The document discusses trends versus fads. It defines trends as patterns of behavior demonstrated by many people over a long period of time that have a major impact on society, while fads are intense but short-lived interests that are popular for only a short time. Examples of trends include gadgets, teleserye, and business process outsourcing, while examples of fads include hula hoops, Pokemon GO, and Gangnam Style. Trends tend to evolve behaviors and mindsets, while fads focus more on novelty and popularity that quickly fade. The document also discusses trendsetters, trendspotting, trend analysis, and different levels of trends from micro to mega.