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Intelligent Agents
Outline
•   Agents and environments
•   Rationality
•   Task Environment
•   Environment types
•   Agent types
•   Examples
Agents
An agent is anything that can be viewed as
  perceiving its environment through sensors and
  acting upon that environment through actuators.

Human agent:
Sensors: eyes, ears, and other organs for sensors;
Actuators: hands, legs, mouth, and other body
  parts.
Robotic agent:
Sensors: cameras and infrared range finders
Actuator: various motors for actuators
Agents and environments



• The agent function maps from percept histories
  to actions:
                     [f: P*  A]
• The agent program runs on the physical
  architecture to produce f.
• agent comprised of : architecture + program
Vacuum-cleaner world




• Percepts: location and contents, e.g., [A,Dirty]
• Actions: Left, Right, Suck, NoOp
A vacuum-cleaner agent
Percept Sequence                     Action


[A, Clean]                           Right
[A,Dirty]                            Suck
[B, Clean]                           Left
[B, Dirty]                           Suck
[A, Clean], [A, Clean]               Right
[A,Clean], [A,Dirty]                 Suck
….                                   …..
[A, Clean], [A, Clean], [A, Clean]   Right
[A, Clean], [A, Clean], [A, Dirty]   Suck
…..                                  ….
Rational agents (1/3)
• An agent should strive to "do the right thing", based on
  what it can perceive and the actions it can perform. The
  right action is the one that will cause the agent to be
  most successful.

• Performance measure: An objective criterion for success
  of an agent's behavior.

• E.g., performance measure of a vacuum-cleaner agent
  could be amount of dirt cleaned up, amount of time
  taken, amount of electricity consumed, amount of noise
  generated, etc.
Rational agents (2/3)
• Rational Agent: For each possible percept
  sequence,
• a rational agent should select an action
  that is expected to maximize its
  performance measure,
• given the evidence provided by the
  percept sequence and whatever built-in
  knowledge the agent has.
Rational agents (3/3)
• Rationality is distinct from omniscience
  (all-knowing with infinite knowledge).

• Agents can perform actions in order to modify
  future percepts so as to obtain useful
  information (information gathering, exploration).

• An agent is autonomous if its behavior is
  determined by its own experience
  (with ability to learn and adapt).
Rational agents (1/5)
• What is rational depends on:
  – Performance measure - The performance measure
    that defines the criterion of success
  – Environment - The agents prior knowledge of the
    environment
  – Actuators - The actions that the agent can perform
  – Sensors - The agent’s percept sequence to date
• We’ll call all this the Task Environment (PEAS)
Task environment (2/5)
Must first specify the setting for intelligent agent
design.


•Consider, e.g., the task of designing an automated
taxi driver:
   – Performance measure: Safe, fast, legal, comfortable trip,
     maximize profits.
   – Environment: Roads, other traffic, pedestrians, customers.
   – Actuators: Steering wheel, accelerator, brake, signal, horn.
   – Sensors: Cameras, sonar, speedometer, GPS, odometer,
     engine sensors, keyboard.
Task environment (3/5)
Agent: Medical diagnosis system

• Performance measure: Healthy patient,
  minimize costs, lawsuits.
• Environment: Patient, hospital, staff.
• Actuators: Screen display (questions, tests,
  diagnoses, treatments, referrals).
• Sensors: Keyboard (entry of symptoms,
  findings, patient's answers).
Task environment (4/5)
Agent: Part-picking robot

• Performance measure: Percentage of
  parts in correct bins
• Environment: Conveyor belt with parts,
  bins
• Actuators: Jointed arm and hand
• Sensors: Camera, joint angle sensors
Task environment (5/5)
Agent: Interactive English tutor

• Performance measure: Maximize student's
  score on test
• Environment: Set of students
• Actuators: Screen display (exercises,
  suggestions, corrections)
• Sensors: Keyboard
Environment types
• Fully observable (vs. partially observable): An agent's
  sensors give it access to the complete state of the
  environment at each point in time.

• Deterministic (vs. stochastic): The next state of the
  environment is completely determined by the current
  state and the action executed by the agent. (If the
  environment is deterministic except for the actions of
  other agents, then the environment is strategic).

• Episodic (vs. sequential): The agent's experience is
  divided into atomic "episodes" (each episode consists of
  the agent perceiving and then performing a single
  action), and the choice of action in each episode
  depends only on the episode itself.
Environment types
• Static (vs. dynamic): The environment is
  unchanged while an agent is deliberating. (The
  environment is semidynamic if the environment
  itself does not change with the passage of time
  but the agent's performance score does).

• Discrete (vs. continuous): A limited number of
  distinct, clearly defined percepts and actions.

• Single agent (vs. multiagent): An agent
  operating by itself in an environment.
Environment types
                          Chess with       Chess without    Taxi driving
                          a clock          a clock
Fully observable          Yes              Yes              No
Deterministic             Strategic        Strategic        No
Episodic                  No               No               No
Static                    Semi             Yes              No
Discrete                  Yes              Yes              No
Single agent              No               No               No

•   The environment type largely determines the agent design.

•   The real world is (of course) partially observable, stochastic,
    sequential, dynamic, continuous, multi-agent.
Agent functions and programs
• An agent is completely specified by the
  agent function mapping percept
  sequences to actions

• One agent function (or a small
  equivalence class) is rational.

• Aim: find a way to implement the rational
  agent function concisely.
Table-lookup agent
Function Table_Driven_Agent(percept) return an action
Static: percepts, a sequence initially empty
        table: a table of actions, indexed by percept sequence, fully
          specified

     append percept to the end of percepts
     action ← LookUp(percepts, table)
     return action


Drawbacks:
           –   Huge table (10250,000,000,000 entries for an hour driving)
           –   Take a long time to build the table
           –   No autonomy
           –   Even with learning, need a long time to learn the table entries
Agent types
Four basic types:

•   Simple reflex agents
•   Model-based reflex agents
•   Goal-based agents
•   Utility-based agents
Simple reflex agents
                                     Sensors
Agent
                            What the world is now like?




                                                          Environment
 Condition-action rule   What action should I do now?




                                     Actuator
Agent program for a vacuum-
         cleaner agent
Function Reflex_Va_Agent([location,
 status]) return an action

If status = Dirty then return Suck
Else if location = A then return Right
Else if location = B then return Left

  Good only if environment is fully observable otherwise disaster.
  For example if location sensor is off then problem? [dirty] [clean]
Model-based reflex agents
  Keep track of the world it can’t see now. Consider lane change.

                       state
                                            Sensor

How does the world evolve?        What the world is now like?




                                                                    Environment
      What my action do?




    Condition-action rule      What action should I do now?




                                           Actuator
    Agent
Model-based reflex agents
  Function Reflex_agent_with_state(percept)
  return an action
  Static: state, a description of the current world
         rules, a set of condition action rules
         action, the most recent action, initially none

     state ← Update-State (state, action, percept)
     rule ← Rule-Match (state, rules)
     action ← Rule-action (rule)
  return action


Knowing about the current environment is not always enough to decide what to do
For example in the junction, left, right, go straight
Goal-based agents
  Choose actions so as to achieve a (given or computed) goal.

                      state
                                            Sensor

How does the world evolve?       What the world is now like?




                                                                   Environment
      What my action do?       What it will be if take action A?




                     Goal     What action should I do now?




                                           Actuator
    Agent
Utility-based agentsbut some are
Goal alone is not enough. There can be many way to achieve goal
quicker, safer, more reliable or cheaper than other.

                      state
                                             Sensor

How does the world evolve?        What the world is now like?




                                                                    Environment
      What my action do?        What it will be if take action A?


                    Utility   How happy I will be in that state?


                               What action should I do now?


                                            Actuator
    Agent
Learning agents
Performance Standard

                                    Sensor
        Critic



feedback




                                                   Environment
                 changes
     Learning                Performance Element
     Element
                 Knowledge

 Learning
    goals

     Problem
     Generator

                                   Actuator
Agent
Experience the agent
You can use
                        Webots

simulator for 30 days with full functionality for free

Get it from: http://www.cyberbotics.com/download

Try some agent and see the controller

Worm      Rat in Maze    Pioneer     quadruped     Sumo
Thank You

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Lecture 2

  • 2. Outline • Agents and environments • Rationality • Task Environment • Environment types • Agent types • Examples
  • 3. Agents An agent is anything that can be viewed as perceiving its environment through sensors and acting upon that environment through actuators. Human agent: Sensors: eyes, ears, and other organs for sensors; Actuators: hands, legs, mouth, and other body parts. Robotic agent: Sensors: cameras and infrared range finders Actuator: various motors for actuators
  • 4. Agents and environments • The agent function maps from percept histories to actions: [f: P*  A] • The agent program runs on the physical architecture to produce f. • agent comprised of : architecture + program
  • 5. Vacuum-cleaner world • Percepts: location and contents, e.g., [A,Dirty] • Actions: Left, Right, Suck, NoOp
  • 6. A vacuum-cleaner agent Percept Sequence Action [A, Clean] Right [A,Dirty] Suck [B, Clean] Left [B, Dirty] Suck [A, Clean], [A, Clean] Right [A,Clean], [A,Dirty] Suck …. ….. [A, Clean], [A, Clean], [A, Clean] Right [A, Clean], [A, Clean], [A, Dirty] Suck ….. ….
  • 7. Rational agents (1/3) • An agent should strive to "do the right thing", based on what it can perceive and the actions it can perform. The right action is the one that will cause the agent to be most successful. • Performance measure: An objective criterion for success of an agent's behavior. • E.g., performance measure of a vacuum-cleaner agent could be amount of dirt cleaned up, amount of time taken, amount of electricity consumed, amount of noise generated, etc.
  • 8. Rational agents (2/3) • Rational Agent: For each possible percept sequence, • a rational agent should select an action that is expected to maximize its performance measure, • given the evidence provided by the percept sequence and whatever built-in knowledge the agent has.
  • 9. Rational agents (3/3) • Rationality is distinct from omniscience (all-knowing with infinite knowledge). • Agents can perform actions in order to modify future percepts so as to obtain useful information (information gathering, exploration). • An agent is autonomous if its behavior is determined by its own experience (with ability to learn and adapt).
  • 10. Rational agents (1/5) • What is rational depends on: – Performance measure - The performance measure that defines the criterion of success – Environment - The agents prior knowledge of the environment – Actuators - The actions that the agent can perform – Sensors - The agent’s percept sequence to date • We’ll call all this the Task Environment (PEAS)
  • 11. Task environment (2/5) Must first specify the setting for intelligent agent design. •Consider, e.g., the task of designing an automated taxi driver: – Performance measure: Safe, fast, legal, comfortable trip, maximize profits. – Environment: Roads, other traffic, pedestrians, customers. – Actuators: Steering wheel, accelerator, brake, signal, horn. – Sensors: Cameras, sonar, speedometer, GPS, odometer, engine sensors, keyboard.
  • 12. Task environment (3/5) Agent: Medical diagnosis system • Performance measure: Healthy patient, minimize costs, lawsuits. • Environment: Patient, hospital, staff. • Actuators: Screen display (questions, tests, diagnoses, treatments, referrals). • Sensors: Keyboard (entry of symptoms, findings, patient's answers).
  • 13. Task environment (4/5) Agent: Part-picking robot • Performance measure: Percentage of parts in correct bins • Environment: Conveyor belt with parts, bins • Actuators: Jointed arm and hand • Sensors: Camera, joint angle sensors
  • 14. Task environment (5/5) Agent: Interactive English tutor • Performance measure: Maximize student's score on test • Environment: Set of students • Actuators: Screen display (exercises, suggestions, corrections) • Sensors: Keyboard
  • 15. Environment types • Fully observable (vs. partially observable): An agent's sensors give it access to the complete state of the environment at each point in time. • Deterministic (vs. stochastic): The next state of the environment is completely determined by the current state and the action executed by the agent. (If the environment is deterministic except for the actions of other agents, then the environment is strategic). • Episodic (vs. sequential): The agent's experience is divided into atomic "episodes" (each episode consists of the agent perceiving and then performing a single action), and the choice of action in each episode depends only on the episode itself.
  • 16. Environment types • Static (vs. dynamic): The environment is unchanged while an agent is deliberating. (The environment is semidynamic if the environment itself does not change with the passage of time but the agent's performance score does). • Discrete (vs. continuous): A limited number of distinct, clearly defined percepts and actions. • Single agent (vs. multiagent): An agent operating by itself in an environment.
  • 17. Environment types Chess with Chess without Taxi driving a clock a clock Fully observable Yes Yes No Deterministic Strategic Strategic No Episodic No No No Static Semi Yes No Discrete Yes Yes No Single agent No No No • The environment type largely determines the agent design. • The real world is (of course) partially observable, stochastic, sequential, dynamic, continuous, multi-agent.
  • 18. Agent functions and programs • An agent is completely specified by the agent function mapping percept sequences to actions • One agent function (or a small equivalence class) is rational. • Aim: find a way to implement the rational agent function concisely.
  • 19. Table-lookup agent Function Table_Driven_Agent(percept) return an action Static: percepts, a sequence initially empty table: a table of actions, indexed by percept sequence, fully specified append percept to the end of percepts action ← LookUp(percepts, table) return action Drawbacks: – Huge table (10250,000,000,000 entries for an hour driving) – Take a long time to build the table – No autonomy – Even with learning, need a long time to learn the table entries
  • 20. Agent types Four basic types: • Simple reflex agents • Model-based reflex agents • Goal-based agents • Utility-based agents
  • 21. Simple reflex agents Sensors Agent What the world is now like? Environment Condition-action rule What action should I do now? Actuator
  • 22. Agent program for a vacuum- cleaner agent Function Reflex_Va_Agent([location, status]) return an action If status = Dirty then return Suck Else if location = A then return Right Else if location = B then return Left Good only if environment is fully observable otherwise disaster. For example if location sensor is off then problem? [dirty] [clean]
  • 23. Model-based reflex agents Keep track of the world it can’t see now. Consider lane change. state Sensor How does the world evolve? What the world is now like? Environment What my action do? Condition-action rule What action should I do now? Actuator Agent
  • 24. Model-based reflex agents Function Reflex_agent_with_state(percept) return an action Static: state, a description of the current world rules, a set of condition action rules action, the most recent action, initially none state ← Update-State (state, action, percept) rule ← Rule-Match (state, rules) action ← Rule-action (rule) return action Knowing about the current environment is not always enough to decide what to do For example in the junction, left, right, go straight
  • 25. Goal-based agents Choose actions so as to achieve a (given or computed) goal. state Sensor How does the world evolve? What the world is now like? Environment What my action do? What it will be if take action A? Goal What action should I do now? Actuator Agent
  • 26. Utility-based agentsbut some are Goal alone is not enough. There can be many way to achieve goal quicker, safer, more reliable or cheaper than other. state Sensor How does the world evolve? What the world is now like? Environment What my action do? What it will be if take action A? Utility How happy I will be in that state? What action should I do now? Actuator Agent
  • 27. Learning agents Performance Standard Sensor Critic feedback Environment changes Learning Performance Element Element Knowledge Learning goals Problem Generator Actuator Agent
  • 28. Experience the agent You can use Webots simulator for 30 days with full functionality for free Get it from: http://www.cyberbotics.com/download Try some agent and see the controller Worm Rat in Maze Pioneer quadruped Sumo