A European project involving schools in five countries investigated using collaborative digital game making to enhance learning in primary schools, with objectives to explore how game making could develop 21st century skills like creativity, problem solving, and collaboration, and to examine issues around integrating game making into classroom practice. Over three years the project involved 37 classroom pilots across Belgium, Finland, Greece, Italy and the United Kingdom with over 600 students and 100 teachers, and developed and piloted the Magos Lite game making platform.