Using Virtual Environments For Online and Campus Classes
Virtual environments
1. L2 in E2: Language Learning In Virtual Environments Marvyn A. Mahle TSL 654 · July 6, 2010 Computer Assisted Language Learning
2. What is E2? My acronym...for “Environment 2,” or the next generation, “Web 2.0” electronic framework in which students will learn L2... L2, a student's second or non-native language, learned rather than acquired
3. Characteristics of Virtual Worlds... Computer-generated and -controlled interactive environments, usually networked (Internet), in which users can commune with one another via cyber personas, typically called “ avatars” Avatar 1784, "descent of a Hindu deity," from Skt. avatarana "descent" (of a deity to the earth in incarnate form), from ava- "down" + base of tarati "(he) crosses over." In computer use, it seems to trace to the novel "Snowcrash" (1992) by Neal Stephenson. ...from the Online Etymological Dictionary
19. References Coleman, D., et al. (2007). Classroom practice: virtual environments. Chap. 26 in Egbert. Egbert, J. (Ed.). (2007). Call environments: research, practice, and critical issues. Alexandria: TESOL, Inc. Godwin-Jones, R. (2005). Emerging technologies: messaging, gaming, peer-to-peer sharing: language learning strategies & tools for the millennial generation. Language Learning and Technology , 9(1), 17-22.
20. References Purushotma, R. (2005). Commentary: you're not studying, you're just... Language Learning and Technology , 9(1), 80-96. Thorne, S. (forthcoming). Transcultural communication in open Internet environments and massively multiplayer online games. In S. Magnan (ed.), Mediating Discourse Online. Amsterdam: John Benjamins.