2. An Introduction to Second Life
Second Life Uses:
Business
Education & Training
Social Interaction
Design
Integration of Data, Systems and
Visualisation.
3. User Generated Content
• Second Life is based upon UGC.
• Everything and anything can be
customised....People, Clothes, Buildings,
4. Virtual Learning
Learning in a
Virtual environment
has many
advantages,
including:
Not location
dependent.
Avatars
encourage active
participation
Proven to
improve memory
5. Learning In Second Life
Hundreds of leading
universities and school
systems around the
world use Second Life as
a vibrant part of their
educational programmes.
Linden Lab works
enthusiastically with
education organizations
to familiarize them with
the benefits of virtual
worlds, connect them
with educational peers
active in Second Life, and
showcase their in-world
7. What Can We Learn?
Providing Geographically
Dispersed Students &
Faculty A Place to Meet
and Learn Together:
The Open University in
Second Life.
Courses vary greatly and
include
multiple levels of learning, all
which
can be accessed in Second Life.
8. Learning Atmosphere
• The social aspect of learning is vitally important in
order for students to progress within society and
professionally.
9. Applications of Second Life
• The BSc Honours course
at UCBC consists of
many modules which
focus on design,
engineering, technology
and science.
• Second Life would aid
the students giving
them a fresh look at
what today's technology
can really do, using 3D
graphics and an
accurate visual
11. + =
Tools that cross the web/ "This sounds a brilliant idea
3D divide are becoming to
more popular as me. Instead of limiting
yourself
institutions want to and your students to
focus on the learning whiteboards, images and
content rather than the text,
technical overhead you can now offer fully
involved in orienting interactive
students into 3D
settings and avatars.
13. PIVOTE lets you:
Create learning exercises
on the web using a simple
forms based interface.
Create objects in a virtual
world such as Second Life
which users can use to
interact with the exercise.
Share PIVOTE compatible
objects between exercises
and institutions .
Rapidly edit exercises to
create variations, or
custom versions for
14. Summary
• The benefits of Second Life to colleges and
universities are clear. There is also a teen
version available.
• This is THE tool to use, I think it will revolutionise
the way we learn, the way we teach, the whole
educational system.
• Both students and teachers are likely to enjoy the
interface of Second Life, it’s highly addictive.
• Second Life is constantly widening its horizons and
pushing the boundaries, which will in turn develop
learning techniques as a by-product.