This document summarizes line clipping techniques in computer graphics. It discusses point clipping, line clipping, and area clipping. For line clipping, it describes the three situations of both endpoints inside the window, one endpoint inside and one outside, and both outside. It then explains the brute force and Cohen-Sutherland algorithms for line clipping. The Cohen-Sutherland algorithm uses region codes to efficiently determine which lines are fully inside, fully outside, or need clipping against window boundaries. It provides examples of applying the algorithm to different line scenarios. Finally, it compares the brute force and Cohen-Sutherland methods, noting Cohen-Sutherland is faster but more complex.