This document summarizes line clipping techniques in computer graphics. It discusses point clipping, line clipping, and area clipping. For line clipping, it describes the three situations of both endpoints inside the window, one endpoint inside and one outside, and both outside. It then explains the brute force and Cohen-Sutherland algorithms for line clipping. The Cohen-Sutherland algorithm uses region codes to efficiently determine which lines are fully inside, fully outside, or need clipping against window boundaries. It provides examples of applying the algorithm to different line scenarios. Finally, it compares the brute force and Cohen-Sutherland methods, noting Cohen-Sutherland is faster but more complex.
Polygon is a figure having many slides. It may be represented as a number of line segments end to end to form a closed figure.
The line segments which form the boundary of the polygon are called edges or slides of the polygon.
The end of the side is called the polygon vertices.
Triangle is the most simple form of polygon having three side and three vertices.
The polygon may be of any shape.
Polygon is a figure having many slides. It may be represented as a number of line segments end to end to form a closed figure.
The line segments which form the boundary of the polygon are called edges or slides of the polygon.
The end of the side is called the polygon vertices.
Triangle is the most simple form of polygon having three side and three vertices.
The polygon may be of any shape.
Cohen-Sutherland Line Clipping Algorithm:
When drawing a 2D line on screen, it might happen that one or both of the endpoints are outside the screen while a part of the line should still be visible. In that case, an efficient algorithm is needed to find two new endpoints that are on the edges on the screen, so that the part of the line that's visible can now be drawn. This way, all those points of the line outside the screen are clipped away and you don't need to waste any execution time on them.
A good clipping algorithm is the Cohen-Sutherland algorithm for this solution.
By,
Maruf Abdullah Rion
An illumination model, also called a lighting model and sometimes referred to as a shading model, is used to calculate the intensity of light that we should see at a given point on the surface of an object.
he capability that show some part of object internal a specify window is called windowing and a rectangular region in a world coordinate system is called window. ... Points and lines which are outside the window are "cut off" from view. This process of "cutting off" parts of the image of the world is called Clipping.
Cohen-Sutherland Line Clipping Algorithm:
When drawing a 2D line on screen, it might happen that one or both of the endpoints are outside the screen while a part of the line should still be visible. In that case, an efficient algorithm is needed to find two new endpoints that are on the edges on the screen, so that the part of the line that's visible can now be drawn. This way, all those points of the line outside the screen are clipped away and you don't need to waste any execution time on them.
A good clipping algorithm is the Cohen-Sutherland algorithm for this solution.
By,
Maruf Abdullah Rion
An illumination model, also called a lighting model and sometimes referred to as a shading model, is used to calculate the intensity of light that we should see at a given point on the surface of an object.
he capability that show some part of object internal a specify window is called windowing and a rectangular region in a world coordinate system is called window. ... Points and lines which are outside the window are "cut off" from view. This process of "cutting off" parts of the image of the world is called Clipping.
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2. CONTENT
what is clipping ?
What is it’s type ?
What is line clipping ?
Method to clip the line .
How and what technique we use for clipping with
example?
Difference b/w brute-force and cohen-sutharland
algorithm.
3. CLIPPING
A clipping is the method by which we can select the image using a
rectangular window and which part we have select by the window it’s
call clipping.
wymax
wymin
wxmin wxmax
wymax
wymin
wxmin wxmax
4. TYPES OF CLIPPING…!!
There are 3 types of clipping :-
1. Point clipping
2. Line clipping
3. Area clipping
4. Text clipping
5. LINE CLIPPING
If we talk about line clipping .so we have three situation –
A. when Both end-points inside the window
So in that situation we do not clip any point.
we keep both end points.
B. When one end point is outside of the window
and one inside the window
So in that situation we clip partially.
6. C. When both end points are outside the window .
there may be two cases-
1. when both end points outside the window.
so we clip both end points.
2. when both end points outside the window
but the line passes through the window.
so we must solve it’s intersection point.
7. How we clip the line ?
There are two method by which we can clip
the line on our computer machine.
1. Brute Force Line Clipping.
2. Cohen-Sutherland line Clipping Algorithm.
8. Brute Force Line Clipping
Brute force line clipping can be performed as follows:
1. Don’t clip lines with both
end-points within the
window
2. For lines with one end-point
inside the window and one end-point
outside, calculate the intersection
point (using the equation of the line)
and clip from this point out.
9. Brute Force Line Clipping
3. For lines with both end-points outside the window test
the line for intersection with all of the window
boundaries, and clip appropriately.
Disadvantage:-
However, calculating line intersections Is
computationally expensive
Because a scene can contain so many
lines, the brute force approach to clipping is much too
slow
10. Cohen-Sutherland line Clipping Algorithm
Dr Ivan E. Sutherland co-developed the Cohen-
Sutherland clipping algorithm.
An efficient line clipping algorithm The
key advantage of the algorithm is that it vastly
reduces the number of line intersections that
must be calculated.
11. Cohen-Sutherland line Clipping Algorithm
Each region has a unique four bit region code.
Region codes indicate the position of the
regions with respect to the window.
above below right left
3 2 1 0
Region Code Legend
1001 1000 1010
0001
0000
Window
0010
0101 0100 0110
below
12. Line in the window:-Lines completely contained within the window
boundaries have region code [0000] for both end-points so are not clipped.
Line out of window:-Any lines with a common
set bit in the region codes of both end-points
can be clipped
when Lines In The Window and out of the window
wymax
wymin
wxmin wxmax
Window
P3 [0001]
P6 [0000]
P5 [0000]
P7 [0001]
P10 [0100]
P9 [0000]
P4 [1000]
P8 [0010]
P12 [0010]
P11 [1010]
P13 [0101] P14 [0110]
wymax
wymin
wxmin wxmax
Window
P3 [0001]
P6 [0000]
P5 [0000]
P7 [0001]
P10 [0100]
P9 [0000]
P4 [1000]
P8 [0010]
P12 [0010]
P11 [1010]
P13 [0101] P14 [0110]
13. Other Lines
Lines that cannot be identified as completely inside or outside
the window may or may not cross the window interior.
These lines are processed as follows:
Compare an end-point outside the window to a boundary
(choose any order in which to consider boundaries e.g. left,
right, bottom, top) and determine how much can be
discarded.
If the remainder of the line is entirely inside or outside the
window, retain it or clip it respectively.
14. Otherwise, compare the remainder of the line against
the other window boundaries
Continue until the line is either discarded or a segment
inside the window is found
We can use the region codes to determine which window
boundaries should be considered for intersection
To check if a line crosses a particular boundary we
compare the appropriate bits in the region codes of its
end-points
If one of these is a 1 and the other is a 0 then the line
crosses the boundary
15. Some examples
Consider the line P9 to P10 below
Start at P10
From the region codes of the two end-points we
know the line doesn’t cross the left or right
boundary
Calculate the intersection of the line with
the bottom boundary to generate point P10’
The line P9 to P10’ is completely inside
the window so is retained
wymax
wymin
wxmin wxmax
Window
P10 [0100]
P9 [0000]
P10’ [0000]
P9 [0000]
16. Consider the line P3 to P4 below
Start at P4
From the region codes of the two end-points we know the line
crosses the left boundary so calculate the intersection point
to generate P4’
The line P3 to P4’ is completely outside the window so is clipped
wymax
wymin
wxmin wxmax
Window
P4’ [1001]
P3 [0001]
P4 [1000]
P3 [0001]
17. Consider the line P7 to P8 below
Start at P7
From the two region codes of the two end-points we know
the line crosses the left boundary so
calculate the intersection point to
generate P7’
wymax
wymin
wxmin wxmax
Window
P7’ [0000]
P7 [0001] P8 [0010]
P8’ [0000]
19. Calculating Line Intersections
Intersection points with the window boundaries are
calculated using the line-equation parameters
Consider a line with the end-points (x1, y1) and (x2, y2)
The y-coordinate of an intersection with a vertical window
boundary can be calculated using:
y = y1 + m (xboundary - x1)
where xboundary can be set to either wxmin or wxmax
20. Calculating Line Intersections (cont…)
The x-coordinate of an intersection with a horizontal window
boundary can be calculated using:
x = x1 + (yboundary - y1) / m
where yboundary can be set to either wymin or wymax
m is the slope of the line in question and can be calculated as
m = (y2 - y1) / (x2 - x1)
21. Compare b/w
Brute force & Cohen-sutherland
Brute force
1. It is slow process method.
2. It is very time consuming
algorithm because if we want to
clip a line so we can calculate all
the condition to check where the
line clip the window and this
process take much time.
3. It is very simple method to clip
the line.
Cohen-Sutherland
1. It is fast process .
2. In this algorithm with the help of
region-code we simply identify that
where is the line clip the window ,
so It takes less time.
3. It is very complicated method .