J e f f r e y E a r p , I C E R I 2 0 1 5 S e v i l l e 1 6 - 1 8 N o v . 2 0 1 5
the research
resources
a european experience
MAGICAL – Making Games in Collaboration for Learning
tools, guides, support
systematic literature review
of game making research
J e f f r e y E a r p , I C E R I 2 0 1 5 S e v i l l e 1 6 - 1 8 N o v . 2 0 1 5
technology enhanced learning
game based learning
constructionisml e a r n i n g s t u f f u s i n g ( d i g i t a l ) g a m e s
learning by making stuff
using ICT for & in learning
21st century skills
J e f f r e y E a r p , I C E R I 2 0 1 5 S e v i l l e 1 6 - 1 8 N o v . 2 0 1 5
systematic literature review of game making
scoping
searching
selecting
analysing
synthesising
reporting
Rickinson & May (2009)
UCL -EPPI Centre (2007)
J e f f r e y E a r p , I C E R I 2 0 1 5 S e v i l l e 1 6 - 1 8 N o v . 2 0 1 5
what & when?
where?
how?w e b o f k n o w l e d g e , s c o p u s , s c i e n c e d i r e c t
r e s e a r c h g a t e , m e n d e l e y , a c a d e m i a . e d u
e d i t l i b , e r i c , a c m d i g i t a l l i b r a r y
g l s & c c c o n f e r e n c e s
g o o g l e s c h o l a r
TITLE=((gam*) AND (mak* OR design*
OR creat* OR author* OR produc* OR
construct*, build*) AND (learn* OR teach*
OR educ* OR school OR pupil* OR student*)
papers, chapters, dissertations &
research reports from 1980-2015
J e f f r e y E a r p , I C E R I 2 0 1 5 S e v i l l e 1 6 - 1 8 N o v . 2 0 1 5
record fields
result processing
filtering for focusr e m o v a l o f d u p l i c a t e r e s u l t s
( t w o - t h i r d s o f t o t a l )
no tel, gbl, co-design, user testing
no h.e. computer science or game studies
no professional ICT training
title, author/s, year,
publication, abstract
1 1 2 1 1
8
2
5
1
4
2 2 3 3 2
8
19
11
23
38
40
59
62
67
69
52
7
0
10
20
30
40
50
60
70
80
n o n - d i g i t a l g a m e m a k i n g
J e f f r e y E a r p , I C E R I 2 0 1 5 S e v i l l e 1 6 - 1 8 N o v . 2 0 1 5
When?
literature review findings
journal paper
155
contribution to conference
proceedings
251
book / chapter
43
dissertation 25
other 20
publication type
What?
J e f f r e y E a r p , I C E R I 2 0 1 5 S e v i l l e 1 6 - 1 8 N o v . 2 0 1 5
literature review findings
11 - 14
19 - 22
23+
?
school age
15 -18
5 - 10
non
specific
target population age*
*mentioned in title or abstract
Who?
J e f f r e y E a r p , I C E R I 2 0 1 5 S e v i l l e 1 6 - 1 8 N o v . 2 0 1 5
literature review findings
t e c h n o l o g y
c o l l a b o ra t i o n
s o c i a l
i s s u e s
c r e a t i v i t y
o t h e r l e a r n i n g
a t t r i b u t e s
c o m p u t a t i o n a l
t h i n k i n g
c u r r i c u l u m
c o d i n g
l i t e r a c i e s &
s k i l l s s e t s
i n c l u s i o n
p e d a g o g y
o t h e r
t e c h n o l o g y
Why?specific themes pursued*
*keywords extracted
from titles
l e a r n i n g a t t r i b u t e s
J e f f r e y E a r p , I C E R I 2 0 1 5 S e v i l l e 1 6 - 1 8 N o v . 2 0 1 5
project results & outputs - http://tinyurl.com/magicaldoor
J e f f r e y E a r p , I C E R I 2 0 1 5 S e v i l l e 1 6 - 1 8 N o v . 2 0 1 5
2013-2014
primary schools & SEN centres
BE, FI, GR, IT, UK
37 classroom experiences
600 students and teachers
150 classroom hours
a full cycle of team-based game design and production, peer play-
testing, peer review, feedback appraisal, game versioning & publication
J e f f r e y E a r p , I C E R I 2 0 1 5 S e v i l l e 1 6 - 1 8 N o v . 2 0 1 5
J e f f r e y E a r p , I C E R I 2 0 1 5 S e v i l l e 1 6 - 1 8 N o v . 2 0 1 5
I learnt how games are made … a whole new experience.
(The good thing was) working together because I wouldn’t have
managed on my own.
Following my classmates’ suggestions for modifying my game made
me feel like a real game inventor.
I’ve added Game Designer to the jobs I’d like to do when I grow up.
J e f f r e y E a r p , I C E R I 2 0 1 5 S e v i l l e 1 6 - 1 8 N o v . 2 0 1 5
motivation & engagement
collaboration
critical thinking & problem solving
learner self-regulation & autonomy
J e f f r e y E a r p , I C E R I 2 0 1 5 S e v i l l e 1 6 - 1 8 N o v . 2 0 1 5
Teacher view
Researcher view
http://amc.pori.tut.fi/game-building-tools
MAGICAL Community Library
of Digital Game Making
Environments for Learning
J e f f r e y E a r p , I C E R I 2 0 1 5 S e v i l l e 1 6 - 1 8 N o v . 2 0 1 5
J e f f r e y E a r p , I C E R I 2 0 1 5 S e v i l l e 1 6 - 1 8 N o v . 2 0 1 5

game making for learning

  • 2.
    J e ff r e y E a r p , I C E R I 2 0 1 5 S e v i l l e 1 6 - 1 8 N o v . 2 0 1 5 the research resources a european experience MAGICAL – Making Games in Collaboration for Learning tools, guides, support systematic literature review of game making research
  • 3.
    J e ff r e y E a r p , I C E R I 2 0 1 5 S e v i l l e 1 6 - 1 8 N o v . 2 0 1 5 technology enhanced learning game based learning constructionisml e a r n i n g s t u f f u s i n g ( d i g i t a l ) g a m e s learning by making stuff using ICT for & in learning 21st century skills
  • 4.
    J e ff r e y E a r p , I C E R I 2 0 1 5 S e v i l l e 1 6 - 1 8 N o v . 2 0 1 5 systematic literature review of game making scoping searching selecting analysing synthesising reporting Rickinson & May (2009) UCL -EPPI Centre (2007)
  • 5.
    J e ff r e y E a r p , I C E R I 2 0 1 5 S e v i l l e 1 6 - 1 8 N o v . 2 0 1 5 what & when? where? how?w e b o f k n o w l e d g e , s c o p u s , s c i e n c e d i r e c t r e s e a r c h g a t e , m e n d e l e y , a c a d e m i a . e d u e d i t l i b , e r i c , a c m d i g i t a l l i b r a r y g l s & c c c o n f e r e n c e s g o o g l e s c h o l a r TITLE=((gam*) AND (mak* OR design* OR creat* OR author* OR produc* OR construct*, build*) AND (learn* OR teach* OR educ* OR school OR pupil* OR student*) papers, chapters, dissertations & research reports from 1980-2015
  • 6.
    J e ff r e y E a r p , I C E R I 2 0 1 5 S e v i l l e 1 6 - 1 8 N o v . 2 0 1 5 record fields result processing filtering for focusr e m o v a l o f d u p l i c a t e r e s u l t s ( t w o - t h i r d s o f t o t a l ) no tel, gbl, co-design, user testing no h.e. computer science or game studies no professional ICT training title, author/s, year, publication, abstract
  • 7.
    1 1 21 1 8 2 5 1 4 2 2 3 3 2 8 19 11 23 38 40 59 62 67 69 52 7 0 10 20 30 40 50 60 70 80 n o n - d i g i t a l g a m e m a k i n g J e f f r e y E a r p , I C E R I 2 0 1 5 S e v i l l e 1 6 - 1 8 N o v . 2 0 1 5 When? literature review findings
  • 8.
    journal paper 155 contribution toconference proceedings 251 book / chapter 43 dissertation 25 other 20 publication type What? J e f f r e y E a r p , I C E R I 2 0 1 5 S e v i l l e 1 6 - 1 8 N o v . 2 0 1 5 literature review findings
  • 9.
    11 - 14 19- 22 23+ ? school age 15 -18 5 - 10 non specific target population age* *mentioned in title or abstract Who? J e f f r e y E a r p , I C E R I 2 0 1 5 S e v i l l e 1 6 - 1 8 N o v . 2 0 1 5 literature review findings
  • 10.
    t e ch n o l o g y c o l l a b o ra t i o n s o c i a l i s s u e s c r e a t i v i t y o t h e r l e a r n i n g a t t r i b u t e s c o m p u t a t i o n a l t h i n k i n g c u r r i c u l u m c o d i n g l i t e r a c i e s & s k i l l s s e t s i n c l u s i o n p e d a g o g y o t h e r t e c h n o l o g y Why?specific themes pursued* *keywords extracted from titles l e a r n i n g a t t r i b u t e s J e f f r e y E a r p , I C E R I 2 0 1 5 S e v i l l e 1 6 - 1 8 N o v . 2 0 1 5
  • 11.
    project results &outputs - http://tinyurl.com/magicaldoor J e f f r e y E a r p , I C E R I 2 0 1 5 S e v i l l e 1 6 - 1 8 N o v . 2 0 1 5
  • 12.
    2013-2014 primary schools &SEN centres BE, FI, GR, IT, UK 37 classroom experiences 600 students and teachers 150 classroom hours a full cycle of team-based game design and production, peer play- testing, peer review, feedback appraisal, game versioning & publication J e f f r e y E a r p , I C E R I 2 0 1 5 S e v i l l e 1 6 - 1 8 N o v . 2 0 1 5
  • 13.
    J e ff r e y E a r p , I C E R I 2 0 1 5 S e v i l l e 1 6 - 1 8 N o v . 2 0 1 5
  • 14.
    I learnt howgames are made … a whole new experience. (The good thing was) working together because I wouldn’t have managed on my own. Following my classmates’ suggestions for modifying my game made me feel like a real game inventor. I’ve added Game Designer to the jobs I’d like to do when I grow up. J e f f r e y E a r p , I C E R I 2 0 1 5 S e v i l l e 1 6 - 1 8 N o v . 2 0 1 5
  • 15.
    motivation & engagement collaboration criticalthinking & problem solving learner self-regulation & autonomy J e f f r e y E a r p , I C E R I 2 0 1 5 S e v i l l e 1 6 - 1 8 N o v . 2 0 1 5 Teacher view Researcher view
  • 16.
    http://amc.pori.tut.fi/game-building-tools MAGICAL Community Library ofDigital Game Making Environments for Learning J e f f r e y E a r p , I C E R I 2 0 1 5 S e v i l l e 1 6 - 1 8 N o v . 2 0 1 5
  • 17.
    J e ff r e y E a r p , I C E R I 2 0 1 5 S e v i l l e 1 6 - 1 8 N o v . 2 0 1 5