SlideShare a Scribd company logo
1 of 44
Download to read offline
LEARNING
EXPERIENCE
DESIGN
ATD 2016 ICE | Session W316
SPEAKERS
JAY CHON is business development and alliance director for IndustryMedia,
focused on developing cross-industry alliances utilizing learning solutions.
Jay is responsible for learning strategy, technology deployment and outsourcing at
major telecommunications, recruiting, and enterprise resource planning alliance
partner companies in Korea.
Jay was previously IBM Interactive Lead for IBM Korea and Senior Managing
Consultant for IBM GBS Korea.
CHAN LEE is professor of vocational education and workforce development at
Seoul National University in Korea.
He is also a current program chair of vocational education and workforce
development and department chair of agricultural and vocational education at
Seoul National University.
Chan worked at LG Electronics in the United States as the HRD team leader. Chan
holds a PhD and master’s degree in human resources development from the Ohio
State University.
©industrymedia 1
• Welcome and thank you!
• Understand learner expectations
• Understand experience design
• Examine actual learner behaviors
AGENDA
©industrymedia 2
Learner
Expectations
What do learners really
expect from us?
©industrymedia 3
• Learner-centered, self-directed …
• On-the-job, workplace learning …
• Just-in-time, any time, any topic, any path …
• Immersive, virtual, collaborative …
We focus too little on the experience! And, we’re already losing to competition.
©industrymedia 4
Our learners expect the Matrix because it is so many things our learning
experience is lacking.
Credit: The Matrix, Warner Bros, 1999
The closest medium that we have comparable to the Matrix is nearly always
in our pocket – our smartphone!
©industrymedia 5
We are assuming that you leave your Oculus at home.
Digital media usage time is exploding and it’s predominately being driven by
mobile apps.
©industrymedia 6
Source: The 2015 U.S. MobileApp Report, comScore
Growth in Digital Media Time Spent
Total digital media usage has grown 49% with mobile apps having grown 90%; contributing to 77% of
the total increase in time spent.
Mobile now represents almost 2 out of 3 media minutes, and mobile apps
alone now constitute a majority.
©industrymedia 7
Share of Digital Media Time Spent by Platform
Source: The 2015 U.S. MobileApp Report, comScore
Mobile now accounts for 62% of digital media time spent and mobile apps on their own now drive the
majority of digital media time spent at 54%.
“We’re good. Our learning is available through the mobile web.” Really?
©industrymedia 8
Mobile Unique Visitors (1M) Average Monthly Minutes per Visitor
Source: The 2015 U.S. MobileApp Report, comScore
Establishing app audiences is difficult, but their real value is in their loyalty. Mobile visitors spend 18-
times more time on apps than the mobile web.
The list of top 25 mobile apps is dominated by the leading digital media
companies and tends to concentrate within a few categories.
©industrymedia 9
Source: The 2015 U.S. MobileApp Report, comScore
The top 25 apps can be broadly classified as either social, entertainment, utilities, or retail.
Unfortunately, learning is not as popular.
Top 25 Mobile Apps by Unique Visitors (1K) with Y/Y Growth
Social media and entertainment account for the six top app categories and
drives two-thirds of total time spent on apps.
©industrymedia 10
Share of Mobile App Time Spent
Source: The 2015 U.S. MobileApp Report, comScore
The strength of the top categories highlights that mobile devices are more heavily used for
entertainment and communication. Again, learning does not account for any significant time.
The vast majority of apps skewing most heavily towards Millennials are social
in nature.
©industrymedia 11
Top 20 Apps with Highest Concentration of Millennials (Ages 18-34)
Source: The 2015 U.S. MobileApp Report, comScore
That vast majority of Millennial-heavy apps are related to social, chat and music.
YouTube mobile app’s explosion in engagement on smartphones and tablets
highlights the rapid shift to mobile video.
©industrymedia 12
Source: The 2015 U.S. MobileApp Report, comScore
YouTube is installed on 52% of all mobile devices; where smartphone users watch nearly 5-hours and
tablet users watch nearly 9-hours each month.
Average Hours Per Month Per Visitor YouTube Audience Penetration
More than 4 out of 10 Millennials listen to podcasts on smartphone apps at
least once a month.
©industrymedia 13
How often do you listen to podcasts using your smartphone?
Source: The 2015 U.S. MobileApp Report, comScore
While podcasting has been around for more than a decade, the popularity of new content combined
with the power of smartphone apps has helped it gain popularity – particularly among Millennials.
App installation does not guarantee continued use because apps, on
average, lose 77% of Daily Active Users in 3-days and lose 90% after 30-days.
©industrymedia 14
Average App Retention Rate (DAU)
Source: MobileIntelligence, Quettra, 2015 (Androidonly)
Defining app retention tactics during the app design process will increase the chance of continued
usage after installation.
App Retention Tactics
Progressive Onboarding
Notifications (Push, eMail)
Personalization
Incentives
App Updates
Learning Delivery
• Is your learning accessible via mobile?
• Is there an app for that?
Learning Experience Design
• Do you understand how your learners behave in mobile web and apps?
• Do you leverage prior experiences learners have gained using popular apps into
learning experience design?
Millennial Fever Prevention
• Do you leverage peer-to-peer learning with social and/or chat apps in mind?
• How much time do your children spend on YouTube? Do they need your help?
• How many of you have listened to a podcast in the last 30-days?
©industrymedia 15
SHORT DISCUSSION
• We're delighted to be here!
• The Matrix is yet to be. But, in the meantime, we must focus on mobile!
(Unless your department is obsessed with Oculus – which is a good thing.)
• Mobile web is okay, mobile apps are better!
• Videos and podcasts are here to stay. So, get ready!
• Understand function, interaction and emotion designs within popular apps; and,
assimilate implications to learning app design.
©industrymedia 16
QUICK SUMMARY
Experience
Design
What is the process of
experience design?
©industrymedia 17
Customer experience (CX) is the interaction between an organization and a
customer over the duration of their relationship.
©industrymedia 18
Consumer Decision Journey (CDJ)
Source: The Consumer Decision Journey, McKinsey & Company, 2009
The interaction includes a customer's consideration, evaluation, purchase and advocacy of a service –
commonly referenced together with McKinsey & Company’s Consumer Decision Journey (CDJ).
The learning experience is not different in the sense that learning involves
identical discovery, evaluation, selection, and advocacy phases.
©industrymedia 19
Learning Experience Virtuous Cycle (Point-of-View)
Learning
Discovery
Learning
Selection
Learning Evaluation
Post Selection
Loyalty Loop
Trigger
When in need of learning, learners will try to discover relevant assets (e.g., courses, Google, Wikipedia,
YouTube), evaluate the assets, select an asset, experience an asset; and, assuming the experience was
favorable, will continue to select the assets from the same provider.
So, how are learner experiences designed?
©industrymedia 20
Understand
the learner
Design the
optimal
experience
Define
implementation
requirements
Define
performance
indices
The end product is referred to as a ‘journey map’ and serves as a
continually evolving communication tool; rather than a definitive program specification.
The most important step is the first step. Utilize actual data and interviews
to define the personas accurately.
©industrymedia 21
ILLUSTRATIVE
1. Define demographics
2. Define key characteristics
e.g., computer literacy,
wants and needs, etc.
3. Define attitude towards
intended service
4. Define goals and decision
criteria for persona
The second step, designing the learner journey (or interactions), requires
thinking in terms of the persona – and a little imagination and creativity.
©industrymedia 22
ILLUSTRATIVE
1. Define learner decision
phases
2. Define phase goals
3. Define anticipated and
intended learner
behaviors
- What’s available today?
- What more can we do?
- What’s available aside
from learning?
Fundamental learning experiences should be designed first; but, additional experiences must be
incorporated to increase engagement and retention.
Defining the required functions and content are self-explanatory; but,
careful thought must be made when defining performance requirements.
©industrymedia 23
ILLUSTRATIVE
1. Define required functions
2. Define required content
3. Define performance
metrics; for continued
improvements
Performance metrics and their results will determine the need for change and the magnitude of
change after initial deployment.
Learning Experience Design Process
• How are your courses designed?
We’re excellent at creating courses; and, we apply methodology and discipline
similar to journey mapping when creating courseware.
• In comparison, how are your learning experiences being designed today?
Learning Experience Design Capabilities
• How many personnel in your department are knowledgeable in user experience
(UX) design, or human-computer-interaction (HCI), or digital marketing?
©industrymedia 24
SHORT DISCUSSION
Learner
Behaviors
How well do we know
our learners?
©industrymedia 25
• Examine data from over 400+ companies
• Types of data being examined
 Audience
 Behavior
 Enrolment / Completion
• Share learner survey results
©industrymedia 26
We wish to share our learning data; and, collectively identify implications to
and improvement opportunities for YOUR company.
AUDIENCE: Users (1-Year)
©industrymedia 27
A total of 103K ‘web’ users have joined during
the last 13-months.
During the same period, a total of 37K ‘app’
users have joined. (Approx. 35% of web)
AppWeb
AUDIENCE: Users (1-Month)
©industrymedia 28
Last month, 22K learners accessed the web. During the same period, 11K learners
accessed the app. (Approx. 53% of web)
AppWeb
AUDIENCE: New Users (1-Month)
©industrymedia 29
Out of the 22K web learners 16K (72%) are
new learners.
Out of 12K app learners, only 4K (34%) are
new learners; which is significantly lower.
AppWeb
AUDIENCE: Location (1-Month)
©industrymedia 30
Nearly all of our learners are from South
Korea. (We’re a Korean company.) We do see
minimal learners from other regions.
Because we do not know where the learners
will access our learning app, we heavily rely
on Content Delivery Networks (CDNs)
AUDIENCE: Technology (1-Month)
©industrymedia 31
Our web services are accessed primarily
through desktop browsers; with some from
mobile browsers.
Most users use our app on a mobile device.
(We don’t have a tablet app yet.)
AppWeb
AUDIENCE: Technology (Mobile-only)
©industrymedia 32
All iOS learners are on the most current
version (9.3.1) while Android learners are
fragmented across versions (4.4.2 – 6.0.1).
Although there is a predominant screen
resolution, other resolutions make up the
majority.
BEHAVIORS: Sessions (By Time of Day, By Channel, 1-Month)
©industrymedia 33
120K sessions (59%) were
created on the App
while 84K sessions (41%)
were created on the
Web.
Web usage is
concentrated during
business hours.
App usage is
concentrated before and
after work; and
particularly from Sunday
to Thursday.
AppWeb
BEHAVIORS: Sessions (By Time of Day, By Channel, 1-Year)
©industrymedia 34
App
The results are the
same, if not more
concentrated, when
observing app lifetime
data.
Web
BEHAVIOR: Session Duration (1-Year)
©industrymedia 35
App
App users spend nearly 11-minutes per
session
Web users spend 6-minutes per session
Web
BEHAVIOR: Session Duration (1-Month, Mobile-Only)
©industrymedia 36
On average, a learner accesses 14 screens per
session; and, is not different across mobile
operating systems.
On average, a learner spends 10-minutes per
session; 10.5 hours/year for 100+, 15.1
hours/year for 1-99 sized companies.
Learning category preferences vary by day and time, but the top 5 preferred
categories do not change.
©industrymedia 37
67.82%
30.74%
54.84%
26.21%
9.64%
23.31%
2.74%
25.56%
7.26%
17.56%
39.16%
18.48%
10.04%
14.86%
1.89%
15.54%
5.23%
13.53% 14.21%
0%
10%
20%
30%
40%
50%
60%
70%
80%
90%
100%
To Work Biz Hours Weekday Nights Weekends
Management Personal Development Leadership English MBA
Learning Category Preference
BEHAVIOR: Screen Views (By Menu)
©industrymedia 38
Other than the obvious Login and Home, the
Category browsing and Popular Courses
screens are accessed the most.
Our survey results from last year indicate that learners are satisfied with
mobile learning and are interested in using the service again.
©industrymedia 39
Q. What is the major reason for accessing this service?
Q. Are you interested in using the service again?
Q. Were you satisfied with the learning experience?
Q. Are you more satisfied with mobile vs. other options?
Very
Satisfied
Not
at All
Very
Satisfied
Not
at All
Very
Interested
Not at All
Interested
- Company policy
- Personal development
- Job requirements
- Promotion preparation
- Refreshment
- Other
Learners are positive about on-the-job performance improvements.
©industrymedia 40
Q. How likely are you to apply your learning to work?
Q. Has your job performance increased with mobile
learning?
Q. Have you applied any of your learning to work?
Q. Have you received feedback on better performance
from your peer/manager after learning?
Very
Much
Not
at All
Very
Likely
Not
at All
Almost
Always
Not
at All
Almost
Always
Not
at All
Learning Strategy
• Provide option to learn via mobile; especially for Millennials
• Maintain web and provide seamless experience with mobile
Learning Content
• Ensure content is effective on multiple screen resolutions
• Review length of current content; maintain length between 5-15 minutes
• Consider multiple content formats (i.e., video, podcasts, etc.)
Learning Operations
• Repeat experience design and behavior analysis throughout the lifecycle of the service
• Incorporate web/app analytics from the beginning and use as basis for continuous
improvements
• Extend engagement and retention tactics beyond the app realm (e.g., social sharing, push
notifications, SMS/MMS, incentives, etc.)
Learning Infrastructure (Systems)
• Be prepared to deliver learning services from any location, 24x7!
©industrymedia 41
QUICK SUMMARY
THANK YOU!
What change can we
start TODAY?
©industrymedia 42
©industrymedia 43
Chan Lee (Professor)
Seoul National University
chanlee@snu.ac.kr
http://facebook.com/hrdream
http://twitter.com/hrdream
http://kr.linkedin.com/in/hrdream
http://hrdream.snu.ac.kr/
Jay Chon (Alliance Director)
IndustryMedia
Q&A
jwchon@ubob.com

More Related Content

What's hot

Making Learning Accessible - The iPad and Supporting Students who Struggle wi...
Making Learning Accessible - The iPad and Supporting Students who Struggle wi...Making Learning Accessible - The iPad and Supporting Students who Struggle wi...
Making Learning Accessible - The iPad and Supporting Students who Struggle wi...Spectronics
 
Transforming the User Experience NOW - Jay neale
Transforming the User Experience NOW - Jay nealeTransforming the User Experience NOW - Jay neale
Transforming the User Experience NOW - Jay nealeSynetrix
 
UXPA 2013: Effectively Communicating User Research Findings
UXPA 2013: Effectively Communicating User Research FindingsUXPA 2013: Effectively Communicating User Research Findings
UXPA 2013: Effectively Communicating User Research FindingsJim Ross
 
Design thinking and innovation at apple
Design thinking and innovation at apple Design thinking and innovation at apple
Design thinking and innovation at apple Wei Li
 
8 Examples of Transforming Lessons Through the SAMR Model
8 Examples of Transforming Lessons Through the SAMR Model8 Examples of Transforming Lessons Through the SAMR Model
8 Examples of Transforming Lessons Through the SAMR ModelKelly Walsh
 
Organization strategies to increase development productivity
Organization strategies to increase development productivityOrganization strategies to increase development productivity
Organization strategies to increase development productivityAaron Grant
 
Organisational Resilience by design
Organisational Resilience by design Organisational Resilience by design
Organisational Resilience by design Livework Studio
 
Introduction to the iPad in the Special Education Classroom
Introduction to the iPad in the Special Education ClassroomIntroduction to the iPad in the Special Education Classroom
Introduction to the iPad in the Special Education ClassroomSpectronics
 
Using Agile in the Classroom
Using Agile in the ClassroomUsing Agile in the Classroom
Using Agile in the ClassroomCindy Royal
 
An Introduction to the iPad 2: Supporting Diverse Learners in School
An Introduction to the iPad 2: Supporting Diverse Learners in School An Introduction to the iPad 2: Supporting Diverse Learners in School
An Introduction to the iPad 2: Supporting Diverse Learners in School Spectronics
 
RealShow: A New Way for Producing and Communicating Virtual Conference Presen...
RealShow: A New Way for Producing and Communicating Virtual Conference Presen...RealShow: A New Way for Producing and Communicating Virtual Conference Presen...
RealShow: A New Way for Producing and Communicating Virtual Conference Presen...Alaa Sadik
 
UX and Usability Event OVIC and Southampton Solent University
UX and Usability Event OVIC and Southampton Solent University UX and Usability Event OVIC and Southampton Solent University
UX and Usability Event OVIC and Southampton Solent University Dr.Mohammed Alhusban
 
QCL-15-v4_[ChallengeNo5]_[VJTI]_[Nishka]
QCL-15-v4_[ChallengeNo5]_[VJTI]_[Nishka]QCL-15-v4_[ChallengeNo5]_[VJTI]_[Nishka]
QCL-15-v4_[ChallengeNo5]_[VJTI]_[Nishka]nishka gulati
 
Prototyping and Piloting
Prototyping and PilotingPrototyping and Piloting
Prototyping and PilotingFung Hoi Si
 
Uxpin web ui design patterns 2014
Uxpin web ui design patterns 2014Uxpin web ui design patterns 2014
Uxpin web ui design patterns 2014MoodLabs
 
UX for Mobile with Steven Hoober at Pointworks Academy
UX for Mobile with Steven Hoober at Pointworks AcademyUX for Mobile with Steven Hoober at Pointworks Academy
UX for Mobile with Steven Hoober at Pointworks AcademySteven Hoober
 

What's hot (20)

Making Learning Accessible - The iPad and Supporting Students who Struggle wi...
Making Learning Accessible - The iPad and Supporting Students who Struggle wi...Making Learning Accessible - The iPad and Supporting Students who Struggle wi...
Making Learning Accessible - The iPad and Supporting Students who Struggle wi...
 
Transforming the User Experience NOW - Jay neale
Transforming the User Experience NOW - Jay nealeTransforming the User Experience NOW - Jay neale
Transforming the User Experience NOW - Jay neale
 
UXPA 2013: Effectively Communicating User Research Findings
UXPA 2013: Effectively Communicating User Research FindingsUXPA 2013: Effectively Communicating User Research Findings
UXPA 2013: Effectively Communicating User Research Findings
 
Design thinking and innovation at apple
Design thinking and innovation at apple Design thinking and innovation at apple
Design thinking and innovation at apple
 
8 Examples of Transforming Lessons Through the SAMR Model
8 Examples of Transforming Lessons Through the SAMR Model8 Examples of Transforming Lessons Through the SAMR Model
8 Examples of Transforming Lessons Through the SAMR Model
 
Is Your LMS User-centric? A Quick Checklist
Is Your LMS User-centric? A Quick Checklist Is Your LMS User-centric? A Quick Checklist
Is Your LMS User-centric? A Quick Checklist
 
Organization strategies to increase development productivity
Organization strategies to increase development productivityOrganization strategies to increase development productivity
Organization strategies to increase development productivity
 
Organisational Resilience by design
Organisational Resilience by design Organisational Resilience by design
Organisational Resilience by design
 
Introduction to the iPad in the Special Education Classroom
Introduction to the iPad in the Special Education ClassroomIntroduction to the iPad in the Special Education Classroom
Introduction to the iPad in the Special Education Classroom
 
Using Agile in the Classroom
Using Agile in the ClassroomUsing Agile in the Classroom
Using Agile in the Classroom
 
An Introduction to the iPad 2: Supporting Diverse Learners in School
An Introduction to the iPad 2: Supporting Diverse Learners in School An Introduction to the iPad 2: Supporting Diverse Learners in School
An Introduction to the iPad 2: Supporting Diverse Learners in School
 
#Smdaykochi Talk
#Smdaykochi Talk#Smdaykochi Talk
#Smdaykochi Talk
 
RealShow: A New Way for Producing and Communicating Virtual Conference Presen...
RealShow: A New Way for Producing and Communicating Virtual Conference Presen...RealShow: A New Way for Producing and Communicating Virtual Conference Presen...
RealShow: A New Way for Producing and Communicating Virtual Conference Presen...
 
UX and Usability Event OVIC and Southampton Solent University
UX and Usability Event OVIC and Southampton Solent University UX and Usability Event OVIC and Southampton Solent University
UX and Usability Event OVIC and Southampton Solent University
 
User experience
User experienceUser experience
User experience
 
QCL-15-v4_[ChallengeNo5]_[VJTI]_[Nishka]
QCL-15-v4_[ChallengeNo5]_[VJTI]_[Nishka]QCL-15-v4_[ChallengeNo5]_[VJTI]_[Nishka]
QCL-15-v4_[ChallengeNo5]_[VJTI]_[Nishka]
 
Prototyping and Piloting
Prototyping and PilotingPrototyping and Piloting
Prototyping and Piloting
 
Uxpin web ui design patterns 2014
Uxpin web ui design patterns 2014Uxpin web ui design patterns 2014
Uxpin web ui design patterns 2014
 
Sp141002
Sp141002Sp141002
Sp141002
 
UX for Mobile with Steven Hoober at Pointworks Academy
UX for Mobile with Steven Hoober at Pointworks AcademyUX for Mobile with Steven Hoober at Pointworks Academy
UX for Mobile with Steven Hoober at Pointworks Academy
 

Viewers also liked

Coaching with polarities - Stretching by Robert Stamboliev
Coaching with polarities - Stretching by Robert StambolievCoaching with polarities - Stretching by Robert Stamboliev
Coaching with polarities - Stretching by Robert StambolievRobert Stamboliev
 
Community Impact 2015 Web
Community Impact 2015 WebCommunity Impact 2015 Web
Community Impact 2015 WebRob Davis
 
Dieta de atkins.
Dieta de atkins.Dieta de atkins.
Dieta de atkins.jorge gh
 
Transforming-the-Critic-How-to-turn-a-bully-into-an-ally
Transforming-the-Critic-How-to-turn-a-bully-into-an-allyTransforming-the-Critic-How-to-turn-a-bully-into-an-ally
Transforming-the-Critic-How-to-turn-a-bully-into-an-allyRobert Stamboliev
 
10 melhores músicas do momento
10 melhores músicas do momento10 melhores músicas do momento
10 melhores músicas do momentocarol slides
 
Cultura popular -história 7ºano
Cultura popular -história 7ºanoCultura popular -história 7ºano
Cultura popular -história 7ºanocarol slides
 
Classes e subclasses das palavras - 5º , 6º e 7º ano
Classes e subclasses das palavras - 5º , 6º e 7º anoClasses e subclasses das palavras - 5º , 6º e 7º ano
Classes e subclasses das palavras - 5º , 6º e 7º anocarol slides
 

Viewers also liked (10)

Unibox Retail
Unibox RetailUnibox Retail
Unibox Retail
 
Coaching with polarities - Stretching by Robert Stamboliev
Coaching with polarities - Stretching by Robert StambolievCoaching with polarities - Stretching by Robert Stamboliev
Coaching with polarities - Stretching by Robert Stamboliev
 
Community Impact 2015 Web
Community Impact 2015 WebCommunity Impact 2015 Web
Community Impact 2015 Web
 
Dieta de atkins.
Dieta de atkins.Dieta de atkins.
Dieta de atkins.
 
Transforming-the-Critic-How-to-turn-a-bully-into-an-ally
Transforming-the-Critic-How-to-turn-a-bully-into-an-allyTransforming-the-Critic-How-to-turn-a-bully-into-an-ally
Transforming-the-Critic-How-to-turn-a-bully-into-an-ally
 
10 melhores músicas do momento
10 melhores músicas do momento10 melhores músicas do momento
10 melhores músicas do momento
 
AGRESION FISICA
AGRESION FISICAAGRESION FISICA
AGRESION FISICA
 
Cultura popular -história 7ºano
Cultura popular -história 7ºanoCultura popular -história 7ºano
Cultura popular -história 7ºano
 
Classes e subclasses das palavras - 5º , 6º e 7º ano
Classes e subclasses das palavras - 5º , 6º e 7º anoClasses e subclasses das palavras - 5º , 6º e 7º ano
Classes e subclasses das palavras - 5º , 6º e 7º ano
 
Etica profesional
Etica profesionalEtica profesional
Etica profesional
 

Similar to Learning Experience Design (ATD 2016 ICE W316)

Mobile Marketing presentation from Magnus Jern, CEO Golden Gekko, at CREA Dig...
Mobile Marketing presentation from Magnus Jern, CEO Golden Gekko, at CREA Dig...Mobile Marketing presentation from Magnus Jern, CEO Golden Gekko, at CREA Dig...
Mobile Marketing presentation from Magnus Jern, CEO Golden Gekko, at CREA Dig...DMI
 
3rd Annual International UX Awards- June 2013
3rd Annual International UX Awards- June 20133rd Annual International UX Awards- June 2013
3rd Annual International UX Awards- June 2013Oxford Tech + UX
 
Best Buy - Social Marketing Strategy
Best Buy - Social Marketing StrategyBest Buy - Social Marketing Strategy
Best Buy - Social Marketing StrategyNick Williams
 
Understanding the Marketing Mix for Growth
Understanding the Marketing Mix for GrowthUnderstanding the Marketing Mix for Growth
Understanding the Marketing Mix for GrowthDawn Yankeelov
 
OTOinsights Mobile UX Webinar, April 15 2010
OTOinsights Mobile UX Webinar, April 15 2010OTOinsights Mobile UX Webinar, April 15 2010
OTOinsights Mobile UX Webinar, April 15 2010One to One
 
Prototyping digital business and services
Prototyping digital business and servicesPrototyping digital business and services
Prototyping digital business and servicesSocialsquare
 
Fitnyc module 11 mobile analytics overview for fit
Fitnyc module 11    mobile analytics overview for fitFitnyc module 11    mobile analytics overview for fit
Fitnyc module 11 mobile analytics overview for fitMarshall Sponder
 
Mobile Marketing and Social Media MBA specialization at NU
Mobile Marketing and Social Media MBA specialization at NUMobile Marketing and Social Media MBA specialization at NU
Mobile Marketing and Social Media MBA specialization at NUNational University
 
Develop a Successful Mobile App‏
Develop a Successful Mobile App‏Develop a Successful Mobile App‏
Develop a Successful Mobile App‏Mohamed Mahdy
 
Group CMC Project Team 4
Group CMC Project Team 4Group CMC Project Team 4
Group CMC Project Team 4sheakelly12
 
Executive Programme in Digital Marketing & Social Media and Social media Anal...
Executive Programme in Digital Marketing & Social Media and Social media Anal...Executive Programme in Digital Marketing & Social Media and Social media Anal...
Executive Programme in Digital Marketing & Social Media and Social media Anal...Harvish Varshan
 
CEB AWARD SUBMISSION - Innovations - IBM - June 2016
CEB AWARD SUBMISSION - Innovations - IBM - June 2016CEB AWARD SUBMISSION - Innovations - IBM - June 2016
CEB AWARD SUBMISSION - Innovations - IBM - June 2016Rowan Hetherington
 
Enterprise Social: Segmenting Your Data For The Best Customer Experience
Enterprise Social: Segmenting Your Data For The Best Customer ExperienceEnterprise Social: Segmenting Your Data For The Best Customer Experience
Enterprise Social: Segmenting Your Data For The Best Customer ExperienceSocial Media Today
 
Webinar for May 2020 - Putting people skills and cultural change at the heart...
Webinar for May 2020 - Putting people skills and cultural change at the heart...Webinar for May 2020 - Putting people skills and cultural change at the heart...
Webinar for May 2020 - Putting people skills and cultural change at the heart...The Digital Insurer
 
Understanding Vital Factors for Mobile App Development
Understanding Vital Factors for Mobile App DevelopmentUnderstanding Vital Factors for Mobile App Development
Understanding Vital Factors for Mobile App DevelopmentDugong Global Services
 
“What the App?”… A Modernization Strategy for Your Business Applications
“What the App?”… A Modernization Strategy for Your Business Applications “What the App?”… A Modernization Strategy for Your Business Applications
“What the App?”… A Modernization Strategy for Your Business Applications John Head
 
2013 Customer Experience Management Benchmark Study
2013 Customer Experience Management Benchmark Study2013 Customer Experience Management Benchmark Study
2013 Customer Experience Management Benchmark StudyDigital Roots
 
Strategic use of ICT and communication tools, Module 3.pdf
Strategic use of ICT and communication tools, Module 3.pdfStrategic use of ICT and communication tools, Module 3.pdf
Strategic use of ICT and communication tools, Module 3.pdfBrodoto
 
5 Must Haves for Launching a Successful Mobile Product
5 Must Haves for Launching a Successful Mobile Product5 Must Haves for Launching a Successful Mobile Product
5 Must Haves for Launching a Successful Mobile ProductRobert Woo
 
K Cube Ventures 2014 05 Media Kit (ENG)
K Cube Ventures 2014 05 Media Kit (ENG) K Cube Ventures 2014 05 Media Kit (ENG)
K Cube Ventures 2014 05 Media Kit (ENG) K Cube Ventures
 

Similar to Learning Experience Design (ATD 2016 ICE W316) (20)

Mobile Marketing presentation from Magnus Jern, CEO Golden Gekko, at CREA Dig...
Mobile Marketing presentation from Magnus Jern, CEO Golden Gekko, at CREA Dig...Mobile Marketing presentation from Magnus Jern, CEO Golden Gekko, at CREA Dig...
Mobile Marketing presentation from Magnus Jern, CEO Golden Gekko, at CREA Dig...
 
3rd Annual International UX Awards- June 2013
3rd Annual International UX Awards- June 20133rd Annual International UX Awards- June 2013
3rd Annual International UX Awards- June 2013
 
Best Buy - Social Marketing Strategy
Best Buy - Social Marketing StrategyBest Buy - Social Marketing Strategy
Best Buy - Social Marketing Strategy
 
Understanding the Marketing Mix for Growth
Understanding the Marketing Mix for GrowthUnderstanding the Marketing Mix for Growth
Understanding the Marketing Mix for Growth
 
OTOinsights Mobile UX Webinar, April 15 2010
OTOinsights Mobile UX Webinar, April 15 2010OTOinsights Mobile UX Webinar, April 15 2010
OTOinsights Mobile UX Webinar, April 15 2010
 
Prototyping digital business and services
Prototyping digital business and servicesPrototyping digital business and services
Prototyping digital business and services
 
Fitnyc module 11 mobile analytics overview for fit
Fitnyc module 11    mobile analytics overview for fitFitnyc module 11    mobile analytics overview for fit
Fitnyc module 11 mobile analytics overview for fit
 
Mobile Marketing and Social Media MBA specialization at NU
Mobile Marketing and Social Media MBA specialization at NUMobile Marketing and Social Media MBA specialization at NU
Mobile Marketing and Social Media MBA specialization at NU
 
Develop a Successful Mobile App‏
Develop a Successful Mobile App‏Develop a Successful Mobile App‏
Develop a Successful Mobile App‏
 
Group CMC Project Team 4
Group CMC Project Team 4Group CMC Project Team 4
Group CMC Project Team 4
 
Executive Programme in Digital Marketing & Social Media and Social media Anal...
Executive Programme in Digital Marketing & Social Media and Social media Anal...Executive Programme in Digital Marketing & Social Media and Social media Anal...
Executive Programme in Digital Marketing & Social Media and Social media Anal...
 
CEB AWARD SUBMISSION - Innovations - IBM - June 2016
CEB AWARD SUBMISSION - Innovations - IBM - June 2016CEB AWARD SUBMISSION - Innovations - IBM - June 2016
CEB AWARD SUBMISSION - Innovations - IBM - June 2016
 
Enterprise Social: Segmenting Your Data For The Best Customer Experience
Enterprise Social: Segmenting Your Data For The Best Customer ExperienceEnterprise Social: Segmenting Your Data For The Best Customer Experience
Enterprise Social: Segmenting Your Data For The Best Customer Experience
 
Webinar for May 2020 - Putting people skills and cultural change at the heart...
Webinar for May 2020 - Putting people skills and cultural change at the heart...Webinar for May 2020 - Putting people skills and cultural change at the heart...
Webinar for May 2020 - Putting people skills and cultural change at the heart...
 
Understanding Vital Factors for Mobile App Development
Understanding Vital Factors for Mobile App DevelopmentUnderstanding Vital Factors for Mobile App Development
Understanding Vital Factors for Mobile App Development
 
“What the App?”… A Modernization Strategy for Your Business Applications
“What the App?”… A Modernization Strategy for Your Business Applications “What the App?”… A Modernization Strategy for Your Business Applications
“What the App?”… A Modernization Strategy for Your Business Applications
 
2013 Customer Experience Management Benchmark Study
2013 Customer Experience Management Benchmark Study2013 Customer Experience Management Benchmark Study
2013 Customer Experience Management Benchmark Study
 
Strategic use of ICT and communication tools, Module 3.pdf
Strategic use of ICT and communication tools, Module 3.pdfStrategic use of ICT and communication tools, Module 3.pdf
Strategic use of ICT and communication tools, Module 3.pdf
 
5 Must Haves for Launching a Successful Mobile Product
5 Must Haves for Launching a Successful Mobile Product5 Must Haves for Launching a Successful Mobile Product
5 Must Haves for Launching a Successful Mobile Product
 
K Cube Ventures 2014 05 Media Kit (ENG)
K Cube Ventures 2014 05 Media Kit (ENG) K Cube Ventures 2014 05 Media Kit (ENG)
K Cube Ventures 2014 05 Media Kit (ENG)
 

Recently uploaded

DATA STRUCTURE AND ALGORITHM for beginners
DATA STRUCTURE AND ALGORITHM for beginnersDATA STRUCTURE AND ALGORITHM for beginners
DATA STRUCTURE AND ALGORITHM for beginnersSabitha Banu
 
ECONOMIC CONTEXT - PAPER 1 Q3: NEWSPAPERS.pptx
ECONOMIC CONTEXT - PAPER 1 Q3: NEWSPAPERS.pptxECONOMIC CONTEXT - PAPER 1 Q3: NEWSPAPERS.pptx
ECONOMIC CONTEXT - PAPER 1 Q3: NEWSPAPERS.pptxiammrhaywood
 
Hierarchy of management that covers different levels of management
Hierarchy of management that covers different levels of managementHierarchy of management that covers different levels of management
Hierarchy of management that covers different levels of managementmkooblal
 
EPANDING THE CONTENT OF AN OUTLINE using notes.pptx
EPANDING THE CONTENT OF AN OUTLINE using notes.pptxEPANDING THE CONTENT OF AN OUTLINE using notes.pptx
EPANDING THE CONTENT OF AN OUTLINE using notes.pptxRaymartEstabillo3
 
ECONOMIC CONTEXT - LONG FORM TV DRAMA - PPT
ECONOMIC CONTEXT - LONG FORM TV DRAMA - PPTECONOMIC CONTEXT - LONG FORM TV DRAMA - PPT
ECONOMIC CONTEXT - LONG FORM TV DRAMA - PPTiammrhaywood
 
What is Model Inheritance in Odoo 17 ERP
What is Model Inheritance in Odoo 17 ERPWhat is Model Inheritance in Odoo 17 ERP
What is Model Inheritance in Odoo 17 ERPCeline George
 
AmericanHighSchoolsprezentacijaoskolama.
AmericanHighSchoolsprezentacijaoskolama.AmericanHighSchoolsprezentacijaoskolama.
AmericanHighSchoolsprezentacijaoskolama.arsicmarija21
 
Judging the Relevance and worth of ideas part 2.pptx
Judging the Relevance  and worth of ideas part 2.pptxJudging the Relevance  and worth of ideas part 2.pptx
Judging the Relevance and worth of ideas part 2.pptxSherlyMaeNeri
 
ACC 2024 Chronicles. Cardiology. Exam.pdf
ACC 2024 Chronicles. Cardiology. Exam.pdfACC 2024 Chronicles. Cardiology. Exam.pdf
ACC 2024 Chronicles. Cardiology. Exam.pdfSpandanaRallapalli
 
Alper Gobel In Media Res Media Component
Alper Gobel In Media Res Media ComponentAlper Gobel In Media Res Media Component
Alper Gobel In Media Res Media ComponentInMediaRes1
 
Romantic Opera MUSIC FOR GRADE NINE pptx
Romantic Opera MUSIC FOR GRADE NINE pptxRomantic Opera MUSIC FOR GRADE NINE pptx
Romantic Opera MUSIC FOR GRADE NINE pptxsqpmdrvczh
 
AMERICAN LANGUAGE HUB_Level2_Student'sBook_Answerkey.pdf
AMERICAN LANGUAGE HUB_Level2_Student'sBook_Answerkey.pdfAMERICAN LANGUAGE HUB_Level2_Student'sBook_Answerkey.pdf
AMERICAN LANGUAGE HUB_Level2_Student'sBook_Answerkey.pdfphamnguyenenglishnb
 
Like-prefer-love -hate+verb+ing & silent letters & citizenship text.pdf
Like-prefer-love -hate+verb+ing & silent letters & citizenship text.pdfLike-prefer-love -hate+verb+ing & silent letters & citizenship text.pdf
Like-prefer-love -hate+verb+ing & silent letters & citizenship text.pdfMr Bounab Samir
 
Computed Fields and api Depends in the Odoo 17
Computed Fields and api Depends in the Odoo 17Computed Fields and api Depends in the Odoo 17
Computed Fields and api Depends in the Odoo 17Celine George
 
Atmosphere science 7 quarter 4 .........
Atmosphere science 7 quarter 4 .........Atmosphere science 7 quarter 4 .........
Atmosphere science 7 quarter 4 .........LeaCamillePacle
 
Keynote by Prof. Wurzer at Nordex about IP-design
Keynote by Prof. Wurzer at Nordex about IP-designKeynote by Prof. Wurzer at Nordex about IP-design
Keynote by Prof. Wurzer at Nordex about IP-designMIPLM
 
Planning a health career 4th Quarter.pptx
Planning a health career 4th Quarter.pptxPlanning a health career 4th Quarter.pptx
Planning a health career 4th Quarter.pptxLigayaBacuel1
 
Crayon Activity Handout For the Crayon A
Crayon Activity Handout For the Crayon ACrayon Activity Handout For the Crayon A
Crayon Activity Handout For the Crayon AUnboundStockton
 
Procuring digital preservation CAN be quick and painless with our new dynamic...
Procuring digital preservation CAN be quick and painless with our new dynamic...Procuring digital preservation CAN be quick and painless with our new dynamic...
Procuring digital preservation CAN be quick and painless with our new dynamic...Jisc
 

Recently uploaded (20)

DATA STRUCTURE AND ALGORITHM for beginners
DATA STRUCTURE AND ALGORITHM for beginnersDATA STRUCTURE AND ALGORITHM for beginners
DATA STRUCTURE AND ALGORITHM for beginners
 
ECONOMIC CONTEXT - PAPER 1 Q3: NEWSPAPERS.pptx
ECONOMIC CONTEXT - PAPER 1 Q3: NEWSPAPERS.pptxECONOMIC CONTEXT - PAPER 1 Q3: NEWSPAPERS.pptx
ECONOMIC CONTEXT - PAPER 1 Q3: NEWSPAPERS.pptx
 
Hierarchy of management that covers different levels of management
Hierarchy of management that covers different levels of managementHierarchy of management that covers different levels of management
Hierarchy of management that covers different levels of management
 
EPANDING THE CONTENT OF AN OUTLINE using notes.pptx
EPANDING THE CONTENT OF AN OUTLINE using notes.pptxEPANDING THE CONTENT OF AN OUTLINE using notes.pptx
EPANDING THE CONTENT OF AN OUTLINE using notes.pptx
 
ECONOMIC CONTEXT - LONG FORM TV DRAMA - PPT
ECONOMIC CONTEXT - LONG FORM TV DRAMA - PPTECONOMIC CONTEXT - LONG FORM TV DRAMA - PPT
ECONOMIC CONTEXT - LONG FORM TV DRAMA - PPT
 
What is Model Inheritance in Odoo 17 ERP
What is Model Inheritance in Odoo 17 ERPWhat is Model Inheritance in Odoo 17 ERP
What is Model Inheritance in Odoo 17 ERP
 
Rapple "Scholarly Communications and the Sustainable Development Goals"
Rapple "Scholarly Communications and the Sustainable Development Goals"Rapple "Scholarly Communications and the Sustainable Development Goals"
Rapple "Scholarly Communications and the Sustainable Development Goals"
 
AmericanHighSchoolsprezentacijaoskolama.
AmericanHighSchoolsprezentacijaoskolama.AmericanHighSchoolsprezentacijaoskolama.
AmericanHighSchoolsprezentacijaoskolama.
 
Judging the Relevance and worth of ideas part 2.pptx
Judging the Relevance  and worth of ideas part 2.pptxJudging the Relevance  and worth of ideas part 2.pptx
Judging the Relevance and worth of ideas part 2.pptx
 
ACC 2024 Chronicles. Cardiology. Exam.pdf
ACC 2024 Chronicles. Cardiology. Exam.pdfACC 2024 Chronicles. Cardiology. Exam.pdf
ACC 2024 Chronicles. Cardiology. Exam.pdf
 
Alper Gobel In Media Res Media Component
Alper Gobel In Media Res Media ComponentAlper Gobel In Media Res Media Component
Alper Gobel In Media Res Media Component
 
Romantic Opera MUSIC FOR GRADE NINE pptx
Romantic Opera MUSIC FOR GRADE NINE pptxRomantic Opera MUSIC FOR GRADE NINE pptx
Romantic Opera MUSIC FOR GRADE NINE pptx
 
AMERICAN LANGUAGE HUB_Level2_Student'sBook_Answerkey.pdf
AMERICAN LANGUAGE HUB_Level2_Student'sBook_Answerkey.pdfAMERICAN LANGUAGE HUB_Level2_Student'sBook_Answerkey.pdf
AMERICAN LANGUAGE HUB_Level2_Student'sBook_Answerkey.pdf
 
Like-prefer-love -hate+verb+ing & silent letters & citizenship text.pdf
Like-prefer-love -hate+verb+ing & silent letters & citizenship text.pdfLike-prefer-love -hate+verb+ing & silent letters & citizenship text.pdf
Like-prefer-love -hate+verb+ing & silent letters & citizenship text.pdf
 
Computed Fields and api Depends in the Odoo 17
Computed Fields and api Depends in the Odoo 17Computed Fields and api Depends in the Odoo 17
Computed Fields and api Depends in the Odoo 17
 
Atmosphere science 7 quarter 4 .........
Atmosphere science 7 quarter 4 .........Atmosphere science 7 quarter 4 .........
Atmosphere science 7 quarter 4 .........
 
Keynote by Prof. Wurzer at Nordex about IP-design
Keynote by Prof. Wurzer at Nordex about IP-designKeynote by Prof. Wurzer at Nordex about IP-design
Keynote by Prof. Wurzer at Nordex about IP-design
 
Planning a health career 4th Quarter.pptx
Planning a health career 4th Quarter.pptxPlanning a health career 4th Quarter.pptx
Planning a health career 4th Quarter.pptx
 
Crayon Activity Handout For the Crayon A
Crayon Activity Handout For the Crayon ACrayon Activity Handout For the Crayon A
Crayon Activity Handout For the Crayon A
 
Procuring digital preservation CAN be quick and painless with our new dynamic...
Procuring digital preservation CAN be quick and painless with our new dynamic...Procuring digital preservation CAN be quick and painless with our new dynamic...
Procuring digital preservation CAN be quick and painless with our new dynamic...
 

Learning Experience Design (ATD 2016 ICE W316)

  • 2. SPEAKERS JAY CHON is business development and alliance director for IndustryMedia, focused on developing cross-industry alliances utilizing learning solutions. Jay is responsible for learning strategy, technology deployment and outsourcing at major telecommunications, recruiting, and enterprise resource planning alliance partner companies in Korea. Jay was previously IBM Interactive Lead for IBM Korea and Senior Managing Consultant for IBM GBS Korea. CHAN LEE is professor of vocational education and workforce development at Seoul National University in Korea. He is also a current program chair of vocational education and workforce development and department chair of agricultural and vocational education at Seoul National University. Chan worked at LG Electronics in the United States as the HRD team leader. Chan holds a PhD and master’s degree in human resources development from the Ohio State University. ©industrymedia 1
  • 3. • Welcome and thank you! • Understand learner expectations • Understand experience design • Examine actual learner behaviors AGENDA ©industrymedia 2
  • 4. Learner Expectations What do learners really expect from us? ©industrymedia 3
  • 5. • Learner-centered, self-directed … • On-the-job, workplace learning … • Just-in-time, any time, any topic, any path … • Immersive, virtual, collaborative … We focus too little on the experience! And, we’re already losing to competition. ©industrymedia 4 Our learners expect the Matrix because it is so many things our learning experience is lacking. Credit: The Matrix, Warner Bros, 1999
  • 6. The closest medium that we have comparable to the Matrix is nearly always in our pocket – our smartphone! ©industrymedia 5 We are assuming that you leave your Oculus at home.
  • 7. Digital media usage time is exploding and it’s predominately being driven by mobile apps. ©industrymedia 6 Source: The 2015 U.S. MobileApp Report, comScore Growth in Digital Media Time Spent Total digital media usage has grown 49% with mobile apps having grown 90%; contributing to 77% of the total increase in time spent.
  • 8. Mobile now represents almost 2 out of 3 media minutes, and mobile apps alone now constitute a majority. ©industrymedia 7 Share of Digital Media Time Spent by Platform Source: The 2015 U.S. MobileApp Report, comScore Mobile now accounts for 62% of digital media time spent and mobile apps on their own now drive the majority of digital media time spent at 54%.
  • 9. “We’re good. Our learning is available through the mobile web.” Really? ©industrymedia 8 Mobile Unique Visitors (1M) Average Monthly Minutes per Visitor Source: The 2015 U.S. MobileApp Report, comScore Establishing app audiences is difficult, but their real value is in their loyalty. Mobile visitors spend 18- times more time on apps than the mobile web.
  • 10. The list of top 25 mobile apps is dominated by the leading digital media companies and tends to concentrate within a few categories. ©industrymedia 9 Source: The 2015 U.S. MobileApp Report, comScore The top 25 apps can be broadly classified as either social, entertainment, utilities, or retail. Unfortunately, learning is not as popular. Top 25 Mobile Apps by Unique Visitors (1K) with Y/Y Growth
  • 11. Social media and entertainment account for the six top app categories and drives two-thirds of total time spent on apps. ©industrymedia 10 Share of Mobile App Time Spent Source: The 2015 U.S. MobileApp Report, comScore The strength of the top categories highlights that mobile devices are more heavily used for entertainment and communication. Again, learning does not account for any significant time.
  • 12. The vast majority of apps skewing most heavily towards Millennials are social in nature. ©industrymedia 11 Top 20 Apps with Highest Concentration of Millennials (Ages 18-34) Source: The 2015 U.S. MobileApp Report, comScore That vast majority of Millennial-heavy apps are related to social, chat and music.
  • 13. YouTube mobile app’s explosion in engagement on smartphones and tablets highlights the rapid shift to mobile video. ©industrymedia 12 Source: The 2015 U.S. MobileApp Report, comScore YouTube is installed on 52% of all mobile devices; where smartphone users watch nearly 5-hours and tablet users watch nearly 9-hours each month. Average Hours Per Month Per Visitor YouTube Audience Penetration
  • 14. More than 4 out of 10 Millennials listen to podcasts on smartphone apps at least once a month. ©industrymedia 13 How often do you listen to podcasts using your smartphone? Source: The 2015 U.S. MobileApp Report, comScore While podcasting has been around for more than a decade, the popularity of new content combined with the power of smartphone apps has helped it gain popularity – particularly among Millennials.
  • 15. App installation does not guarantee continued use because apps, on average, lose 77% of Daily Active Users in 3-days and lose 90% after 30-days. ©industrymedia 14 Average App Retention Rate (DAU) Source: MobileIntelligence, Quettra, 2015 (Androidonly) Defining app retention tactics during the app design process will increase the chance of continued usage after installation. App Retention Tactics Progressive Onboarding Notifications (Push, eMail) Personalization Incentives App Updates
  • 16. Learning Delivery • Is your learning accessible via mobile? • Is there an app for that? Learning Experience Design • Do you understand how your learners behave in mobile web and apps? • Do you leverage prior experiences learners have gained using popular apps into learning experience design? Millennial Fever Prevention • Do you leverage peer-to-peer learning with social and/or chat apps in mind? • How much time do your children spend on YouTube? Do they need your help? • How many of you have listened to a podcast in the last 30-days? ©industrymedia 15 SHORT DISCUSSION
  • 17. • We're delighted to be here! • The Matrix is yet to be. But, in the meantime, we must focus on mobile! (Unless your department is obsessed with Oculus – which is a good thing.) • Mobile web is okay, mobile apps are better! • Videos and podcasts are here to stay. So, get ready! • Understand function, interaction and emotion designs within popular apps; and, assimilate implications to learning app design. ©industrymedia 16 QUICK SUMMARY
  • 18. Experience Design What is the process of experience design? ©industrymedia 17
  • 19. Customer experience (CX) is the interaction between an organization and a customer over the duration of their relationship. ©industrymedia 18 Consumer Decision Journey (CDJ) Source: The Consumer Decision Journey, McKinsey & Company, 2009 The interaction includes a customer's consideration, evaluation, purchase and advocacy of a service – commonly referenced together with McKinsey & Company’s Consumer Decision Journey (CDJ).
  • 20. The learning experience is not different in the sense that learning involves identical discovery, evaluation, selection, and advocacy phases. ©industrymedia 19 Learning Experience Virtuous Cycle (Point-of-View) Learning Discovery Learning Selection Learning Evaluation Post Selection Loyalty Loop Trigger When in need of learning, learners will try to discover relevant assets (e.g., courses, Google, Wikipedia, YouTube), evaluate the assets, select an asset, experience an asset; and, assuming the experience was favorable, will continue to select the assets from the same provider.
  • 21. So, how are learner experiences designed? ©industrymedia 20 Understand the learner Design the optimal experience Define implementation requirements Define performance indices The end product is referred to as a ‘journey map’ and serves as a continually evolving communication tool; rather than a definitive program specification.
  • 22. The most important step is the first step. Utilize actual data and interviews to define the personas accurately. ©industrymedia 21 ILLUSTRATIVE 1. Define demographics 2. Define key characteristics e.g., computer literacy, wants and needs, etc. 3. Define attitude towards intended service 4. Define goals and decision criteria for persona
  • 23. The second step, designing the learner journey (or interactions), requires thinking in terms of the persona – and a little imagination and creativity. ©industrymedia 22 ILLUSTRATIVE 1. Define learner decision phases 2. Define phase goals 3. Define anticipated and intended learner behaviors - What’s available today? - What more can we do? - What’s available aside from learning? Fundamental learning experiences should be designed first; but, additional experiences must be incorporated to increase engagement and retention.
  • 24. Defining the required functions and content are self-explanatory; but, careful thought must be made when defining performance requirements. ©industrymedia 23 ILLUSTRATIVE 1. Define required functions 2. Define required content 3. Define performance metrics; for continued improvements Performance metrics and their results will determine the need for change and the magnitude of change after initial deployment.
  • 25. Learning Experience Design Process • How are your courses designed? We’re excellent at creating courses; and, we apply methodology and discipline similar to journey mapping when creating courseware. • In comparison, how are your learning experiences being designed today? Learning Experience Design Capabilities • How many personnel in your department are knowledgeable in user experience (UX) design, or human-computer-interaction (HCI), or digital marketing? ©industrymedia 24 SHORT DISCUSSION
  • 26. Learner Behaviors How well do we know our learners? ©industrymedia 25
  • 27. • Examine data from over 400+ companies • Types of data being examined  Audience  Behavior  Enrolment / Completion • Share learner survey results ©industrymedia 26 We wish to share our learning data; and, collectively identify implications to and improvement opportunities for YOUR company.
  • 28. AUDIENCE: Users (1-Year) ©industrymedia 27 A total of 103K ‘web’ users have joined during the last 13-months. During the same period, a total of 37K ‘app’ users have joined. (Approx. 35% of web) AppWeb
  • 29. AUDIENCE: Users (1-Month) ©industrymedia 28 Last month, 22K learners accessed the web. During the same period, 11K learners accessed the app. (Approx. 53% of web) AppWeb
  • 30. AUDIENCE: New Users (1-Month) ©industrymedia 29 Out of the 22K web learners 16K (72%) are new learners. Out of 12K app learners, only 4K (34%) are new learners; which is significantly lower. AppWeb
  • 31. AUDIENCE: Location (1-Month) ©industrymedia 30 Nearly all of our learners are from South Korea. (We’re a Korean company.) We do see minimal learners from other regions. Because we do not know where the learners will access our learning app, we heavily rely on Content Delivery Networks (CDNs)
  • 32. AUDIENCE: Technology (1-Month) ©industrymedia 31 Our web services are accessed primarily through desktop browsers; with some from mobile browsers. Most users use our app on a mobile device. (We don’t have a tablet app yet.) AppWeb
  • 33. AUDIENCE: Technology (Mobile-only) ©industrymedia 32 All iOS learners are on the most current version (9.3.1) while Android learners are fragmented across versions (4.4.2 – 6.0.1). Although there is a predominant screen resolution, other resolutions make up the majority.
  • 34. BEHAVIORS: Sessions (By Time of Day, By Channel, 1-Month) ©industrymedia 33 120K sessions (59%) were created on the App while 84K sessions (41%) were created on the Web. Web usage is concentrated during business hours. App usage is concentrated before and after work; and particularly from Sunday to Thursday. AppWeb
  • 35. BEHAVIORS: Sessions (By Time of Day, By Channel, 1-Year) ©industrymedia 34 App The results are the same, if not more concentrated, when observing app lifetime data. Web
  • 36. BEHAVIOR: Session Duration (1-Year) ©industrymedia 35 App App users spend nearly 11-minutes per session Web users spend 6-minutes per session Web
  • 37. BEHAVIOR: Session Duration (1-Month, Mobile-Only) ©industrymedia 36 On average, a learner accesses 14 screens per session; and, is not different across mobile operating systems. On average, a learner spends 10-minutes per session; 10.5 hours/year for 100+, 15.1 hours/year for 1-99 sized companies.
  • 38. Learning category preferences vary by day and time, but the top 5 preferred categories do not change. ©industrymedia 37 67.82% 30.74% 54.84% 26.21% 9.64% 23.31% 2.74% 25.56% 7.26% 17.56% 39.16% 18.48% 10.04% 14.86% 1.89% 15.54% 5.23% 13.53% 14.21% 0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100% To Work Biz Hours Weekday Nights Weekends Management Personal Development Leadership English MBA Learning Category Preference
  • 39. BEHAVIOR: Screen Views (By Menu) ©industrymedia 38 Other than the obvious Login and Home, the Category browsing and Popular Courses screens are accessed the most.
  • 40. Our survey results from last year indicate that learners are satisfied with mobile learning and are interested in using the service again. ©industrymedia 39 Q. What is the major reason for accessing this service? Q. Are you interested in using the service again? Q. Were you satisfied with the learning experience? Q. Are you more satisfied with mobile vs. other options? Very Satisfied Not at All Very Satisfied Not at All Very Interested Not at All Interested - Company policy - Personal development - Job requirements - Promotion preparation - Refreshment - Other
  • 41. Learners are positive about on-the-job performance improvements. ©industrymedia 40 Q. How likely are you to apply your learning to work? Q. Has your job performance increased with mobile learning? Q. Have you applied any of your learning to work? Q. Have you received feedback on better performance from your peer/manager after learning? Very Much Not at All Very Likely Not at All Almost Always Not at All Almost Always Not at All
  • 42. Learning Strategy • Provide option to learn via mobile; especially for Millennials • Maintain web and provide seamless experience with mobile Learning Content • Ensure content is effective on multiple screen resolutions • Review length of current content; maintain length between 5-15 minutes • Consider multiple content formats (i.e., video, podcasts, etc.) Learning Operations • Repeat experience design and behavior analysis throughout the lifecycle of the service • Incorporate web/app analytics from the beginning and use as basis for continuous improvements • Extend engagement and retention tactics beyond the app realm (e.g., social sharing, push notifications, SMS/MMS, incentives, etc.) Learning Infrastructure (Systems) • Be prepared to deliver learning services from any location, 24x7! ©industrymedia 41 QUICK SUMMARY
  • 43. THANK YOU! What change can we start TODAY? ©industrymedia 42
  • 44. ©industrymedia 43 Chan Lee (Professor) Seoul National University chanlee@snu.ac.kr http://facebook.com/hrdream http://twitter.com/hrdream http://kr.linkedin.com/in/hrdream http://hrdream.snu.ac.kr/ Jay Chon (Alliance Director) IndustryMedia Q&A jwchon@ubob.com