SlideShare a Scribd company logo
Lesson Learned OnThe RoadTo
CandyMeleon
Rapid Prototyping
Try New Ideas
Fail Quickly
Know For Sure When Something’s Good
Why Make a Prototype
What Makes a Prototype
Core Gameplay
1-5 days
One Person
Google Images Graphics
Don’t Follow The Market
Don’t Follow The Market
IfYou Can’t Finish a Quality Game In
A Few Months
No Advantage Over Big Players
You’d Be Late,The Market Would Be Different
Create Something New
Don’t Rely OnTrends
Good GameThisYear, NextYear, Or AnyYear
Be Unique
IfYou’re An Indie
Listen To The Right Feedbacks
DoThey SeeThe Whole Picture?
AreThey Being Watched?
AreTheyYourTarget Audience?
ReadTheir Body Language
Don’t Forget Sounds and Music
Start on Sounds Early
Include Sounds As Part of Game Design
Deadlines
BeYour Own Boss
SetTough Deadlines
FinishThe Game
You Will MissYour Deadline
Don’t Sacrifice Quality
Find New WaysTo DoThe SameThing Faster
Remove Unnecessary Parts
Don’t Give Up
The Hardest Part
ThankYou
Tanapon Petapanpiboon
tanapon@levelloop.com

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