disciplines. Global learning helps students build cultural understanding and empathy through communication and collaboration with students in other places. Several specific project ideas are provided, like mystery Skype calls where students ask yes/no questions to figure out each other's locations, and the 5 Clue Challenge where students leave video clues about a topic. One example is described of a school in Kenya working to design and build a bridge to solve transportation issues in their community. Teachers are encouraged to find ways to connect students globally and have them apply their learning to real-world problems.
This document discusses developing global citizens through problem solving. It promotes STEM as an approach to using all disciplines to solve problems and make the world better. Developing cultural understanding and emotional connections to content through global learning experiences can empower students. Several specific projects are described, such as having students in one classroom collaborate to solve infrastructure problems like building a bridge in another community. The document encourages connecting students globally through platforms like Skype and Twitter to work on real-world problems.
What's going to happen to the teaching profession over the next decade? Will technology supplant the human at the front of the room? This session explores some of those future scenarios; and then provides four future-proofing strategies for sustaining the present great work in the profession.
This presentation provides information for parents of 5th grade students at Mossman Elementary School. It introduces the teachers for language arts, science/social studies, and math. It outlines the school's goals and curriculum, including expectations for homework, grading policies, standardized testing dates, and procedures for communication, absences, birthdays, lunch, dismissal, and volunteering. The presentation aims to inform parents about the upcoming school year.
Maker Workshop Part 2: Improvement and Ready Set DesignAaron Maurer
This document discusses rethinking education and learning. It advocates moving beyond simply improving schools to making fundamental changes. Creative confidence is described as generating new solutions, and individuals are encouraged to create the status quo rather than just catch up to it. People are advised to imagine a world without limits and go do what they want in that world. Makerspaces are highlighted as places for more than just STEM, and everyone is urged to find and pursue their passions. The focus is on taking risks, starting projects now, and making a difference through innovation and creativity.
This document provides descriptions of various brainstorming techniques called "keys" that can be used to generate ideas and discussion. It summarizes 18 different keys including the Reverse Listing Key, the What If Key, and the Disadvantages Key which involve posing questions to students that start discussions on various topics, scenarios, and ways of thinking about objects or ideas from different perspectives.
Ms. Orlic's 7th grade science class will focus on developing 21st century skills like learning and innovation. Students will learn science basics, work in groups, think creatively, and problem solve. They will make decisions, present using computers, and understand that failure is part of the scientific process. Students will apply these skills by working in groups on a science fair project using the scientific method.
Innovative schools, innovative students for isastJonathan Martin
This document provides suggestions for how schools and students can foster innovation. It recommends that schools 1) highlight and model innovative practices, 2) provide time and space for creativity, 3) encourage networking, 4) support collaboration, 5) promote interdisciplinary learning, 6) allow students to experiment and iterate on projects, 7) use hands-on learning and design thinking, and 8) measure and share student work. The document emphasizes that innovation should be a core value taught to students and embedded throughout the school culture.
Starting STEM Early: Embedding Matter, Energy, and Engineering into the Early...Kengo Yamada
Looking to incorporate STEM and the NGSS into your early childhood environment? I presented this inquiry-based workshop where administrators, teachers and I explored some hands-on activities to appropriately introduce topics of matter, energy, and engineering into an early childhood classroom.
Teachers walked away with a list of activities and an understanding of how to navigate the NGSS website in search of appropriate standard connections.
Getting Things Right by Getting Things Wrong- Sophie PendrellSteffNaace
This document discusses Seymour Papert's ideas about learning through constructionism and experimentation. It emphasizes that learning requires making mistakes and taking risks in order to fully understand concepts. The document highlights seven of Papert's big ideas, including that learning happens best through hands-on doing, technology allows for building new things, and being wrong is an important part of the learning process. Teachers are encouraged to let students fail and make mistakes to deepen their learning.
KAMLE-Solving the World's Woes One Problem at a TimeCurtis Chandler
The document discusses problem-based learning (PBL) and engaging students through authentic problems. It describes PBL as having students work through authentic problems to acquire knowledge and skills needed to solve those problems. The document provides examples of PBL tasks and emphasizes that in true PBL, problems are identified by students rather than given by teachers. It also notes that PBL allows for the integration of content and development of skills like crafting arguments and persevering through challenges.
How to help your child win a science fair flhDeb McAlister
Tips from retired science teacher Fred Holland on helping any child win a school science fair without doing the work for them or going crazy in the process. Holland and his wife have 8 grandchildren, including two in modified or special education classes, who have all won regional or district "best of the best" science fair trophies.
This document provides a list of prompts for creative writing or design activities related to the video game Minecraft. Some of the prompts ask students to think of alternatives to building with blocks in Minecraft, list advantages and disadvantages of playing the game, design avatars or school desks using avatar attributes, or imagine Minecraft as a school subject. Other prompts involve using elements from Minecraft like beds, libraries, lava or the BAR key to complete tasks or make connections to other topics.
The Adventures of the Library Lady Presentation Scriptmelwill104
This document provides a slide script for a presentation titled "The Adventures of the Library Lady" that introduces various digital tools for teachers. The presentation discusses tools like Big Huge Labs for photo editing, Piktochart for creating infographics, PowToon for making animated videos, Pixton for comic creation, and audio tools Vocaroo and Voki. The goal is to demonstrate how these free digital tools can be used to enhance learning and engage students while integrating technology into existing lesson plans and curricula.
The Future is Right Now--Friendswood, TX 2015Curtis Chandler
This document discusses strategies for improving student engagement through the use of technology. It suggests incorporating games, videos, photos, and social media into lessons to make content more accessible and fun for students. Specific tools are recommended for tasks like formative assessment, enhancing assignments, organizing notes, and connecting with other educators online. The document also emphasizes fostering higher-order thinking and creativity through questions, video/audio creation, and augmented/virtual reality. Overall, it provides ideas for using technology to transform students from passive consumers into active producers of knowledge.
Student Motivation and Engagement Learning Forward 2015Curtis Chandler
The document discusses keys to engaging students in learning. It notes that students often perceive schoolwork as too difficult, too easy, or irrelevant. It recommends ensuring tasks are appropriately challenging, scaffolding new skills, focusing on topics students care about, teaching critical thinking, creating activities similar to students' interests, making real-world connections, integrating subjects, and using problem-based learning challenges. The document is authored by Curtis Chandler and provides strategies and resources for improving student engagement.
Innovative techniques in conference formatsJeff Hurt
1) The document discusses innovative techniques for conference formats, including pair squared, body voting, fishbowls, and world cafe model. It emphasizes active learning techniques over passive lectures.
2) Key principles for adult learning are discussed, including learning being social and participatory in nature. Engagement and empowerment are important for learning.
3) Different formats are proposed to encourage learning, such as case studies, role plays, and structured note taking. The focus is on applying various techniques to different situations.
3. ncce 2019 micro:bit make code slidedeckAaron Maurer
This document provides an agenda for a workshop on play, creativity, and hands-on learning. It includes introductions, challenges to think differently and try new things, discussions of the benefits of play for learning skills like problem-solving and collaboration, and demonstrations of hands-on activities using tools like Microbits. The overall message is that traditional school environments and practices can stifle creativity, while play-based, experiential learning allows students to directly engage with ideas and truly learn.
Technology Driven Differentiated InstructionVicki Davis
How to integrate technology into the classroom so you can reach every student. This presentation covers selecting your tool kit, and the mindset of identifying pain points and solutions as you're working with students who are struggling to overcome obstacles and learn.
The document discusses using technology in the classroom to develop students' higher-order thinking skills. It introduces several projects and online tools used at a school to foster collaboration, research, and critical thinking. These include the "It's a Small World" and "Digiteen" projects, which connected students globally to discuss issues and break down stereotypes. The document advocates using web technologies not just for their own sake, but to support problem-solving, critical thinking, and effective collaboration among students.
Math staff development techn integration presentationKari
This document outlines an agenda for a teacher training on technology integration. It includes instructions for warm-up activities, introductions, a presentation on effective technology integration, and examples of technology tools. The presentation discusses preparing students for the future by developing 21st century skills like visual learning, collaboration, and digital literacy. It emphasizes using technology to engage students and make learning authentic and challenging. Teachers practice using tools like Echalk, Diigo, Google Docs, and wikis. The document concludes by having teachers design a lesson plan integrating technology and real-world problems.
This document discusses developing global citizens through problem solving. It promotes STEM as an approach to using all disciplines to solve problems and make the world better. Developing cultural understanding and emotional connections to content through global learning experiences can empower students. Several specific projects are described, such as having students in one classroom collaborate to solve infrastructure problems like building a bridge in another community. The document encourages connecting students globally through platforms like Skype and Twitter to work on real-world problems.
What's going to happen to the teaching profession over the next decade? Will technology supplant the human at the front of the room? This session explores some of those future scenarios; and then provides four future-proofing strategies for sustaining the present great work in the profession.
This presentation provides information for parents of 5th grade students at Mossman Elementary School. It introduces the teachers for language arts, science/social studies, and math. It outlines the school's goals and curriculum, including expectations for homework, grading policies, standardized testing dates, and procedures for communication, absences, birthdays, lunch, dismissal, and volunteering. The presentation aims to inform parents about the upcoming school year.
Maker Workshop Part 2: Improvement and Ready Set DesignAaron Maurer
This document discusses rethinking education and learning. It advocates moving beyond simply improving schools to making fundamental changes. Creative confidence is described as generating new solutions, and individuals are encouraged to create the status quo rather than just catch up to it. People are advised to imagine a world without limits and go do what they want in that world. Makerspaces are highlighted as places for more than just STEM, and everyone is urged to find and pursue their passions. The focus is on taking risks, starting projects now, and making a difference through innovation and creativity.
This document provides descriptions of various brainstorming techniques called "keys" that can be used to generate ideas and discussion. It summarizes 18 different keys including the Reverse Listing Key, the What If Key, and the Disadvantages Key which involve posing questions to students that start discussions on various topics, scenarios, and ways of thinking about objects or ideas from different perspectives.
Ms. Orlic's 7th grade science class will focus on developing 21st century skills like learning and innovation. Students will learn science basics, work in groups, think creatively, and problem solve. They will make decisions, present using computers, and understand that failure is part of the scientific process. Students will apply these skills by working in groups on a science fair project using the scientific method.
Innovative schools, innovative students for isastJonathan Martin
This document provides suggestions for how schools and students can foster innovation. It recommends that schools 1) highlight and model innovative practices, 2) provide time and space for creativity, 3) encourage networking, 4) support collaboration, 5) promote interdisciplinary learning, 6) allow students to experiment and iterate on projects, 7) use hands-on learning and design thinking, and 8) measure and share student work. The document emphasizes that innovation should be a core value taught to students and embedded throughout the school culture.
Starting STEM Early: Embedding Matter, Energy, and Engineering into the Early...Kengo Yamada
Looking to incorporate STEM and the NGSS into your early childhood environment? I presented this inquiry-based workshop where administrators, teachers and I explored some hands-on activities to appropriately introduce topics of matter, energy, and engineering into an early childhood classroom.
Teachers walked away with a list of activities and an understanding of how to navigate the NGSS website in search of appropriate standard connections.
Getting Things Right by Getting Things Wrong- Sophie PendrellSteffNaace
This document discusses Seymour Papert's ideas about learning through constructionism and experimentation. It emphasizes that learning requires making mistakes and taking risks in order to fully understand concepts. The document highlights seven of Papert's big ideas, including that learning happens best through hands-on doing, technology allows for building new things, and being wrong is an important part of the learning process. Teachers are encouraged to let students fail and make mistakes to deepen their learning.
KAMLE-Solving the World's Woes One Problem at a TimeCurtis Chandler
The document discusses problem-based learning (PBL) and engaging students through authentic problems. It describes PBL as having students work through authentic problems to acquire knowledge and skills needed to solve those problems. The document provides examples of PBL tasks and emphasizes that in true PBL, problems are identified by students rather than given by teachers. It also notes that PBL allows for the integration of content and development of skills like crafting arguments and persevering through challenges.
How to help your child win a science fair flhDeb McAlister
Tips from retired science teacher Fred Holland on helping any child win a school science fair without doing the work for them or going crazy in the process. Holland and his wife have 8 grandchildren, including two in modified or special education classes, who have all won regional or district "best of the best" science fair trophies.
This document provides a list of prompts for creative writing or design activities related to the video game Minecraft. Some of the prompts ask students to think of alternatives to building with blocks in Minecraft, list advantages and disadvantages of playing the game, design avatars or school desks using avatar attributes, or imagine Minecraft as a school subject. Other prompts involve using elements from Minecraft like beds, libraries, lava or the BAR key to complete tasks or make connections to other topics.
The Adventures of the Library Lady Presentation Scriptmelwill104
This document provides a slide script for a presentation titled "The Adventures of the Library Lady" that introduces various digital tools for teachers. The presentation discusses tools like Big Huge Labs for photo editing, Piktochart for creating infographics, PowToon for making animated videos, Pixton for comic creation, and audio tools Vocaroo and Voki. The goal is to demonstrate how these free digital tools can be used to enhance learning and engage students while integrating technology into existing lesson plans and curricula.
The Future is Right Now--Friendswood, TX 2015Curtis Chandler
This document discusses strategies for improving student engagement through the use of technology. It suggests incorporating games, videos, photos, and social media into lessons to make content more accessible and fun for students. Specific tools are recommended for tasks like formative assessment, enhancing assignments, organizing notes, and connecting with other educators online. The document also emphasizes fostering higher-order thinking and creativity through questions, video/audio creation, and augmented/virtual reality. Overall, it provides ideas for using technology to transform students from passive consumers into active producers of knowledge.
Student Motivation and Engagement Learning Forward 2015Curtis Chandler
The document discusses keys to engaging students in learning. It notes that students often perceive schoolwork as too difficult, too easy, or irrelevant. It recommends ensuring tasks are appropriately challenging, scaffolding new skills, focusing on topics students care about, teaching critical thinking, creating activities similar to students' interests, making real-world connections, integrating subjects, and using problem-based learning challenges. The document is authored by Curtis Chandler and provides strategies and resources for improving student engagement.
Innovative techniques in conference formatsJeff Hurt
1) The document discusses innovative techniques for conference formats, including pair squared, body voting, fishbowls, and world cafe model. It emphasizes active learning techniques over passive lectures.
2) Key principles for adult learning are discussed, including learning being social and participatory in nature. Engagement and empowerment are important for learning.
3) Different formats are proposed to encourage learning, such as case studies, role plays, and structured note taking. The focus is on applying various techniques to different situations.
3. ncce 2019 micro:bit make code slidedeckAaron Maurer
This document provides an agenda for a workshop on play, creativity, and hands-on learning. It includes introductions, challenges to think differently and try new things, discussions of the benefits of play for learning skills like problem-solving and collaboration, and demonstrations of hands-on activities using tools like Microbits. The overall message is that traditional school environments and practices can stifle creativity, while play-based, experiential learning allows students to directly engage with ideas and truly learn.
Technology Driven Differentiated InstructionVicki Davis
How to integrate technology into the classroom so you can reach every student. This presentation covers selecting your tool kit, and the mindset of identifying pain points and solutions as you're working with students who are struggling to overcome obstacles and learn.
The document discusses using technology in the classroom to develop students' higher-order thinking skills. It introduces several projects and online tools used at a school to foster collaboration, research, and critical thinking. These include the "It's a Small World" and "Digiteen" projects, which connected students globally to discuss issues and break down stereotypes. The document advocates using web technologies not just for their own sake, but to support problem-solving, critical thinking, and effective collaboration among students.
Math staff development techn integration presentationKari
This document outlines an agenda for a teacher training on technology integration. It includes instructions for warm-up activities, introductions, a presentation on effective technology integration, and examples of technology tools. The presentation discusses preparing students for the future by developing 21st century skills like visual learning, collaboration, and digital literacy. It emphasizes using technology to engage students and make learning authentic and challenging. Teachers practice using tools like Echalk, Diigo, Google Docs, and wikis. The document concludes by having teachers design a lesson plan integrating technology and real-world problems.
Technology Driven Differentiated Instruction: March 2016Vicki Davis
In this updated version of the popular Technology Driven Differentiated Instruction, Vicki Davis @coolcatteacher shares the pain points of teachers and how differentiated instruction can help them reach every child. With practical examples of how to solve problems, this presentation helps teachers understand not only what to do but how to do it in an everyday classroom setting.
St Mary Star of the Sea College Wollongong is a 1:1 laptop high school for girls. How did we move from a traditional pedagogy to ICT rich, laptop mediated learning? Carefully.
Technology to Personalize Learning for Gifted KidsBrian Housand
Brian Housand, Ph.D.
brianhousand.com
Since the dawn of the computer revolution, the promise of PERSONAL Computing has been ever present. Yet, when we simply leave gifted kids to their own devices, technology can serve to depersonalize their experiences. However, this need not be the case. Together, we will explore the possibilities and potential afforded by today’s technology and empower you to utilize technology resources to make learning personal and meaningful for today’s connected gifted students.
21st Century in a Lower School Classroomlsv43edl669
This document discusses 21st century skills and how to incorporate them into a lower school classroom. It provides examples of how different grades are using technology like iPads, laptops, discussion boards, and flipped classrooms. Ideas for project-based learning and assessments using rubrics are also presented. The document encourages starting small with 21st century skills and sharing ideas with other teachers.
7 (1/2) Steps to Flatten Your ClassroomVicki Davis
You can connect your classroom to the world with the 7 1/2 steps to flatten your classroom. Based upon Flattening Classrooms, Engaging Minds - this presentation will help you connect and level up your classroom.
7 1/2 steps to Flatten Your Classroom at Miami DeviceVicki Davis
How can you connect your classroom globally? How can you connect? Here are my slides with updated steps for Flattening Your Classroom. You can connect globally. Prepare kids for life by helping them connect with the world. It is part of a great education. You can do this, teacher!
This document discusses project-based instruction and the importance of self-directed learning. It addresses concerns with the current education system and argues that the purpose of school should be to prepare students for life after graduation. Project-based instruction is presented as a potential solution that engages students in authentic projects with real-world audiences. This helps students develop important skills like communication, collaboration, problem-solving and the ability to teach themselves. The document provides examples of project types and emphasizes that technology tools should empower student learning rather than replace teachers.
This document discusses building a culture of learning and curiosity through makerspaces. It defines key characteristics of makers as curious, playful risk-takers who engage in persistent prototyping and sharing through a community. Makerspaces support personalized learning through challenges that encourage students to build, play with, and share their creations in an iterative process. When integrated with project based learning, makerspaces can help students engage in self-directed learning through questioning and collaboration.
The information in these slides was presented on Monday June 24, 2019 during ISTE's 2019 EdTech Conference in Philadelphia, Pennsylvania by Gretchen Sting, K12 Contributor for The Source for Learning, Inc. Digital Storytelling 101 gives you everything you need to create a digital storytelling project for your class. An outline of steps, differentiation ideas and assessment techniques get you started. A list of resources and tools provides everything you need.
7 1/2 Steps to Flatten Your Classroom: Move to Global Collaboration One Step ...Vicki Davis
You can connect your classroom. It doesn't have to be overwhelming. These 7 (and a half) simple steps will get you there. Your students need connections to other students and the world. It is a powerful learning experience when you connect so get started today! Presented by Vicki Davis at #aste2015 in February 2015.
7 (and a half) Steps to Flatten Your ClassroomVicki Davis
You can connect your classroom to the world! Using the methods I've learned over the past 9 years, I share how you can do just this. Starting in 2006 when I co-created the Flat Classroom Projects (winner ISTE Online Learning Award 2006), through today, I connect my students with the world. This presentation shows you how and is an updated version of the 7 steps shared in Flattening Classrooms, Engaging Minds. You can do this!
Sankey, M. 2022. Rethinking Assessment post-COVID: Authentic, collaborative and active. Keynote Address. Perspectives in Teaching, Learning and Assessment During COVID-19 Pandemic. MIER College of Education (Autonomous), B.C. Road Jammu. 19-20 May.
Similar to Make Yourself Into A Maker: Builds 1-3 Day 2 (20)
This document outlines an agenda for a course on purposeful play with LEGO. The course will explore how play can promote creativity, critical thinking, communication, and collaboration skills. It will cover reports on the benefits of play, give examples of classroom activities like a marble maze challenge, and discuss how play is more than just recess. Participants will reflect on what they learned about using play to ignite new ideas for their own teaching.
This document provides an overview of STEM activities for students including coding, circuitry, 3D design, and games. It introduces several free online tools and projects for engaging students in science, technology, engineering, and math topics. Suggested activities include using Tinkercad for 3D modeling and circuits, Code Club for learning Python, MakeCode Arcade for building video games, and cheap circuitry projects using everyday materials. The document emphasizes sharing experiences and reflections on how the activities incorporate different STEM areas.
Explore Hardware, Software, Animation Demo, Input Demo, Radio Grouping Demo, and Resources to home
Learn more https://sites.google.com/view/itec19/microbit-theres-nothing-micro-about-this-learning
First LEGO League Kickoff - Coding and ConfidenceAaron Maurer
This document provides information about using LEGO Mindstorms robots for STEM education. It includes the following:
1) An overview of the allowed robot parts for competitions, including controllers, motors, sensors and requirements to check competition rules for any changes.
2) A discussion of general thoughts on common problems teams face like aiming robots and heavy attachments, and best practices such as fixtures and gearing.
3) An explanation of computational thinking concepts like decomposition, patterns, and abstraction and how they apply to breaking problems into steps and generalizing solutions in computer science and robotics.
This document summarizes a presentation on infusing play into learning using LEGO bricks. The presenter's goals are to build new connections, enhance prior learning, understand the importance of play, infuse play into the classroom, and have fun. Various warm-up exercises are used to get participants engaged in creative building challenges using LEGO elements. Participants are then asked to build representations of classroom concepts using the LEGO bricks to make connections to their own teaching practice. Overall, the presentation promotes bringing elements of play and creativity into learning through hands-on building activities.
This document summarizes a presentation about using Skype in the Classroom (SITC) to connect students to global learning opportunities. It outlines the goals of learning about SITC, exploring options available to teachers and students, and experiencing a virtual field trip. Ideas are provided for how SITC can be connected to the curriculum through subjects like reading, writing, math, science and social studies. Teachers are encouraged to connect with experts through SITC to inspire authentic research. Statistics are also presented on Netflix, YouTube and Skype usage.
The document provides instructions and ideas for using LEGOs to promote communication and collaboration skills. It includes challenges where students work in pairs to build models by only communicating verbally without seeing each other's creations. Other activities have one student describe a model to others who build it without seeing the original. The goals are to emphasize clear communication, building trust, and exploring different learning styles through hands-on modeling with LEGOs.
Maker Meetup Conference - MakeGeeking july 2019Aaron Maurer
This document provides an overview of a session on making and hacking. It includes:
- Instructions for participants to write their name and email on a paper.
- Discussion of discovering new ideas and putting hypotheses to the test.
- The personal goal of the session is to learn things that can be used tomorrow rather than just theories, and to have fun.
- Criteria for good making projects include being cheap, quick, easy to follow up on, and fun.
CS Standards Superintendents December 2018 Aaron Maurer
The document discusses the importance and growing demand for computer science (CS) education in Iowa. It notes that while progress is being made, more work needs to be done to integrate CS concepts into K-12 curriculums. Barriers include a lack of standards, training, and resources for teachers. The document advocates for student-centered learning that fosters skills like creativity, problem-solving, and collaboration over standardized tests and worksheets. With support and empowerment, educators can help students develop a CS mindset to succeed in an increasingly technological world.
The document provides an overview of a session on making and hacking. It outlines goals for the session which include learning things that can be used tomorrow, focusing more on practical skills than theory, enhancing prior learning, understanding the importance of tinkering, and having fun. It then provides criteria for hacks and tricks discussed, such as being cheap, applicable to different learning spaces, quick and easy to do, and having follow up support. The document continues with various tips and techniques for making including using dot stickers to mark materials, examples of planning boards, and safety guidelines.
1. The document describes an activity where participants were given LEGO pieces and asked to build a duck within 30 seconds.
2. It discusses how the activity showed that while all participants were given the same materials and instructions, they created many different variations of ducks using their imagination.
3. Playing and being creative with materials like LEGO helps develop important skills like problem-solving, creativity, memory, and more.
The document discusses a presentation given by an "ugly bald guy" about challenging preconceptions and thinking differently. It encourages attendees to complete drawing and problem solving challenges. It promotes thinking about education and technology in new ways, such as favoring learning artifacts worth keeping over those worth throwing away. The presentation aims to inspire attendees to tell their own stories and reach their goals through developing skills like drawing outside the lines.
This document provides information about Makey Makey, an invention kit that allows users to turn everyday objects into touchpads and controllers to create computer inputs. The kit works by connecting objects through alligator clips to the Makey Makey board, which is connected by USB to a computer. This allows objects to act as keyboard buttons or mouse clicks when touched, enabling creative invention projects. The document shares examples of projects made with Makey Makey and provides a link to purchase the kit online.
This document provides instructions and challenges for programming a Circuit Playground Express board using the MakeCode programming environment. It begins with an overview of the Circuit Playground hardware and then demonstrates how to use the MakeCode editor to write programs. Examples shown include making the lights blink, responding to button presses by changing the light pattern, and playing music when the board is shaken or clapped near. Participants are challenged to create their own simple programs. The document emphasizes exploring inputs, outputs, and interactive programs to bring the Circuit Playground to life.
Learning Space Design Tour Beginning Steps December 2018Aaron Maurer
The document provides guidance on designing modern STEM learning environments that embrace hands-on, collaborative, and active learning. It discusses considering the school's culture and mission, focusing the space on inspiring inquiry and innovation in teams. Key aspects to consider include collaboration, active learning, inquiry, technology, different learning zones, displaying student work, and flexibility. The document offers questions to guide planning the space, features, instructor and student needs.
This document discusses creative learning approaches using LEGO bricks. It provides challenges and prompts to encourage hands-on building, storytelling, and sharing ideas. Some key activities mentioned include building structures with specific pieces, creating symbolic representations with random brick arrangements, and reflecting on the learning benefits of open-ended play. The overall message is that hands-on, collaborative creation can develop a variety of skills when students are given the chance to learn through exploration and discovery.
This document outlines the steps of a meeting involving a circle of trust. The meeting will begin with introductions and a snow dance with a high five partner. Members will then enter the confidential circle of trust space where they commit to asking open questions without trying to fix each other. They will then discuss learning goals and document their learning journey by contributing to a totem pole. The meeting will conclude with work time to find resources on accountability and growth.
Walmart Business+ and Spark Good for Nonprofits.pdfTechSoup
"Learn about all the ways Walmart supports nonprofit organizations.
You will hear from Liz Willett, the Head of Nonprofits, and hear about what Walmart is doing to help nonprofits, including Walmart Business and Spark Good. Walmart Business+ is a new offer for nonprofits that offers discounts and also streamlines nonprofits order and expense tracking, saving time and money.
The webinar may also give some examples on how nonprofits can best leverage Walmart Business+.
The event will cover the following::
Walmart Business + (https://business.walmart.com/plus) is a new shopping experience for nonprofits, schools, and local business customers that connects an exclusive online shopping experience to stores. Benefits include free delivery and shipping, a 'Spend Analytics” feature, special discounts, deals and tax-exempt shopping.
Special TechSoup offer for a free 180 days membership, and up to $150 in discounts on eligible orders.
Spark Good (walmart.com/sparkgood) is a charitable platform that enables nonprofits to receive donations directly from customers and associates.
Answers about how you can do more with Walmart!"
it describes the bony anatomy including the femoral head , acetabulum, labrum . also discusses the capsule , ligaments . muscle that act on the hip joint and the range of motion are outlined. factors affecting hip joint stability and weight transmission through the joint are summarized.
বাংলাদেশের অর্থনৈতিক সমীক্ষা ২০২৪ [Bangladesh Economic Review 2024 Bangla.pdf] কম্পিউটার , ট্যাব ও স্মার্ট ফোন ভার্সন সহ সম্পূর্ণ বাংলা ই-বুক বা pdf বই " সুচিপত্র ...বুকমার্ক মেনু 🔖 ও হাইপার লিংক মেনু 📝👆 যুক্ত ..
আমাদের সবার জন্য খুব খুব গুরুত্বপূর্ণ একটি বই ..বিসিএস, ব্যাংক, ইউনিভার্সিটি ভর্তি ও যে কোন প্রতিযোগিতা মূলক পরীক্ষার জন্য এর খুব ইম্পরট্যান্ট একটি বিষয় ...তাছাড়া বাংলাদেশের সাম্প্রতিক যে কোন ডাটা বা তথ্য এই বইতে পাবেন ...
তাই একজন নাগরিক হিসাবে এই তথ্য গুলো আপনার জানা প্রয়োজন ...।
বিসিএস ও ব্যাংক এর লিখিত পরীক্ষা ...+এছাড়া মাধ্যমিক ও উচ্চমাধ্যমিকের স্টুডেন্টদের জন্য অনেক কাজে আসবে ...
The simplified electron and muon model, Oscillating Spacetime: The Foundation...RitikBhardwaj56
Discover the Simplified Electron and Muon Model: A New Wave-Based Approach to Understanding Particles delves into a groundbreaking theory that presents electrons and muons as rotating soliton waves within oscillating spacetime. Geared towards students, researchers, and science buffs, this book breaks down complex ideas into simple explanations. It covers topics such as electron waves, temporal dynamics, and the implications of this model on particle physics. With clear illustrations and easy-to-follow explanations, readers will gain a new outlook on the universe's fundamental nature.
A review of the growth of the Israel Genealogy Research Association Database Collection for the last 12 months. Our collection is now passed the 3 million mark and still growing. See which archives have contributed the most. See the different types of records we have, and which years have had records added. You can also see what we have for the future.
Exploiting Artificial Intelligence for Empowering Researchers and Faculty, In...Dr. Vinod Kumar Kanvaria
Exploiting Artificial Intelligence for Empowering Researchers and Faculty,
International FDP on Fundamentals of Research in Social Sciences
at Integral University, Lucknow, 06.06.2024
By Dr. Vinod Kumar Kanvaria
How to Setup Warehouse & Location in Odoo 17 InventoryCeline George
In this slide, we'll explore how to set up warehouses and locations in Odoo 17 Inventory. This will help us manage our stock effectively, track inventory levels, and streamline warehouse operations.
Main Java[All of the Base Concepts}.docxadhitya5119
This is part 1 of my Java Learning Journey. This Contains Custom methods, classes, constructors, packages, multithreading , try- catch block, finally block and more.
This presentation includes basic of PCOS their pathology and treatment and also Ayurveda correlation of PCOS and Ayurvedic line of treatment mentioned in classics.
23. How many of our college
graduates have a better answer?
24. Can’t be what we don’t see
9 million US STEM workers in 2015
20.4% faster employment growth
29% higher earnings than non-STEM workers
At least 75% have a college degree
STEM degrees attract higher earnings regardless of career
35. Did you know Frankie cannot
see the colour of her skin? She
will never know what her skin
looks like!
Why do we have two eyes and
not one?
If we stick out our middle toe is that
the same as our middle finger?
How did mom make me?
44. I dare you to look into our school, take a look at the the
classrooms and tell me that they look inviting, because they do
not. Bland walls, rough carpet, stiff desks that were assembled
into shabby groups placed sporadically throughout the room. If
you want kids to enjoy and participate in school, is it not logical
to make them feel comfortable in this environment? High Tech
High out in California is an extremely successful school and
renowned for its pioneering with student voice, and it has a
very unique setup when it comes to the classrooms, they have
glass walls and easily movable furniture. They foster the kind of
environment that makes students feel at home and interested,
not like they are in a bland, pastel prison.
129. We have not succeeded in answering all of your problems.
The answers we have found only serve to raise a whole set
of new questions. In some ways we feel we are as
confused as ever, but we believe we are confused on a
higher level and about more important things.
Omni Magazine, 1992
142. Confidential information | 212 STEAM Labs | All rights reserved
Day 1 Outcomes:
1. What is a makerspace?
2. How do begin to create the culture of making in our school?
3. How do we actually make and fulfill all requirements of the
job?
4. How do we create meaningful learning with simple materials?
143. Day 1 Feedback and Thoughts
●How do we continue this work back in our schools?
144. Day 1 Feedback and Thoughts
●How do we develop a plan to get others involved in our school?
145. Day 1 Feedback and Thoughts
●Application to personal classroom/situation
●How to mesh this work with standards
●Transfer this approach to all subjects not just science and math.
156. Confidential information | 212 STEAM Labs | All rights reserved
Think About
•Maker culture in classroom
•Start small i.e. after testing, before holiday
•Slow integration
• It is okay to step away from standards and do direct focus on
21st century skills
•How can this benefit standards when we provide time to
explicitly teach these skills?
157. Resources
●School newsletter
●Donors Choose
●SCRA/RDA Grants
●Phone Calls - by kids and
you!
●AEA Materials
●You have to know what
you NEED and HOW you
will use it.
●Prove things yourself!
●Do the work and money
will appear!
162. Confidential information | 212 STEAM Labs | All rights reserved
Day 2 Outcomes:
1. How do we share our work?
2. How do we create based on a single material item?
3. How do we create based on a theme/standard?
4. How does this work translate to my building?
163. 8:15-8:30 Coffee
8:30 - 9:30 Feedback Discussion
9:30 - 10:30: Continue work on cardboard
10:30 - 11:00 - Show and Tell
11:00 - 11:30 - Build Challenge #2
11:30-12:30 LUNCH
12:30-2:30 Build Challenge #2
2:30 - 3:00 Show and Tell, Next Steps, Follow Up,
Staying Connected
166. Closure Tasks
●Day 2 Feedback Form
●Instructables Submission
●I will email everyone with time to work with you at your school
●Continue to share ideas to the project submission
●Stay connected on Google Album, Facebook Group, Voxer, #maker9
167. By end of the workshop
what would be the best
outcome you’d hope for?