This document proposes creating a private virtual world for a school community using the OpenSim platform hosted by ReactionGrid. Students would join a project team to help build the virtual space, learning skills like 3D modeling and object creation. The goals are to promote creativity, showcase student work, and allow new ways for students and teachers to interact. The initial costs are about $1500 for setup and $1350 for annual maintenance. Students would help build areas for subjects like maths and science as well as social spaces. Teachers would be trained to use the virtual world for teaching.
If you have ever wondered about how the classrooms of the future will look like attend this session by NASSP's National Award Winning Digital Principal Mike King. Mike and Jesse West will take you into the world of the next generation of teaching and learning which Mike calls the New Alexandria. Learn the essential techniques of generating digital content using methods of facilitate, aggregate, curate, and create through project based learning in primordial spaces within the elaborative learning process. In this session you will learn about the new collaboration roles of the curator, and designer, as information is synthesized from, standards, assessment, content, method, and process into newly developed content generated for mobile learning. The end product of these practices will be a digital book for the new "Alexandrian Libraries of the Future." This session is a BYOD with some knowledge of iAuthor, aggregation and curation tools like, twitter, Delicious, Diggo, scoopit, Paper.li and Twitted Times which are all necessary components for your learning, get connected became a curator.
Calongne vr simulations games ctu doctoral july 2017Cynthia Calongne
Two virtual reality, virtual worlds, games and simulation research workshops at the Colorado Technical University Doctoral Symposium July 12-13, 2017 hosted by Dr. Cynthia Calongne, aka Lyr Lobo in the Metaverse.
If you have ever wondered about how the classrooms of the future will look like attend this session by NASSP's National Award Winning Digital Principal Mike King. Mike and Jesse West will take you into the world of the next generation of teaching and learning which Mike calls the New Alexandria. Learn the essential techniques of generating digital content using methods of facilitate, aggregate, curate, and create through project based learning in primordial spaces within the elaborative learning process. In this session you will learn about the new collaboration roles of the curator, and designer, as information is synthesized from, standards, assessment, content, method, and process into newly developed content generated for mobile learning. The end product of these practices will be a digital book for the new "Alexandrian Libraries of the Future." This session is a BYOD with some knowledge of iAuthor, aggregation and curation tools like, twitter, Delicious, Diggo, scoopit, Paper.li and Twitted Times which are all necessary components for your learning, get connected became a curator.
Calongne vr simulations games ctu doctoral july 2017Cynthia Calongne
Two virtual reality, virtual worlds, games and simulation research workshops at the Colorado Technical University Doctoral Symposium July 12-13, 2017 hosted by Dr. Cynthia Calongne, aka Lyr Lobo in the Metaverse.
This is a snapshot of who I am at this moment in time. It is a personification of what I'm about, my interests, & what I aspire to do. If you're interested in chatting, send me an email!
Augmented Reality (AR) in Your Library TanyaDarden
This session will cover incorporating Augmented Reality (AR) technology in a library setting that is useful for your students and community members. Adapting and utilizing AR in meaningful ways will help libraries strive in these technological landscapes. AR can be created to meet an individual library’s needs, as all libraries face varying challenges. Being in the forefront of utilizing this technology will help unify the library further within an academic campus or resonate with an ever- increasing technologically apt community. Libraries using AR can help propel campuses further engage with its use in classroom, in curriculum, and as a more robust vehicle of communication.
Intended Audience: All Library Types | Track(s): Innovative Programs
*For Video, part 1 & 2 can be found at the below links:
https://www.linkedin.com/posts/tanya-darden-6364b8b_augmented-reality-ar-in-your-library-activity-6588189500617351168-vgXa
https://www.linkedin.com/posts/tanya-darden-6364b8b_augmented-reality-ar-in-your-library-activity-6588194315867090944-HAVr
Photos of arts education programs I\'ve facilitated in Ghana and Nicaragua. Includes captions of empirical studies that have measured the impact of dramatic arts on child and community development.
Slides to support a workshop at the Building Learning Communities Conference; Boston, MA. 18 July 2014
How can we make learning sticky using powerful storytelling frameworks that tap into peoples' emotions? How do we involve all students in creating digital content that doesn't also create hours of content for teachers to assess? This interactive session will showcase Digital Storytelling activities teachers can use in class tomorrow! Document student learning & foster reflective ways for students to share their learning. 1st: we play! Then we'll discuss how to practically adapt these ideas, make them your own, and figure out what sort of infrastructure needs to be in place to support these kinds of powerful learning experiences. We’ll learn how to exercise your students' & your own creativity muscles and share simple strategies for collecting & publishing student work.
Social Media Marketing Proposal for Volvo - New Media Drivers License Course ...Lexie Liang
This is my final presentation for my New Media Drivers License Course at Michigan State University. The project is to develop a digital marketing proposal for a brand of your choice. I chose Volvo as my brand because I love cars and I consistently pay attention to auto industry. This presentation is listed as one of the top ten proposals among 150 peers.
Find detailed proposal on the website of New Media Drivers License (Under the tag "Example Work").
http://newmediadl.com/homework/0/365
Global Service Learning Project ProposalLaura Skakle
This global learning service project proposal discusses the Books as Bridges program. Team A addresses the rationale for choosing the project, key elements, and implementations and effects on the world by participating in the project.
Presentation given at mLearnCon 2014, this session challenged the notion that mobile learning is a separate strategy and looked at mobile as a single piece in a greater puzzle.
Did you know that Back to School shopping is the second biggest consumer spending event after Christmas? It's true. So get geared up for this big event by schooling yourself on some fun facts. There won't be a pop-quiz, but feel free to raise your hand if you have any questions about presentation design or delivery. We are your presentation professors, and we are happy to give you all of the answers to your next presentation test. Step into our classroom: www.ethos3.com
This is a snapshot of who I am at this moment in time. It is a personification of what I'm about, my interests, & what I aspire to do. If you're interested in chatting, send me an email!
Augmented Reality (AR) in Your Library TanyaDarden
This session will cover incorporating Augmented Reality (AR) technology in a library setting that is useful for your students and community members. Adapting and utilizing AR in meaningful ways will help libraries strive in these technological landscapes. AR can be created to meet an individual library’s needs, as all libraries face varying challenges. Being in the forefront of utilizing this technology will help unify the library further within an academic campus or resonate with an ever- increasing technologically apt community. Libraries using AR can help propel campuses further engage with its use in classroom, in curriculum, and as a more robust vehicle of communication.
Intended Audience: All Library Types | Track(s): Innovative Programs
*For Video, part 1 & 2 can be found at the below links:
https://www.linkedin.com/posts/tanya-darden-6364b8b_augmented-reality-ar-in-your-library-activity-6588189500617351168-vgXa
https://www.linkedin.com/posts/tanya-darden-6364b8b_augmented-reality-ar-in-your-library-activity-6588194315867090944-HAVr
Photos of arts education programs I\'ve facilitated in Ghana and Nicaragua. Includes captions of empirical studies that have measured the impact of dramatic arts on child and community development.
Slides to support a workshop at the Building Learning Communities Conference; Boston, MA. 18 July 2014
How can we make learning sticky using powerful storytelling frameworks that tap into peoples' emotions? How do we involve all students in creating digital content that doesn't also create hours of content for teachers to assess? This interactive session will showcase Digital Storytelling activities teachers can use in class tomorrow! Document student learning & foster reflective ways for students to share their learning. 1st: we play! Then we'll discuss how to practically adapt these ideas, make them your own, and figure out what sort of infrastructure needs to be in place to support these kinds of powerful learning experiences. We’ll learn how to exercise your students' & your own creativity muscles and share simple strategies for collecting & publishing student work.
Social Media Marketing Proposal for Volvo - New Media Drivers License Course ...Lexie Liang
This is my final presentation for my New Media Drivers License Course at Michigan State University. The project is to develop a digital marketing proposal for a brand of your choice. I chose Volvo as my brand because I love cars and I consistently pay attention to auto industry. This presentation is listed as one of the top ten proposals among 150 peers.
Find detailed proposal on the website of New Media Drivers License (Under the tag "Example Work").
http://newmediadl.com/homework/0/365
Global Service Learning Project ProposalLaura Skakle
This global learning service project proposal discusses the Books as Bridges program. Team A addresses the rationale for choosing the project, key elements, and implementations and effects on the world by participating in the project.
Presentation given at mLearnCon 2014, this session challenged the notion that mobile learning is a separate strategy and looked at mobile as a single piece in a greater puzzle.
Did you know that Back to School shopping is the second biggest consumer spending event after Christmas? It's true. So get geared up for this big event by schooling yourself on some fun facts. There won't be a pop-quiz, but feel free to raise your hand if you have any questions about presentation design or delivery. We are your presentation professors, and we are happy to give you all of the answers to your next presentation test. Step into our classroom: www.ethos3.com
ConfabEDU: Empowering Students to Tell StoriesMeg Bernier
As content strategists, we are constantly seeking creative ways to tell our institution’s story in print publications, on the web, and across social media. Our audiences don’t want to (and won’t) read marketing jargon and mission statements because they crave authentic, transparent, and honest content they can trust, relate to, and believe in. The beautiful thing about higher education is we have thousands of people on our campuses who are not just living our institution’s story—they are the story. Why not harness the power within that?
When you encourage students to share their stories in their own voice and own way, they feel valued and—more importantly—know their experiences matter. This session showcases the benefits of heavy student involvement in the work we do and why it’s important to start building this relationship now.
Applying virtual environments in distance learning of product developmentHAMK Design Factory
Applying virtual environments in distance learning of product development webinar of Regional University Network. Hosts Jari Jussila, Markku Mikkonen & Jali Närhi
Discover the world of GDSC in this info session:
Introduction: Learn about GDSC's role in connecting tech enthusiasts.
Benefits: Explore workshops, networking, and skill-building opportunities.
Activities: Delve into hackathons, projects, and hands-on experiences.
Success Stories: Hear from members who've grown with GDSC.
Membership: Find out how to join this exciting tech community.
Join us to ignite your tech journey with GDSC!
Interactive Tak: The importance of Augmented Reality is growing. Augmented Reality is a proven cost efficient tool for education at different levels and different budgets. In this talk you will understand what is AR and differents types of AR (great learning experience!) and how to start using AR solutions in your classroom straight away. Interactive talk involves AR experiences during the talk.
To Invent the Future, we must Build DreamsJohn Lester
Presentation at NonProfit Commons on Oct 26 2012.
http://nonprofitcommons.org/content/john-lester-invent-future-we-must-build-dreams-october-26th-nonprofit-commons-meeting
Google Presentation version: http://bit.ly/NPC-JL-2012
Adapt Webinar on Responsive E-learning | Learning Pool, C&G Kineo, Sponge UKLearning Pool Ltd
Adapt Webinar on Responsive E-Learning co-hosted by Learning Pool, Kineo & Sponge UK in January 2014. Find out how to join the Adapt Learning community & adventure free today.
Slides for a one hour workshop for the Tech Tools 2012 for instructors at Texas State University - San Marcos. The workshop focuses on how ETC-Research and Development team of Instructional Technologies Support collaborated with several instructors including Dr. Brock Brown from Geography to embark on several projects using Second Life, Unity Engine, Google Earth, OpenSimulator to teach hybrid online classes that need simulations or immersive environments to reach educational goals. The presentation also covers the over 8 years worth of tenure the Texas State University Virtual Campus has had in Second Life, our experiences, the good and the bad and the exciting!
Second Life in Education especially in MinnesotaAnn Treacy
A Presentation for the Blandin Foundation 2008 Broadband Conference, Connecting Communities: Making the Net Work in Minnesota.
Presenters: Joe Shultheis, E-Learning Services Coordinator, Century College, AND Warren Schaeffer, St. Paul College
As we begin another year with our brand new leads, it's important to let our audience know who we are and all the fun stuff we have planned!
Join us for a fun info session to get a behind the scenes look at our upcoming projects as well as the team who will execute it.
Lecture 6 from the COMP 4010 course on Virtual Reality. This lecture describes some typical VR applications. The lecture was taught on August 31st 2017 by Bruce Thomas at the University of South Australia. Slides were made by Mark Billinghurst
SUNY Delhi - Virtual Reality Since Open SourceEileen O'Connor
Highlights the work of Dr. Eileen O'Connor in virtual reality, particularly since the movement to open source environments, which has lowered the cost of entry for students. These slides were presented in a conference at SUNY Delhi in January 2015.
Virtual Worlds, Expanding Learning Horizons Conference, August 2010Lucy Barrow
Presentation for our Virtual Worlds session at the 2010 Expanding Learning Horizons Conference, For in-world resources, please visit our OpenSim space, Begonia Gardens, at ReactionGrid. To register for a ReactionGrid account, please go to
These display items accompany the full document, the Begonia Island Code of Conduct. Members of the school's Virtual Worlds Project Team suggested words to describe what kind of place they wanted their virtual world to be.
Begonia Island is our school's own virtual world. Members of the school's Virtual Worlds Project Team helped to establish this Code of Conduct, including the accompanying Code of Conduct Display.
Implementing a Virtual Worlds Project - Tech Talk Tuesdays, August 2010Lucy Barrow
This presentation was created for a Tech Talk Tuesdays online webinar held in August 2010 in Elluminate. During this presentation, we revisit some of the items covered at the Jokaydia Unconference and also look at how the school's Virtual Worlds Program has continued to develop over the last three months.
Presentation for the May 2010 jokaydia unconference, Making the Impossible Possible: Implementing a Virtual Worlds Program in a traditional school environment.
Quest Atlantis Student Information SessionLucy Barrow
This introductory slideshow is used as part of our school's QA Student Information Session. Please note, comprehensive teacher notes are also available to accompany this slideshow.
How Can We Use Virtual Worlds in Education?Lucy Barrow
The presentation is a basic introduction for teachers to show them the different tools and features that are available for use with their students as part of our OpenSim Virtual Worlds Project, Begonia Island.
Who is Maq the Gnome? He has an important story to tell us about Quest Atlantis and needs your help to unlock the mysteries of the new OTAK. Can you help?
ICT Professional Learning Teams IntroductionLucy Barrow
This slideshow is an introduction to our new ICT Professional Learning Teams Project. It is designed to "get staff thinking" about why they are participating in the project.
This slideshow accompanies Albert and Jayden's original composition, Harper's Escape, a beautiful piece illustrating a scene from the novel, Thursday's Child.
Operation “Blue Star” is the only event in the history of Independent India where the state went into war with its own people. Even after about 40 years it is not clear if it was culmination of states anger over people of the region, a political game of power or start of dictatorial chapter in the democratic setup.
The people of Punjab felt alienated from main stream due to denial of their just demands during a long democratic struggle since independence. As it happen all over the word, it led to militant struggle with great loss of lives of military, police and civilian personnel. Killing of Indira Gandhi and massacre of innocent Sikhs in Delhi and other India cities was also associated with this movement.
A workshop hosted by the South African Journal of Science aimed at postgraduate students and early career researchers with little or no experience in writing and publishing journal articles.
Synthetic Fiber Construction in lab .pptxPavel ( NSTU)
Synthetic fiber production is a fascinating and complex field that blends chemistry, engineering, and environmental science. By understanding these aspects, students can gain a comprehensive view of synthetic fiber production, its impact on society and the environment, and the potential for future innovations. Synthetic fibers play a crucial role in modern society, impacting various aspects of daily life, industry, and the environment. ynthetic fibers are integral to modern life, offering a range of benefits from cost-effectiveness and versatility to innovative applications and performance characteristics. While they pose environmental challenges, ongoing research and development aim to create more sustainable and eco-friendly alternatives. Understanding the importance of synthetic fibers helps in appreciating their role in the economy, industry, and daily life, while also emphasizing the need for sustainable practices and innovation.
Introduction to AI for Nonprofits with Tapp NetworkTechSoup
Dive into the world of AI! Experts Jon Hill and Tareq Monaur will guide you through AI's role in enhancing nonprofit websites and basic marketing strategies, making it easy to understand and apply.
Unit 8 - Information and Communication Technology (Paper I).pdfThiyagu K
This slides describes the basic concepts of ICT, basics of Email, Emerging Technology and Digital Initiatives in Education. This presentations aligns with the UGC Paper I syllabus.
2024.06.01 Introducing a competency framework for languag learning materials ...Sandy Millin
http://sandymillin.wordpress.com/iateflwebinar2024
Published classroom materials form the basis of syllabuses, drive teacher professional development, and have a potentially huge influence on learners, teachers and education systems. All teachers also create their own materials, whether a few sentences on a blackboard, a highly-structured fully-realised online course, or anything in between. Despite this, the knowledge and skills needed to create effective language learning materials are rarely part of teacher training, and are mostly learnt by trial and error.
Knowledge and skills frameworks, generally called competency frameworks, for ELT teachers, trainers and managers have existed for a few years now. However, until I created one for my MA dissertation, there wasn’t one drawing together what we need to know and do to be able to effectively produce language learning materials.
This webinar will introduce you to my framework, highlighting the key competencies I identified from my research. It will also show how anybody involved in language teaching (any language, not just English!), teacher training, managing schools or developing language learning materials can benefit from using the framework.
Normal Labour/ Stages of Labour/ Mechanism of LabourWasim Ak
Normal labor is also termed spontaneous labor, defined as the natural physiological process through which the fetus, placenta, and membranes are expelled from the uterus through the birth canal at term (37 to 42 weeks
Safalta Digital marketing institute in Noida, provide complete applications that encompass a huge range of virtual advertising and marketing additives, which includes search engine optimization, virtual communication advertising, pay-per-click on marketing, content material advertising, internet analytics, and greater. These university courses are designed for students who possess a comprehensive understanding of virtual marketing strategies and attributes.Safalta Digital Marketing Institute in Noida is a first choice for young individuals or students who are looking to start their careers in the field of digital advertising. The institute gives specialized courses designed and certification.
for beginners, providing thorough training in areas such as SEO, digital communication marketing, and PPC training in Noida. After finishing the program, students receive the certifications recognised by top different universitie, setting a strong foundation for a successful career in digital marketing.
2. Virtual introduction
Worlds Virtual worlds can provide engaging and flexible learning spaces
that offer students incredible opportunities to be creative and
project proposal interact with others.
Whilst a number of different virtual worlds are available for
students, creating a private space hosted by ReactionGrid using
the OpenSim platform, offers excellent support with exciting
possibilities for development.
The private space model will allow the school to develop its own
virtual island that can only be accessed by members of the
school community.
It is a “blank canvas” that will allow the students, under the
guidance of their teachers, to create a variety of objects and
areas especially designed for use by our school community.
3. Virtual over view
Worlds The school would establish a private space using the OpenSim
platform to be set up and hosted by ReactionGrid.
project proposal
In order to set up the virtual space, students would be invited to
join the project team. The group would meet once a week,
ideally during “long lunch”. The group meetings would allow
students to explore different methods of creating a 3D virtual
world, some of which include:
Creating landscapes, buildings and objects using the
“Build “ tools included with the Hippo Viewer.
An introduction to 3D object creation using software such
as Plopp and Sculptpaint. Objects can also be
programmed to move via Scratch for OpenSim.
Creating clothing items for users’ avatars using Adobe
Photoshop.
Creation of objects, buildings and worlds using
applications such as Solid Edge, Google SketchUp in
conjunction with SketchLife and Unity 3D.
4. Virtual goals
Worlds The goals of the program are:
To promote creativity and innovation.
project proposal
To use the space as a means of showcasing student work,
giving tasks a real purpose.
“I’m creating items for our school’s clothing shop.”
To allow staff and students to interact in a virtual
environment, offering a deeper level of interaction that is
sometimes not present via traditional face-to-face
methods.
For staff to have the opportunity to use an engaging
method of curriculum delivery that is flexible enough to
use across all curriculum areas.
To encourage staff to make use of the variety of excellent
Professional Development opportunities available to them
via virtual worlds platforms such as ReactionGrid and the
main grid of Second Life.
5. Virtual requirements
Worlds The Staff ICT Trainer will facilitate the project team, meeting
with them on a weekly basis to plan and oversee the creation of
project proposal the estate. Initially, this committee is likely to be made up only
of students. However, there is already interest from keen staff
who will also be invited to attend as they wish. These staff will
then be encourage to use estate for learning and teaching
activities.
Initially, each member will need to create his/her own avatar
and become familiar with the Hippo Viewer.
Members will then be introduced to a variety of building tools
and be allocated specific projects to work on. The first projects
may include:
A building committee centre to house building resources,
eg: building “freebies” collected from other virtual worlds,
Building tips and how-to’s
A “newbie” welcome area and help centre
6. Virtual requirements
Worlds Projects to follow may include:
project proposal Mathematics area initially featuring 3D shapes and objects
Science area initially focusing on the study of Chemistry
Places of worship
LOTE café, disco or similar meeting space
Student meeting space sto relax, interact, play games,
etc…
The Staff ICT Trainer will liaise with interested staff to train them
in the use of virtual world and use in the curriculum.
7. Virtual requirements
Worlds Software Cost
project proposal Hippo Viewer Free
SculptyPaint Free
Plopp Free
Scratch for OpenSim Free
Photoshop School already has licence
Solid Edge School already has licence
Google SketchUp Free
SketchLife Free
Unity 3D Free
8. Virtual requirements
Worlds Requirement Cost One Off
or Annual
project proposal OpenSim Server set up hosted US $110* One off,
by ReactionGrid discounted by
50%
Annual maintenance fee for US $900 Annual
private space
Set up of public area on US $25* One off,
ReactionGrid discounted by
50%
Annual maintenance fee for US $300 Annual
public space
Advanced Avatar Registration US $500* One off, but
Form provided free
Total Cost 1st Year Total Cost Subsequent Years
Approx. AU $1500 Approx. AU $1350
*Discounts apply due to one year advance payment
9. Virtual resources
Worlds Movies about Virtual Worlds in Education:
Immersive Learning: It’s Game On!
project proposal http://www.youtube.com/watch?v=ARf8VMYRQy0
No Future Left Behind
http://www.youtube.com/watch?v=kra_z9vMnHo
International Society for Technology in Education:
ISTE Second Life
http://www.youtube.com/watch?v=aP137QgYKvQ
Examples of Schools using Virtual Worlds:
“Ramapo Islands”
Suffern Middle School, New York,
Under the direction of Peggy Sheehy
http://ramapoislands.edublogs.org/
“Booralie”
Northern Beaches Christian School, Sydney,
Under the direction of Steve Collis
http://www.happysteve.com/2009/04/practical-examples-of-3d-virtual-
environments-for-learning-in-high-school.html
10. Virtual Resources for Educators:
resources
Worlds The Islands of Jokaydia
http://jokaydia.com/
project proposal Second Life in Education Blog
http://www.sl-educationblog.org/
Second Life in Education Wiki
http://sleducation.wikispaces.com/
Second Classroom Ning
http://secondclassroom.ning.com/
RezEd: The Hub for Virtual Worlds in Education
http://www.rezed.org/
Ramapo Islands: Show Me the Learning!
http://www.slideshare.net/PeggySheehy/k-online-conference-2008-
presentation
Colorado Technology University Presentation on Research in Second Life
http://www.slideshare.net/lyrlobo/ctu-presentation-on-research-in-
second-life
Learning Principles, James Paul Gee
http://mason.gmu.edu/~lsmithg/jamespaulgee2
11. “I can’t create
my future with
the tools of
your past.”
virt
No Future Left Behind,
Suffern Middle School,
New York.