This document discusses how, when, and why to let a team go in an agile project management context. It outlines several factors to consider, including whether the team "owns" the process, the level of product awareness, and team stability. It also provides guidance on building conditions for the team to succeed initially by establishing culture, values, and vision, then supporting the team in adopting practices like Scrum, continuous improvement, and self-organization over time. Regular diagnostics of the product, process, and company are recommended to evaluate when it may be time to restructure a team.
7. “The best architectures, requirements, and designs emerge from self-organizing
teams.”
Agile Manifesto
“Scrum Teams are self-organizing and cross-functional.
Self-organizing teams choose how best to accomplish their work, rather than
being directed by others outside the team.”
Scrum Guide
23. ● Company culture and values
● Product’s mission and vision
● Product metrics
Building/repairing the ship
24. ● Company culture and values
● Product’s mission and vision
● Product metrics
● Scrum basics *
* We don’t do Scrum just for the sake of doing
Scrum. Our goal is to create and develop a
successful Product applying short feedback
loops from the market and users.
Building/repairing the ship
29. ● Scrum Team Kick off
○ Intro to the Product
○ What makes us a team and motivates
us?
○ Scrum rules and values
○ Definition of Done
○ Working agreements
○ Other agreements
Team kick-off
30. What makes us a team and motivates us?
Personal maps, Moving Motivators, Team Competency Matrix
(Management 3.0)
40. ● Teaching Scrum rules and basics
● Providing suitable tools and
practices
● Servant leadership
● Facilitation
● Asking stupid questions
● Highlighting problem areas
● Conflict resolution
● Removing impediments
● Coaching and mentoring
Support from spirit of the sea
47. Organization on the verge of change
Team does not “own” the process
Risk factors
Artificial team
Unstable team composition
Low level of product consciousness
48. Team diagnostics
● Product
○ Product metrics
○ Feedback from stakeholders and
users
○ Financial results
○ T2M & A2I
49. Team diagnostics
● Product
○ Product metrics
○ Feedback from stakeholders and
users
○ Financial results
○ T2M & A2I
● Process
○ Stability
○ Kaizen (Continuous improvement)
○ Engineering practices & technical
excellence
○ Self-diagnostics
54. Catch a fair wind
Create conditions (“the ship”)
Define “Where?” and “Why?”
55. Catch a fair wind
Create conditions (“the ship”)
Define “Where?” and “Why?”
(Re-) Form the team
56. Catch a fair wind
Create conditions (“the ship”)
Define “Where?” and “Why?”
(Re-) Form the team
Apply and adapt practices
57. Catch a fair wind
Observe and assist
Create conditions (“the ship”)
Define “Where?” and “Why?”
(Re-) Form the team
Apply and adapt practices
58.
59. Recommended literature
“Scrum - A Pocket
Guide” by Gunther
Verheyen
“Scrum Mastery”
by Geoff Watts
“Management 3.0”
by Jurgen Appelo
“Coaching Agile Teams”
by Lyssa Adkins
60. Good Scrum Master makes himself indispensable for the team
Great Scrum Master makes himself unnecessary but desired
Geoff Watts