Why do so many mobile app launches fail? How can you make sure your app succeeds from day one? Rocket Farm Studios and TechCXO hosted a joint event that taught Boston executives the right way to launch their mobile products.
2. Agenda
1. Introductions
2. Setting the stage
3. Understanding what’s possible with current
technology
4. What’s your marketing plan?
5. A killer UX for a killer app
6. Be prepared to iterate based on analytics
7. What else does it take to succeed?
Topics & Speakers
2
3. We live in a mobile-first world
Since 2013, people
have spent more
time on mobile
devices than on
traditional
computers.
3
4. We live in a mobile-first world
• 59% of digital shopping occurs on mobile
devices.
• 50% of time spent on any digital media
occur on apps.
• 90% of all time spent on mobile is spent in
apps.
• Yet in 2016, enterprises are allocating less
to mobile than in 2015.
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6. Our mobile ecosystem is complex!
Apple
(iOS, tvOS,
macOS,
watchOS)
Google
(Android,
ChromeOS,
Wear)
Cloud
(AWS, Heroku, MongoDB,
PostgreSQL, Node.js, ...)
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7. Understanding technical trends is key
• AWS has made cost and speed of creating new cloud based businesses very small
• IoT is growing like crazy
• Bots and AI - deep learning and computational infrastructure has made AI real
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8. Understanding what’s possible
Yankee Candle Scent Systems
● Allows one field agent to manage an entire
hotel, warehouse, or office.
● Take advantage of cutting-edge Internet of
Things (IoT) technology.
● Monitor stations for repair needs, refills,
and real-time statistics.
● “Our competitors just can’t do anything like
this.”
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9. Understanding what’s possible
Sheet Music Direct Play Along
● World’s leading sheet music company.
● Empower musicians in learning, recording,
performing.
● Features tap into power of iPad:
input/output, microphone, speakers.
● A professional-level portable recording
studio.
9
10. Take Away #1: Understand Today’s
Technology
Understand the platforms,
understand technology,
understand trends. If you do
that you can radically remake
your business.
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13. 13
Marketing Getting Started
2. Validate idea & UCV: Non-biased competitive analysis
3. Select target buyers
4. Size market & revenue model
5. Choose name & keywords carefully
1. Determine business goals
14. 14
Marketing Getting Started
7. Build online presence immediately
8. Think through AARRR
9. Determine budget
10. Test, Measure/Adjust, Test
6. Do the basics: Objectives/Goals/Strategies/Tactics
15. Choose Your Revenue Model
Pricing models
• One time, Up-front fee
• Up-front fee + in-app purchases
• Free + in-app purchases
• Free (“lite version”) + paid version
• Free + advertising
• Subscription
• Cross Promotion
What to charge
• Market research is your friend
• Experiment
– Easier to lower price
• Remember commissions & refunds
Does Your Pricing Pay the Bills?
15
16. 16
The Launch is the New Beginning
Users are your Best Or Worst Friend
Make it easy:
• Good ratings to App
store
• Bad Ratings to support
• Allow / Enable Users to
Contact You
• Customer issues
addressed often become
customer advocates
• Monitor, Monitor,
Monitor
18. Take Away #2: Start Marketing Early
Consider marketing a partner.
Plan the entire marketing
process, but don’t overthink.
Test, measure, adjust.
18
20. A Great User Experience is Key to Retention
On average, new apps
lose 80% of users
within the first 3 days.
A great User
Experience (UX) is the
key to retention.
20
21. What Makes for Bad UX?
• It doesn’t address a need
• It has bad on-boarding
• It doesn’t deal with empty states
• It’s buggy
• It’s slow
• It’s confusing
• It’s inconsistent
• It doesn’t look amazing
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24. KidConnect - Simple and Effective
● Designed to help autistic
students.
● Very simple UI, for both
students and teachers.
● No unnecessary
information.
● Collects data for later
analysis.
● Result: Kids use the app
to work out feelings,
leading to more time
spent in class.
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25. Take Away #3: Great UX is a process
Great UX is deliberate.
Great UX takes time.
Great UX is always worth the
effort.
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28. 28
Technology
Data Generation & Management
Web Analytics
Marketing Automation
SEO & Other Tracking Software
Salesforce / CRM
Analytics Packages
Dashboards
29. 29
Analytics
KPIs: Taking Data & Deriving Insights
Lead
Analytics
Lead
Analytics Web
Analytics
Web
Analytics
Conversion
Analytics
Conversion
Analytics
KPIsKPIs
Pages
Per Visit
Lead Sources
Contribute to
Revenue.
CAC & CLTV
30. Take Away #4
Mobile marketing and product / service offerings adds a new
wrinkle to strategy, the marketing mix and analytics — don’t
underestimate the importance of the combination.
Combining source data and deriving analytics requires a re-
examination of the role of new and in-place strategy,
technology and processes.
Expert help is available.
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32. Execute across all aspects
• Financial
• Business model
• Investment / budget
• Organizational
• Right people doing the right things
• Dev Ops, Data Ops, and Product, not just Design & Dev
• Product management - continuous and critical
• Legal - patents and policies
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It’s hip to say “we are a mobile society,” but it’s a fact. According to a global internet trends report by KPCB, since 2013 people have spent more time on mobile devices than on traditional computers.
Enterprises can use mobile technology to do things they’ve never been able to do before, and to get an edge over their competition.
Mobile devices are incredibly powerful and if apps can leverage this technology, we can do amazing things.
Not understanding what’s possible with current technology (RF)
It will go viral! Not having a killer marketing plan (T)
Not having a killer UX – the bar is set high, you have to reach it (RF)
Not being prepared to iterate based on analytics (T)
Not enough cash
Not the right mindset
What does it take to succeed? (RF +T)
(June 2016 www.statista.com)
Whether B2C or B2B, there’s tremendous competition
If B2C, and selling thru apps stores – challenge millions of apps to compete against for mindshare; good news – you know where your customers go to buy
If B2B – less competition but more of a challenge to locate them
Regardless, there’s a lot of marketing that needs to get done and in parallel to product development
Determine business goal: Revenue; Increase physical store traffic; Visibility
Validate idea / Unique Value Proposition focused on WIIFM
Select target buyers:B2B (type company & job function); B2C (dedmographics)
Size market / Non-biased Competitive Analysis / Choose revenue model
Choose right name & keywords
Do the basics: Objectives/Goals/Strategies/Tactics
Think through AARRR: Acquisition, Activation, Retention, Referral, Revenue
Determine budget
Consider product localization & hyper-localization marketing –using IP geo-location
Get started early – Simple website; email subscription,…
Test, adjust, test
Determine business goal: Revenue; Increase physical store traffic; Visibility
Validate idea / Unique Value Proposition focused on WIIFM
Select target buyers:B2B (type company & job function); B2C (dedmographics)
Size market / Non-biased Competitive Analysis / Choose revenue model
Choose right name & keywords
Do the basics: Objectives/Goals/Strategies/Tactics
Think through AARRR: Acquisition, Activation, Retention, Referral, Revenue
Determine budget
Consider product localization & hyper-localization marketing –using IP geo-location
Get started early – Simple website; email subscription,…
Test, adjust, test
One time, up-front fee – The most straightforward, but not the most desirable. The reason is that you are supporting an increasing number of users and you have to get even more users to fund your future development costs.
Up-front fee + in-app purchases – This is probably the hardest sell because you are asking people to pay twice. It only works in certain niches.
Free + in-app purchases – Most of the ridiculously profitable games in the world use this model. It should one of the first revenue models you should explore.
Free (“lite version”) + paid version – This can be a great model if you have a strong value proposition that can be showcased in a free version of your app.
Free + advertising – Advertising is generally a four letter word, but it can be a good revenue model, if you have no other options. Consider offering an in-app purchase that removes the ads.
Subscription – A model that is becoming increasingly popular because it provides recurring income to cover future development costs.
Cross Promotion – As I mentioned above, you may want to create a totally free app to get a ton of users. You can then cross promote your paid app within the free app.
You need users to become your marketers.
You need users to talk to their friends about it.
You need users to share content by themselves.
Allow users to contact you.
Let them contact you from within the app.
Let them contact you from the App Store page (the support URL).
Let them contact from your website or through social media.
Once they contact you, you need to listen to them. Answer them. Act on what they’re suggesting (or consider it).
Do your best to turn an unhappy or unsatisfied users into someone that understands there is a person behind the app that can be reached and cares about its users.
Once you have successfully dealt with a request or problem, those users will usually be happy to leave you a great review.
Allow people to contact you within the app, via email or a tweet. You can also use an in-app feedback SDK like
The go-to market plan should consider the following six types of marketing, and weigh up the pro and cons and relative costs of each:
Paid advertising – display, search, native.
Public relations – to earn press, blog coverage.
Owned media: digital – CRM, email, SMS, social media.
Owned media: physical – brochures, packaging.
Shared media – social media, email, SMS.
Search engine optimization and app store optimization.
Not understanding what’s possible with current technology (RF)
It will go viral! Not having a killer marketing plan (T)
Not having a killer UX – the bar is set high, you have to reach it (RF)
Not being prepared to iterate based on analytics (T)
Not enough cash
Not the right mindset
What does it take to succeed? (RF +T)
Customers ➔FACILITATED BY TECHNOLOGY ➔ ANALYTICS ➔ SALES & MARKETING Strategy ➔New Mobile Marketing Programs
CRM: Salesforce.com, SugarCRM, Other
Marketing Automation Software: Hubspot, Marketo, Other
Dashboards
Analytics Packages: Flurry, Localytics
Tracking S/w
Sales, Marketing & Product Data:
Visitor arrives at your site due to marketing activities or SEO
Visitor browses your site
Visitor converts to a lead through a web form
Lead becomes a customer
Determine business goal: Revenue; Increase physical store traffic; Visibility
Validate idea / Unique Value Proposition focused on WIIFM
Select target buyers:B2B (type company & job function); B2C (dedmographics)
Size market / Non-biased Competitive Analysis / Choose revenue model
Choose right name & keywords
Do the basics: Objectives/Goals/Strategies/Tactics
Build online presence immediate – start with simple website
Think through AARRR: Acquisition, Activation, Retention, Referral, Revenue
Determine budget
Consider product localization & hyper-localization marketing –using IP geo-location
Get started early – Simple website; email subscription,…
Test, adjust, test